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Author Topic: Seprix's Awful Simulations  (Read 10408 times)

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liopoil

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Re: Seprix's Awful Simulations
« Reply #25 on: June 12, 2016, 08:06:19 pm »
0

Hold up, my sim can only green before yours right now. Both buy silver until 16 coins in deck, but yours might buy humble castle over gold eventually while mine never will. So clearly that is not the difference.

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Seprix

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Re: Seprix's Awful Simulations
« Reply #26 on: June 12, 2016, 08:10:36 pm »
0

Hold up, my sim can only green before yours right now. Both buy silver until 16 coins in deck, but yours might buy humble castle over gold eventually while mine never will. So clearly that is not the difference.

I dunno, you can mess around with yours if you like. :p I'm going to go do some school.
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liopoil

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Re: Seprix's Awful Simulations
« Reply #27 on: June 12, 2016, 08:12:00 pm »
0

Hold up, my sim can only green before yours right now. Both buy silver until 16 coins in deck, but yours might buy humble castle over gold eventually while mine never will. So clearly that is not the difference.

I dunno, you can mess around with yours if you like. :p I'm going to go do some school.
Good idea. I don't have the simulator but maybe I should go get it then.
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Seprix

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Re: Seprix's Awful Simulations
« Reply #28 on: June 12, 2016, 08:27:51 pm »
0

Hold up, my sim can only green before yours right now. Both buy silver until 16 coins in deck, but yours might buy humble castle over gold eventually while mine never will. So clearly that is not the difference.

I dunno, you can mess around with yours if you like. :p I'm going to go do some school.
Good idea. I don't have the simulator but maybe I should go get it then.

You should.

The crazy thing is, Castles BM still wins 36.3% to Wharf BM, and I'd expect Wharf BM to completely flatten Castles BM, but it's still kind of interesting. Castles BM loses to Gear and JoaT somewhat convincingly, and it loses to IGG rush and really any quick 3 pile option, but that's freaking obvious in the first place. All that being said, knowing this isn't going to be as important as I'm making it out to be, I just wanted to experiment and see how far Castles BM could go. I've probably spent too much time on it. :)
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liopoil

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Re: Seprix's Awful Simulations
« Reply #29 on: June 12, 2016, 09:39:49 pm »
+1

Okay, so the simulator is playing small castle almost every game and there is no way to make it stop. It's even playing it instead of opulent castle. That's frustrating.
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Seprix

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Re: Seprix's Awful Simulations
« Reply #30 on: June 12, 2016, 09:46:31 pm »
0

Okay, so the simulator is playing small castle almost every game and there is no way to make it stop. It's even playing it instead of opulent castle. That's frustrating.

So realistically, the sim is even better than the %.
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liopoil

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Re: Seprix's Awful Simulations
« Reply #31 on: June 12, 2016, 09:59:21 pm »
+1

Okay, so the simulator is playing small castle almost every game and there is no way to make it stop. It's even playing it instead of opulent castle. That's frustrating.

So realistically, the sim is even better than the %.
Yep. I've been playing around, and now I'm up to 77% v. BMU, almost to my claimed 80%
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liopoil

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Re: Seprix's Awful Simulations
« Reply #32 on: June 12, 2016, 10:24:18 pm »
0

I got 80% now. It's pretty similar to yours, Seprix, but I made it a little more convoluted. Beats smithy 61-35.

Code: [Select]
<player name="Castles BMU"
 author="liopoil"
 description="Optimized Castles-BM">
 <type name="BigMoney"/>
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
 <type name="SingleCard"/>
 <type name="Generated"/>
 <type name="Province"/>
   <buy name="Gold">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="32.0"/>
      </condition>
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Silver">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="15.0"/>
      </condition>
   </buy>
   <buy name="Castles"/>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="equalTo" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="equalTo" />
         <right type="constant" attribute="2.0"/>
      </condition>
      <condition>
         <left type="countVP"/>
         <operator type="greaterThan" />
         <right type="countMAXOpponentVP"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Silver"/>
</player>
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Seprix

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Re: Seprix's Awful Simulations
« Reply #33 on: June 12, 2016, 10:31:45 pm »
0

I got 80% now. It's pretty similar to yours, Seprix, but I made it a little more convoluted. Beats smithy 61-35.

