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Author Topic: Codenames VIII  (Read 66809 times)

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LaLight

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Codenames VIII
« on: June 28, 2016, 11:49:23 am »

Hi!

I made another topic for the interesting codenames game: http://forum.dominionstrategy.com/index.php?topic=14004.0
Who wants to play? :)

Spreadsheet: https://docs.google.com/spreadsheets/d/1TXkY5snm_uhZQNYvGqwrLSHjuHARIZouOP5pBEWRMXA/edit#gid=0

Teams:

Red: Roadrunner, Jack Rudd, Haddock
Blue: GKrieg, SpaceAnemone, LaLight
« Last Edit: November 14, 2016, 05:35:02 am by LaLight »
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mail-mi

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Re: Codenames VIII
« Reply #1 on: June 28, 2016, 01:12:19 pm »

/in
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Jack Rudd

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Re: Codenames VIII
« Reply #2 on: June 28, 2016, 07:48:43 pm »

/in
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'ISOTROPIC WILL RETURN!'

Roadrunner7671

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Re: Codenames VIII
« Reply #3 on: June 28, 2016, 08:23:16 pm »

/in
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LaLight

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Re: Codenames VIII
« Reply #4 on: June 28, 2016, 09:01:10 pm »

oh, now we have everybody we need =)

Does anybody need clarification on the rules?
And now my magic coin will decide the teams.
aaaaaaand....

Me and Roadrunner - RED
Mail-mi and Jack Rudd - BLUE

All we have to decide is who will be the spymaster.
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Re: Codenames VIII
« Reply #5 on: June 28, 2016, 09:02:03 pm »

I've played in real life only so it doesn't matter for me. You can use your magic coin again if you want.
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Re: Codenames VIII
« Reply #6 on: June 28, 2016, 10:17:39 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

gkrieg13

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Re: Codenames VIII
« Reply #7 on: June 28, 2016, 10:23:02 pm »

this google doc has the stuff to randomize.
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Re: Codenames VIII
« Reply #8 on: June 28, 2016, 10:26:15 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
Same.
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Re: Codenames VIII
« Reply #9 on: June 28, 2016, 10:27:04 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
Same.

Since we're both on, shall we be spymasters?

Gkrieg, how many reds/blues/neutrals/assassins?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #10 on: June 28, 2016, 10:28:34 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
Same.

Since we're both on, shall we be spymasters?

Gkrieg, how many reds/blues/neutrals/assassins?
Oh, I know this! 25 cards, 1 assassin, then 8 of one color and 9 of the other color.

Whoever has 9 gets to go first.
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Re: Codenames VIII
« Reply #11 on: June 28, 2016, 10:29:17 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
Same.

Since we're both on, shall we be spymasters?

Gkrieg, how many reds/blues/neutrals/assassins?
Oh, I know this! 25 cards, 1 assassin, then 8 of one color and 9 of the other color.

Whoever has 9 gets to go first.

Okay, I'll pull out the Random.org and set stuff up.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

gkrieg13

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Re: Codenames VIII
« Reply #12 on: June 28, 2016, 10:38:41 pm »

Don't care, but I don't know how to set up the board, or where to find the words, or anything like that.
Same.

Since we're both on, shall we be spymasters?

Gkrieg, how many reds/blues/neutrals/assassins?
Oh, I know this! 25 cards, 1 assassin, then 8 of one color and 9 of the other color.

Whoever has 9 gets to go first.

Okay, I'll pull out the Random.org and set stuff up.

It does all the randomization for you.
here i'll send you guys a PM
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Re: Codenames VIII
« Reply #13 on: June 28, 2016, 10:39:52 pm »

Red goes first
CENTAURKIWICLIFFCOVERLINE
WINEWATCHSTICKMILLIONAIRELEPRECHAUN
GREECEPLATESPYDRILLDUST
CASTLEBASECLUBCHICKSTOCK
BARKSCREENSHOECORNERHORSE
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Re: Codenames VIII
« Reply #14 on: June 28, 2016, 10:42:24 pm »

Just because I don't want to mess everything up, I am the clue giver, correct?

We call them the code maker and code breaker.
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Re: Codenames VIII
« Reply #15 on: June 28, 2016, 10:55:45 pm »

Dinner: 3
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Re: Codenames VIII
« Reply #16 on: June 29, 2016, 02:12:24 am »

yes, everything is alright, thanks for help!

and my first guess: plate
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Re: Codenames VIII
« Reply #17 on: June 29, 2016, 02:22:43 am »

yes, everything is alright, thanks for help!

and my first guess: plate

Plate is RED
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #18 on: June 29, 2016, 02:28:46 am »

Wine
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Re: Codenames VIII
« Reply #19 on: June 29, 2016, 02:34:12 am »

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #20 on: June 29, 2016, 02:36:42 am »

Kiwi?
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Re: Codenames VIII
« Reply #21 on: June 29, 2016, 08:05:24 am »

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Re: Codenames VIII
« Reply #22 on: June 29, 2016, 09:12:36 am »

Pass
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Re: Codenames VIII
« Reply #23 on: June 29, 2016, 01:09:52 pm »

Blue's turn.
CENTAURKIWICLIFFCOVERLINE
WINEWATCHSTICKMILLIONAIRELEPRECHAUN
GREECEPLATESPYDRILLDUST
CASTLEBASECLUBCHICKSTOCK
BARKSCREENSHOECORNERHORSE

Girls: 2
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #24 on: June 29, 2016, 05:20:56 pm »

Chick
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #25 on: June 29, 2016, 05:33:59 pm »

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Re: Codenames VIII
« Reply #26 on: June 29, 2016, 07:41:35 pm »

*stares at words*

No idea what you're looking for with the other word, so I'll try a different strategy. I'll explain it later.

Leprechaun
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #27 on: June 29, 2016, 07:53:18 pm »

*stares at words*

No idea what you're looking for with the other word, so I'll try a different strategy. I'll explain it later.

Leprechaun

LEPRECHAUN is RED
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Re: Codenames VIII
« Reply #28 on: June 29, 2016, 07:55:23 pm »

*stares at words*

No idea what you're looking for with the other word, so I'll try a different strategy. I'll explain it later.

Leprechaun

LEPRECHAUN is RED
Ah well. That was always a risk with a hit-an-unclued-word attempt.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #29 on: June 30, 2016, 12:03:21 am »

 :(

Red's turn.
CENTAURKIWICLIFFCOVERLINE
WINEWATCHSTICKMILLIONAIRELEPRECHAUN
GREECEPLATESPYDRILLDUST
CASTLEBASECLUBCHICKSTOCK
BARKSCREENSHOECORNERHORSE
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #30 on: June 30, 2016, 12:22:13 am »

Block: 2
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Re: Codenames VIII
« Reply #31 on: June 30, 2016, 10:50:23 am »

Castle

Edit: I thought I wrote this in the morning =))
« Last Edit: June 30, 2016, 10:51:28 am by LaLight »
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Re: Codenames VIII
« Reply #32 on: June 30, 2016, 11:30:09 am »

Castle

Edit: I thought I wrote this in the morning =))
Castle is neutral
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Re: Codenames VIII
« Reply #33 on: June 30, 2016, 11:37:54 am »

too bad
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Re: Codenames VIII
« Reply #34 on: June 30, 2016, 12:35:53 pm »

90°: 2
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #35 on: June 30, 2016, 02:35:21 pm »

Blue's turn.
CENTAURKIWICLIFFCOVERLINE
WINEWATCHSTICKMILLIONAIRELEPRECHAUN
GREECEPLATESPYDRILLDUST
CASTLEBASECLUBCHICKSTOCK
BARKSCREENSHOECORNERHORSE
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #36 on: June 30, 2016, 03:49:33 pm »

Corner
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #37 on: June 30, 2016, 08:31:23 pm »

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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Codenames VIII
« Reply #38 on: July 01, 2016, 08:40:24 am »

Base
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #39 on: July 01, 2016, 08:44:19 am »

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Re: Codenames VIII
« Reply #40 on: July 01, 2016, 08:59:13 am »

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Re: Codenames VIII
« Reply #41 on: July 01, 2016, 09:00:07 am »

I know, but I'm on mobile and I can't update the grid.
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Re: Codenames VIII
« Reply #42 on: July 01, 2016, 09:02:05 am »

CENTAUR   KIWI   CLIFF   COVER   LINE
WINE   WATCH   STICK   MILLIONAIRE   LEPRECHAUN
GREECE   PLATE   SPY   DRILL   DUST
CASTLE   BASE   CLUB   CHICK   STOCK
BARK   SCREEN   SHOE   CORNER   HORSE
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Re: Codenames VIII
« Reply #43 on: July 01, 2016, 09:11:09 am »

Humanoid: 1
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Re: Codenames VIII
« Reply #44 on: July 01, 2016, 09:12:57 am »

Centaur
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Re: Codenames VIII
« Reply #45 on: July 01, 2016, 09:23:03 am »

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Re: Codenames VIII
« Reply #46 on: July 01, 2016, 09:32:11 am »

ok, I'll try the previous one.

STOCK
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Re: Codenames VIII
« Reply #47 on: July 01, 2016, 09:34:01 am »

ok, I'll try the previous one.

STOCK
Stock is the assassin
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Re: Codenames VIII
« Reply #48 on: July 01, 2016, 09:35:07 am »

No way! But what was the block?
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Re: Codenames VIII
« Reply #49 on: July 01, 2016, 09:36:10 am »

Block! Blocking the door, blocking the shot, blocking the way.
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Re: Codenames VIII
« Reply #50 on: July 01, 2016, 09:36:26 am »

So cover and screen
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Re: Codenames VIII
« Reply #51 on: July 01, 2016, 09:41:12 am »

Cliff?
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Re: Codenames VIII
« Reply #52 on: July 01, 2016, 09:58:28 am »

Hey, we won!

Man, my words were tough. Especially with "millionaire" and "watch," yet having to avoid "Stock".
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Re: Codenames VIII
« Reply #53 on: July 01, 2016, 10:08:32 am »

okay, congrats!

Will we switch now? =)
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Re: Codenames VIII
« Reply #54 on: July 01, 2016, 10:43:05 am »

Here are the words:

Blue goes first
SHOESKYSCRAPERSLUGMOUNTROBIN
TEMPLECOMICHELICOPTERBUCKPOISON
STRINGLINELOCKBANKCLUB
PASSCOMPOUNDCARSPELLTHIEF
TOOTHARMSHADOWPICKEARTH

Me and Jack are codemakers
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Re: Codenames VIII
« Reply #55 on: July 01, 2016, 01:02:29 pm »

Cyanide: 2
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Re: Codenames VIII
« Reply #56 on: July 01, 2016, 02:06:09 pm »

Poison
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Re: Codenames VIII
« Reply #57 on: July 01, 2016, 02:10:02 pm »

Poison is Blue
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Re: Codenames VIII
« Reply #58 on: July 01, 2016, 02:10:21 pm »

Compound
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Re: Codenames VIII
« Reply #59 on: July 01, 2016, 02:11:14 pm »

Compound is Blue.
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Re: Codenames VIII
« Reply #60 on: July 01, 2016, 02:11:38 pm »

Pass.
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Re: Codenames VIII
« Reply #61 on: July 01, 2016, 02:12:46 pm »

Oh, just for your curiosity, "girls" was supposed to be "chick" and "shoe," while 90 degrees was corner and cliff.
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Re: Codenames VIII
« Reply #62 on: July 01, 2016, 02:17:02 pm »

And here's the final board:

Red goes first
CENTAURKIWICLIFFCOVERLINE
WINEWATCHSTICKMILLIONAIRELEPRECHAUN
GREECEPLATESPYDRILLDUST
CASTLEBASECLUBCHICKSTOCK
BARKSCREENSHOECORNERHORSE
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Re: Codenames VIII
« Reply #63 on: July 01, 2016, 06:47:53 pm »

SHOE   SKYSCRAPER   SLUG   MOUNT   ROBIN
TEMPLE   COMIC   HELICOPTER   BUCK   POISON
STRING   LINE   LOCK   BANK   CLUB
PASS   COMPOUND   CAR   SPELL   THIEF
TOOTH   ARM   SHADOW   PICK   EARTH

Spiderman: 3
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Re: Codenames VIII
« Reply #64 on: July 01, 2016, 07:02:24 pm »

String
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Re: Codenames VIII
« Reply #65 on: July 01, 2016, 07:19:02 pm »

okay, my first try as a codemaker didn't do it. so many things to have in mind!

String is neutral
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Re: Codenames VIII
« Reply #66 on: July 01, 2016, 07:22:06 pm »

Vehicle: 2
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Re: Codenames VIII
« Reply #67 on: July 01, 2016, 08:14:04 pm »

Car
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Re: Codenames VIII
« Reply #68 on: July 02, 2016, 02:33:42 am »

Car is BLUE
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Re: Codenames VIII
« Reply #69 on: July 02, 2016, 02:43:16 am »

Helicopter
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Re: Codenames VIII
« Reply #70 on: July 02, 2016, 03:39:21 am »

And helicopter is blue
« Last Edit: July 02, 2016, 04:01:06 am by LaLight »
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Re: Codenames VIII
« Reply #71 on: July 02, 2016, 10:41:05 am »

Pass.
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Re: Codenames VIII
« Reply #72 on: July 02, 2016, 03:57:59 pm »

SHOE   SKYSCRAPER   SLUG   MOUNT   ROBIN
TEMPLE   COMIC   HELICOPTER   BUCK   POISON
STRING   LINE   LOCK   BANK   CLUB
PASS   COMPOUND   CAR   SPELL   THIEF
TOOTH   ARM   SHADOW   PICK   EARTH

Key: 2
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Re: Codenames VIII
« Reply #73 on: July 02, 2016, 04:00:35 pm »

SHOE   SKYSCRAPER   SLUG   MOUNT   ROBIN
TEMPLE   COMIC   HELICOPTER   BUCK   POISON
STRING   LINE   LOCK   BANK   CLUB
PASS   COMPOUND   CAR   SPELL   THIEF
TOOTH   ARM   SHADOW   PICK   EARTH

Key: 2

You should change string's color to pink or something to show that it's neutral.
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Re: Codenames VIII
« Reply #74 on: July 02, 2016, 04:01:43 pm »

Lock
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Re: Codenames VIII
« Reply #75 on: July 02, 2016, 04:06:29 pm »

oh, forgot about string.

Lock is RED
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Re: Codenames VIII
« Reply #76 on: July 02, 2016, 04:47:11 pm »

Skyscraper
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Re: Codenames VIII
« Reply #77 on: July 03, 2016, 07:09:02 am »

Skyscraper is red
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Re: Codenames VIII
« Reply #78 on: July 03, 2016, 11:17:00 am »

Comic
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Re: Codenames VIII
« Reply #79 on: July 03, 2016, 04:44:54 pm »

Comic is RED
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Re: Codenames VIII
« Reply #80 on: July 03, 2016, 04:48:46 pm »

Pick?
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Re: Codenames VIII
« Reply #81 on: July 03, 2016, 06:30:37 pm »

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Re: Codenames VIII
« Reply #82 on: July 03, 2016, 06:32:23 pm »

Pick?
You're out of guesses.
Don't I have unlimited guesses until I hit a blue, neutral or the assassin?

Edit: Never mind, I looked at the rules.
« Last Edit: July 03, 2016, 06:34:01 pm by Roadrunner7671 »
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Re: Codenames VIII
« Reply #83 on: July 03, 2016, 06:33:32 pm »

Pick?
You're out of guesses.
Don't I have unlimited guesses until I hit a blue, neutral or the assassin?

Nope, you have 1 more than the spymaster/codemaker's number is.
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Re: Codenames VIII
« Reply #84 on: July 03, 2016, 06:34:24 pm »

Pick?
You're out of guesses.
Don't I have unlimited guesses until I hit a blue, neutral or the assassin?

Nope, you have 1 more than the spymaster/codemaker's number is.
Yep, I just checked.
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Re: Codenames VIII
« Reply #85 on: July 03, 2016, 06:36:13 pm »

Pick?
You're out of guesses.
Don't I have unlimited guesses until I hit a blue, neutral or the assassin?

Nope, you have 1 more than the spymaster/codemaker's number is.
Yep, I just checked.

Was that in agreement with me?
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Re: Codenames VIII
« Reply #86 on: July 03, 2016, 06:37:42 pm »

Pick?
You're out of guesses.
Don't I have unlimited guesses until I hit a blue, neutral or the assassin?

Nope, you have 1 more than the spymaster/codemaker's number is.
Yep, I just checked.

