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Author Topic: M84: Battlestar Galactica Mafia (Game Over - Cylons Win!)  (Read 5770 times)

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Haddock

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M84: Battlestar Galactica Mafia (Game Over - Cylons Win!)
« on: June 26, 2016, 08:13:38 am »

Welcome to M84: Battlestar Galactica Mafia

This game uses a closed setup designed by Haddock, with input very gratefully received from faust and Teproc.  (Thanks guys!)  It is a normal setup (according to no classification system in particular) for 12 players.

Mods: Haddock and faust

Sign ups are open.

1. silverspawn - Killed N2, Sherman "Doc" Cottle, Delayed Doctor
2. SpaceAnemone - Lynched D4, Anastasia Dualla, Vanilla Colonist
3. gkrieg - Endgamed after D4, Kara Thrace, Non-Consecutive-Night Vigilante
4. Roadrunner - Lynched D3, Lee Adama, Vanilla Colonist
5. Seprix - Killed N1, Gaius Baltar, 2-Shot Doublevoting Traitor
6. chairs - Lynched D2, Laura Roslin, Vanilla Colonist
7. iguana - Killed N3, Karl Agathon, Macho Tracker
8. mail-mi - Survived! Head Six, Cylon Goon
9. EFHW - Killed N1, Galen Tyrol, Innocent Child
10. diedre91 - Endgamed after D4, Sam Anders, Vanilla Colonist
11. teamlyle - Lynched D1, Saul Tigh, Vanilla Colonist
12. Calamitas - Killed N3, Leoben Conoy, Cylon Goon

Game State Tracker:
D1 start || D1 end
D2 start || D2 end
D3 start || D3 end
D4 start || D4 end

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod in your QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. All players will receive a personal QT should they wish to record their thoughts or communicate with the mod (I believe this is beneficial to the game as a whole, particularly postgame analysis).  However (due largely to weight of public opinion) it will NOT be allowed to quote directly from QTs.  It is also not allowed to specifically ask about the content of another player's QT or otherwise encourage them to discuss it.  This rule is obviously subject to abuse, so I ask players to do their best to stick to the spirit of the rule.
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 24 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are not allowed.
10. Cryptography is not allowed.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread or any shared QT. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, teal text is reserved for the Mod. Players should strive to avoid similar-looking text.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mods via PM or (more preferably) in your QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mods.
8. Players with roles can send orders either in the QT or by PM, but QT is the preferred medium.
9. Everyone has a flavour name, but for the sake of minimising the impact of flavour on outcome, players will not be told their flavour name.  It will be revealed on flip.

Deadlines:
1. Days will last 8 IRL days.
2. Nights will last two IRL days.


« Last Edit: September 14, 2016, 07:05:44 am by Haddock »
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (1-1, 50%): 42 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: M84: Battlestar Galactica Mafia
« Reply #1 on: June 26, 2016, 08:23:47 am »

 ^
/in\
----
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Awaclus

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Re: M84: Battlestar Galactica Mafia
« Reply #2 on: June 26, 2016, 08:24:43 am »

/in

^
/in\
----

>triangle

/innuminati confirmed
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gkrieg13

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Re: M84: Battlestar Galactica Mafia
« Reply #3 on: June 26, 2016, 10:19:06 am »

/in
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Roadrunner7671

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Re: M84: Battlestar Galactica Mafia
« Reply #4 on: June 26, 2016, 10:55:37 am »

/in
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faust

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Re: M84: Battlestar Galactica Mafia
« Reply #5 on: June 26, 2016, 11:27:25 am »

So now we have 4 games open for signups? I guess we need more people willing to play.
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Seprix

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Re: M84: Battlestar Galactica Mafia
« Reply #6 on: June 26, 2016, 03:42:00 pm »

/in
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gkrieg13

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Re: M84: Battlestar Galactica Mafia
« Reply #7 on: June 26, 2016, 03:47:17 pm »

So now we have 4 games open for signups? I guess we need more people willing to play.

I think people now only like to be in one game at a time so they are waiting to be done with their current game before they sign up for a new one
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silverspawn

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Re: M84: Battlestar Galactica Mafia
« Reply #8 on: June 26, 2016, 04:58:30 pm »

So now we have 4 games open for signups? I guess we need more people willing to play.

:'(
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Roadrunner7671

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Re: M84: Battlestar Galactica Mafia
« Reply #9 on: June 26, 2016, 05:03:16 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.
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silverspawn

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Re: M84: Battlestar Galactica Mafia
« Reply #10 on: June 26, 2016, 05:14:21 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.

Nah, it'll be fine. Besides, I doubt anyone is quite like you.
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Roadrunner7671

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Re: M84: Battlestar Galactica Mafia
« Reply #11 on: June 26, 2016, 05:25:14 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.

