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Author Topic: Seprix's Game Report Centre  (Read 24818 times)

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Seprix

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Re: Seprix's Game Report Centre
« Reply #50 on: July 10, 2016, 01:42:16 pm »
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http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160710/log.0.1468172375808.txt



Code: [Select]
Caravan Guard, Doctor, Oracle, Bridge, Pirate Ship, Procession, Contraband, Distant Lands, Haunted Woods, Venture
I decided to go for a crazy Bridge Procession into Distant Lands and Ventures to go for a rush in points. It worked out very well for me. My opponent started to catch up, but it was just too late for him I think. Not even sure there's a better strategy on this board. Winning the Distant Lands split makes it really hard to come back.

I had the equivalent of 4 Provinces in VP on T14, 24 points.
« Last Edit: July 10, 2016, 01:43:54 pm by Seprix »
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tailred

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Re: Seprix's Game Report Centre
« Reply #51 on: July 10, 2016, 06:41:41 pm »
+3

That was one good doctor.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #52 on: July 10, 2016, 07:03:47 pm »
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That was one good doctor.

It really was a fantastic Doctor. It probably helped a lot.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #53 on: July 17, 2016, 12:50:19 pm »
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http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160717/log.0.1468773830300.txt



Code: [Select]
Doctor, Familiar, Ironworks, Magpie, Talisman, Cartographer, Hunting Party, Royal Carriage, Harem, Forge
Wow, this game was crazy. I don't think I played particularly well in the beginning. I didn't get Forge, when I should have over the first Province. But I really did get sunk into a hole at first. My opponent opened Magpie/Silver, which may have been better than Potion/Silver. It probably was. My Potion was on the bottom, so I didn't get Familiar until the third shuffle, and it was on the bottom. So, I got to play my first Familiar on T8. Thankfully, I had a Royal Carriage by then, so I didn't even bother to buy more Familiars. I didn't even have time to do so.

I got Forge the turn before the last, which should have been much much sooner. Buying Ironworks early on was another poor decision. I wanted to get into the Magpies, but that never materialized for me. Anyways, I somehow won this game despite poor play and bad shuffles. It goes to show that getting all 10 Curses in your deck is really really bad. If my opponent contested Familiars (as she should have), I would have likely been sunk.
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DG

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Re: Seprix's Game Report Centre
« Reply #54 on: July 17, 2016, 02:01:10 pm »
+1

There's a solid strategy here with magpie-hunting party-forge which should be able to trash curses then forge magpies into provinces later. Your opponent tracks her deck well and spots a good overpay on doctor but should probably still take a forge. As for your deck, you should be getting the income to buy familiars, hunting parties and the forge instead of the early doctor and royal carriage.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #55 on: July 17, 2016, 02:11:52 pm »
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There's a solid strategy here with magpie-hunting party-forge which should be able to trash curses then forge magpies into provinces later. Your opponent tracks her deck well and spots a good overpay on doctor but should probably still take a forge. As for your deck, you should be getting the income to buy familiars, hunting parties and the forge instead of the early doctor and royal carriage.

You are right. Royal Carriage was a poor buy, as was Doctor. I was planning to do the Magpie/Forge thing, but that never materialized. I played really badly on this board. I wish I had a redo.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #56 on: July 21, 2016, 12:12:07 pm »
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Code: [Select]
Summon, Raze, Fortune Teller, Guide, Trade Route, Coppersmith, Duplicate, Magpie, Cultist, Storyteller, Torturer
http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160721/log.0.1469117376543.txt

His opening was terrible, right? I just lost because of bad shuffles, right? There's just no way what he was doing was right. I didn't even get a Single Cultist in until T9, and by then I had all but 2 Ruins in my deck.
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Chris is me

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Re: Seprix's Game Report Centre
« Reply #57 on: July 21, 2016, 01:03:58 pm »
+1

Your luck was indeed atrocious in that game, but I don't think anything he did was all that unreasonable. Magpie and Raze open will cycle very quickly, produce enough economy early for multiple Cultist buys, and get those Estates out of the way early. Ignoring a non terminal cycling Trasher on a Cultist board is a mistake.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #58 on: July 21, 2016, 01:08:04 pm »
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Your luck was indeed atrocious in that game, but I don't think anything he did was all that unreasonable. Magpie and Raze open will cycle very quickly, produce enough economy early for multiple Cultist buys, and get those Estates out of the way early. Ignoring a non terminal cycling Trasher on a Cultist board is a mistake.