Was that in agreement with me?
Yes it was.
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Re: Codenames VIII
« Reply #87 on: July 03, 2016, 07:04:10 pm »

Paladin: 2
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Re: Codenames VIII
« Reply #88 on: July 03, 2016, 07:34:58 pm »

Here's the updated table.
SHOESKYSCRAPERSLUGMOUNTROBIN
TEMPLECOMICHELICOPTERBUCKPOISON
STRINGLINELOCKBANKCLUB
PASSCOMPOUNDCARSPELLTHIEF
TOOTHARMSHADOWPICKEARTH

Spell?
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Re: Codenames VIII
« Reply #89 on: July 03, 2016, 08:31:03 pm »

Spell is blue
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Re: Codenames VIII
« Reply #90 on: July 03, 2016, 08:58:42 pm »

Temple
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Re: Codenames VIII
« Reply #91 on: July 04, 2016, 03:46:55 am »

Temple is neutral
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Re: Codenames VIII
« Reply #92 on: July 04, 2016, 04:22:45 am »

Here's the updated table.
SHOESKYSCRAPERSLUGMOUNTROBIN
TEMPLECOMICHELICOPTERBUCKPOISON
STRINGLINELOCKBANKCLUB
PASSCOMPOUNDCARSPELLTHIEF
TOOTHARMSHADOWPICKEARTH


Rifle: 2
« Last Edit: July 04, 2016, 04:25:29 am by LaLight »
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Re: Codenames VIII
« Reply #93 on: July 04, 2016, 04:26:10 am »

I start to think that my knowledge of English isn't enough =) Wanna discuss words afterwards
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Re: Codenames VIII
« Reply #94 on: July 04, 2016, 11:14:18 am »

Buck?
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Re: Codenames VIII
« Reply #95 on: July 04, 2016, 12:57:30 pm »

I'm certainly bad. It's Assassin. But why? I know buck as dollar or goat. Why rifle?
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Re: Codenames VIII
« Reply #96 on: July 04, 2016, 01:01:30 pm »

Buck as in a male deer, which you would shoot, and buck as in buckshot, a type of bullet.

Oh dear.
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Re: Codenames VIII
« Reply #97 on: July 04, 2016, 01:02:24 pm »

So what were the words for spiderman, key and rifle?
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Re: Codenames VIII
« Reply #98 on: July 04, 2016, 08:02:41 pm »

So what were the words for spiderman, key and rifle?

Spiderman was skyscraper, comic and less obvious - arm. I just didn't see the string.
Key is lock and pass
Rifli is slug and arm
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Re: Codenames VIII
« Reply #99 on: July 04, 2016, 11:12:03 pm »

I was thinking about guessing slug but I was pretty sure those are for shotguns.
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Re: Codenames VIII
« Reply #100 on: July 05, 2016, 02:24:32 am »

Okay, let's try another we can switch pairs
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Re: Codenames VIII
« Reply #101 on: July 05, 2016, 02:44:21 am »

Let's just keep the same, for now, so I don't get confused. :P

However, RR will be out of town til Thursday, and I'll be out of town from wed. to saturday. So hopefully one of us will remember next week to start this up again.
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Re: Codenames VIII
« Reply #102 on: July 05, 2016, 04:08:13 am »

okay, i will be out from 16.07 to 30.07.
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Re: Codenames VIII
« Reply #103 on: July 07, 2016, 07:22:58 pm »

I'm back!
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Re: Codenames VIII
« Reply #104 on: July 08, 2016, 10:07:41 am »

true! I'm ready too
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Re: Codenames VIII
« Reply #105 on: July 10, 2016, 01:32:00 pm »

I am too
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Re: Codenames VIII
« Reply #106 on: July 10, 2016, 04:29:00 pm »

And I!
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Re: Codenames VIII
« Reply #107 on: July 10, 2016, 06:15:40 pm »

Roadrunner will you set up the board?
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Re: Codenames VIII
« Reply #108 on: July 11, 2016, 02:03:11 am »

NVM I got it.

LaLight, will you put the spreadsheet and the teams in the OP?

Red goes first
PRESSDISEASEDRILLLIONHOTEL
ATLANTISBOXGROUNDBARKWAR
DEGREEKINGMISSILEPARKSCREEN
ENGLANDPAPERGLOVEEASTSHAKESPEARE
CRICKETBOOMFOOTGREECEPUPIL
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Re: Codenames VIII
« Reply #109 on: July 11, 2016, 05:06:46 am »

NVM I got it.

LaLight, will you put the spreadsheet and the teams in the OP?

Red goes first
PRESSDISEASEDRILLLIONHOTEL
ATLANTISBOXGROUNDBARKWAR
DEGREEKINGMISSILEPARKSCREEN
ENGLANDPAPERGLOVEEASTSHAKESPEARE
CRICKETBOOMFOOTGREECEPUPIL

Did it!

I hope i will be better this time!
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Re: Codenames VIII
« Reply #110 on: July 11, 2016, 12:05:29 pm »

New York: 3
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Re: Codenames VIII
« Reply #111 on: July 11, 2016, 12:07:26 pm »

Park
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Re: Codenames VIII
« Reply #112 on: July 11, 2016, 12:12:56 pm »

Park is red
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Re: Codenames VIII
« Reply #113 on: July 11, 2016, 01:31:58 pm »

Paper
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Re: Codenames VIII
« Reply #114 on: July 11, 2016, 03:26:51 pm »

Paper is red
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Re: Codenames VIII
« Reply #115 on: July 11, 2016, 04:51:59 pm »

England
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Re: Codenames VIII
« Reply #116 on: July 11, 2016, 04:54:06 pm »

That's blue :(
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Re: Codenames VIII
« Reply #117 on: July 11, 2016, 04:59:37 pm »

I thought about York, sorry
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Re: Codenames VIII
« Reply #118 on: July 11, 2016, 06:38:13 pm »

PRESSDISEASEDRILLLIONHOTEL
ATLANTISBOXGROUNDBARKWAR
DEGREEKINGMISSILEPARKSCREEN
ENGLANDPAPERGLOVEEASTSHAKESPEARE
CRICKETBOOMFOOTGREECEPUPIL

Army: 3
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Re: Codenames VIII
« Reply #119 on: July 11, 2016, 07:24:52 pm »

War
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Re: Codenames VIII
« Reply #120 on: July 11, 2016, 07:43:56 pm »

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Re: Codenames VIII
« Reply #121 on: July 11, 2016, 07:57:21 pm »

Drill
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Re: Codenames VIII
« Reply #122 on: July 11, 2016, 08:00:06 pm »

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Re: Codenames VIII
« Reply #123 on: July 11, 2016, 08:11:56 pm »

Missile
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Re: Codenames VIII
« Reply #124 on: July 11, 2016, 08:12:18 pm »

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Re: Codenames VIII
« Reply #125 on: July 11, 2016, 08:16:07 pm »

Pass
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Re: Codenames VIII
« Reply #126 on: July 11, 2016, 08:17:02 pm »

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Re: Codenames VIII
« Reply #127 on: July 13, 2016, 11:51:37 am »

Plague: 2
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Re: Codenames VIII
« Reply #128 on: July 13, 2016, 12:35:07 pm »

Disease
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Re: Codenames VIII
« Reply #129 on: July 13, 2016, 12:39:53 pm »

Disease is red
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Re: Codenames VIII
« Reply #130 on: July 13, 2016, 01:14:31 pm »

dunno, BOOM?
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Re: Codenames VIII
« Reply #131 on: July 13, 2016, 01:16:09 pm »

Boom is red
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Re: Codenames VIII
« Reply #132 on: July 13, 2016, 01:32:39 pm »

pass
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Re: Codenames VIII
« Reply #133 on: July 13, 2016, 02:40:06 pm »

PRESSDISEASEDRILLLIONHOTEL
ATLANTISBOXGROUNDBARKWAR
DEGREEKINGMISSILEPARKSCREEN
ENGLANDPAPERGLOVEEASTSHAKESPEARE
CRICKETBOOMFOOTGREECEPUPIL

Will put my clue later.
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Re: Codenames VIII
« Reply #134 on: July 13, 2016, 02:47:11 pm »

City-State: 2
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Re: Codenames VIII
« Reply #135 on: July 13, 2016, 04:30:52 pm »

Greece
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Re: Codenames VIII
« Reply #136 on: July 13, 2016, 04:37:43 pm »

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Re: Codenames VIII
« Reply #137 on: July 13, 2016, 05:09:54 pm »

Hmmm, nothing leaps out at me, and there are six bad words and three good ones left. I'll pass.
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Re: Codenames VIII
« Reply #138 on: July 13, 2016, 05:18:19 pm »

Queens: 3
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Re: Codenames VIII
« Reply #139 on: July 13, 2016, 06:32:40 pm »

King
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Re: Codenames VIII
« Reply #140 on: July 13, 2016, 08:31:58 pm »

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Re: Codenames VIII
« Reply #141 on: July 13, 2016, 09:13:46 pm »

I'll tell you about that after the game
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Re: Codenames VIII
« Reply #142 on: July 14, 2016, 03:05:09 am »

I'll tell you about that after the game

I think I might know. but not sure :)
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Re: Codenames VIII
« Reply #143 on: July 14, 2016, 07:43:10 am »

Bark

And pass, whether or not this is right.
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Re: Codenames VIII
« Reply #144 on: July 14, 2016, 12:30:00 pm »

Bark

And pass, whether or not this is right.

Bark is blue
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Re: Codenames VIII
« Reply #145 on: July 14, 2016, 05:15:46 pm »

Student: 2
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Re: Codenames VIII
« Reply #146 on: July 15, 2016, 03:24:30 am »

pupil
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Re: Codenames VIII
« Reply #147 on: July 15, 2016, 07:56:41 am »

Red
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Re: Codenames VIII
« Reply #148 on: July 15, 2016, 08:28:38 am »

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Re: Codenames VIII
« Reply #150 on: July 18, 2016, 02:16:00 am »

PRESSDISEASEDRILLLIONHOTEL
ATLANTISBOXGROUNDBARKWAR
DEGREEKINGMISSILEPARKSCREEN
ENGLANDPAPERGLOVEEASTSHAKESPEARE
CRICKETBOOMFOOTGREECEPUPIL

Sunk: 1

srry about taking so long.
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Re: Codenames VIII
« Reply #151 on: July 18, 2016, 07:26:08 pm »

Atlantis
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Re: Codenames VIII
« Reply #152 on: July 18, 2016, 09:21:26 pm »

Atlantis

Blue wins!!!!!

Atlantis was the other city-state clue.
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Re: Codenames VIII
« Reply #153 on: July 19, 2016, 06:49:58 pm »

are we gonna start another game?
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Re: Codenames VIII
« Reply #154 on: July 20, 2016, 12:52:42 pm »

Yeah, but now I'm travelling through Europe with no constant access to Internet, so we need to delay till August
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Re: Codenames VIII
« Reply #155 on: July 20, 2016, 03:05:09 pm »

I'm gone until Friday
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Re: Codenames VIII
« Reply #156 on: August 02, 2016, 08:27:58 am »

I'm here and ready!
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Re: Codenames VIII
« Reply #157 on: August 02, 2016, 12:26:38 pm »

Me too
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Re: Codenames VIII
« Reply #158 on: August 02, 2016, 12:35:06 pm »

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Re: Codenames VIII
« Reply #159 on: August 02, 2016, 02:11:40 pm »

And I!
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Re: Codenames VIII
« Reply #160 on: August 02, 2016, 02:13:35 pm »

 So Jack and Lalight want to make a board?
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Re: Codenames VIII
« Reply #161 on: August 02, 2016, 07:26:18 pm »

Red goes first
LOG   SHADOW   CAKE   KIWI   EGYPT
SERVER   DRAGON   GRASS   STRING   ORANGE
PLOT   LAB   COTTON   CRICKET   POLE
DUST   WORM   TRIANGLE   PENGUIN   TAG
WHALE   INDIA   TRACK   BOOM   PICK
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Re: Codenames VIII
« Reply #162 on: August 02, 2016, 07:29:02 pm »

wow, hard words.

Let's try SOUTHWARD: 3
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Re: Codenames VIII
« Reply #163 on: August 02, 2016, 08:00:57 pm »

Cotton?
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Re: Codenames VIII
« Reply #164 on: August 03, 2016, 01:46:06 am »

Cotton is RED

By the way, I had a dream this night that you somehow said the assassin word and I became a sad panda. Terrible dream.
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Re: Codenames VIII
« Reply #165 on: August 03, 2016, 01:55:49 am »

Cotton is RED

By the way, I had a dream this night that you somehow said the assassin word and I became a sad panda. Terrible dream.
Hey, that dream could easily become the reality. India?
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Re: Codenames VIII
« Reply #166 on: August 03, 2016, 03:19:22 am »

Cotton is RED

By the way, I had a dream this night that you somehow said the assassin word and I became a sad panda. Terrible dream.
Hey, that dream could easily become the reality. India?

Is BLUE. Not the assassin though. I still believe in us!
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Re: Codenames VIII
« Reply #167 on: August 03, 2016, 06:33:31 am »

Let's put in something nice and cheerful.

Graveyard: 3
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Re: Codenames VIII
« Reply #168 on: August 03, 2016, 11:36:22 am »

Dust
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Re: Codenames VIII
« Reply #169 on: August 03, 2016, 12:12:30 pm »

Dust is Blue
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Re: Codenames VIII
« Reply #170 on: August 03, 2016, 12:30:21 pm »

Plot
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Re: Codenames VIII
« Reply #171 on: August 03, 2016, 12:41:50 pm »

Plot is blue
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Re: Codenames VIII
« Reply #172 on: August 03, 2016, 01:17:32 pm »

Uh... Shadow?
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Re: Codenames VIII
« Reply #173 on: August 03, 2016, 01:46:42 pm »

Shadow is red
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Re: Codenames VIII
« Reply #174 on: August 03, 2016, 04:10:47 pm »

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Re: Codenames VIII
« Reply #175 on: August 04, 2016, 01:56:40 am »

LOG   SHADOW   CAKE   KIWI   EGYPT
SERVER   DRAGON   GRASS   STRING   ORANGE
PLOT   LAB   COTTON   CRICKET   POLE
DUST   WORM   TRIANGLE   PENGUIN   TAG
WHALE   INDIA   TRACK   BOOM   PICK

I dunno if it works =) GLADOS: 3
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Re: Codenames VIII
« Reply #176 on: August 04, 2016, 02:53:58 am »

^^ this is my favorite clue yet. :P
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Re: Codenames VIII
« Reply #177 on: August 04, 2016, 09:20:09 am »

Server
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Re: Codenames VIII
« Reply #178 on: August 04, 2016, 09:49:44 am »

Is red
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Re: Codenames VIII
« Reply #179 on: August 04, 2016, 11:27:12 am »

Penguin
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Re: Codenames VIII
« Reply #180 on: August 04, 2016, 06:18:31 pm »

wow.

Neutral
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Re: Codenames VIII
« Reply #181 on: August 04, 2016, 06:31:50 pm »

That was for southward, don't judge  :(
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Re: Codenames VIII
« Reply #182 on: August 04, 2016, 06:37:40 pm »

That was for southward, don't judge  :(

Well, this explains everything. I tried to find a connection between glados and penguins. Now i'm relieved =))
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Re: Codenames VIII
« Reply #183 on: August 07, 2016, 09:39:10 am »

Isotropic: 2
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Re: Codenames VIII
« Reply #184 on: August 07, 2016, 01:26:51 pm »

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Re: Codenames VIII
« Reply #185 on: August 08, 2016, 05:47:41 am »

Is BLUE
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Re: Codenames VIII
« Reply #186 on: August 08, 2016, 03:07:53 pm »

Lab
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Re: Codenames VIII
« Reply #187 on: August 09, 2016, 11:33:49 am »

Is also blue.
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Re: Codenames VIII
« Reply #188 on: August 09, 2016, 11:37:13 am »

LOG   SHADOW   CAKE   KIWI   EGYPT
SERVER   DRAGON   GRASS   STRING   ORANGE
PLOT   LAB   COTTON   CRICKET   POLE
DUST   WORM   TRIANGLE   PENGUIN   TAG
WHALE   INDIA   TRACK   BOOM   PICK

Pass.
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Re: Codenames VIII
« Reply #189 on: August 09, 2016, 03:53:19 pm »

Pyramid: 2
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Re: Codenames VIII
« Reply #190 on: August 09, 2016, 04:25:17 pm »

Egypt
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Re: Codenames VIII
« Reply #191 on: August 09, 2016, 04:38:25 pm »

Is RED
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Re: Codenames VIII
« Reply #192 on: August 09, 2016, 06:05:31 pm »

Triangle
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Re: Codenames VIII
« Reply #193 on: August 10, 2016, 01:46:41 am »

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Re: Codenames VIII
« Reply #194 on: August 13, 2016, 11:45:14 pm »

RR, are you gonna pass or play?
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Re: Codenames VIII
« Reply #195 on: August 14, 2016, 12:45:22 am »

RR, are you gonna pass or play?
Sorry, I missed LaLight's reply!
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Re: Codenames VIII
« Reply #196 on: August 14, 2016, 12:46:56 am »

I think I have to pass I want to go a game without hitting Mr. Assassin
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Re: Codenames VIII
« Reply #197 on: August 14, 2016, 10:03:29 am »

Cetacean: 1
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Re: Codenames VIII
« Reply #198 on: August 14, 2016, 01:45:53 pm »

I had no idea what that meant, and from a brief googling for the definition, it looks like I should guess Whales?
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Re: Codenames VIII
« Reply #199 on: August 14, 2016, 03:37:47 pm »

Whale is blue.
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Re: Codenames VIII
« Reply #200 on: August 14, 2016, 04:23:52 pm »

Pass.
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Re: Codenames VIII
« Reply #201 on: August 16, 2016, 02:33:15 am »

Apple: 2
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Re: Codenames VIII
« Reply #202 on: August 16, 2016, 02:59:00 am »

Orange Sorry, I have to
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Re: Codenames VIII
« Reply #203 on: August 16, 2016, 08:03:18 am »

ok, I see my mistake =)

neutral
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Re: Codenames VIII
« Reply #204 on: August 17, 2016, 02:10:00 pm »

Tooth:1
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Re: Codenames VIII
« Reply #205 on: August 17, 2016, 02:44:44 pm »

Pick
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Re: Codenames VIII
« Reply #206 on: August 17, 2016, 03:00:16 pm »

Pick is Blue
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Re: Codenames VIII
« Reply #207 on: August 17, 2016, 06:04:48 pm »

Pass.
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Re: Codenames VIII
« Reply #208 on: August 17, 2016, 06:21:25 pm »

LOG   SHADOW   CAKE   KIWI   EGYPT
SERVER   DRAGON   GRASS   STRING   ORANGE
PLOT   LAB   COTTON   CRICKET   POLE
DUST   WORM   TRIANGLE   PENGUIN   TAG
WHALE   INDIA   TRACK   BOOM   PICK

ok man it's a last try. let's do it now. look at all the hints.