Nah, it'll be fine. Besides, I doubt anyone is quite like you.
They'd be worse.
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Joseph2302

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Re: M84: Battlestar Galactica Mafia
« Reply #12 on: June 26, 2016, 05:28:07 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.

Nah, it'll be fine. Besides, I doubt anyone is quite like you.
They'd be worse.
Is that even possible?

Also, /tag
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Mafia Stats:
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Roadrunner7671

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Re: M84: Battlestar Galactica Mafia
« Reply #13 on: June 26, 2016, 05:36:06 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.

Nah, it'll be fine. Besides, I doubt anyone is quite like you.
They'd be worse.
Is that even possible?

Also, /tag
I'm the tamest person out of my friends who play Dominion.
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ashersky

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Re: M84: Battlestar Galactica Mafia
« Reply #14 on: June 26, 2016, 07:30:49 pm »

/tag
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2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

J Reggie

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Re: M84: Battlestar Galactica Mafia
« Reply #15 on: June 26, 2016, 09:04:39 pm »

I'd try to get people onto the forum for the games but more than one RR like people running around would probably be too much.

Nah, it'll be fine. Besides, I doubt anyone is quite like you.
They'd be worse.
Is that even possible?

Also, /tag
I'm the tamest person out of my friends who play Dominion.

If you get any of these friends to play, consider me in. That'd be interesting.

chairs

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Re: M84: Battlestar Galactica Mafia
« Reply #16 on: June 29, 2016, 12:32:48 pm »

/in

Haddock

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (1-1, 50%): 42 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Twistedarcher

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Re: M84: Battlestar Galactica Mafia
« Reply #18 on: July 01, 2016, 12:41:57 pm »

Tempted due to flavor. Haddock, is the flavor awesome?
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Haddock

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Re: M84: Battlestar Galactica Mafia
« Reply #19 on: July 01, 2016, 12:51:52 pm »

Tempted due to flavor. Haddock, is the flavor awesome?
Well.  Eh.
I've tried to make it not affect the game, so noone has flavour names, which might take you out of it a bit. And I have a rough shape for the story but nothing concrete yet.

So, yeah it's gonna totally be the best flavour ever and you should join! ;P

I'm aiming for "better than Cupcake Mafia flavour"

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (1-1, 50%): 42 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EFHW

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Re: M84: Battlestar Galactica Mafia
« Reply #20 on: July 01, 2016, 05:22:15 pm »

/tag
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MXXI: VT (L) MXX: Goon (W) BMX: PGO/Cult (L) ZM12: VT (L) MXXIII: VT (L) ZM14: VT (W) RMM6:Witch (L) MVP ZM15: VT (W) RMM8: Bomb (L) RMM10:Backup Hobbit (W) M31: SK (L) RMM11: Maleficent (L) RMM12: The Doctor (L) M34: VT (L) RMM14: commuting lover (W) RMM18: multi-buyer (W) RMM20: Tracker/watcher (L) RMM21: Strongman (W) MVP M42(sub): VT (L) M43: Mason (L) M61: Rainbow Dash (L) RMM26: Grimace (W) MVP M74: VT (W) MVP RMM30 Enabler (W) MVP

Haddock

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Re: M84: Battlestar Galactica Mafia
« Reply #21 on: July 01, 2016, 05:26:19 pm »

Tempted due to flavor. Haddock, is the flavor awesome?
Well.  Eh.
I've tried to make it not affect the game, so noone has knows their flavour names, which might take you out of it a bit. And I have a rough shape for the story but nothing concrete yet.

So, yeah it's gonna totally be the best flavour ever and you should join! ;P

I'm aiming for "better than Cupcake Mafia flavour"
FTFM
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (1-1, 50%): 42 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: M84: Battlestar Galactica Mafia
« Reply #22 on: July 01, 2016, 05:28:24 pm »

I thought Cupcake Mafia had fantastic flavor.
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faust

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Re: M84: Battlestar Galactica Mafia
« Reply #23 on: July 01, 2016, 06:45:01 pm »

Tempted due to flavor. Haddock, is the flavor awesome?
Well.  Eh.
I've tried to make it not affect the game, so noone has knows their flavour names, which might take you out of it a bit. And I have a rough shape for the story but nothing concrete yet.

So, yeah it's gonna totally be the best flavour ever and you should join! ;P

I'm aiming for "better than Cupcake Mafia flavour"
FTFM

You know, if you're the thread creator, you can actually edit your own posts! (And those of others.)
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

2.71828.....

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Re: M84: Battlestar Galactica Mafia
« Reply #24 on: July 01, 2016, 09:28:36 pm »

/tag
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