Ratcatcher, Stonemason, Feodum, Nomad Camp, Plaza, Silk Road, Thief, Inn, Royal Carriage, Trading Post
This is a 3p game I just played at lunchtime, and it was pretty neat. I think the key cards are Feodum and Stonemason, although Thief can shift things in a lot of directions. My broad plan at the start was to use Stonemason to turn $5s into Feoda and Feoda into 5 Silvers apiece, and aim to grab lots of Feoda and Silk Roads. For various reasons, my strategy ran a bit slow, and I wound up throwing a lot of random junk into the mix, and my final turn boiled down to "Lunchtime is ending and I *think* I'm doing pretty well, so Stonemason a Plaza for two Silvers, call Royal Carriage to do that again, play two Silvers, buy Stonemason and overpay to get the last Stonemason and Ratcatcher to three pile, and end up winning by only 3 points over the guy who got 3 Provinces".