North: 4

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Re: Codenames VIII
« Reply #209 on: August 17, 2016, 06:39:31 pm »

Pole
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Re: Codenames VIII
« Reply #210 on: August 17, 2016, 07:07:38 pm »

It's red
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Re: Codenames VIII
« Reply #211 on: August 17, 2016, 09:27:49 pm »

Track?
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Re: Codenames VIII
« Reply #212 on: August 18, 2016, 05:48:21 am »

Track is red
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Re: Codenames VIII
« Reply #213 on: August 18, 2016, 11:41:51 am »

I saw that you were the most recent reply and I almost had a heart attack
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Re: Codenames VIII
« Reply #214 on: August 18, 2016, 11:43:17 am »

Cake!
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Re: Codenames VIII
« Reply #215 on: August 18, 2016, 02:27:04 pm »

RED
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Re: Codenames VIII
« Reply #216 on: August 18, 2016, 02:27:46 pm »

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Re: Codenames VIII
« Reply #217 on: August 18, 2016, 02:45:57 pm »

Worm LaLight, seeing as you're not a native English speaker and you didn't make the connection between oranges and apples, I hope you didn't make the connection between kiwis and apples. However, everyone knows about worms going in apples...I hope
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Re: Codenames VIII
« Reply #218 on: August 18, 2016, 03:03:00 pm »

YEAH YOU DID IT
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Re: Codenames VIII
« Reply #219 on: August 18, 2016, 03:20:40 pm »

WAHOO
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Re: Codenames VIII
« Reply #220 on: August 18, 2016, 03:20:50 pm »

Did what?
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Re: Codenames VIII
« Reply #221 on: August 18, 2016, 03:29:58 pm »

I'd say we figured all our words, but now i have doubts. Can't check it.

Worm is red btw
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Re: Codenames VIII
« Reply #222 on: August 18, 2016, 03:35:07 pm »

Well I got nine words so I'd say we did it!!
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Re: Codenames VIII
« Reply #223 on: August 18, 2016, 03:54:36 pm »

Well I got nine words so I'd say we did it!!

YEEEEAH YOU BEAT THE HARD MODE (playing with me)
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Re: Codenames VIII
« Reply #224 on: August 21, 2016, 07:02:49 am »

Another one maybe?
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Re: Codenames VIII
« Reply #225 on: August 21, 2016, 02:01:55 pm »

Sure.
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Re: Codenames VIII
« Reply #226 on: August 21, 2016, 02:02:56 pm »

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Re: Codenames VIII
« Reply #227 on: August 22, 2016, 12:00:53 am »

Red goes first
POUNDCASTLEMONWINETURKEY
CAPCRASHEYEPALMSHOE
AUSTRALIADESEASECENTERLEADLASER
GENIUSFIREMASSSTATEGAME
PRINCESSTEACHERSTRIKECODEFOREST
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Re: Codenames VIII
« Reply #228 on: August 22, 2016, 01:07:43 pm »

Burning: 3
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Re: Codenames VIII
« Reply #229 on: August 22, 2016, 03:13:11 pm »

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Re: Codenames VIII
« Reply #230 on: August 22, 2016, 05:16:03 pm »

That's red
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Re: Codenames VIII
« Reply #231 on: August 22, 2016, 06:11:27 pm »

Laser
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Re: Codenames VIII
« Reply #232 on: August 22, 2016, 06:12:52 pm »

Neutral  :(
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Re: Codenames VIII
« Reply #233 on: August 22, 2016, 06:43:36 pm »

Brain: 2
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Re: Codenames VIII
« Reply #234 on: August 23, 2016, 04:49:01 am »

Genius
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Re: Codenames VIII
« Reply #235 on: August 23, 2016, 05:48:55 pm »

Is blue.
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Re: Codenames VIII
« Reply #236 on: August 24, 2016, 10:05:26 am »

Well, loads of these could be the second word for Brain.

Game
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Re: Codenames VIII
« Reply #237 on: August 24, 2016, 10:06:20 am »

(By the way, is the second word in the middle row meant to be "disease" or "decease"?)
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Re: Codenames VIII
« Reply #238 on: August 24, 2016, 11:07:34 am »

(By the way, is the second word in the middle row meant to be "disease" or "decease"?)

it's desease =)
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Re: Codenames VIII
« Reply #239 on: August 24, 2016, 02:09:00 pm »

Game is red. :(

Uh, shoot. Pretty sure it's meant to be disease. Rr, what say you?
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Re: Codenames VIII
« Reply #240 on: August 24, 2016, 02:14:26 pm »

I read it as 'disease' the first time, I didn't even notice the mistake. So I'd say it's disease
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Re: Codenames VIII
« Reply #241 on: August 24, 2016, 02:15:50 pm »

Weight: 2
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Re: Codenames VIII
« Reply #242 on: August 24, 2016, 02:34:57 pm »

Mass
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Re: Codenames VIII
« Reply #243 on: August 24, 2016, 03:22:48 pm »

Red
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Re: Codenames VIII
« Reply #244 on: August 24, 2016, 03:40:21 pm »

Pound
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Re: Codenames VIII
« Reply #245 on: August 24, 2016, 03:44:21 pm »

Red
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Re: Codenames VIII
« Reply #246 on: August 24, 2016, 04:11:27 pm »

Forest?
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Re: Codenames VIII
« Reply #247 on: August 24, 2016, 04:35:52 pm »

Red!
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Re: Codenames VIII
« Reply #248 on: August 25, 2016, 11:09:53 pm »

POUNDCASTLEMONWINETURKEY
CAPCRASHEYEPALMSHOE
AUSTRALIADISEASECENTERLEADLASER
GENIUSFIREMASSSTATEGAME
PRINCESSTEACHERSTRIKECODEFOREST
(I fixed disease)

Baseball: 2
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Re: Codenames VIII
« Reply #249 on: August 26, 2016, 06:22:47 am »

You do realize which side of the Atlantic I'm from, right?

Strike
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Re: Codenames VIII
« Reply #250 on: August 26, 2016, 10:38:18 am »

You do realize which side of the Atlantic I'm from, right?

Strike

Uh, now I know. :P

Strike is blue.
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Re: Codenames VIII
« Reply #251 on: August 26, 2016, 12:05:56 pm »

Cap
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Re: Codenames VIII
« Reply #252 on: August 26, 2016, 02:21:59 pm »

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Re: Codenames VIII
« Reply #253 on: August 26, 2016, 03:45:52 pm »

Eye
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Re: Codenames VIII
« Reply #254 on: August 26, 2016, 05:54:50 pm »

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Re: Codenames VIII
« Reply #255 on: August 28, 2016, 07:13:34 pm »

RR, your turn
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Re: Codenames VIII
« Reply #256 on: August 28, 2016, 08:27:36 pm »

Fishing: 2
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Re: Codenames VIII
« Reply #257 on: August 29, 2016, 01:29:11 am »

EYE
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Re: Codenames VIII
« Reply #258 on: August 29, 2016, 04:29:21 am »

EYE
Illegal guess - EYE has already been uncovered.
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Re: Codenames VIII
« Reply #259 on: August 29, 2016, 04:29:43 am »

oh, sorry
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Re: Codenames VIII
« Reply #260 on: August 29, 2016, 04:31:36 am »

POUNDCASTLEMONWINETURKEY
CAPCRASHEYEPALMSHOE
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GENIUSFIREMASSSTATEGAME
PRINCESSTEACHERSTRIKECODEFOREST


Australia
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Re: Codenames VIII
« Reply #261 on: August 29, 2016, 12:56:27 pm »

Australia is neutral
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Re: Codenames VIII
« Reply #262 on: August 29, 2016, 02:46:34 pm »

Hospital: 3
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Re: Codenames VIII
« Reply #263 on: August 29, 2016, 05:08:53 pm »

Disease
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Re: Codenames VIII
« Reply #264 on: August 29, 2016, 05:42:54 pm »

Is Blue
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Re: Codenames VIII
« Reply #265 on: August 30, 2016, 06:59:42 am »

Center
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Re: Codenames VIII
« Reply #266 on: August 30, 2016, 09:08:54 am »

Also blue.
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Re: Codenames VIII
« Reply #267 on: August 30, 2016, 09:21:25 am »

State
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Re: Codenames VIII
« Reply #268 on: August 30, 2016, 10:02:10 am »

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Re: Codenames VIII
« Reply #269 on: August 30, 2016, 12:10:23 pm »

Bird: 2
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Re: Codenames VIII
« Reply #270 on: August 30, 2016, 12:12:20 pm »

Turkey
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Re: Codenames VIII
« Reply #271 on: August 30, 2016, 12:14:19 pm »

It's red!
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Re: Codenames VIII
« Reply #272 on: August 30, 2016, 12:28:26 pm »

I know nothing

SHOE?
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Re: Codenames VIII
« Reply #273 on: August 30, 2016, 12:34:07 pm »

Red!
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Re: Codenames VIII
« Reply #274 on: August 30, 2016, 12:46:48 pm »

RR can you plz post the actual list before hinting?
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Re: Codenames VIII
« Reply #275 on: August 30, 2016, 12:47:13 pm »

PALM?
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Re: Codenames VIII
« Reply #276 on: August 30, 2016, 12:47:31 pm »

RR can you plz post the actual list before hinting?
I don't know what this means
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Re: Codenames VIII
« Reply #277 on: August 30, 2016, 12:48:25 pm »

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Re: Codenames VIII
« Reply #278 on: August 30, 2016, 12:52:00 pm »

omg :(( I thought that's about fishing.

I meant table with actual colors
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Re: Codenames VIII
« Reply #279 on: August 30, 2016, 12:55:03 pm »

omg :(( I thought that's about fishing.

I meant table with actual colors
I'm on mobile sorry :(

Fishing was cast and lead
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Re: Codenames VIII
« Reply #280 on: August 30, 2016, 01:32:42 pm »

Why lead?
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Re: Codenames VIII
« Reply #281 on: August 30, 2016, 01:35:18 pm »

Why lead?
Well it has two meanings. Lead like the semi-toxic metal and lead like 'you need to lead us over the mountain.' It's also another word for leash. So I had heard the weight that you put on your line called lead once (I think) so if you were a fisherman you might've gotten that. I also take my dog out fishing and she's on a 'lead' and I assumed I wasn't the only one who did that. Then maybe you'd compare a lead to the fishing line. It was a long shot.
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Re: Codenames VIII
« Reply #282 on: August 30, 2016, 03:09:37 pm »

Woot!
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Re: Codenames VIII
« Reply #283 on: August 30, 2016, 05:00:03 pm »

Why lead?
Well it has two meanings. Lead like the semi-toxic metal and lead like 'you need to lead us over the mountain.' It's also another word for leash. So I had heard the weight that you put on your line called lead once (I think) so if you were a fisherman you might've gotten that. I also take my dog out fishing and she's on a 'lead' and I assumed I wasn't the only one who did that. Then maybe you'd compare a lead to the fishing line. It was a long shot.

Well, this was hard. Sorry :)

Another one?
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Re: Codenames VIII
« Reply #284 on: August 30, 2016, 05:00:41 pm »

Why lead?
Well it has two meanings. Lead like the semi-toxic metal and lead like 'you need to lead us over the mountain.' It's also another word for leash. So I had heard the weight that you put on your line called lead once (I think) so if you were a fisherman you might've gotten that. I also take my dog out fishing and she's on a 'lead' and I assumed I wasn't the only one who did that. Then maybe you'd compare a lead to the fishing line. It was a long shot.

Well, this was hard. Sorry :)

Another one?
I'd play again. I think we're getting better!
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Re: Codenames VIII
« Reply #285 on: August 30, 2016, 05:36:53 pm »

Same teams?
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Re: Codenames VIII
« Reply #286 on: August 30, 2016, 09:23:50 pm »

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Re: Codenames VIII
« Reply #287 on: August 31, 2016, 01:19:47 am »

Why lead?
Well it has two meanings. Lead like the semi-toxic metal and lead like 'you need to lead us over the mountain.' It's also another word for leash. So I had heard the weight that you put on your line called lead once (I think) so if you were a fisherman you might've gotten that. I also take my dog out fishing and she's on a 'lead' and I assumed I wasn't the only one who did that. Then maybe you'd compare a lead to the fishing line. It was a long shot.

Well, this was hard. Sorry :)

Another one?
I'd play again. I think we're getting better!

Of course we are getting better!
Same teams cool. I'll send the words to Jack
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Re: Codenames VIII
« Reply #288 on: August 31, 2016, 01:25:30 am »

Red goes first
PINPAPERSUBMIRRORGLASS
MAMMOTHDEATHPLOTLOCKINFLUENZA
DAYPARKBOOMCOTTONLIFE
WHEELSHOEDESEASEFLOWERLEPRECHAUN
TABLEALIENNOVELOCTOPUSTRAIN
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Re: Codenames VIII
« Reply #289 on: August 31, 2016, 01:26:35 am »

Ireland: 2
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Re: Codenames VIII
« Reply #290 on: August 31, 2016, 01:28:25 am »

Leprechaun

Also, we have a desease again
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Re: Codenames VIII
« Reply #291 on: August 31, 2016, 01:40:27 am »

Leprechaun

Also, we have a desease again

From now on, I say that "desease" should be corrected to "disease." Any objections?
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Re: Codenames VIII
« Reply #292 on: August 31, 2016, 01:42:07 am »

How do you guys make the boards? Is it a Codenames generator that just generates the word 'disease' incorrectly?
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Re: Codenames VIII
« Reply #293 on: August 31, 2016, 01:43:35 am »

How do you guys make the boards? Is it a Codenames generator that just generates the word 'disease' incorrectly?

look at the op.
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Re: Codenames VIII
« Reply #294 on: August 31, 2016, 01:45:33 am »

How do you guys make the boards? Is it a Codenames generator that just generates the word 'disease' incorrectly?

look at the op.
Google Spreadsheets isn't supported on my mobile device
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Re: Codenames VIII
« Reply #295 on: August 31, 2016, 01:48:03 am »

How do you guys make the boards? Is it a Codenames generator that just generates the word 'disease' incorrectly?

look at the op.
Google Spreadsheets isn't supported on my mobile device
Oh.

