Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Recommended Kingdoms (turn off autolink before viewing!)  (Read 3471 times)

0 Members and 1 Guest are viewing this topic.

mith

  • Jester
  • *****
  • Offline Offline
  • Posts: 761
  • Shuffle iT Username: mith
  • Respect: +759
    • View Profile
    • MafiaScum.net
Re: Recommended Kingdoms
« Reply #25 on: November 07, 2018, 05:38:10 pm »
0

Almost immediately found an 18 when I added in the single-set kingdoms (and over a dozen more very similar ones):

Shipwrecks   Seaside   Seaside   Ghost Ship   Merchant Ship   Native Village   Navigator   Pearl Diver   Salvager   Sea Hag   Smugglers   Treasury   Warehouse         
Servants   Alchemy   Intrigue   Conspirator   Mill   Minion   Pawn   Steward   Golem   Possession   Scrying Pool   Transmute   Vineyard         
Big Actions   Prosperity   Prosperity   City   Expand   Grand Market   King's Court   Loan   Mint   Quarry   Rabble   Talisman   Vault         
Bounty of the Hunt   Guilds/Cornucopia   Base   Cellar   Festival   Militia   Moneylender   Smithy   Harvest   Horn of Plenty   Hunting Party   Menagerie   Tournament         
The Jester's Workshop   Guilds/Cornucopia   Base   Artisan   Laboratory   Market   Remodel   Workshop   Fairgrounds   Farming Village   Horse Traders   Jester   Young Witch   Merchant      
Gambits   Hinterlands   Hinterlands   Cartographer   Crossroads   Embassy   Inn   Jack of all Trades   Mandarin   Nomad Camp   Oasis   Oracle   Tunnel         
Grim Parade   Dark Ages   Dark Ages   Armory   Band of Misfits   Catacombs   Cultist   Forager   Fortress   Hunting Grounds   Knights   Market Square   Procession         
Chess With Death   Dark Ages   Dark Ages   Bandit Camp   Graverobber   Junk Dealer   Mystic   Pillage   Rats   Sage   Scavenger   Storeroom   Vagrant         
Invasion   Dark Ages   Intrigue   Diplomat   Harem   Swindler   Torturer   Upgrade   Beggar   Marauder   Rogue   Squire   Urchin         
Traders and Raiders   Adventures   Hinterlands   Haunted Woods   Lost City   Page   Port   Wine Merchant   Develop   Farmland   Haggler   Spice Merchant   Trader      Raid   
Spendthrift   Adventures   Guilds/Cornucopia   Artificer   Gear   Magpie   Miser   Storyteller   Doctor   Masterpiece   Merchant Guild   Soothsayer   Stonemason      Lost Arts   
Queen of Tan   Adventures   Guilds/Cornucopia   Coin of the Realm   Duplicate   Guide   Ratcatcher   Royal Carriage   Advisor   Butcher   Candlestick Maker   Herald   Journeyman      Pathfinding   Save
Basic Intro   Empires   Empires   Castles   Chariot Race   City Quarter   Engineer   Farmers' Market   Forum   Legionary   Patrician/Emporium   Sacrifice   Villa      Wedding   Tower
Advanced Intro   Empires   Empires   Archive   Capital   Catapult/Rocks   Crown   Enchantress   Gladiator/Fortune   Groundskeeper   Royal Blacksmith   Settlers/Bustling Village   Temple      Arena   Triumphal Arch
Dusk   Nocturne   Nocturne   Blessed Village   Cobbler   Den of Sin   Faithful Hound   Fool   Monastery   Night Watchman   Shepherd   Tormentor   Tragic Hero         
Midnight   Nocturne   Nocturne   Conclave   Crypt   Cursed Village   Devil's Workshop   Druid   Exorcist   Leprechaun   Pooka   Raider   Secret Cave         
Overture   Renaissance   Renaissance   Acting Troupe   Experiment   Flag Bearer   Hideout   Improve   Inventor   Lackeys   Old Witch   Seer   Treasurer      Fair   
Prelude   Renaissance   Renaissance   Border Guard   Cargo Ship   Ducat   Mountain Village   Priest   Recruiter   Sculptor   Silk Merchant   Swashbuckler   Villain      Citadel   Star Chart


That includes 11 single set kingdoms, with the recent trend of having a pair with no overlap for each new expansion.

