Dominion Strategy Forum
April 18, 2024, 08:36:39 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
DominionStrategy Wiki
Home
Help
Search
Login
Register
Dominion Strategy Forum
>
Dominion
>
Game Reports
>
King's Court, Poor House, Trade Route
Pages: [
1
]
Print
Author
Topic: King's Court, Poor House, Trade Route (Read 997 times)
0 Members and 1 Guest are viewing this topic.
tailred
Golem
Offline
Posts: 195
Shuffle iT Username: ceviri
Respect:
+368
King's Court, Poor House, Trade Route
«
on:
July 06, 2016, 02:14:03 am »
0
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160706/log.0.1467783622469.txt
(Edit: No clue how prettifier works any more, here's the raw one)
Thought this was a pretty interesting kingdom. The KC/PH backbone is pretty obvious but tactically it was interesting as to how to pick up the critical +buy / work in outpost. I was trying to think of how to make my engine last two turns of greening but it seemed one was enough. Didn't even need my outpost turn in the end.
«
Last Edit: July 06, 2016, 02:36:04 am by tailred
»
Logged
ConMan
Saboteur
Offline
Posts: 1400
Respect:
+1706
Re: King's Court, Poor House, Trade Route
«
Reply #1 on:
July 06, 2016, 02:27:03 am »
0
I'm not seeing a log? That said, it's a neat combo although it's probably a bit tricky to set up in practice unless there's some good support (at least a bit of draw, I'd say).
Logged
Print
Pages: [
1
]
Dominion Strategy Forum
>
Dominion
>
Game Reports
>
King's Court, Poor House, Trade Route