Yeah the generator must just have it spelled wrong.
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Re: Codenames VIII
« Reply #296 on: August 31, 2016, 02:06:59 am »

leprechaun is RED
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Re: Codenames VIII
« Reply #297 on: August 31, 2016, 02:09:00 am »

Train
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Re: Codenames VIII
« Reply #298 on: August 31, 2016, 02:27:58 am »

Is BLUE
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Re: Codenames VIII
« Reply #299 on: August 31, 2016, 04:10:24 am »

Writing: 2
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Re: Codenames VIII
« Reply #300 on: August 31, 2016, 09:13:19 am »

Novel
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Re: Codenames VIII
« Reply #301 on: August 31, 2016, 11:11:45 am »

Novel is blue.
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Re: Codenames VIII
« Reply #302 on: August 31, 2016, 11:43:48 am »

paper
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Re: Codenames VIII
« Reply #303 on: August 31, 2016, 03:14:16 pm »

Also blue.
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Re: Codenames VIII
« Reply #304 on: August 31, 2016, 03:15:46 pm »

pass!
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Re: Codenames VIII
« Reply #305 on: August 31, 2016, 03:32:28 pm »

PIN   PAPER   SUB   MIRROR   GLASS
MAMMOTH   DEATH   PLOT   LOCK   INFLUENZA
DAY   PARK   BOOM   COTTON   LIFE
WHEEL   SHOE   DESEASE   FLOWER   LEPRECHAUN
TABLE   ALIEN   NOVEL   OCTOPUS   TRAIN

Wooden: 2
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Re: Codenames VIII
« Reply #306 on: August 31, 2016, 03:46:54 pm »

btw here was last time's completed board:

Red goes first
POUNDCASTLEMONWINETURKEY
CAPCRASHEYEPALMSHOE
AUSTRALIADESEASECENTERLEADLASER
GENIUSFIREMASSSTATEGAME
PRINCESSTEACHERSTRIKECODEFOREST

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Re: Codenames VIII
« Reply #307 on: August 31, 2016, 05:37:12 pm »

Table
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Re: Codenames VIII
« Reply #308 on: August 31, 2016, 06:51:58 pm »

RED
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Re: Codenames VIII
« Reply #309 on: August 31, 2016, 07:05:45 pm »

Wheel
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Re: Codenames VIII
« Reply #310 on: September 01, 2016, 01:13:35 am »

RED
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Re: Codenames VIII
« Reply #311 on: September 01, 2016, 01:13:59 am »

Pass
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Re: Codenames VIII
« Reply #312 on: September 01, 2016, 05:19:18 am »

Meningitis: 2
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Re: Codenames VIII
« Reply #313 on: September 01, 2016, 09:06:49 am »

disease
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Re: Codenames VIII
« Reply #314 on: September 01, 2016, 09:24:17 am »

BLUE
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Re: Codenames VIII
« Reply #315 on: September 01, 2016, 09:36:14 am »

Influenza
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Re: Codenames VIII
« Reply #316 on: September 01, 2016, 09:37:18 am »

Influenza is neutral
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Re: Codenames VIII
« Reply #317 on: September 01, 2016, 09:38:07 am »

NATURE: 2
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Re: Codenames VIII
« Reply #318 on: September 01, 2016, 09:39:08 am »

PIN   PAPER   SUB   MIRROR   GLASS
MAMMOTH   DEATH   PLOT   LOCK   INFLUENZA
DAY   PARK   BOOM   COTTON   LIFE
WHEEL   SHOE   DESEASE   FLOWER   LEPRECHAUN
TABLE   ALIEN   NOVEL   OCTOPUS   TRAIN
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Re: Codenames VIII
« Reply #319 on: September 01, 2016, 10:27:06 am »

Flower
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Re: Codenames VIII
« Reply #320 on: September 01, 2016, 10:34:53 am »

RED
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Re: Codenames VIII
« Reply #321 on: September 01, 2016, 10:36:46 am »

Park
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Re: Codenames VIII
« Reply #322 on: September 01, 2016, 10:50:03 am »

Park

It's BLUE as defensive water under the walls of a castle
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Re: Codenames VIII
« Reply #323 on: September 01, 2016, 11:53:08 am »

Elephant: 1
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Re: Codenames VIII
« Reply #324 on: September 01, 2016, 12:15:24 pm »

Mammoth
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Re: Codenames VIII
« Reply #325 on: September 01, 2016, 12:22:51 pm »

Mammoth is blue
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Re: Codenames VIII
« Reply #326 on: September 01, 2016, 12:26:53 pm »

Death?
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Re: Codenames VIII
« Reply #327 on: September 01, 2016, 12:32:41 pm »

Death is neutral
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Re: Codenames VIII
« Reply #328 on: September 01, 2016, 12:53:13 pm »

Celebration: 2
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Re: Codenames VIII
« Reply #329 on: September 01, 2016, 12:54:41 pm »

Life
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Re: Codenames VIII
« Reply #330 on: September 01, 2016, 12:55:20 pm »

RED
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Re: Codenames VIII
« Reply #331 on: September 01, 2016, 12:56:30 pm »

Day
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Re: Codenames VIII
« Reply #332 on: September 01, 2016, 12:57:07 pm »

RED ALSO
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Re: Codenames VIII
« Reply #333 on: September 01, 2016, 12:58:18 pm »

Octopus
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Re: Codenames VIII
« Reply #334 on: September 01, 2016, 12:59:13 pm »

O_o neutral
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Re: Codenames VIII
« Reply #335 on: September 01, 2016, 02:01:55 pm »

Transfix: 1
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Re: Codenames VIII
« Reply #336 on: September 01, 2016, 02:23:52 pm »

PIN   PAPER   SUB   MIRROR   GLASS
MAMMOTH   DEATH   PLOT   LOCK   INFLUENZA
DAY   PARK   BOOM   COTTON   LIFE
WHEEL   SHOE   DESEASE   FLOWER  LEPRECHAUN
TABLE   ALIEN   NOVEL   OCTOPUS   TRAIN

Lock?
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Re: Codenames VIII
« Reply #337 on: September 01, 2016, 02:37:46 pm »

Lock is neutral
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Re: Codenames VIII
« Reply #338 on: September 01, 2016, 05:17:48 pm »

...

Is that a typo?
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Re: Codenames VIII
« Reply #339 on: September 01, 2016, 05:43:11 pm »

oh, man. If this is offensive I'm sorry. Removed.
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Re: Codenames VIII
« Reply #340 on: September 01, 2016, 05:44:27 pm »

No you can't remove it! That might be cheating. It's not offensive, I just couldn't find it in any dictionary. Well I guess it might be offensive
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Re: Codenames VIII
« Reply #341 on: September 01, 2016, 05:55:41 pm »

oh, well. it's terror act shortly. And I felt very, very guilty. So I don't know. If it is offensive I'm willing to skip a turn. sorry for inconvenience
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Re: Codenames VIII
« Reply #342 on: September 01, 2016, 07:44:20 pm »

That's not offensive, don't worry!

I just didn't know what it meant and the dictionaries didn't know either
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Re: Codenames VIII
« Reply #343 on: September 02, 2016, 01:12:19 am »

I have the very same word in russian and was pretty sure, uou shorten it too :)
Waiting for your answers then.
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Re: Codenames VIII
« Reply #344 on: September 02, 2016, 01:26:05 am »

uh, what was it?
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Re: Codenames VIII
« Reply #345 on: September 02, 2016, 01:34:04 am »

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Re: Codenames VIII
« Reply #346 on: September 02, 2016, 03:40:12 pm »

Well, let's just jack continues so we can play further, dudes
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Re: Codenames VIII
« Reply #347 on: September 02, 2016, 03:48:44 pm »

Well, let's just jack continues so we can play further, dudes
I was just making sure no one had a problem with me continuing!
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Re: Codenames VIII
« Reply #348 on: September 02, 2016, 03:48:53 pm »

Boom
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Re: Codenames VIII
« Reply #349 on: September 02, 2016, 04:02:18 pm »

RED
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Re: Codenames VIII
« Reply #350 on: September 02, 2016, 04:09:43 pm »

Plot
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Re: Codenames VIII
« Reply #351 on: September 02, 2016, 04:32:40 pm »

neutral
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Re: Codenames VIII
« Reply #352 on: September 03, 2016, 03:09:42 am »

Glazier: 1
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Re: Codenames VIII
« Reply #353 on: September 03, 2016, 10:41:02 am »

Glass
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Re: Codenames VIII
« Reply #354 on: September 04, 2016, 07:21:06 am »

Glass is blue
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Re: Codenames VIII
« Reply #355 on: September 04, 2016, 10:51:18 am »

pin
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Re: Codenames VIII
« Reply #356 on: September 04, 2016, 12:30:23 pm »

BLUE!

Well done, partner.
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Re: Codenames VIII
« Reply #357 on: September 04, 2016, 02:33:25 pm »

BLUE!

Well done, partner.

WOO!

man that was rough.

What was the other "meningitis" word?
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Re: Codenames VIII
« Reply #359 on: September 04, 2016, 03:48:08 pm »

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Re: Codenames VIII
« Reply #360 on: September 04, 2016, 04:08:55 pm »

Blue goes first
MINETORCHHIREFIRECENTER
PENGUINWHIPPAPERFORESTLINK
NIGHTPARACHUTECONCERTTRAINPRESS
TAGNOVELBEACHSUBHELICOPTER
AMBULANCESATURNBUFFALOSCIENTISTFLY

Biologist: 3
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Re: Codenames VIII
« Reply #361 on: September 04, 2016, 04:18:47 pm »

Scientist
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Re: Codenames VIII
« Reply #362 on: September 04, 2016, 04:27:55 pm »

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Re: Codenames VIII
« Reply #363 on: September 04, 2016, 04:28:59 pm »

Penguin
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Re: Codenames VIII
« Reply #364 on: September 04, 2016, 04:32:01 pm »

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Re: Codenames VIII
« Reply #365 on: September 04, 2016, 04:49:46 pm »

Buffalo
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Re: Codenames VIII
« Reply #366 on: September 04, 2016, 05:03:55 pm »

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Re: Codenames VIII
« Reply #367 on: September 04, 2016, 07:16:30 pm »

News: 3
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Re: Codenames VIII
« Reply #368 on: September 05, 2016, 01:06:03 am »

Press
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Re: Codenames VIII
« Reply #369 on: September 05, 2016, 01:07:49 am »

Red
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Re: Codenames VIII
« Reply #370 on: September 05, 2016, 01:19:28 am »

LINK
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Re: Codenames VIII
« Reply #371 on: September 05, 2016, 01:21:42 am »

Red
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Re: Codenames VIII
« Reply #372 on: September 05, 2016, 01:38:37 am »

TAG?
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Re: Codenames VIII
« Reply #373 on: September 05, 2016, 01:46:06 am »

Blue :(
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Re: Codenames VIII
« Reply #374 on: September 05, 2016, 02:23:48 pm »

Transportation: 2
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Re: Codenames VIII
« Reply #375 on: September 05, 2016, 06:50:32 pm »

Train
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Re: Codenames VIII
« Reply #376 on: September 05, 2016, 06:52:58 pm »

Blue!
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Re: Codenames VIII
« Reply #377 on: September 05, 2016, 07:00:37 pm »

Helicopter
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Re: Codenames VIII
« Reply #378 on: September 05, 2016, 07:06:33 pm »

Blue!
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Re: Codenames VIII
« Reply #379 on: September 05, 2016, 07:28:02 pm »

Forest
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Re: Codenames VIII
« Reply #380 on: September 05, 2016, 07:51:26 pm »

Forest
Forest is neutral.

MINETORCHHIREFIRECENTER
PENGUINWHIPPAPERFORESTLINK
NIGHTPARACHUTECONCERTTRAINPRESS
TAGNOVELBEACHSUBHELICOPTER
AMBULANCESATURNBUFFALOSCIENTISTFLY

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Re: Codenames VIII
« Reply #381 on: September 05, 2016, 08:27:06 pm »

Book: 2
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Re: Codenames VIII
« Reply #382 on: September 06, 2016, 03:26:48 am »

NOVEL
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Re: Codenames VIII
« Reply #383 on: September 06, 2016, 07:18:41 am »

Red!
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Re: Codenames VIII
« Reply #384 on: September 06, 2016, 07:44:19 am »

PAPER
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Re: Codenames VIII
« Reply #385 on: September 06, 2016, 09:00:37 am »

Red
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Re: Codenames VIII
« Reply #386 on: September 06, 2016, 09:05:03 am »

PASS
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Re: Codenames VIII
« Reply #387 on: September 06, 2016, 07:55:37 pm »

Indiana Jones: 3
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Re: Codenames VIII
« Reply #388 on: September 06, 2016, 09:58:14 pm »

Whip
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Re: Codenames VIII
« Reply #389 on: September 06, 2016, 10:05:00 pm »

Blue!
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Re: Codenames VIII
« Reply #390 on: September 06, 2016, 10:07:31 pm »

Fly
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Re: Codenames VIII
« Reply #391 on: September 06, 2016, 10:12:53 pm »

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Re: Codenames VIII
« Reply #392 on: September 06, 2016, 10:15:35 pm »

Fly was the assassin?

You gave me both biologist and transportation when fly was the assassin?

Ohkaaaaaaaaaaaaaaayy...
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Re: Codenames VIII
« Reply #393 on: September 06, 2016, 10:18:50 pm »

Fly was the assassin?

You gave me both biologist and transportation when fly was the assassin?

Ohkaaaaaaaaaaaaaaayy...

Biologist was for scientist, penguin, and tag. I didn't realize buffalo was on the board.... Fly is more entomology than biology.

You got both transportation clues, which were pretty obvious.

And then Indiana jones was for whip, torch, and mine. Mine was a stretch, I know, but I uh haven't actually seen any Indiana jones movies all the way through...

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Re: Codenames VIII
« Reply #394 on: September 06, 2016, 10:21:32 pm »

I would probably have gone for torch and mine, but wouldn't have been confident of either; I haven't seen any Indiana Jones movies.

Tag just wouldn't have occurred to me at all as a word for biologist.
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Re: Codenames VIII
« Reply #395 on: October 30, 2016, 03:49:46 pm »

So guys, what about the new one? SpaceAnemone wants to play with us :)
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Re: Codenames VIII
« Reply #396 on: October 30, 2016, 03:53:43 pm »

So guys, what about the new one? SpaceAnemone wants to play with us :)
I'd be down
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Re: Codenames VIII
« Reply #397 on: October 30, 2016, 03:57:57 pm »

sure
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Re: Codenames VIII
« Reply #398 on: October 30, 2016, 05:12:08 pm »

Yay :-)
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Re: Codenames VIII
« Reply #399 on: October 31, 2016, 01:38:37 am »

Jack, what do you think?

Also, is it possible to play with 5 people?
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Re: Codenames VIII
« Reply #400 on: October 31, 2016, 01:39:53 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on
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Re: Codenames VIII
« Reply #401 on: October 31, 2016, 01:53:57 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

IMO more people = better, so I'm for it.
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Re: Codenames VIII
« Reply #402 on: October 31, 2016, 06:34:38 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

Ooh, could you be on a team with me and LaLight? It would be nice to interact with you in a way in which we're not too busy accusing each other of being scum :-)
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Re: Codenames VIII
« Reply #403 on: October 31, 2016, 09:07:35 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

Ooh, could you be on a team with me and LaLight? It would be nice to interact with you in a way in which we're not too busy accusing each other of being scum :-)

I'm okay with those teams.
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Re: Codenames VIII
« Reply #404 on: October 31, 2016, 10:06:48 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

Ooh, could you be on a team with me and LaLight? It would be nice to interact with you in a way in which we're not too busy accusing each other of being scum :-)

Sure. But don't expect me to trust your clues!
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Re: Codenames VIII
« Reply #405 on: October 31, 2016, 10:54:45 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

Ooh, could you be on a team with me and LaLight? It would be nice to interact with you in a way in which we're not too busy accusing each other of being scum :-)

Sure. But don't expect me to trust your clues!

:-P

I've only had the rules explained to me for two players on a side. Would I be right in guessing that if there are three per side, then there's one person who sees the coloured grid, and then two who guess stuff?
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Re: Codenames VIII
« Reply #406 on: October 31, 2016, 11:03:02 am »

Jack, what do you think?

Also, is it possible to play with 5 people?

It should be. If you want a 6th I would play to make the teams even. If not then just carry on

Ooh, could you be on a team with me and LaLight? It would be nice to interact with you in a way in which we're not too busy accusing each other of being scum :-)

Sure. But don't expect me to trust your clues!

:-P

I've only had the rules explained to me for two players on a side. Would I be right in guessing that if there are three per side, then there's one person who sees the coloured grid, and then two who guess stuff?

I guess so, this is the most obvious outtake.
So, we're waiting for Jack's word and we're ready to start! :)
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Re: Codenames VIII
« Reply #407 on: November 01, 2016, 03:12:09 am »

So, my suggestion is: we'll start and if Jack comes he will join the team of mail-mi/RR. So, who wants to be a codemaster? I'd better guess.
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Re: Codenames VIII
« Reply #408 on: November 01, 2016, 07:08:35 am »

So here's a grid I just generated using the spreadsheet. I'm sending the coloured version to Mail-mi in a PM -- is that how this is supposed to work?

Blue goes first
SPINEBUGBOOTCASINOWAVE
BUFFALOHOOKARMFIREKETCHUP
SHOEMOUSECAKESKYSCRAPERBILL
CRASHMAILVACATIONANGELNEEDLE
HEADWORMREVOLUTIONSATELLITECHECK
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Re: Codenames VIII
« Reply #409 on: November 01, 2016, 07:10:00 am »

Yeah, that's right. I suppose we're red?
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Re: Codenames VIII
« Reply #410 on: November 01, 2016, 07:11:05 am »

Yeah, that's right. I suppose we're red?

If we pick blue, we can get started while waiting for all the others to wake up :-P
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Re: Codenames VIII
« Reply #411 on: November 01, 2016, 07:13:19 am »

Also, the question is: Do we guess one word at a time, or one full turn at a time with GKrieg?
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Re: Codenames VIII
« Reply #412 on: November 01, 2016, 07:21:33 am »

Hmm.. maybe one word at a time is more inclusive? In which case we have a narrow playing window if you and gkrieg are currently 7 hours apart in terms of timezones, and 8 after (some of?) the US clocks also go back, which I think is this coming Sunday.
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Re: Codenames VIII
« Reply #413 on: November 01, 2016, 07:23:20 am »

okay, let's do a turn at a time. We always can try different ways and look which one is more fun :)
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Re: Codenames VIII
« Reply #414 on: November 01, 2016, 08:09:09 am »

Cool, so my clue for you and Gkrieg is

Red: 3

Presumably if one of you wants to pass, the other can keep guessing till they decide to pass too?
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Re: Codenames VIII
« Reply #415 on: November 01, 2016, 08:12:34 am »

Cool, so my clue for you and Gkrieg is

Red: 3

Presumably if one of you wants to pass, the other can keep guessing till they decide to pass too?

I think this gives us an advantage. I suggest that I try to guess all the words from this clue, and if I pass the turn goes to reds. The next clue is GKrieg's and so on.

