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Author Topic: Arkham Horror  (Read 1692 times)

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Jack Rudd

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Arkham Horror
« on: June 18, 2016, 07:21:28 pm »
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Arkham Horror seems to have become my and my girlfriend's go-to game of choice. Anyone else on here play it?
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

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DLloyd09

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Re: Arkham Horror
« Reply #1 on: June 18, 2016, 09:44:30 pm »
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We'll play it occasionally, but find that it doesn't play particularly well with two people--it just feels too difficult (not that it's supposed to be easy). So when we do play, we actually each take two characters and play with four-player rules and find it's a lot more fun.
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Jack Rudd

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Re: Arkham Horror
« Reply #2 on: June 19, 2016, 08:33:18 am »
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We'll play it occasionally, but find that it doesn't play particularly well with two people--it just feels too difficult (not that it's supposed to be easy). So when we do play, we actually each take two characters and play with four-player rules and find it's a lot more fun.
Yes, that's what we do.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

spiralstaircase

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Re: Arkham Horror
« Reply #3 on: June 19, 2016, 02:27:49 pm »
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We've always had the opposite problem - since it claims to do a large number of people, everyone present starts the game; then another person turns up and joins in, and so on and so on; and the gaps between turns get longer and longer and people's attention drifts, and then people get annoyed that people aren't paying attention.  Then someone drops out, and it turns out that we've met the victory conditions for the lower number of people, and so we have a really dissatisfying win and everyone's p***ed off at each other.

It's a fun game with four, but I wouldn't play it with more than 6 at an absolute maximum.
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Jack Rudd

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Re: Arkham Horror
« Reply #4 on: June 19, 2016, 03:27:03 pm »
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My girlfriend and I reckon we want, one of these days, to play a game with four investigators each. Of course, that will have to wait until we have access to a sufficiently large table.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Kuildeous

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Re: Arkham Horror
« Reply #5 on: June 20, 2016, 08:32:08 am »
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We've always had the opposite problem - since it claims to do a large number of people, everyone present starts the game; then another person turns up and joins in, and so on and so on; and the gaps between turns get longer and longer and people's attention drifts, and then people get annoyed that people aren't paying attention.

Yeah, cooperative games are fun, but they can become unwieldy with too many players. And it's not just the wait between turns. Since many cooperative games have complications happen after every turn (Flash Point, Red November), there becomes a cascade of bad things happening before your turn happens. That can make it difficult to plan. You see a threat looming, and you can take care of it in 2 turns. So on the first turn, you get in position, but before you can strike the iron on turn 2, something else happens: A bigger threat appears, the current threat gets worse, or it flat-out becomes impossible to do the thing you were building up for.

So yeah, I agree of a maximum of 6 with 4 or 5 being ideal for most games.

Red November is the exception. Things get so crazy in that game that playing with 8 is usually hilariously tragic.
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