Maybe, but it's a dead card when you draw it with Cultist.
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singletee

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Re: Seprix's Game Report Centre
« Reply #59 on: July 21, 2016, 01:11:37 pm »
+1

Your luck was indeed atrocious in that game, but I don't think anything he did was all that unreasonable. Magpie and Raze open will cycle very quickly, produce enough economy early for multiple Cultist buys, and get those Estates out of the way early. Ignoring a non terminal cycling Trasher on a Cultist board is a mistake.

Maybe, but it's a dead card when you draw it with Cultist.

That's okay; you still got to play your Cultist. Also, when the Ruins are gone or nearly so, you can Summon Raze/Guide/Magpie for another action next turn, which means Cultist's draw is no longer dead.
« Last Edit: July 21, 2016, 01:14:24 pm by singletee »
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Chris is me

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Re: Seprix's Game Report Centre
« Reply #60 on: July 21, 2016, 01:13:03 pm »
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Your luck was indeed atrocious in that game, but I don't think anything he did was all that unreasonable. Magpie and Raze open will cycle very quickly, produce enough economy early for multiple Cultist buys, and get those Estates out of the way early. Ignoring a non terminal cycling Trasher on a Cultist board is a mistake.

Maybe, but it's a dead card when you draw it with Cultist.

If it trashes literally one card, and then you constantly draw it with Cultist for the rest of the game, you broke even (opportunity cost of missing a Silver notwithstanding). It's pretty reasonable to expect you'll get to trash at least two cards with Raze.

Plus late game, you'll trash Cultist, draw 3 cards, then any one of the next five. Makes spiking Province much easier.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #61 on: July 21, 2016, 01:51:57 pm »
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Another game I should have easily lost, but won:

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160721/log.0.1469123186921.txt



Code: [Select]
Native Village, Alchemist, Port, Trader, Walled Village, Merchant Guild, Outpost, Venture, Grand Market, Expand
Clearly, you go and win the Alchemist split, and then you can go from there. I decided to open Potion/Native Village to thin a bit. It was probably stupid, but I didn't want to go and buy Silver. My economy was going to come from GM and Merchant Guild. However, that didn't really pan out. I didn't hit $4, so I couldn't get Trader to thin quicker, and it spiraled out of control. I guess Silver/Potion was a better buy. Anyways, my opponent decided to trash his Potion (don't know why), and then he left a forced win sitting out, instead opting to grab more points. I took advantage of that, bought tons of Copper in a desperate attempt to get Coin Tokens for my Outpost turn, and I stole the win.

Morale of the story: Take the forced win!
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math

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Re: Seprix's Game Report Centre
« Reply #62 on: July 21, 2016, 02:37:34 pm »
+3

I would probably open Silver just to give myself a better chance of drawing $3 with my Potion.  We've had this discussion more with Familiar, but Native Village is atrocious at helping you hit $3P.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #63 on: July 21, 2016, 06:33:40 pm »
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Holy cow, I played some awesome Kingdoms. Some of the most fun Kingdoms I have ever played for sure.

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160721/log.0.1469140166349.txt



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Borrow, Dungeon, Lookout, Wishing Well, Fortress, Island, Miser, Remake, Distant Lands, Mystic, Rogue
Check out that Fortress/Remake synergy there alongside Lookout. If I ever need draw and I know my Fortress is on top, I can simply trash it to put it into my hand. Not to mention there's Distant Lands, Duchy and Mystic as great $5 costs for trashing Fortress. One of the best Kingdoms I have ever played.

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160721/log.0.1469137955852.txt



Code: [Select]
Bonfire, Peasant, Fortune Teller, Tunnel, Baron, Bishop, Envoy, Ironworks, Remodel, Vault, Possession
This game was incredibly weird. I'm certain I did not play the beginning all that well, but I transitioned decently enough I think. I ended up destroying him with Possession. Even if Possession were not on the board, I would have won this easily. Even on weak engine boards, you cannot ignore Peasant that often.
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DG

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Re: Seprix's Game Report Centre
« Reply #64 on: July 21, 2016, 08:02:02 pm »
+1

In that first game there's a 'golden deck' you can quickly make with remake, fortress x 2, wishing well that can gain and play two distant lands per turn. There may be some other fancy things you can do after that too. If you open remake/lookout, trash coppers with the lookout and remake estates into wishing wells.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #65 on: July 21, 2016, 09:10:28 pm »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160722/log.0.1469148850632.txt



Code: [Select]
Save, Transmute, Duchess, Develop, Storeroom, Warehouse, Alchemist, Ironmonger, Band of Misfits, Mandarin, Royal Seal

The game where I actually got Transmute. And used it. And made it work.