My first guess anyway is Ketchup
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Re: Codenames VIII
« Reply #416 on: November 01, 2016, 08:17:53 am »

Cool, so my clue for you and Gkrieg is

Red: 3

Presumably if one of you wants to pass, the other can keep guessing till they decide to pass too?

I think this gives us an advantage. I suggest that I try to guess all the words from this clue, and if I pass the turn goes to reds. The next clue is GKrieg's and so on.

My first guess anyway is Ketchup

Ketchup is blue \o/
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Re: Codenames VIII
« Reply #417 on: November 01, 2016, 08:19:35 am »

Fire
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Re: Codenames VIII
« Reply #418 on: November 01, 2016, 08:52:49 am »

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Re: Codenames VIII
« Reply #419 on: November 01, 2016, 08:59:52 am »

As a russian I can not not to tell Revolution
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Re: Codenames VIII
« Reply #420 on: November 01, 2016, 09:10:40 am »

As a russian I can not not to tell Revolution

Aw, sorry... that one is neutral :-(
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Re: Codenames VIII
« Reply #421 on: November 01, 2016, 09:14:01 am »

As a russian I can not not to tell Revolution

Aw, sorry... that one is neutral :-(

No problem! That's mail-mi turn now and our next guesser is GKrieg.
Also, a thing about rules: When you say {word}:n this means we actually have N+1 guesses. So in the previous case if the revolution was ours I might guess one more word.
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Re: Codenames VIII
« Reply #422 on: November 01, 2016, 09:17:55 am »

No problem! That's mail-mi turn now and our next guesser is GKrieg.
Also, a thing about rules: When you say {word}:n this means we actually have N+1 guesses. So in the previous case if the revolution was ours I might guess one more word.

This is good, because when Gkrieg is guessing, he might be able to get the other item from my "red" clue too :-)

If Mail-mi does a clue next, and RR starts guessing, that gives us more time for the mysterious 6th person to materialise.
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Re: Codenames VIII
« Reply #423 on: November 01, 2016, 10:40:44 am »

/in
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Re: Codenames VIII
« Reply #424 on: November 01, 2016, 10:56:07 am »

/in

Cool! You're on board with Mail-mi/RR
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Re: Codenames VIII
« Reply #425 on: November 01, 2016, 11:20:27 am »

space: 2
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Re: Codenames VIII
« Reply #426 on: November 01, 2016, 11:40:38 am »

Jack if you're here you can go first if you want
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Re: Codenames VIII
« Reply #427 on: November 01, 2016, 03:36:55 pm »

Usually the 2 guessers discuss what words they think are best and then give their guesses to the spymaster, instead of switching off who guesses.
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Re: Codenames VIII
« Reply #428 on: November 01, 2016, 10:04:36 pm »

Satellite seems an obvious place to start.
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Re: Codenames VIII
« Reply #429 on: November 01, 2016, 10:07:57 pm »

Satellite seems an obvious place to start.
Satellite is Red
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Re: Codenames VIII
« Reply #430 on: November 01, 2016, 10:11:18 pm »

Needle
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Re: Codenames VIII
« Reply #431 on: November 01, 2016, 10:24:31 pm »

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Re: Codenames VIII
« Reply #432 on: November 02, 2016, 05:52:32 am »

Usually the 2 guessers discuss what words they think are best and then give their guesses to the spymaster, instead of switching off who guesses.

Yes, I like this more, let's do this way.

Also, SA's turn.
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Re: Codenames VIII
« Reply #433 on: November 02, 2016, 06:32:59 am »

So I think the grid looks like this now:

SPINEBUGBOOTCASINOWAVE
BUFFALOHOOKARMFIREKETCHUP
SHOEMOUSECAKESKYSCRAPERBILL
CRASHMAILVACATIONANGELNEEDLE
HEADWORMREVOLUTIONSATELLITECHECK


Let's try Vegas: 2
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Re: Codenames VIII
« Reply #434 on: November 02, 2016, 06:38:25 am »

So I think the grid looks like this now:

SPINEBUGBOOTCASINOWAVE
BUFFALOHOOKARMFIREKETCHUP
SHOEMOUSECAKESKYSCRAPERBILL
CRASHMAILVACATIONANGELNEEDLE
HEADWORMREVOLUTIONSATELLITECHECK


Let's try Vegas: 2

I'm pretty sure in Casino though need to wait GKrieg on the next one :)
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Re: Codenames VIII
« Reply #435 on: November 02, 2016, 10:05:40 am »

Is go with casino and then either skyscraper or vacation
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Re: Codenames VIII
« Reply #436 on: November 02, 2016, 10:06:01 am »

But lean toward vacation
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Re: Codenames VIII
« Reply #437 on: November 02, 2016, 10:11:48 am »

But lean toward vacation

I'm for skyscraper though. Okay, let's try
Casino First :)
Also, what do you think about the third "red" word?
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Re: Codenames VIII
« Reply #438 on: November 02, 2016, 11:23:56 am »

Casino is blue
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Re: Codenames VIII
« Reply #439 on: November 02, 2016, 11:26:42 am »

okay, let's try GKrieg's intuition.

Vacation
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Re: Codenames VIII
« Reply #440 on: November 02, 2016, 11:39:00 am »

The third red word is head. 
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Re: Codenames VIII
« Reply #441 on: November 02, 2016, 12:12:04 pm »

Vacation is blue :-)
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Re: Codenames VIII
« Reply #442 on: November 02, 2016, 12:14:09 pm »

Head then
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Re: Codenames VIII
« Reply #443 on: November 02, 2016, 01:23:48 pm »

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Re: Codenames VIII
« Reply #444 on: November 02, 2016, 01:25:00 pm »

Nice! You turn, guys
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Re: Codenames VIII
« Reply #445 on: November 02, 2016, 01:38:38 pm »

Animal: 3
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Re: Codenames VIII
« Reply #446 on: November 02, 2016, 03:03:28 pm »

buffalo is pretty obvious
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Re: Codenames VIII
« Reply #447 on: November 02, 2016, 03:09:33 pm »

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Re: Codenames VIII
« Reply #448 on: November 02, 2016, 03:38:22 pm »

Mouse and worm look likely as well.
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Re: Codenames VIII
« Reply #449 on: November 02, 2016, 04:30:57 pm »

Mouse and worm look likely as well.
I'm cool with those.
Mouse
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Re: Codenames VIII
« Reply #450 on: November 02, 2016, 04:31:57 pm »

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Re: Codenames VIII
« Reply #451 on: November 03, 2016, 09:20:55 pm »

Worm
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Re: Codenames VIII
« Reply #452 on: November 04, 2016, 08:20:36 am »

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Re: Codenames VIII
« Reply #453 on: November 04, 2016, 08:22:56 am »

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Re: Codenames VIII
« Reply #454 on: November 04, 2016, 08:29:57 am »

SPINEBUGBOOTCASINOWAVE
BUFFALOHOOKARMFIREKETCHUP
SHOEMOUSECAKESKYSCRAPERBILL
CRASHMAILVACATIONANGELNEEDLE
HEADWORMREVOLUTIONSATELLITECHECK

My next clue is bake: 1
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Re: Codenames VIII
« Reply #455 on: November 04, 2016, 08:32:52 am »

seems like Cake

GKrieg, will we try to guess the last one? :)
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Re: Codenames VIII
« Reply #456 on: November 04, 2016, 08:34:40 am »

seems like Cake

GKrieg, will we try to guess the last one? :)

Do I take that guess now, or wait for gkrieg to show up to see if he agrees with you?
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Re: Codenames VIII
« Reply #457 on: November 04, 2016, 08:36:04 am »

seems like Cake

GKrieg, will we try to guess the last one? :)

Do I take that guess now, or wait for gkrieg to show up to see if he agrees with you?

Let's wait :)
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Re: Codenames VIII
« Reply #458 on: November 04, 2016, 11:09:47 am »

seems like Cake

GKrieg, will we try to guess the last one? :)

Do I take that guess now, or wait for gkrieg to show up to see if he agrees with you?

With the rules we had before anything in bold was an official guess. Also I agree
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Re: Codenames VIII
« Reply #459 on: November 04, 2016, 11:14:16 am »

seems like Cake

GKrieg, will we try to guess the last one? :)

Do I take that guess now, or wait for gkrieg to show up to see if he agrees with you?

With the rules we had before anything in bold was an official guess. Also I agree

Great! Cake is blue :-)
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Re: Codenames VIII
« Reply #460 on: November 04, 2016, 01:29:58 pm »

I think we shouldn't risk it. If you agree, pass please :)
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Re: Codenames VIII
« Reply #461 on: November 04, 2016, 01:49:39 pm »

Ya we definitely pass
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Re: Codenames VIII
« Reply #462 on: November 04, 2016, 02:05:04 pm »

Alright, this is a long shot. Clinton: 4
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Re: Codenames VIII
« Reply #463 on: November 04, 2016, 04:54:05 pm »

Bill
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Re: Codenames VIII
« Reply #464 on: November 04, 2016, 04:56:02 pm »

Since you're here Jack, I want you to know that the only other one that appears to me is check, maybe angel but I don't know how mail-mi feels politically.

So this one might be mostly up to you I'm afraid.
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Re: Codenames VIII
« Reply #465 on: November 04, 2016, 05:08:08 pm »

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Re: Codenames VIII
« Reply #466 on: November 04, 2016, 05:33:06 pm »

Bug
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Re: Codenames VIII
« Reply #467 on: November 04, 2016, 08:45:07 pm »

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Re: Codenames VIII
« Reply #468 on: November 05, 2016, 04:12:21 am »

Mail
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Re: Codenames VIII
« Reply #469 on: November 05, 2016, 11:59:51 am »

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Re: Codenames VIII
« Reply #470 on: November 06, 2016, 08:11:19 am »

Skyscraper
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Re: Codenames VIII
« Reply #471 on: November 06, 2016, 11:28:13 am »

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Re: Codenames VIII
« Reply #472 on: November 06, 2016, 11:34:36 am »

Ah well. Well played, blue team.

What were our clues? I take it ANIMAL was BUFFALO, BUG and MOUSE.
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Re: Codenames VIII
« Reply #473 on: November 06, 2016, 11:34:52 am »

Skyscraper

Skyscraper is blue. :(

I think that's all the blue ones! What happens now?
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Re: Codenames VIII
« Reply #474 on: November 06, 2016, 11:35:42 am »

Skyscraper

Skyscraper is blue. :(

I think that's all the blue ones! What happens now?

We win and start again with someone else as a master :) Cool work!
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Re: Codenames VIII
« Reply #475 on: November 06, 2016, 11:38:00 am »

Skyscraper

Skyscraper is blue. :(

I think that's all the blue ones! What happens now?

We win and start again with someone else as a master :) Cool work!

Do you guys think we can expand the teams some more? Haddock was really keen to play as well, but then we might need another person to keep it balanced.
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Re: Codenames VIII
« Reply #476 on: November 06, 2016, 11:38:16 am »

Sorry I couldn't be more of a help, Bill Clinton was before my time.

Congratulations blue team!
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Re: Codenames VIII
« Reply #477 on: November 06, 2016, 11:38:43 am »

Skyscraper

Skyscraper is blue. :(

I think that's all the blue ones! What happens now?

We win and start again with someone else as a master :) Cool work!

Do you guys think we can expand the teams some more? Haddock was really keen to play as well, but then we might need another person to keep it balanced.
We could open Codenames IV maybe
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Re: Codenames VIII
« Reply #478 on: November 06, 2016, 11:40:22 am »

Do you guys think we can expand the teams some more? Haddock was really keen to play as well, but then we might need another person to keep it balanced.
We could open Codenames IV maybe

I think Roman Numerals were a bit before your time too ;-)
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Re: Codenames VIII
« Reply #479 on: November 06, 2016, 11:41:03 am »

Do you guys think we can expand the teams some more? Haddock was really keen to play as well, but then we might need another person to keep it balanced.
We could open Codenames IV maybe

I think Roman Numerals were a bit before your time too ;-)
::)
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Re: Codenames VIII
« Reply #480 on: November 06, 2016, 11:41:17 am »

Oh wait
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Re: Codenames VIII
« Reply #481 on: November 06, 2016, 11:41:34 am »

It's cause I said 4
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Re: Codenames VIII
« Reply #482 on: November 06, 2016, 11:41:41 am »

Sorry I couldn't be more of a help, Bill Clinton was before my time.

Congratulations blue team!

I understood Bill and Mail as Clinton clues (that was clever!), but I didn't follow why "Bug" was in that list too... can someone enlighten me please? :-)
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Re: Codenames VIII
« Reply #483 on: November 06, 2016, 11:43:14 am »

I picked BUG as the third ANIMAL (which seems to have been right), and SKYSCRAPER as the second SPACE (which was wrong).
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Re: Codenames VIII
« Reply #484 on: November 06, 2016, 11:46:17 am »

I thought it meant bug as in a hidden recording device, but animal works too
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Re: Codenames VIII
« Reply #485 on: November 06, 2016, 11:47:26 am »

Ah well. Well played, blue team.

What were our clues? I take it ANIMAL was BUFFALO, BUG and MOUSE.

My words were awful.

Yes, but I didn't notice worm.

Space was for satellite and mouse (space bar-->computer-->mouse)

Clinton was for bill, mail, hook (for Bill's hookup with Monica) and shoe, because it was our last word. After giving the clue, I looked up to see if shoe had any relation to Clinton, and apparently sometime in 2014 Hillary had a shoe thrown at her, so maybe you could get it.
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Re: Codenames VIII
« Reply #486 on: November 06, 2016, 12:01:37 pm »

Space was for satellite and mouse (space bar-->computer-->mouse)

Ah, I thought of "hook" as the second one for "space" after "satellite".
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Re: Codenames VIII
« Reply #487 on: November 07, 2016, 01:24:45 pm »

Yo!
Space tells me you guys might be thinking of starting a Codenames IX with bigger teams.
I'm totally in if so.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #488 on: November 07, 2016, 01:26:40 pm »

Yo!
Space tells me you guys might be thinking of starting a Codenames IX with bigger teams.
I'm totally in if so.

Yo :)
We don't need to start IX, we can continue VIII :)
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Re: Codenames VIII
« Reply #489 on: November 07, 2016, 01:49:25 pm »

Ya I'm good for any size of team
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Re: Codenames VIII
« Reply #490 on: November 07, 2016, 02:29:28 pm »

Haddock can take my place, I need to /out.
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Re: Codenames VIII
« Reply #491 on: November 07, 2016, 03:32:30 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
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Re: Codenames VIII
« Reply #492 on: November 07, 2016, 03:57:11 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?

+
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Re: Codenames VIII
« Reply #493 on: November 07, 2016, 05:23:25 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #494 on: November 07, 2016, 05:27:48 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.

So, RR and Gkrieg
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Re: Codenames VIII
« Reply #495 on: November 07, 2016, 05:28:31 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.

Seems sensible -- you're replacing Mail-mi, who was just the grid-person for your team anyway. So I guess Jake and RR can fight it out by seeing which one posts a grid first, and sends the coloured-in one to Gkrieg? There's a google docs spreadsheet that does all the hard work, though it might be nice to update it with some new vocab at some point :-)

PPE 1
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Re: Codenames VIII
« Reply #496 on: November 07, 2016, 05:29:36 pm »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.

So, RR and Gkrieg

I'll set the grid the next time I remember at a computer
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Re: Codenames VIII
« Reply #497 on: November 08, 2016, 12:08:05 am »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.

Seems sensible -- you're replacing Mail-mi, who was just the grid-person for your team anyway. So I guess Jack and RR can fight it out by seeing which one posts a grid first, and sends the coloured-in one to Gkrieg? There's a google docs spreadsheet that does all the hard work, though it might be nice to update it with some new vocab at some point :-)

PPE 1

Ftfy
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Re: Codenames VIII
« Reply #498 on: November 08, 2016, 04:13:38 am »

Right! So Haddock, RR and Jack vs me, LL and Gkrieg? :-)

I guess someone on the Haddock-RR-Jack axis should make the next grid, and maybe we can nominate Gkrieg as clue-giver for our side?
Perfection.  Can I not be grid-person for the first one?  Don't know what I'm doing on that front.