And it analyzing this, I just realized that my data set is missing the new Guilds/Cornucopia kingdoms. At a minimum, this gets us to 19 by replacing the three Adventures sets with the Adventures single sets and the Guilds/Cornucopia "single sets". Might put 20 in reach, too.
Logged

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7297
  • Respect: +8104
    • View Profile
Re: Recommended Kingdoms
« Reply #26 on: November 07, 2018, 05:48:13 pm »
0

Oh wow, this thread does not get along well with Autolink. About 700 images loaded; 320 MB transferred. I hope this isn't an issue...
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

mith

  • Jester
  • *****
  • Offline Offline
  • Posts: 761
  • Shuffle iT Username: mith
  • Respect: +759
    • View Profile
    • MafiaScum.net
Re: Recommended Kingdoms
« Reply #27 on: November 07, 2018, 06:11:41 pm »
0

Was about to post the first 19 it found, and it got a 20 as I was writing it up:

Underlings   Intrigue   Base   Baron   Cellar   Festival   Library   Masquerade   Minion   Nobles   Pawn   Steward   Witch         
Gambits   Hinterlands   Hinterlands   Cartographer   Crossroads   Embassy   Inn   Jack of all Trades   Mandarin   Nomad Camp   Oasis   Oracle   Tunnel         
Instant Gratification   Hinterlands   Prosperity   Bishop   Expand   Hoard   Mint   Watchtower   Farmland   Haggler   Ill-Gotten Gains   Noble Brigand   Trader         
Grim Parade   Dark Ages   Dark Ages   Armory   Band of Misfits   Catacombs   Cultist   Forager   Fortress   Hunting Grounds   Knights   Market Square   Procession         
Chess With Death   Dark Ages   Dark Ages   Bandit Camp   Graverobber   Junk Dealer   Mystic   Pillage   Rats   Sage   Scavenger   Storeroom   Vagrant         
Invasion   Dark Ages   Intrigue   Diplomat   Harem   Swindler   Torturer   Upgrade   Beggar   Marauder   Rogue   Squire   Urchin         
Gentle Intro   Adventures   Adventures   Amulet   Distant Lands   Dungeon   Duplicate   Giant   Hireling   Port   Ranger   Ratcatcher   Treasure Trove      Scouting Party   
Expert Intro   Adventures   Adventures   Caravan Guard   Coin of the Realm   Haunted Woods   Lost City   Magpie   Peasant   Raze   Swamp Hag   Transmogrify   Wine Merchant      Mission   Plan
King of the Sea   Empires   Seaside   Archive   Farmers' Market   Overlord   Temple   Wild Hunt   Explorer   Haven   Native Village   Pirate Ship   Sea Hag      Delve   Fountain
Big Time   Empires   Prosperity   Capital   Gladiator/Fortune   Patrician/Emporium   Royal Blacksmith   Villa   Bank   Forge   Grand Market   Loan   Royal Seal      Dominate   Obelisk
Silver & Gold   Base   Base   Bandit   Bureaucrat   Chapel   Harbinger   Laboratory   Merchant   Mine   Moneylender   Throne Room   Vassal         
Grand Scheme   Intrigue   Base   Bridge   Mill   Mining Village   Patrol   Shanty Town   Artisan   Council Room   Market   Militia   Workshop         
Dusk   Nocturne   Nocturne   Blessed Village   Cobbler   Den of Sin   Faithful Hound   Fool   Monastery   Night Watchman   Shepherd   Tormentor   Tragic Hero         
Midnight   Nocturne   Nocturne   Conclave   Crypt   Cursed Village   Devil's Workshop   Druid   Exorcist   Leprechaun   Pooka   Raider   Secret Cave         
Collector   Guilds/Cornucopia   Seaside   Fairgrounds   Farming Village   Fortune Teller   Harvest   Hunting Party   Embargo   Fishing Village   Merchant Ship   Navigator   Smugglers         
Collider   Guilds/Cornucopia   Seaside   Menagerie   Horn of Plenty   Horse Traders   Jester   Tournament   Lighthouse   Salvager   Treasure Map   Treasury   Warehouse         
Illuminati   Guilds/Cornucopia   Alchemy   Butcher   Herald   Masterpiece   Merchant Guild   Stonemason   Apprentice   Golem   Philosopher's Stone   Scrying Pool   University         
Tonics & Toxins   Guilds/Cornucopia   Alchemy   Baker   Candlestick Maker   Doctor   Plaza   Soothsayer   Alchemist   Familiar   Herbalist   Transmute   Vineyard         
Overture   Renaissance   Renaissance   Acting Troupe   Experiment   Flag Bearer   Hideout   Improve   Inventor   Lackeys   Old Witch   Seer   Treasurer      Fair   
Prelude   Renaissance   Renaissance   Border Guard   Cargo Ship   Ducat   Mountain Village   Priest   Recruiter   Sculptor   Silk Merchant   Swashbuckler   Villain      Citadel   Star Chart


Makes good use of the new Guilds/Cornucopia sets, with Seaside paired with Cornucopia twice and Alchemy paired with Guilds twice. "Only" 10 single set kingdoms.