This was a standard get-all-the-Alchemists game. We split 5/5, and both had nearly identical decks. Because of Duchess, I was perfectly okay with getting a Transmute for emergency Duchy gaining (along with an extra Gold!), and sacked the Develop I had in order to do so. Dmet copied me and we ended up with a tie.
« Last Edit: July 21, 2016, 09:11:39 pm by Seprix »
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Seprix

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Re: Seprix's Game Report Centre
« Reply #66 on: July 22, 2016, 01:27:03 pm »
0

https://dominion-game-logs.s3.amazonaws.com/game_logs/20160722/log.0.1469208229419.txt

Goko Salvager is currently down, so I can't post a Kingdom setting. I basically went for the Urchin/Mercenary to complement Jack on a Shelters board against pure Jack. It worked out very well for me. I figured JoaT would love discard attacks, but that it would hurt more than it helped when Jack was not in his hand.
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Chris is me

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Re: Seprix's Game Report Centre
« Reply #67 on: July 22, 2016, 02:45:36 pm »
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I think if you're doing both Mercenary and Jack, you only want one Jack. I'd also consider a pivot to a Lab engine that plays Jack and Mercenary every turn and just buys a Province all the time? Maybe there aren't enough $5 buys for that, idk. But you can skip Gold that way.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #68 on: July 22, 2016, 02:50:48 pm »
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I think if you're doing both Mercenary and Jack, you only want one Jack. I'd also consider a pivot to a Lab engine that plays Jack and Mercenary every turn and just buys a Province all the time? Maybe there aren't enough $5 buys for that, idk. But you can skip Gold that way.

I didn't want to skip Gold. I got free Golds from Hoard and Farmland was on that board too.  :P
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Seprix

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Re: Seprix's Game Report Centre
« Reply #69 on: August 15, 2016, 11:20:12 am »
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Seprix

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Re: Seprix's Game Report Centre
« Reply #70 on: August 26, 2016, 11:45:21 am »
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http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160826/log.0.1472175400979.txt



Code: [Select]
Summon, Armory, Fortress, Remake, Wandering Minstrel, Council Room, Junk Dealer, Merchant Guild, Fairgrounds, Nobles, Forge
I probably made tons of mistakes in this game, but my plan was good enough, I think. The problem was, Tracer may have found an even better plan. Whose plan was better? Did I execute poorly? Should I have built up like a crazy person instead of simply rushing with Fortress/Forge?
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Chris is me

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Re: Seprix's Game Report Centre
« Reply #71 on: August 26, 2016, 12:02:08 pm »
+1

Yeah, if you decide not to go Fairgrounds on a board like that where basically every card is good, you need to be prepared to take 8 Provinces.

He kind of telegraphed his megaturn by getting all the Coin tokens a few turns in advance, so I hope you saw what was coming.

Tough to say what to do differently other than doing what he did instead of what you did.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #72 on: August 26, 2016, 12:04:13 pm »
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Yeah, if you decide not to go Fairgrounds on a board like that where basically every card is good, you need to be prepared to take 8 Provinces.

He kind of telegraphed his megaturn by getting all the Coin tokens a few turns in advance, so I hope you saw what was coming.

Tough to say what to do differently other than doing what he did instead of what you did.

I saw what he was doing, and there was very little I could have done. I should have Provinced more that first turn after he did that, assuming and hoping he stalled, I suppose. If he could kick off, he would have basically won anyways.
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Re: Seprix's Game Report Centre
« Reply #73 on: August 26, 2016, 12:28:06 pm »
+1

You really want to have a bunch of remakes and remake fortresses into things I personally would go for merchant guild with a forge(To clear out coppers and gain provinces at the same time. Fairgrounds is a huge deal here worth easily 6 points.
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Seprix

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Re: Seprix's Game Report Centre
« Reply #74 on: August 26, 2016, 12:36:51 pm »
0

You really want to have a bunch of remakes and remake fortresses into things I personally would go for merchant guild with a forge(To clear out coppers and gain provinces at the same time. Fairgrounds is a huge deal here worth easily 6 points.

Really? I want a bunch of Remakes? Hmm, if you say so. I mean, it was very fast work for Tracer.
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