Code: [Select]
<player name="Castles BMU"
 author="liopoil"
 description="Optimized Castles-BM">
 <type name="BigMoney"/>
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="Bot"/>
 <type name="SingleCard"/>
 <type name="Generated"/>
 <type name="Province"/>
   <buy name="Gold">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="32.0"/>
      </condition>
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Silver">
      <condition>
         <left type="getTotalMoney"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="15.0"/>
      </condition>
   </buy>
   <buy name="Castles"/>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="greaterThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="equalTo" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="equalTo" />
         <right type="constant" attribute="2.0"/>
      </condition>
      <condition>
         <left type="countVP"/>
         <operator type="greaterThan" />
         <right type="countMAXOpponentVP"/>
      </condition>
   </buy>
   <buy name="Province">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Castles"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Silver"/>
</player>

Excellent. You built a better Castles BM than I! While it barely does better in some cases, it does much better in other cases. Your simulation also does better against Gear and Jack, giving Castles BM a fighting chance.
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eHalcyon

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Re: Seprix's Awful Simulations
« Reply #34 on: June 12, 2016, 11:53:04 pm »
0

I just discovered something crucial about Castles BM.

I can get DG's sim to win 57% against Smithy BM.

When I apply this crucial discovery to my simulator against Smithy BM, I get about 64%, but more consistent. I think my Bot is a little 'smarter' when it comes to purchasing things, so I'm pretty sure that is the main 'difference' between my sim and his. I think the winning % goes higher because the bot doesn't play optimally, and that my bot plays closer to optimally on average than DGs, but that is not my crucial discovery. It's quite obvious, actually. I think anybody who has played with Castles could have told you what I discovered.

What was the thing you discovered?  This post is such a tease.
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Seprix

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Re: Seprix's Awful Simulations
« Reply #35 on: June 13, 2016, 11:05:13 am »
+1

I just discovered something crucial about Castles BM.

I can get DG's sim to win 57% against Smithy BM.

When I apply this crucial discovery to my simulator against Smithy BM, I get about 64%, but more consistent. I think my Bot is a little 'smarter' when it comes to purchasing things, so I'm pretty sure that is the main 'difference' between my sim and his. I think the winning % goes higher because the bot doesn't play optimally, and that my bot plays closer to optimally on average than DGs, but that is not my crucial discovery. It's quite obvious, actually. I think anybody who has played with Castles could have told you what I discovered.

What was the thing you discovered?  This post is such a tease.

Really? It's basically, buy more money than you would for a Province game before you green for a Castles game.
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eHalcyon

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Re: Seprix's Awful Simulations
« Reply #36 on: June 13, 2016, 05:18:32 pm »
+1

I just discovered something crucial about Castles BM.

I can get DG's sim to win 57% against Smithy BM.

When I apply this crucial discovery to my simulator against Smithy BM, I get about 64%, but more consistent. I think my Bot is a little 'smarter' when it comes to purchasing things, so I'm pretty sure that is the main 'difference' between my sim and his. I think the winning % goes higher because the bot doesn't play optimally, and that my bot plays closer to optimally on average than DGs, but that is not my crucial discovery. It's quite obvious, actually. I think anybody who has played with Castles could have told you what I discovered.

What was the thing you discovered?  This post is such a tease.

Really? It's basically, buy more money than you would for a Province game before you green for a Castles game.

Oh, OK, I got that from your other posts.  It was just that this particular post sounded to me like you were saying, "I just discovered this new amazing breakthrough that improves all our Castles bots."  And then you proceeded to talk about how well it worked and how it was obvious without actually revealing what the thing was. :P
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