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Author Topic: Good play or good luck?  (Read 1105 times)

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MasterAir

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Good play or good luck?
« on: January 26, 2012, 09:14:15 am »
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The game was [Ambassador, Cutpurse, Goons, Haggler, Menagerie, Mine, Minion, Moneylender, Remodel, and Swindler].  I chose to open cutpurse/silver and forgo the Ambassador, instead playing fairly straight down the line big money.  Did I get away with one, or was it in fact the right play?  I picked up a bunch of minions on $5 to try to stop my opponent gaining a critical mass of those.  If I did it again, I might go swindler over cutpurse.  Though given my opponent picked up a curse anyway maybe that would have been a bad move.

I think it may have been good fortune, but I didn't ever feel particularly behind in the game.  I've always considered Ambassador to be a must buy card, but having watched a few of WanderingWinder's videos, I decided that there wasn't an engine worth developing in this game.

Thoughts?

http://dominion.isotropic.org/gamelog/201201/26/game-20120126-060336-0ffe63a2.html
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DG

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Re: Good play or good luck?
« Reply #1 on: January 26, 2012, 09:26:34 am »
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Juts look over your opponent's turns. He effectively didn't start playing until turn 10.
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mnavratil

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Re: Good play or good luck?
« Reply #2 on: January 26, 2012, 09:30:19 am »
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Yeah, some poor ambassador play on his part. Buying a curse on turn 3, not returning at least 1 copper on turn 5, etc. Even then, two ambassadors is probably one too many on this board (especially since you didn't go ambassador).

All that being said, it seems to me that using ambassador to clear away crap into goons/minion/mengerie would probably be stronger than a Money strategy.
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GendoIkari

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Re: Good play or good luck?
« Reply #3 on: January 26, 2012, 03:11:38 pm »
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It's also quite amusing that after 8 turns of fail, he FINALLY draws his Ambassador and Curse in the same hand together. And then you play a Minion. ;D
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