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Author Topic: M83: Duel Mafia (Game Over, Town Wins!)  (Read 100540 times)

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silverspawn

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M83: Duel Mafia (Game Over, Town Wins!)
« on: June 03, 2016, 08:54:49 am »



This is an invented open setup featuring alignment changes. It is described in Post 2.
Mod: silverspawn

Player List:
  • gkrieg13 – Survived
  • Joseph2302 – Lost Duel Day 4
  • Haddock – Survived
  • e – Survived
  • Egork – Survived
  • J Reggie - Lynched Day 3
  • faust – Lost Duel Day 2
  • teamlyle – Lynched Day 1
  • Seprix – Won Duel Day 4
  • iguanaiguana – Died Night 3
  • chairs – Died Night 1
  • Jimmmmm – Survived
  • ashersky – Won Duel Day 2

Tagged: scott_pilgrim, liopoil, EFHW, SpaceAnemone, Roadrunner, skip wooznum

Navigation:
Day 1 start
Day 2 start
Day 3 start
Day 4 start


The Rules of Mafia apply, in addition to the set of rules listed below. The only change to my last game are in the first two rules.
  • Game days will last 10/9/8/7/7... real days. Nights will last 1 real day.
  • The Mafia NK is compulsory. A town-player will be randomized if no choice was submitted.
  • There are personal QT's for all town players, quoting is prohibited. Exact ruling can be found here.
  • You may vote: nolynch. If a majority of these votes is reached, a no-lynch will occur.
  • Night Actions may be submitted and changed up until an hour before the next day starts.
  • Extreme inactivity or any violation of rules will be dealt with based on my judgment.
  • Mod posts will look like this. Similar formatting should be avoided by players.
  • Players may not quote anything from the game elsewhere while the game is still ongoing. "The game" here includes this thread plus all related QTs.
« Last Edit: October 17, 2016, 05:42:38 am by silverspawn »
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silverspawn

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Re: M83: Duel Mafia
« Reply #1 on: June 03, 2016, 08:55:03 am »



Player Roles:
10 * One-Shot Ghoul
3 * Mafia Goon (with Daychat)


Win Cons:
Mafia wins if, at the start of any phase, the number of mafia players alive is greater or equal to the number of town players alive. Town wins if, at the start of any phase, all Mafia players are dead.


Duel Mechanic:
During every odd night, Mafia has to choose one player of their alignment plus one player from town. During the following day, only those to players can be voted for, and one of them has to be lynched. The two choices will be revealed by the mod at the start of the day. Plurality vote with RNG as tiebreaker applies if no majority is reached. No-lynch is not an option.

If the Mafia player is lynched, both players die, but the following night will be skipped. This is considered as Mafia compulsively killing the survivor and IC.

If the Town player is lynched, both players die, but a random town player converts to the Mafia Team. That player loses his Ghoul power when converted. This is considered as that town player taking the place of the dead Mafia player and an additional town death as punishment for the lost duel.


Specifics for the targeting process and Edge Cases:
The Duelling is compulsive. If the players which mafia chooses die before the start of the next day, then another player from the required alignment is randomized. However, mafia is allowed (and encouraged) to choose a backup player for each side, who will then be chosen if the first choice dies.

The choices for mafia duelists have to be the players that have been mafia the longest, same goes for the backups. Only if there are several players who were mafia from the start does mafia get to decide.

If town has 1-2 more remaining players than mafia and loses a duel, the game ends immediately in a win for all players who have been mafia at the start of that day. This is so because town has no chance to win at that point, so a conversion would merely give one town player an undeserved win.


The Ghoul-Power:
Ghoul is an action where you target player X, and if you were going to die that night (either through a NK or though another Ghoul), then X dies instead. Your power has no effect if it transitively leads back to you.

Example: A targets B; B targets C; C targets D; D targets B. A is the target of the NK. Because A targeted B, the NK gets redirected to B. But because B -> C -> D -> B is a cycle that leads back to B, the power from B has no effect. Therefore, B dies.


A note on Balance:
I did all sorts of calculating to balance out this game, and I think it's pretty good now. Scum does a lot better than my intuition suggested; I expected to have to find ways to buff scum, but instead I had to find ways to buff town. I ended up going with 1 more player (from 12 to 13) and adding the Ghouls.
« Last Edit: August 14, 2016, 08:37:47 pm by silverspawn »
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gkrieg13

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Re: M83: Duel Mafia
« Reply #2 on: June 03, 2016, 09:01:50 am »

/in
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J Reggie

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Re: M83: Duel Mafia
« Reply #3 on: June 03, 2016, 09:02:34 am »

/tag

Roadrunner7671

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Re: M83: Duel Mafia
« Reply #4 on: June 03, 2016, 09:10:02 am »

/in
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Oh God someone delete this before Roadrunner sees it.

2.71828.....

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Re: M83: Duel Mafia
« Reply #5 on: June 03, 2016, 09:22:13 am »

/in
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Awaclus

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Re: M83: Duel Mafia
« Reply #6 on: June 03, 2016, 09:39:59 am »

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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ashersky

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Re: M83: Duel Mafia
« Reply #7 on: June 03, 2016, 10:29:51 am »

/tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: M83: Duel Mafia
« Reply #8 on: June 03, 2016, 02:12:47 pm »

/tag

I'm not big on alignment changes, so I'll probably skip this one.
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scott_pilgrim

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Re: M83: Duel Mafia
« Reply #9 on: June 03, 2016, 06:18:51 pm »

/tag

This is a really cool set-up.
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silverspawn

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Re: M83: Duel Mafia
« Reply #10 on: June 03, 2016, 06:21:00 pm »

Thanks!