Seems sensible -- you're replacing Mail-mi, who was just the grid-person for your team anyway. So I guess Jack and RR can fight it out by seeing which one posts a grid first, and sends the coloured-in one to Gkrieg? There's a google docs spreadsheet that does all the hard work, though it might be nice to update it with some new vocab at some point :-)

PPE 1

Ftfy

Oops! Thanks, LL, and my apologies, Jack! I'll try harder not to mix you up with the new guy over in the mafia games :-P
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Re: Codenames VIII
« Reply #499 on: November 08, 2016, 09:04:16 am »

Blue goes first
IVORYSNOWMANAMERICASPYPLATYPUS
SHIPLIMOUSINETRIANGLEVALLEYVACUUM
ALPSROCKBARSWITCHCAKE
LEMONWHALESOUNDMEXICOTHUMB
CHICKMISSILESTATEMOONROW
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Re: Codenames VIII
« Reply #500 on: November 08, 2016, 10:20:27 am »

climb: 3
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Re: Codenames VIII
« Reply #501 on: November 08, 2016, 10:23:22 am »

My guesses are Rock, Alps and... i don't know. Ship? What do you think? :)
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Re: Codenames VIII
« Reply #502 on: November 08, 2016, 10:35:43 am »

My guesses are Rock, Alps and... i don't know. Ship? What do you think? :)

I'd probably go for Alps, Rock and Valley in that order. Can you make the guesses, LL? (Am a bit distracted just now after my earlier meeting overran massively!)
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Re: Codenames VIII
« Reply #503 on: November 08, 2016, 10:36:57 am »

Alps
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Re: Codenames VIII
« Reply #504 on: November 08, 2016, 10:59:34 am »

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Re: Codenames VIII
« Reply #505 on: November 08, 2016, 11:01:35 am »

Rock
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Re: Codenames VIII
« Reply #506 on: November 08, 2016, 11:02:16 am »

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Re: Codenames VIII
« Reply #507 on: November 08, 2016, 11:04:36 am »

valley
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Re: Codenames VIII
« Reply #508 on: November 08, 2016, 11:06:55 am »

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Re: Codenames VIII
« Reply #509 on: November 08, 2016, 11:07:45 am »

I bet this is moon :D
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Re: Codenames VIII
« Reply #511 on: November 08, 2016, 06:54:19 pm »

Egg: 3
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Re: Codenames VIII
« Reply #512 on: November 08, 2016, 09:34:45 pm »

Definitely platypus, maybe cake, then a third thing.
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Re: Codenames VIII
« Reply #513 on: November 09, 2016, 05:21:05 am »

Chick would be the third thing
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #514 on: November 09, 2016, 05:22:24 am »

I think Chick, then Cake, then platypus.

At a HUGE stretch, Vacuum.  Seems unlikely.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #515 on: November 09, 2016, 06:44:57 am »

Happy to guess in that order, RR?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #516 on: November 09, 2016, 08:27:52 am »

I guess. I'm pretty  confident about platypus but we can do that order
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Re: Codenames VIII
« Reply #517 on: November 09, 2016, 09:50:37 am »

I guess. I'm pretty  confident about platypus but we can do that order
Maybe platypus before cake?

In any case,

Chick
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #518 on: November 09, 2016, 10:33:07 am »

Chick is red
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Re: Codenames VIII
« Reply #519 on: November 09, 2016, 10:34:43 am »

Platypus
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #520 on: November 09, 2016, 11:46:11 am »

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Re: Codenames VIII
« Reply #521 on: November 09, 2016, 11:52:57 am »

Cake then pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: Codenames VIII
« Reply #522 on: November 09, 2016, 11:58:02 am »

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Re: Codenames VIII
« Reply #523 on: November 09, 2016, 12:04:54 pm »

pontiac: 3
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Re: Codenames VIII
« Reply #524 on: November 09, 2016, 12:20:06 pm »

pontiac: 3

Uh-ow! I think that's a kind of car, but I know nothing about them :-(
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Re: Codenames VIII
« Reply #525 on: November 11, 2016, 03:12:43 am »

Bump
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #526 on: November 11, 2016, 03:34:44 am »

Seems like Limousine/America/???

Also, can any of the mods repost the colored table? :)

I'll go with Limousine
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Re: Codenames VIII
« Reply #527 on: November 11, 2016, 07:26:11 am »

Does using Google count as cheating?
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Re: Codenames VIII
« Reply #528 on: November 11, 2016, 07:46:25 am »

Does using Google count as cheating?
I think you're allowed to use Wikipedia but that's it :P

I'm not sure though
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Re: Codenames VIII
« Reply #529 on: November 11, 2016, 08:35:30 am »

Limousine is blue.
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Re: Codenames VIII
« Reply #530 on: November 11, 2016, 08:38:32 am »

America and SA's turn :P
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Re: Codenames VIII
« Reply #531 on: November 11, 2016, 08:44:28 am »

America is neutral.

Elephant: 1
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Re: Codenames VIII
« Reply #532 on: November 11, 2016, 08:48:05 am »

Well, Ivory, obviously.  I guess I won't officially guess it yet.

Can we see the coloured grid?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #533 on: November 11, 2016, 08:50:52 am »

Does using Google count as cheating?
I think you're allowed to use Wikipedia but that's it :P

I'm not sure though

Wikipedia should be enough :-)

Though I see I'm saved from having to make a third guess by America not being right. It's definitely what I'd have picked for the second guess too, though!
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Re: Codenames VIII
« Reply #534 on: November 11, 2016, 08:54:08 am »

Ivory is cool with me
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Re: Codenames VIII
« Reply #535 on: November 11, 2016, 08:54:30 am »

Ivory is red.
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Re: Codenames VIII
« Reply #536 on: November 11, 2016, 08:58:08 am »


IVORYSNOWMANAMERICASPYPLATYPUS
SHIPLIMOUSINETRIANGLEVALLEYVACUUM
ALPSROCKBARSWITCHCAKE
LEMONWHALESOUNDMEXICOTHUMB
CHICKMISSILESTATEMOONROW
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Re: Codenames VIII
« Reply #537 on: November 11, 2016, 09:01:49 am »

I guess we pass.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #538 on: November 11, 2016, 10:05:24 am »

Yeah that's cool
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Re: Codenames VIII
« Reply #539 on: November 11, 2016, 10:10:42 am »

pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #540 on: November 11, 2016, 10:49:05 am »

white: 2
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Re: Codenames VIII
« Reply #541 on: November 11, 2016, 10:49:36 am »

my guesses are whale/snowman/moon
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Re: Codenames VIII
« Reply #542 on: November 11, 2016, 10:58:35 am »

my guesses are whale/snowman/moon
I like Whale and Snowman. I'm less sure about moon. Maybe sound, since white noise is a thing? I may be being too technical there, though.

I also have a couple of ideas relating to the previous clue thanks to wikipedia, so we could try one of those for the third thing.
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Re: Codenames VIII
« Reply #543 on: November 11, 2016, 10:59:41 am »

my guesses are whale/snowman/moon
I like Whale and Snowman. I'm less sure about moon. Maybe sound, since white noise is a thing? I may be being too technical there, though.

I also have a couple of ideas relating to the previous clue thanks to wikipedia, so we could try one of those for the third thing.

Snowman
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Re: Codenames VIII
« Reply #544 on: November 11, 2016, 11:01:28 am »

my guesses are whale/snowman/moon
I like Whale and Snowman. I'm less sure about moon. Maybe sound, since white noise is a thing? I may be being too technical there, though.

I also have a couple of ideas relating to the previous clue thanks to wikipedia, so we could try one of those for the third thing.

Snowman

Is white. Errr blue
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Re: Codenames VIII
« Reply #545 on: November 11, 2016, 11:12:46 am »

Whale
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Re: Codenames VIII
« Reply #546 on: November 11, 2016, 11:45:22 am »

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Re: Codenames VIII
« Reply #547 on: November 11, 2016, 11:50:22 am »

So we could try moon now. My best guess for the pontiac clue is Triangle, since the logo looks a bit triangular if you squint at it.

That said, there's also a psychiatric hospital that used to be known as Pontiac State, apparently.. so that's another option. No idea whether that's something a typical USian will expect others to have heard of.. I found it by searching Wikipedia for Pontiac in combination with each of the other grid words.
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Re: Codenames VIII
« Reply #548 on: November 11, 2016, 11:52:43 am »

So we could try moon now. My best guess for the pontiac clue is Triangle, since the logo looks a bit triangular if you squint at it.

That said, there's also a psychiatric hospital that used to be known as Pontiac State, apparently.. so that's another option. No idea whether that's something a typical USian will expect others to have heard of.. I found it by searching Wikipedia for Pontiac in combination with each of the other grid words.

Let's try Triangle
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Re: Codenames VIII
« Reply #549 on: November 11, 2016, 12:12:27 pm »

Also blue
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Re: Codenames VIII
« Reply #550 on: November 11, 2016, 12:13:53 pm »

SA, pass or moon?
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Re: Codenames VIII
« Reply #551 on: November 11, 2016, 12:15:51 pm »

SA, pass or moon?
You have to pass.  The number given was 2 and you've guessed 3
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Re: Codenames VIII
« Reply #552 on: November 11, 2016, 12:17:10 pm »

SA, pass or moon?
You have to pass.  The number given was 2 and you've guessed 3

oh, right, i thought it's three.
Pass
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Re: Codenames VIII
« Reply #553 on: November 11, 2016, 12:22:44 pm »

Secret: 2
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Re: Codenames VIII
« Reply #554 on: November 11, 2016, 12:26:56 pm »

I'm thinking
Spy
State
Missile

In that order.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #555 on: November 11, 2016, 12:27:25 pm »

Obviously we don't guess 3 times.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #556 on: November 11, 2016, 02:53:14 pm »

I'd definitely go spy first
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Re: Codenames VIII
« Reply #557 on: November 11, 2016, 03:19:22 pm »

spy
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #558 on: November 11, 2016, 03:28:44 pm »

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Re: Codenames VIII
« Reply #559 on: November 11, 2016, 05:46:33 pm »

I sort of want to go missle now but it's up to you
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Re: Codenames VIII
« Reply #560 on: November 11, 2016, 05:53:30 pm »

I sort of want to go missle now but it's up to you
Nah, State over missile surely.

As in State Secret.

State
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #561 on: November 11, 2016, 06:13:22 pm »

State is red.
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Re: Codenames VIII
« Reply #562 on: November 11, 2016, 06:25:33 pm »

pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #563 on: November 11, 2016, 06:44:23 pm »

Fruit: 2
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Re: Codenames VIII
« Reply #564 on: November 11, 2016, 07:11:11 pm »

Hmm.. lemon is clear. Maybe bar for the second one, but I'll let LL decide when he wakes up... I may be afk for most of tomorrow, unless I'm just too sick to move :-P
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Re: Codenames VIII
« Reply #565 on: November 12, 2016, 03:50:16 pm »

bump
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #566 on: November 13, 2016, 04:17:15 pm »

Lemon and absolutely no idea what the second is
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Re: Codenames VIII
« Reply #567 on: November 13, 2016, 04:48:03 pm »

Lemon is blue.
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Re: Codenames VIII
« Reply #568 on: November 13, 2016, 05:26:56 pm »

nothing makes sense... Bar?
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Re: Codenames VIII
« Reply #569 on: November 13, 2016, 05:43:29 pm »

Bar is neutral.

Abhors: 1
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Re: Codenames VIII
« Reply #570 on: November 13, 2016, 05:49:20 pm »

Wait a second...
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Re: Codenames VIII
« Reply #571 on: November 13, 2016, 07:37:34 pm »

Nature abhors a vacuum

Don't we need to get 2 to win though?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #572 on: November 13, 2016, 07:39:54 pm »

Do we?
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Re: Codenames VIII
« Reply #573 on: November 13, 2016, 07:41:05 pm »

I'm not sure if we do, I lost count twice
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Re: Codenames VIII
« Reply #574 on: November 13, 2016, 07:44:26 pm »

Vacuum is red, and I think that's all our words.
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Re: Codenames VIII
« Reply #575 on: November 13, 2016, 08:17:56 pm »

Vacuum is red, and I think that's all our words.

Ya that's all the words
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Re: Codenames VIII
« Reply #576 on: November 13, 2016, 08:45:19 pm »

Well done, Team Red! :-)

Gkrieg, can you tell us what the car clues were all about now? I feel there's a giant gap in my understanding there :-P
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Re: Codenames VIII
« Reply #577 on: November 13, 2016, 09:01:57 pm »

Well done, Team Red! :-)

Gkrieg, can you tell us what the car clues were all about now? I feel there's a giant gap in my understanding there :-P

So there were many problems that I only thought about after I had given the clues.

I live in Arizona, so whenever I think of fruit, I think of Mexico.

Pontiacs are generally not very good cars, so they are lemons.  But you guys don't have pontiacs where you live.
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Re: Codenames VIII
« Reply #578 on: November 13, 2016, 09:07:37 pm »

The last climb one was thumb.  Thinking of rock climbing there
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Re: Codenames VIII
« Reply #579 on: November 13, 2016, 09:08:27 pm »

Oh and last pontiac clue was triangle, because that is their logo
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Re: Codenames VIII
« Reply #580 on: November 14, 2016, 12:48:11 am »

yeah, we got the triangle :) Good work, red ones!

And now you'll see what happens when I'm a codemaster.
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Re: Codenames VIII
« Reply #581 on: November 14, 2016, 05:36:50 am »

Red goes first
PAWHOTELREVOLUTIONNOTENET
MEXICOCENTAURPANTSSHAKESPEARESOLDIER
BOWPIRATELINKFIREMOSCOW
TRUNKBRICKSHARKFRANCEAZTEC
SINKKISSATLANTISPISTOLGENIUS
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Re: Codenames VIII
« Reply #582 on: November 14, 2016, 07:09:06 am »

British: 3
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Re: Codenames VIII
« Reply #583 on: November 14, 2016, 07:12:17 am »

OK, cripes.

Well, Shakespeare, obviously.

Maybe Pants?  Because it means something different in Britain and America.
Bow for bow tie perhaps.
Maybe also France, or soldier.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #584 on: November 14, 2016, 08:30:00 am »

Yeah, Shakespeare is an obvious one to start with.

Trunk is another one that means different things in the two countries.
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Re: Codenames VIII
« Reply #585 on: November 14, 2016, 08:37:33 am »

Shakespare is red
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Re: Codenames VIII
« Reply #586 on: November 14, 2016, 08:45:37 am »

Hurmmm.

I think I like bow best out of our remaining options.  But Trunk and Pant are nice too...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #587 on: November 14, 2016, 08:51:57 am »

Your call, I think. Nothing there screams my native country to me.
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Re: Codenames VIII
« Reply #588 on: November 14, 2016, 08:57:35 am »

Your call, I think. Nothing there screams my native country to me.
Nor me.  Maybe RR is calling up some American stereotypes of what Brits are like. :P

I'll go with bow
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #589 on: November 14, 2016, 09:52:42 am »

Your call, I think. Nothing there screams my native country to me.
Nor me.  Maybe RR is calling up some American stereotypes of what Brits are like. :P

I'll go with bow

Is BLUE

Bill Gates: 3
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Re: Codenames VIII
« Reply #590 on: November 14, 2016, 09:54:35 am »

Your call, I think. Nothing there screams my native country to me.
Nor me.  Maybe RR is calling up some American stereotypes of what Brits are like. :P

I'll go with bow

Is BLUE

Bill Gates: 3
Dangggggg.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #591 on: November 14, 2016, 10:45:24 am »

I would go with Genius, Net, and Link.  My guess is Bill Gates could've been just "Computer Genius" as the clue
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Re: Codenames VIII
« Reply #592 on: November 14, 2016, 11:41:05 am »

I would go with Genius, Net, and Link.  My guess is Bill Gates could've been just "Computer Genius" as the clue

Sounds good.. I've had a look at the grid and can't see anything else I'd want to swap in for any of those, so let's go for it :-)
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Re: Codenames VIII
« Reply #593 on: November 14, 2016, 12:07:15 pm »

genius
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Re: Codenames VIII
« Reply #594 on: November 14, 2016, 12:21:16 pm »

Blue
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Re: Codenames VIII
« Reply #595 on: November 14, 2016, 01:01:52 pm »

net
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Re: Codenames VIII
« Reply #596 on: November 14, 2016, 01:10:08 pm »

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Re: Codenames VIII
« Reply #597 on: November 14, 2016, 01:17:04 pm »

Link
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Re: Codenames VIII
« Reply #598 on: November 14, 2016, 01:26:48 pm »

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Re: Codenames VIII
« Reply #599 on: November 14, 2016, 01:46:28 pm »

pass
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Re: Codenames VIII
« Reply #600 on: November 14, 2016, 04:44:36 pm »

Yay! Really sorry for being so absent :-( Got home from work early because I'll still ill, and promptly fell asleep for three hours because I was so exhausted.. I was only meant to be having a 30-min lie down before going shopping for dinner ingredients :-P
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Re: Codenames VIII
« Reply #601 on: November 14, 2016, 04:56:46 pm »

Greece: 2
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Re: Codenames VIII
« Reply #602 on: November 14, 2016, 05:15:55 pm »

Yay! Really sorry for being so absent :-( Got home from work early because I'll still ill, and promptly fell asleep for three hours because I was so exhausted.. I was only meant to be having a 30-min lie down before going shopping for dinner ingredients :-P

Don't worry about it!  Always sleep before forum games
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Re: Codenames VIII
« Reply #603 on: November 14, 2016, 06:50:25 pm »

France and Mexico cos they're also countries?

I dunno, this is tough.  If RR keeps naming countries and nationalities we're going to have trouble...
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #604 on: November 14, 2016, 06:55:11 pm »

Well, a centaur is a creature from Greek mythology.
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Re: Codenames VIII
« Reply #605 on: November 14, 2016, 07:21:24 pm »

Centaur is red
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Re: Codenames VIII
« Reply #606 on: November 15, 2016, 06:26:27 am »

Centaur is red
Ah good call, I didn't see that one.
I have no idea what else.  It probably isn't France or Mexico, because if "they're countries" were what RR was going for, it would have to be both of them.  (Unless he wants the "France is closer to Britain" connection.)

