Lost Arts, Ambassador, Wishing Well, Horse Traders, Ironmonger, Remodel, Spice Merchant, Artificer, Junk Dealer, Pillage, Tactician
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160526/log.0.1464223741520.txtAmbassador was of course a thing here as well--dumping 10 curses into your opponent's deck is nice--but without that, I think the Artificer wins this game, because it does triple duty:
(1) Artificer in hand gains and topdecks any $5 you want, including another Artificer.
(2) You can grab a Province with 8 cards in hand. So any hand where you start with Tactician in play, and Tactician and Artificer in hand, is a Province gain and another Tactician hand. Beware, of course; the new hand will have a Province taking up a slot.
(3) But Artificer is also a Peddler! It provides non-treasure coins. So if you play enough Artificers on your turn, you can both gain a victory card
and buy a Victory card, or gain/topdeck an engine piece and buy a victory card. I only bought two green cards on a couple of turns here, though, because with Curses empty I went for the three-pile win with Duchies.