Joseph2302

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Re: M83: Duel Mafia
« Reply #11 on: June 03, 2016, 06:42:30 pm »

/tag

Will look at my time commitments to see whether playing this is faesible/
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

EgorK

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Re: M83: Duel Mafia
« Reply #12 on: June 09, 2016, 07:00:41 am »

/in
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silverspawn

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Re: M83: Duel Mafia
« Reply #13 on: June 11, 2016, 01:10:57 pm »

Alright. Now that Speed Dating is in Night 1 this is ready-- now we just needs lots more players signing up.

Maybe some of those who /tagged?

liopoil

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Re: M83: Duel Mafia
« Reply #14 on: June 11, 2016, 04:24:30 pm »

/tag

So let's see if I have this right

D1 is normal
N1 scum must NK somebody with ghoul shenanigans going on and choose a duel to happen
D2 There's a duel. If scum is lynched, the town dies. If town is lynched, scum dies, town subs for scum.
N2 only happens if town is lynched, and there's a compulsory NK with ghoul shenangans
Rinse, repeat

On balance: Every time I've tried to run numbers on a setup, it comes out scum-favored. And so my games are always made easier for town. And then everyone says my games are skewed towards town. So just a warning there...
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liopoil

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Re: M83: Duel Mafia
« Reply #15 on: June 11, 2016, 04:28:11 pm »

Something interesting is that both players in the duel are guarranteed to die. It's just a matter of whether a townie is converted or not.

Perhaps it would make sense to skip N2 no matter what? That way there are two people dying every cycle no matter what.
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silverspawn

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Re: M83: Duel Mafia
« Reply #16 on: June 11, 2016, 05:15:43 pm »

/tag
:'(

So let's see if I have this right

D1 is normal
N1 scum must NK somebody with ghoul shenanigans going on and choose a duel to happen
D2 There's a duel. If scum is lynched, the town dies. If town is lynched, scum dies, town subs for scum.
N2 only happens if town is lynched, and there's a compulsory NK with ghoul shenangans
Rinse, repeat
That is right.

On balance: Every time I've tried to run numbers on a setup, it comes out scum-favored. And so my games are always made easier for town. And then everyone says my games are skewed towards town. So just a warning there...
Do you run them with random lynches? I ran them with above random lynches and they're still scum favored. Without Ghouls.

silverspawn

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Re: M83: Duel Mafia
« Reply #17 on: June 11, 2016, 05:18:18 pm »

Something interesting is that both players in the duel are guarranteed to die. It's just a matter of whether a townie is converted or not.
That is right, too. I don't dislike that. You fought, you lost, then you rest (or you won).

Perhaps it would make sense to skip N2 no matter what? That way there are two people dying every cycle no matter what.
What why? That would screw the balance and I don't see the advantage.

liopoil

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Re: M83: Duel Mafia
« Reply #18 on: June 11, 2016, 10:19:03 pm »

Something interesting is that both players in the duel are guarranteed to die. It's just a matter of whether a townie is converted or not.
That is right, too. I don't dislike that. You fought, you lost, then you rest (or you won).

Perhaps it would make sense to skip N2 no matter what? That way there are two people dying every cycle no matter what.
What why? That would screw the balance and I don't see the advantage.
I guess it just feels more elegant. But if you think it's balanced, sure then.

I do think this setup is really neat and may join eventually.
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ashersky

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Re: M83: Duel Mafia
« Reply #19 on: June 12, 2016, 03:11:33 am »

What's scum win con?

If scum win the duel and night is skipped, do you then have a normal day for D2, normal night for N2, normal D3, normal N3, duel D4?

Seems like not a lot of duels if scum does well.  That's a LYLO duel on D4.
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

silverspawn

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Re: M83: Duel Mafia
« Reply #20 on: June 12, 2016, 06:43:55 am »

What's scum win con?
Ah, thanks. It'll be controlling 50% of the player base, to avoid 1/1 shenanigans where town still has the Ghoul power. I'll add it to the setup.

If scum win the duel and night is skipped, do you then have a normal day for D2, normal night for N2, normal D3, normal N3, duel D4?

Seems like not a lot of duels if scum does well.  That's a LYLO duel on D4.
Yeah. About half the ways it can play out only have two duels.

EFHW

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Re: M83: Duel Mafia
« Reply #21 on: June 12, 2016, 11:02:36 pm »

/tag
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Haddock

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Re: M83: Duel Mafia
« Reply #22 on: June 13, 2016, 08:11:19 am »

I'm not going to join this, sorry silver.

Too many games atm, and mine isn't far off opening, so I need time for that too.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M83: Duel Mafia
« Reply #23 on: June 13, 2016, 08:11:26 am »

/tag though.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

J Reggie

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Re: M83: Duel Mafia
« Reply #24 on: June 13, 2016, 11:22:00 am »

Ok, when I glanced at this before I missed two important things. First, I didn't see that the ghouls were one-shot, and second, I didn't see that the duels were only every other day. I'll /in. This is a lot less crazy than I thought.
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