yeah, standard engine is perfo fine here—i would say council room is strong regardless of ghost ship because of how good a superturn is, and there is also ghost ship to slay the opponent's +card and also slay any hermit thing that hits after, like, turn 8. that said, i would prob open hermit/hermit
nv/bridge troll (and even nv/bridge) i think is just less good than a really good traditional engine, but i tend to underperform in the weird combo decks because they're stupid and i hate them. but also, nv/bridge troll i think is especially not that good because hitting 5 a bunch of times is especially difficult and the loss of $6-7 on the megaturn hurts a sweet bit