[edit]

Down to 9 single set kingdoms:

Underlings   Intrigue   Base   Courtier   Diplomat   Minion   Nobles   Pawn   Cellar   Festival   Library   Sentry   Vassal         
Big Actions   Prosperity   Prosperity   City   Expand   Grand Market   King's Court   Loan   Mint   Quarry   Rabble   Talisman   Vault         
The Duke's Ball   Hinterlands   Intrigue   Conspirator   Duke   Harem   Masquerade   Upgrade   Duchess   Haggler   Inn   Noble Brigand   Scheme         
Travelers   Hinterlands   Seaside   Cutpurse   Island   Lookout   Merchant Ship   Warehouse   Cartographer   Crossroads   Farmland   Silk Road   Stables         
Treasure Trove   Hinterlands   Prosperity   Bank   Monument   Royal Seal   Trade Route   Venture   Cache   Develop   Fool's Gold   Ill-Gotten Gains   Mandarin         
Grim Parade   Dark Ages   Dark Ages   Armory   Band of Misfits   Catacombs   Cultist   Forager   Fortress   Hunting Grounds   Knights   Market Square   Procession         
Watery Graves   Dark Ages   Seaside   Count   Graverobber   Hermit   Scavenger   Urchin   Native Village   Pirate Ship   Salvager   Treasure Map   Treasury         
To the Victor   Dark Ages   Guilds/Cornucopia   Bandit Camp   Counterfeit   Death Cart   Marauder   Pillage   Sage   Harvest   Hunting Party   Remake   Tournament         
Expert Intro   Adventures   Adventures   Caravan Guard   Coin of the Realm   Haunted Woods   Lost City   Magpie   Peasant   Raze   Swamp Hag   Transmogrify   Wine Merchant      Mission   Plan
Son of Size Distortion   Adventures   Base   Bandit   Bureaucrat   Gardens   Moneylender   Witch   Amulet   Duplicate   Giant   Messenger   Treasure Trove      Bonfire   Raid
The Hero's Return   Adventures   Guilds/Cornucopia   Artificer   Miser   Page   Ranger   Relic   Fairgrounds   Farming Village   Horse Traders   Jester   Menagerie      Travelling Fair   
Basic Intro   Empires   Empires   Castles   Chariot Race   City Quarter   Engineer   Farmers' Market   Forum   Legionary   Patrician/Emporium   Sacrifice   Villa      Wedding   Tower
Advanced Intro   Empires   Empires   Archive   Capital   Catapult/Rocks   Crown   Enchantress   Gladiator/Fortune   Groundskeeper   Royal Blacksmith   Settlers/Bustling Village   Temple      Arena   Triumphal Arch
Grand Scheme   Intrigue   Base   Bridge   Mill   Mining Village   Patrol   Shanty Town   Artisan   Council Room   Market   Militia   Workshop         
Dusk   Nocturne   Nocturne   Blessed Village   Cobbler   Den of Sin   Faithful Hound   Fool   Monastery   Night Watchman   Shepherd   Tormentor   Tragic Hero         
Midnight   Nocturne   Nocturne   Conclave   Crypt   Cursed Village   Devil's Workshop   Druid   Exorcist   Leprechaun   Pooka   Raider   Secret Cave         
Illuminati   Guilds/Cornucopia   Alchemy   Butcher   Herald   Masterpiece   Merchant Guild   Stonemason   Apprentice   Golem   Philosopher's Stone   Scrying Pool   University         
Tonics & Toxins   Guilds/Cornucopia   Alchemy   Baker   Candlestick Maker   Doctor   Plaza   Soothsayer   Alchemist   Familiar   Herbalist   Transmute   Vineyard         
Overture   Renaissance   Renaissance   Acting Troupe   Experiment   Flag Bearer   Hideout   Improve   Inventor   Lackeys   Old Witch   Seer   Treasurer      Fair   
Prelude   Renaissance   Renaissance   Border Guard   Cargo Ship   Ducat   Mountain Village   Priest   Recruiter   Sculptor   Silk Merchant   Swashbuckler   Villain      Citadel   Star Chart


This also has an extra pair of card-shaped things, and is the only solution with 12, so far. Other solutions have an extra kingdom card, though (using Wine & Dine, which has a Herbalist bane).

Interestingly, all of the solutions so far include a pair of the new Guilds/Cornucopia + Alchemy sets; 6 of the 9 use the Guilds ones, while the other 3 use the Cornucopia ones. The Cornucopia pair includes every Alchemy card except for Possession.

Script is nowhere near done; I have the kingdoms ordered by a least-overlap metric, and the first thread is still checking combinations with kingdoms 1, 2, 7, 8 (Dark Ages, Nocturne, Nocturne, and Dark Ages single set kingdoms); 3-6 are all Nocturne kingdoms which overlap with 2. The second thread skipped set 1, and is still also on 2, 7, 8, though it is now on its second fourth set (20 - Big Actions - and now 23). The third thread started with 3, 4, and hasn't found a 20-kingdom solution yet.; at the rate it is going, it may finish checking the rest of the combinations before the first thread exhausts set 1; starting with two multi-set kingdoms seems to be messier in terms of eliminating other kingdoms more quickly, so fewer combinations to check.
« Last Edit: November 09, 2018, 11:15:48 am by mith »
Logged
Pages: 1 [2]  All
 

Page created in 0.139 seconds with 21 queries.