Nothing else on there has anything to do with Greece, that I can see. 
I dunno.  Soldier, maybe?  Lots of fighters in mythology.  But then Revolution is equally good.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #607 on: November 15, 2016, 07:33:52 pm »

I'll try Atlantis.
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Re: Codenames VIII
« Reply #608 on: November 15, 2016, 07:35:13 pm »

Atlantis is neutral
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Re: Codenames VIII
« Reply #609 on: November 15, 2016, 08:16:00 pm »

Aw, Atlantis is exactly what I'd have tried with that clue next too.

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Re: Codenames VIII
« Reply #610 on: November 16, 2016, 12:19:29 am »

Red goes first
PAWHOTELREVOLUTIONNOTENET
MEXICOCENTAURPANTSSHAKESPEARESOLDIER
BOWPIRATELINKFIREMOSCOW
TRUNKBRICKSHARKFRANCEAZTEC
SINKKISSATLANTISPISTOLGENIUS

Romantic: 3
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Re: Codenames VIII
« Reply #611 on: November 16, 2016, 12:48:01 am »

I would say kiss and France. And maybe note for the third?
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Re: Codenames VIII
« Reply #612 on: November 16, 2016, 06:01:48 am »

I would say kiss and France. And maybe note for the third?

Ah, I'd missed Note entirely on my first look through, and was trying to decide whether it could be Hotel. The other option is Moscow, but I'm arriving at that idea through personal info I know about LL, so I'm not sure whether he'd pick that as a clue or think it might be invalid.
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Re: Codenames VIII
« Reply #613 on: November 16, 2016, 06:22:14 am »

Oh yeah, I could just start guessing the first two, rather than waiting for gkrieg to wake up!

Let's try kiss!
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Re: Codenames VIII
« Reply #614 on: November 16, 2016, 06:23:49 am »

BLUE
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Re: Codenames VIII
« Reply #615 on: November 16, 2016, 09:14:01 am »

france
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Re: Codenames VIII
« Reply #616 on: November 16, 2016, 09:16:03 am »

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Re: Codenames VIII
« Reply #617 on: November 16, 2016, 09:18:05 am »

Today I'm leaning more hotel than note
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Re: Codenames VIII
« Reply #618 on: November 16, 2016, 10:55:04 am »

Today I'm leaning more hotel than note

Alternatively, fire can be romantic.. thinking more cozy fireplace rather than explosions and arson, anyway :-)

Did you agree that clues to do with personal info are likely to be out?
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Re: Codenames VIII
« Reply #619 on: November 16, 2016, 12:55:12 pm »

Today I'm leaning more hotel than note

Alternatively, fire can be romantic.. thinking more cozy fireplace rather than explosions and arson, anyway :-)

Did you agree that clues to do with personal info are likely to be out?

Ya I think that it would be too much of a stretch for this clue.  I think personal clues are fine, but I don't think it is true in this case.

I would think hotel is the best one left.  I just don't get the fire one.  I mean I get it, but I don't think it comes to my mind before fire or note.
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Re: Codenames VIII
« Reply #620 on: November 16, 2016, 03:20:26 pm »

Today I'm leaning more hotel than note

Alternatively, fire can be romantic.. thinking more cozy fireplace rather than explosions and arson, anyway :-)

Did you agree that clues to do with personal info are likely to be out?

Ya I think that it would be too much of a stretch for this clue.  I think personal clues are fine, but I don't think it is true in this case.

Okay.. I think it's a really cunning clue if I'm understanding it right, LL, but I'm not going to risk it, since I can't explain without saying too much! Or I might just be completely barking up the wrong tree anyway :-P

Let's go with hotel, since I think that's what gkreig's agreeing with me on for the final one :-)

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Re: Codenames VIII
« Reply #621 on: November 16, 2016, 03:45:11 pm »

Red
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Re: Codenames VIII
« Reply #622 on: November 16, 2016, 03:49:49 pm »

Red

D'oh! Sorry :-( Guess I'll find out after the game whether my interpretation was right after all... sorry to waste such a clever clue if it was!
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Re: Codenames VIII
« Reply #623 on: November 16, 2016, 04:05:12 pm »

Red goes first
PAWHOTELREVOLUTIONNOTENET
MEXICOCENTAURPANTSSHAKESPEARESOLDIER
BOWPIRATELINKFIREMOSCOW
TRUNKBRICKSHARKFRANCEAZTEC
SINKKISSATLANTISPISTOLGENIUS
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Re: Codenames VIII
« Reply #624 on: November 16, 2016, 04:14:04 pm »

Eradicate: 3
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Re: Codenames VIII
« Reply #625 on: November 16, 2016, 04:18:34 pm »

You're probably surer than I am that they can't link their last two words.

Kill it with fire.
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Re: Codenames VIII
« Reply #626 on: November 16, 2016, 04:20:52 pm »

Fire is red
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Re: Codenames VIII
« Reply #627 on: November 16, 2016, 04:23:41 pm »

Well, a few possibilities. Haddock, what do you think?
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Re: Codenames VIII
« Reply #628 on: November 17, 2016, 05:36:42 am »

Guh.  Another ridiculously hard one.

I don't know.

Sink, maybe?  As in sink a ship?

Or maybe brick.

He could be going the Trump angle: "Eradicate Mexico!"
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: Codenames VIII
« Reply #629 on: November 17, 2016, 08:41:53 am »

Sink looks reasonable to me.
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Re: Codenames VIII
« Reply #630 on: November 17, 2016, 08:44:27 am »

And that's the assassin :(

My clues weren't good but that was hard :(
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Re: Codenames VIII
« Reply #631 on: November 17, 2016, 08:45:51 am »

Yay we won!

The third word for Romantic was... Pirate!

It's romantic. Quite. Moscow was red, so it's good you didn't tell it :)))

Haddock and Space are in charge now :)
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Re: Codenames VIII
« Reply #632 on: November 17, 2016, 08:46:32 am »

Hold up, hold up.  I want to know what the rest of the words were.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: Codenames VIII
« Reply #633 on: November 17, 2016, 08:47:32 am »

I'll tell you my thought process for the clues at 10:00 or so. Maybe they'll then make sense
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Re: Codenames VIII
« Reply #634 on: November 17, 2016, 08:47:57 am »

Red goes first
PAWHOTELREVOLUTIONNOTENET
MEXICOCENTAURPANTSSHAKESPEARESOLDIER
BOWPIRATELINKFIREMOSCOW
TRUNKBRICKSHARKFRANCEAZTEC
SINKKISSATLANTISPISTOLGENIUS
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Re: Codenames VIII
« Reply #635 on: November 17, 2016, 08:48:38 am »

I think both of RR's hints were about Revolution actually
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Re: Codenames VIII
« Reply #636 on: November 17, 2016, 09:21:26 am »

In the meantime:

Blue goes first
ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #637 on: November 17, 2016, 09:43:59 am »

Let's start simple: Italian: 2
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Re: Codenames VIII
« Reply #638 on: November 17, 2016, 09:47:34 am »

Pizza aaaand...

Pistol (mafia)? Ice Cream? Theater? I'm no good in Italia :))
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Re: Codenames VIII
« Reply #639 on: November 17, 2016, 10:11:17 am »

British was:
Shakespeare-You got that.
Revolution-The war! It was a big deal!
Note-Doesn't that have something to do with your money?

Greece was:
Centaur-Yeah
Then it could've been a few things. Maybe Revolution, maybe Aztec, maybe not. I sort of hoped you'd guess more British clues correctly.

Eradicate was:
Fire-Yeah
Aztec-They just disappeared, man!
Revolution-To eradicate your government.
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Re: Codenames VIII
« Reply #640 on: November 17, 2016, 10:14:21 am »

British was:
Revolution-The war! It was a big deal!
Yes, it was, but not on this side of the Atlantic, at least not any more.

(If you wanted us to guess more British clues on the second one, you should have said Greece: Unlimited.)
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Re: Codenames VIII
« Reply #641 on: November 17, 2016, 10:16:32 am »

British was:
Revolution-The war! It was a big deal!
Yes, it was, but not on this side of the Atlantic, at least not any more.

(If you wanted us to guess more British clues on the second one, you should have said Greece: Unlimited.)
I didn't realize you weren't American.
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Re: Codenames VIII
« Reply #642 on: November 17, 2016, 10:25:13 am »

British was:
Shakespeare-You got that.
Revolution-The war! It was a big deal!
Note-Doesn't that have something to do with your money?

Greece was:
Centaur-Yeah
Then it could've been a few things. Maybe Revolution, maybe Aztec, maybe not. I sort of hoped you'd guess more British clues correctly.

Eradicate was:
Fire-Yeah
Aztec-They just disappeared, man!
Revolution-To eradicate your government.
The bolded ones are the ones I find really questionable.
Getting "Note" from "British" is completely insane.  Almost every currency has banknotes. :P

I did keep thinking Revolution vaguely fit with stuff, but never quite as well as other things.

Anyhoo.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #643 on: November 17, 2016, 11:00:33 am »

British currency doesn't have very many notes, as it happens. £5, £10, £20 and the rare-and-not-accepted-everywhere £50.
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Re: Codenames VIII
« Reply #644 on: November 17, 2016, 11:13:56 am »

British currency doesn't have very many notes, as it happens. £5, £10, £20 and the rare-and-not-accepted-everywhere £50.

I think it's just that the US refers to paper money as "bills", rather than "notes". I'm not sure what they'd call Euro notes -- RR and gkrieg, would it be a "10-Euro bill" or a "10-Euro note" to you?

And RR, what you guys call a "check" (like at a restaurant), is what we'd refer to as a "bill". Though I think what we call a "cheque" (those awful outdated sign-a-piece-of-paper money transaction things), you'd also call a "check".
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Re: Codenames VIII
« Reply #645 on: November 17, 2016, 11:15:23 am »

British currency doesn't have very many notes, as it happens. £5, £10, £20 and the rare-and-not-accepted-everywhere £50.

Pretty sure I've still got a £1 note somewhere -- they survived in Scotland a lot longer than they did down here in England :-)
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Re: Codenames VIII
« Reply #646 on: November 17, 2016, 11:17:10 am »

I didn't realize you weren't American.

I think Haddock, Jack and I are all in the UK, LL is in Russia, and you and gkrieg are in the US.
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Re: Codenames VIII
« Reply #647 on: November 18, 2016, 04:58:44 am »

Bump
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #648 on: November 18, 2016, 05:01:21 am »

Bump

I'm waiting for GKrieg's opinion. Though I can start with Pizza I suppose. But no further guesses :(
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Re: Codenames VIII
« Reply #649 on: November 18, 2016, 05:48:55 am »

Pizza is blue :-)
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Re: Codenames VIII
« Reply #650 on: November 18, 2016, 05:51:40 am »

Pizza is blue :-)

I will risk it. Theater. Pass if Blue.
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Re: Codenames VIII
« Reply #651 on: November 18, 2016, 05:57:42 am »

Pizza is blue :-)

I will risk it. Theater. Pass if Blue.
Is red.

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AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

skeleton: 4
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #652 on: November 18, 2016, 06:55:47 am »

Spine and disease are all I see.
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Re: Codenames VIII
« Reply #653 on: November 18, 2016, 08:52:35 am »

Spine looks good.
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Re: Codenames VIII
« Reply #654 on: November 18, 2016, 08:55:29 am »

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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #655 on: November 18, 2016, 08:57:04 am »

Not sure what else, but I'll take my partner's lead. Disease.
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Re: Codenames VIII
« Reply #656 on: November 18, 2016, 09:00:29 am »

Not sure what else, but I'll take my partner's lead. Disease.
Red
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #657 on: November 18, 2016, 09:04:59 am »

Model
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Re: Codenames VIII
« Reply #658 on: November 18, 2016, 09:11:40 am »

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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #659 on: November 18, 2016, 09:50:13 am »

Hmmm. I think, with four good and nine bad left, I won't ride our luck further. Let's pass and await further developments.
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Re: Codenames VIII
« Reply #660 on: November 18, 2016, 09:52:01 am »

Cool.

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DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

Blue's turn.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #661 on: November 18, 2016, 09:59:18 am »

Wow. For some reason the thread wasn't showing up. Definitely they would be 10 Euro bills. Also I know what the other Italian clue is. Sorry about that.
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Re: Codenames VIII
« Reply #662 on: November 18, 2016, 10:00:14 am »

Wow. For some reason the thread wasn't showing up. Definitely they would be 10 Euro bills. Also I know what the other Italian clue is. Sorry about that.

oh okay, that's good actually.
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Re: Codenames VIII
« Reply #663 on: November 18, 2016, 10:16:34 am »

Tally: 3
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Re: Codenames VIII
« Reply #664 on: November 18, 2016, 10:18:02 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)
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Re: Codenames VIII
« Reply #665 on: November 18, 2016, 10:19:07 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)

Definitely mark and ice cream if mark goes through
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Re: Codenames VIII
« Reply #666 on: November 18, 2016, 10:19:58 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)

Definitely mark and ice cream if mark goes through

Just for the info, why? I haven't heard the word tally ever before and google translate doesn't help much
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Re: Codenames VIII
« Reply #667 on: November 18, 2016, 10:23:07 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)

Definitely mark and ice cream if mark goes through

Just for the info, why? I haven't heard the word tally ever before and google translate doesn't help much

Ice cream for Italian.
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Re: Codenames VIII
« Reply #668 on: November 18, 2016, 10:24:10 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)

Definitely mark and ice cream if mark goes through

Just for the info, why? I haven't heard the word tally ever before and google translate doesn't help much

If you want to count something and you just put a | until you get 5 and cross them. Look up tally mark on google.
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Re: Codenames VIII
« Reply #669 on: November 18, 2016, 10:25:44 am »

Mark is blue.

Ice cream is also blue :-)
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Re: Codenames VIII
« Reply #670 on: November 18, 2016, 10:25:56 am »

Tally: 3

okay, I'm useless. Mark maybe? GKrieg, help me please :)

Definitely mark and ice cream if mark goes through

Just for the info, why? I haven't heard the word tally ever before and google translate doesn't help much

If you want to count something and you just put a | until you get 5 and cross them. Look up tally mark on google.

Oh okay! Then, I suppose, Row works too (I saw Tally marks as in prisons when prisoners count days) and something else.
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Re: Codenames VIII
« Reply #671 on: November 18, 2016, 10:27:07 am »

Just for the info, why? I haven't heard the word tally ever before and google translate doesn't help much

If you want to count something and you just put a | until you get 5 and cross them. Look up tally mark on google.

Oh okay! Then, I suppose, Row works too (I saw Tally marks as in prisons when prisoners count days) and something else.

Yes a great use of tally marks!  row
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Re: Codenames VIII
« Reply #672 on: November 18, 2016, 10:27:31 am »

Ugh quotes got off. row
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Re: Codenames VIII
« Reply #673 on: November 18, 2016, 10:28:07 am »

Row is blue too :-)
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Re: Codenames VIII
« Reply #674 on: November 18, 2016, 10:28:27 am »

No idea. Let me examine something
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Re: Codenames VIII
« Reply #675 on: November 18, 2016, 10:29:58 am »

Okay. Out of all the others, Round seems good. cause it's |, ||, |||, ||||, ||||| - Round one etc.
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Re: Codenames VIII
« Reply #676 on: November 18, 2016, 10:40:45 am »

I agree
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Re: Codenames VIII
« Reply #677 on: November 18, 2016, 10:41:07 am »

Round
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Re: Codenames VIII
« Reply #678 on: November 18, 2016, 10:42:56 am »

Sorry! Round is neutral.

Red's turn :-)
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Re: Codenames VIII
« Reply #679 on: November 18, 2016, 10:48:39 am »

ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

Metallic: 2
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #680 on: November 18, 2016, 10:50:54 am »

Belt, horseshoe?
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Re: Codenames VIII
« Reply #681 on: November 18, 2016, 11:34:59 am »

Looks good to me.

Horseshoe. If this is red, belt.
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Centuries later, archaeologists discover the remains of your ancient civilization.

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'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #682 on: November 18, 2016, 11:44:37 am »

Looks good to me.

Horseshoe. If this is red, belt.
Horseshoe is red.  Belt, sadly, is blue.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #683 on: November 18, 2016, 11:49:53 am »

Cavalry: 2
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Re: Codenames VIII
« Reply #684 on: November 18, 2016, 11:57:32 am »

ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #685 on: November 18, 2016, 11:57:41 am »

Mount/soldier? I can't fit any more words here.
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Re: Codenames VIII
« Reply #686 on: November 18, 2016, 11:59:07 am »

sure.  soldier -> mount
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Re: Codenames VIII
« Reply #687 on: November 18, 2016, 12:05:41 pm »

sure.  soldier -> mount
Both blue.

ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

Alright, final roll of the dice.
Seaweed: Unlimited
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #688 on: November 18, 2016, 12:06:32 pm »

Oops.  Sorry.  I guess you guys might not have wanted to pass.  Feel free to go for a third if you like.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #689 on: November 18, 2016, 12:06:52 pm »

sure.  soldier -> mount
Both blue.

ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

Alright, final roll of the dice.
Seaweed: Unlimited

We had a third guess :-P
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Re: Codenames VIII
« Reply #690 on: November 18, 2016, 12:07:53 pm »

I guess it's pass though. GKrieg?
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Re: Codenames VIII
« Reply #691 on: November 18, 2016, 12:08:24 pm »

sure.  soldier -> mount
Both blue.

ROWAMAZONNIGHTMODELMOUNT
AUSTRALIASPINEHORSESHOEHOTELMARK
DISEASEICE CREAMTHEATERLEPRECHAUNFLOWER
SATURNPIZZABEEROCTOPUSBERMUDA
BELTPISTOLROUNDNUTSOLDIER

Alright, final roll of the dice.
Seaweed: Unlimited

We had a third guess :-P
I know, sorry.  Go ahead and make it now if you like.  You have slightly more information than you would otherwise have had, but that's my own fault.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #692 on: November 18, 2016, 12:08:49 pm »

I don't think it will help us much.
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Re: Codenames VIII
« Reply #693 on: November 18, 2016, 12:11:44 pm »

I don't think it will help us much.

Considering we have 2 words left, one guess won't really get us anywhere, so we don't want to guess and pass
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Re: Codenames VIII
« Reply #694 on: November 18, 2016, 12:12:58 pm »

I don't think it will help us much.

Considering we have 2 words left, one guess won't really get us anywhere, so we don't want to guess and pass
Phew.  OK, my original then:
seaweed: unlimited
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #695 on: November 18, 2016, 12:20:31 pm »

Octopus
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #696 on: November 18, 2016, 12:21:55 pm »

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #697 on: November 18, 2016, 12:28:45 pm »

Nut
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Codenames VIII
« Reply #698 on: November 18, 2016, 12:30:42 pm »

Nut
Neutral.

Go ahead, Space, finish us off.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #699 on: November 18, 2016, 01:04:33 pm »

Let's try Partying: 2
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Re: Codenames VIII
« Reply #700 on: November 18, 2016, 01:34:52 pm »

I would say beer and night
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Re: Codenames VIII
« Reply #701 on: November 19, 2016, 12:07:55 pm »

Bump
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #702 on: November 19, 2016, 12:11:57 pm »

Bump

Was I supposed to take the words above as guesses? They weren't bolded, so I figured I'd wait for LL to weigh in...
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Re: Codenames VIII
« Reply #703 on: November 19, 2016, 12:17:17 pm »

Bump

Was I supposed to take the words above as guesses? They weren't bolded, so I figured I'd wait for LL to weigh in...

Unbolded words should never be counted. Waiting for LaLight
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Re: Codenames VIII
« Reply #704 on: November 19, 2016, 12:21:03 pm »

Bump

Was I supposed to take the words above as guesses? They weren't bolded, so I figured I'd wait for LL to weigh in...

Unbolded words should never be counted. Waiting for LaLight

Oh, I'm sorry. Beer and Night if beer is blue.
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Re: Codenames VIII
« Reply #705 on: November 19, 2016, 01:30:38 pm »

Bump

Was I supposed to take the words above as guesses? They weren't bolded, so I figured I'd wait for LL to weigh in...

Unbolded words should never be counted. Waiting for LaLight

Oh, I'm sorry. Beer and Night if beer is blue.

Beer is blue :-)

Night is also blue!!

That's all the blue words, right?


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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

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Re: Codenames VIII
« Reply #706 on: November 19, 2016, 01:32:08 pm »

Yes. Grr.
I really thought pistol would be totally obvious for metallic.

The last clue was obviously a stretch was going for octupus+flower.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #707 on: November 21, 2016, 02:25:41 pm »

Who's next? Gkrieg/Haddock?
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Re: Codenames VIII
« Reply #708 on: November 21, 2016, 03:01:25 pm »

Who's next? Gkrieg/Haddock?

Haddock just went and I'll be V/LA for thanksgiving starting tomorrow to the end of the week
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Re: Codenames VIII
« Reply #709 on: November 21, 2016, 03:05:02 pm »

oh ok, it's Gkrieg/Jack and we can play one roung without GKrieg I suppose. Is it okay for everyone?
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Re: Codenames VIII
« Reply #710 on: November 21, 2016, 05:02:23 pm »

oh ok, it's Gkrieg/Jack and we can play one roung without GKrieg I suppose. Is it okay for everyone?

Sure!

Have a nice break, Gkrieg :-)
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Re: Codenames VIII
« Reply #711 on: November 21, 2016, 05:39:08 pm »

oh ok, it's Gkrieg/Jack and we can play one roung without GKrieg I suppose. Is it okay for everyone?

Fine by me
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Re: Codenames VIII
« Reply #712 on: November 21, 2016, 06:50:55 pm »

Blue goes first
DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
KISSBEACHAUSTRALIASUPERHEROCAP
ALIENCOOKBREADSTOCKAFRICA
CHANGECZECHSETTLETRUNKSLUG
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Re: Codenames VIII
« Reply #713 on: November 21, 2016, 07:25:18 pm »

reef: 4
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Re: Codenames VIII
« Reply #714 on: November 21, 2016, 08:02:43 pm »

I'm thinking Scuba Diver, Australia, and then probably Beach. Last thing could be slug, as in sea slugs, or something to do with change/disease given the recent news articles about the decline and death of the Great Barrier Reef? Or even Alien, as in weird and different landscape. LL, what do you feel like?
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Re: Codenames VIII
« Reply #715 on: November 22, 2016, 12:14:07 am »

I'm thinking Scuba Diver, Australia, and then probably Beach. Last thing could be slug, as in sea slugs, or something to do with change/disease given the recent news articles about the decline and death of the Great Barrier Reef? Or even Alien, as in weird and different landscape. LL, what do you feel like?

I agree with the first three for sure, so Scuba Diver -> Australia -> Beach

About the 4th: Slug seems good, also there's drop. Don't think Alien is an answer, change neither.. I'd go Drop or Pass.
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Re: Codenames VIII
« Reply #716 on: November 22, 2016, 12:28:28 am »

All blue
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Re: Codenames VIII
« Reply #717 on: November 22, 2016, 12:30:27 am »

I'll wait for SA
I'm inclined to say Pass and wait for more hints to come that will help us in the future.
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Re: Codenames VIII
« Reply #718 on: November 22, 2016, 04:17:25 am »

I'll wait for SA
I'm inclined to say Pass and wait for more hints to come that will help us in the future.

Sure, let's Pass for now.
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Re: Codenames VIII
« Reply #719 on: November 22, 2016, 07:36:53 am »

Petr Čech: 2
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Re: Codenames VIII
« Reply #720 on: November 22, 2016, 07:51:29 am »

Apparently he's a Czech footballer.

So, Czech

He has tons of match caps, so I guess cap as well, though I guess superhero is a vague possibility :P
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #721 on: November 22, 2016, 08:04:17 am »

Czech is red.
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Re: Codenames VIII
« Reply #722 on: November 22, 2016, 10:05:33 am »

Ha! I actually know who that is.
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Re: Codenames VIII
« Reply #723 on: November 22, 2016, 10:06:02 am »

I'd go cap or drop
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Re: Codenames VIII
« Reply #724 on: November 22, 2016, 10:42:33 am »

Why drop?

I lean towards cap since it's one of the very first things mentioned on his Wikipedia.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #725 on: November 22, 2016, 10:43:06 am »

Why drop?

I lean towards cap since it's one of the very first things mentioned on his Wikipedia.
Cause he drop kicks the ball hella far.

We should go with cap.
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Re: Codenames VIII
« Reply #726 on: November 22, 2016, 10:44:04 am »

Why drop?

I lean towards cap since it's one of the very first things mentioned on his Wikipedia.
Cause he drop kicks the ball hella far.

We should go with cap.
Cap it is.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #727 on: November 22, 2016, 12:00:10 pm »

Cap is red
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Re: Codenames VIII
« Reply #728 on: November 22, 2016, 12:06:24 pm »

Elephant: 2
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Re: Codenames VIII
« Reply #729 on: November 22, 2016, 12:08:54 pm »

Elephant: 2

They have one more guess.
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Re: Codenames VIII
« Reply #730 on: November 22, 2016, 12:10:01 pm »

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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #731 on: November 22, 2016, 12:11:46 pm »

Africa/Trunk?
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Re: Codenames VIII
« Reply #732 on: November 22, 2016, 12:12:00 pm »

Sorry I assumed they would pass as they only got a clue for 2 and no past clues were still available.
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Re: Codenames VIII
« Reply #733 on: November 22, 2016, 12:13:41 pm »

Sorry I assumed they would pass as they only got a clue for 2 and no past clues were still available.

But who knows :D
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Re: Codenames VIII
« Reply #734 on: November 22, 2016, 12:37:12 pm »

Africa/Trunk?

Africa -> Trunk

I don't have any more bright ideas for a third, so are you happy passing if those two go through, LL?
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Re: Codenames VIII
« Reply #735 on: November 22, 2016, 12:38:10 pm »

blue and blue
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Re: Codenames VIII
« Reply #736 on: November 23, 2016, 02:08:08 am »

Pass then
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Re: Codenames VIII
« Reply #737 on: November 23, 2016, 08:47:10 am »

Scramble: 2
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Re: Codenames VIII
« Reply #738 on: November 23, 2016, 10:52:44 am »

Can only think of scrambled eggs.

So, Cook and maybe bread?  As in scrambled eggs on toast?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #739 on: November 23, 2016, 11:13:29 am »

I like cook, but change is a synonym for scramble, sort of.
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Re: Codenames VIII
« Reply #740 on: November 23, 2016, 11:17:14 am »

Ooh I like that.

Cook then RR feel free it confirm change, if you like.  I think it's the best bet.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #741 on: November 23, 2016, 11:19:17 am »

We should probably start with Cook, I agree.
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Re: Codenames VIII
« Reply #742 on: November 23, 2016, 11:47:02 am »

Red
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Re: Codenames VIII
« Reply #743 on: November 23, 2016, 06:10:13 pm »

I'm gonna go change, just because if that's red it would be awesome.
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Re: Codenames VIII
« Reply #744 on: November 23, 2016, 08:45:10 pm »

Change is red.
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Re: Codenames VIII
« Reply #745 on: November 24, 2016, 11:06:54 am »

Oh yeah!
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Re: Codenames VIII
« Reply #746 on: November 24, 2016, 11:22:00 am »

pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #747 on: November 24, 2016, 11:55:31 am »

pipe: 2
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Re: Codenames VIII
« Reply #748 on: November 24, 2016, 01:43:07 pm »

pipe: 2

A pipe dream is a thing, so "dream" would be my first guess. Then maybe either "drop" (like pipes for water) or "boom" (like a pipe bomb).

What do you think, LL?

It might be good to see an update of the coloured grid before deciding for sure, but I don't have time to do one just now.
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Re: Codenames VIII
« Reply #749 on: November 24, 2016, 01:46:27 pm »

pipe: 2

A pipe dream is a thing, so "dream" would be my first guess. Then maybe either "drop" (like pipes for water) or "boom" (like a pipe bomb).

What do you think, LL?

It might be good to see an update of the coloured grid before deciding for sure, but I don't have time to do one just now.
[/

Don't have time also. Dream's fine, also drop seems more preferable
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Re: Codenames VIII
« Reply #750 on: November 24, 2016, 01:53:49 pm »

Blue goes first
DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
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Re: Codenames VIII
« Reply #751 on: November 25, 2016, 07:16:21 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?
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Re: Codenames VIII
« Reply #752 on: November 25, 2016, 07:33:13 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P
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Re: Codenames VIII
« Reply #753 on: November 25, 2016, 07:35:04 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P

Thought you might ;-)

Shall we go Dream -> Drop -> Pass?
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Re: Codenames VIII
« Reply #754 on: November 25, 2016, 08:02:50 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P

Thought you might ;-)

Shall we go Dream -> Drop -> Pass?

Yup
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Re: Codenames VIII
« Reply #755 on: November 25, 2016, 08:15:15 am »

Okay! Since I already bolded Dream, I'll now just add Drop -> Pass after that, and then LL and I can wait for someone who knows what's going on to update everything :-) Thanks!
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Re: Codenames VIII
« Reply #756 on: November 25, 2016, 08:22:10 am »

Dream is blue, drop is neutral.

Resuscitation: 2
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Re: Codenames VIII
« Reply #757 on: November 25, 2016, 08:25:14 am »

Ambulance, disease and kiss (as in kiss of life) all seem good.

I think I'd go Ambulance first, not sure how to rank the other two.
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #758 on: November 25, 2016, 12:29:38 pm »

That's a word you don't hear very often!

I'd be inclined to go Ambulance and Disease too, but those words could've been accomplished with a clue like hospital. Why would Jack say Resuscitation instead?
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Re: Codenames VIII
« Reply #759 on: November 26, 2016, 08:13:36 am »

That's why I'm thinking Kiss.  The kiss of life is very specific to resuscitation.

Ambulance first?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: Codenames VIII
« Reply #760 on: November 26, 2016, 11:20:28 am »

Hmmm....okay
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Re: Codenames VIII
« Reply #761 on: November 26, 2016, 04:58:02 pm »

Ambulance
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: Codenames VIII
« Reply #762 on: November 26, 2016, 06:02:54 pm »

Ambulance is red.
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Re: Codenames VIII
« Reply #763 on: November 27, 2016, 06:31:26 am »

Alright... RR are you OK with kiss?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
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Re: Codenames VIII
« Reply #764 on: November 27, 2016, 11:19:47 am »

Alright... RR are you OK with kiss?
Yes I am.

kiss
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Re: Codenames VIII
« Reply #765 on: November 27, 2016, 11:27:10 am »

Kiss is red.
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Re: Codenames VIII
« Reply #766 on: November 27, 2016, 11:33:31 am »

pass
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Re: Codenames VIII
« Reply #767 on: November 27, 2016, 11:56:31 am »

Ba-zing!

Good one Haddock!
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Re: Codenames VIII
« Reply #768 on: November 29, 2016, 11:05:31 am »

Invaders: 2
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Re: Codenames VIII
« Reply #769 on: November 29, 2016, 12:09:46 pm »

Invaders: 2

Settle/Alien?

What do you think?
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Re: Codenames VIII
« Reply #770 on: November 29, 2016, 12:21:15 pm »

Grid update:

DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
KISSBEACHAUSTRALIASUPERHEROCAP
ALIENCOOKBREADSTOCKAFRICA
CHANGECZECHSETTLETRUNKSLUG
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Re: Codenames VIII
« Reply #771 on: November 29, 2016, 12:23:27 pm »

Invaders: 2

Settle/Alien?

What do you think?

I like Alien for sure. Maybe Slug or Disease are worth considering for another option, though?
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Re: Codenames VIII
« Reply #772 on: November 29, 2016, 12:32:47 pm »

Invaders: 2

Settle/Alien?

What do you think?

I like Alien for sure. Maybe Slug or Disease are worth considering for another option, though?

Let it be Slug, ok :)

So Alien first
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Re: Codenames VIII
« Reply #773 on: November 29, 2016, 03:58:55 pm »

Blue
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Re: Codenames VIII
« Reply #774 on: November 30, 2016, 04:58:18 pm »

Oops.. forgot about this game!

LL seemed happy with Slug, so let's try that next :-)
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Re: Codenames VIII
« Reply #775 on: November 30, 2016, 05:07:49 pm »

SLUG is Neutral
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Re: Codenames VIII
« Reply #776 on: November 30, 2016, 06:41:43 pm »

Sunnydale: 2
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Re: Codenames VIII
« Reply #777 on: December 01, 2016, 12:43:23 am »

Welp, time to go to Wikipedia!
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Re: Codenames VIII
« Reply #778 on: December 01, 2016, 05:31:36 am »

Sunnydale is the setting of Buffy the Vampire Slayer.

So definitely superhero.

The other one, dunno.  Either boom (because sunnydale is constantly on fire) or film.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #779 on: December 02, 2016, 09:20:15 am »

bump, RR?
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #780 on: December 02, 2016, 09:25:01 am »

bump, RR?

He's got a VLA post in force till tomorrow night forum time...
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Re: Codenames VIII
« Reply #781 on: December 02, 2016, 09:35:45 am »

OK, sure.

superhero
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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Codenames VIII
« Reply #782 on: December 02, 2016, 10:31:33 am »

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Re: Codenames VIII
« Reply #783 on: December 02, 2016, 01:48:55 pm »

Hmm.
OK I'll go for film
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Jack Rudd

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Re: Codenames VIII
« Reply #784 on: December 02, 2016, 02:05:21 pm »

Film is the assassin. Sorry. Knew there was a risk of that.

DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
KISSBEACHAUSTRALIASUPERHEROCAP
ALIENCOOKBREADSTOCKAFRICA
CHANGECZECHSETTLETRUNKSLUG
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

gkrieg13

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Re: Codenames VIII
« Reply #785 on: December 02, 2016, 02:30:51 pm »

Ya film being the assassin made that very difficult for the both of us.
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LaLight

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Re: Codenames VIII
« Reply #786 on: December 03, 2016, 02:41:39 am »

So, who's next?
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Roadrunner7671

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Re: Codenames VIII
« Reply #787 on: December 03, 2016, 06:43:30 pm »

Darn  :(

That's what I would've told you to pick anyway. Difficult board.
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Oh God someone delete this before Roadrunner sees it.
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