Dominion > Puzzles and Challenges

How high can you go

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-Stef-:
We're playing a weird variant of two player Dominion where all the piles are of infinite size.

The challenge in this puzzle is to set up a turn (you get full control over all shuffles and both players) in a kingdom (you get to choose it) that gains you as many cards as you can.
Let's call the number of cards you can gain X.

However, there is a restriction. In order for your solution to be valid some number Y has to exist (which is bigger than X, you can choose whatever you like) that is impossible to reach using your kingdom. So you claim "Y cannot be reached using my cards" and then someone else gets to use your kingdom, uses perfect shuffle luck and all the time in the world to set up his magic turn, and still cannot reach your number Y.


You have to use the basic victory cards and treasures, but apart from that you can use any kingdom size you like with any number of events and/or landmarks. In case you want to use piles that aren't all the same card (like ruins, or Catapult/Rocks, or knights, or...) use the regular rules to generate a pile, then use multiple copies of the entire pile.
This applies to all the piles, even the ones that usually have a unique feel like prizes or black market cards.

funkdoc:
it may help u to imagine donkey kong giving out the challenge

JW:
Kingdom is just Squire. Play 2 for +2 Actions, then 3 for +2 buys. So X=7, Y=8.

Taking an early (and temporary) lead!

Deadlock39:
Kingdom is just Squire and Village. Play 4 Villages, then 5 Squires for +2 buys.  X=11, Y=12.

Stealing JW's early (and temporary) lead!

Awaclus:
Is this thread now a Necro Wars variant with gaining instead of necroing?

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