Also his point about faust unvoting is spot-on. We need majority lynches without those dueling each other. Wagons are much more informative that way.
So you say town participant of the duel should go in basically hated for some information in the future that would be rendered at least somewhat useless if town is lynched and conversion take place? Also suppose town player do this, scum player at L-1 and then town player posts. Even most dense of his scum buddies would see this as chance to hammer, as by this point who is scum is obvious. So only "benefits" is mesed up vote count. Can someone rebuff this?
I rate atgument about player sequncing as applied to ash as WIFOM.
That still leaves me in slight favor of lynchinh ash, but not enogh to vote just yet
Ash, care to answer this?
I guess I disagree with your premise. The idea that the town player in a duel is hated seems off. If anything, they are both "hated" since you can assume that the opposition in the duel is clearly voting for them.
I think it is better to think of it as making both players Loved. They each take one more player to lynch than usual. So if it's 6 to lynch, one vote is already in place (duel opponent), so it only takes 5, which is Hated. By saying that auto-vote from the opponent isn't cast, we are making 7 players vote for a player.
You are right in the sense that if town is at L-1, the scum just hammers, so the plan is somewhat negated. But I do think there is value in seeing scum get to L-1 and the town duel opponent NOT hammering right away. If scum quick hammers their partner at that point, well, that's pointing out who scum is. That is helpful to town.
So I guess I disagree or don't understand your point here. I want scum other than Faust to have to vote for me to get me lynched. At the very least, I want scum to have to vote. By reducing the number of votes required to lynch by one, that becomes less likely. So, duelists shouldn't vote.