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Author Topic: Who's who in Adventures Events?  (Read 13774 times)

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Cuzz

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Re: Who's who in Adventures Events?
« Reply #25 on: May 25, 2016, 02:44:02 pm »
0

You are underrating Bonfire and Plan, and overrating Raid.

Dude, I do not want to hear any more about Raid from you until you've bought it at least once.

I will never buy Raid. :)

Raid is pretty good, but +1 anyway for dedication!

Also, did anyone else take

Wait until you buy your first home in the suburbs. 

as meaning, "much like your principled stance against Raid will one day erode in the face of an overwhelmingly Raid-friendly board, so too will your feeble desire to live an adventurous life in the city center collapse under pressure as you slowly turn into your parents," rather than as a pesticide joke? Totally normal read right? Could happen to anyone.

Too bad this name was already used for an Empires card, since that sounds like great flavor text for Dominion: Settlers.
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ehunt

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Re: Who's who in Adventures Events?
« Reply #26 on: May 30, 2016, 01:42:19 am »
0

You are underestimating all three trashers. Bonfire makes sure that your t1/t2 buy makes the shuffle. Same for Plan. However, Plan will only trash one card at first, usually an estate. If you trashed just two cards from Plan, it was worth it, but usually you will get at least three trashes out of it, sometimes more.

Trade is also a lot stronger than people realize. It's not really a trasher as more of a Payload gainer. Essentially, you exchange two crap cards for two silvers which is quite strong. It is almost always better to buy this over Gold in both BM and engine.

Ball is strong too, assuming you need two $4 or less costs or there are not gainers/+buy on the board. It's penalty is far less than Borrow's Penalty.

You're right though about Inheritance being game-warping to the point where hitting $7 early trumps trashing. Although, there are some boards Inheritance is just not worth going for.

You also forgot that Travelling might be the only source of +buy on a board. I once bought out all the Peddlers because of Travelling Fair.

After playing a few dozen more adventures games I agree with basically everything in this post: all three trashers are significantly more important than described.

With inheritance, my current experience suggests that in borderline cases, it's better to cross your fingers and inherit, but there are certainly true dud boards on which you ignore it.
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drsteelhammer

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Re: Who's who in Adventures Events?
« Reply #27 on: May 30, 2016, 04:17:42 am »
0

In my experience, Seaway is a better modifier than Training. I find Training  rarely strong, you lose a lot of pace going for it. Seaway doesn't have much opporunity cost, so you can usually get it even if there is another scource of +buy, just to gain pile control.
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faust

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Re: Who's who in Adventures Events?
« Reply #28 on: May 30, 2016, 07:07:24 am »
+2

In my experience, Seaway is a better modifier than Training. I find Training  rarely strong, you lose a lot of pace going for it. Seaway doesn't have much opporunity cost, so you can usually get it even if there is another scource of +buy, just to gain pile control.

Well, Training is nice in that it adds additional economy to your engine. In almost any engine, it will be better than Gold (if bought mid-game). But it's rare that Training enables a strategy that would otherwise not work. Seaway certainly does.
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Seprix

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Re: Who's who in Adventures Events?
« Reply #29 on: May 30, 2016, 10:45:36 am »
0

In my experience, Seaway is a better modifier than Training. I find Training  rarely strong, you lose a lot of pace going for it. Seaway doesn't have much opporunity cost, so you can usually get it even if there is another scource of +buy, just to gain pile control.

Seaway is either very strong or not very strong at all. I don't think there's much leeway in terms of this. Paying $5 for a $4 card with an auto-buy on it is strong, but +buy is not always needed in such excess as Seaway provides. If there's an engine with abundant payload (buy is a payload), Seaway is probably not going to be as useful. If there is no payload, Seaway becomes a lot stronger.

All that being said, Seaway is only going to get stronger as time goes on. I feel it's underrated currently.
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markusin

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Re: Who's who in Adventures Events?
« Reply #30 on: May 30, 2016, 01:15:54 pm »
+1

In my experience, Seaway is a better modifier than Training. I find Training  rarely strong, you lose a lot of pace going for it. Seaway doesn't have much opporunity cost, so you can usually get it even if there is another scource of +buy, just to gain pile control.

Seaway is either very strong or not very strong at all. I don't think there's much leeway in terms of this. Paying $5 for a $4 card with an auto-buy on it is strong, but +buy is not always needed in such excess as Seaway provides. If there's an engine with abundant payload (buy is a payload), Seaway is probably not going to be as useful. If there is no payload, Seaway becomes a lot stronger.

All that being said, Seaway is only going to get stronger as time goes on. I feel it's underrated currently.

I'm sure there are also cases where there is a key $4 terminal you need and are willing to spend $5 on it, so you get it with Seaway instead. By doing so, you do not have to worry about not having any extra buys later on.

Basically I think Seaway is reasonable to use on cards you don't necessarily want in multiples. This is unlikely with Training.
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Accatitippi

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Re: Who's who in Adventures Events?
« Reply #31 on: May 30, 2016, 01:26:28 pm »
+1

I think the main advantage Seaway has over Training is its price point. At 5$, I don't risk confusing it with any other token event, unlike what I keep doing with Lost Arts and Training.
At least Seaway won't ever leave me with an Engine capable of fielding 13 spare Actions and a total of 6 coins.
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Beyond Awesome

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Re: Who's who in Adventures Events?
« Reply #32 on: May 30, 2016, 02:53:20 pm »
0

Yah. I also confuse Lost Arts and Training. Same for Travelling Fair and Scouting Party.
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Seprix

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Re: Who's who in Adventures Events?
« Reply #33 on: May 30, 2016, 09:31:21 pm »
0

Also to note: You might be gaining a $2 on Seaway, it's not always going to be a $4 you magically want.
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Re: Who's who in Adventures Events?
« Reply #34 on: May 30, 2016, 11:36:53 pm »
0

A pearl diver with +buy is better than a woodcutter.
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Aleimon Thimble

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Re: Who's who in Adventures Events?
« Reply #35 on: May 31, 2016, 07:32:16 am »
0

A pearl diver with +buy is better than a woodcutter.

Unless you have plenty of terminal space.
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ehunt

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Re: Who's who in Adventures Events?
« Reply #36 on: June 08, 2016, 04:50:36 am »
+1

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.
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Seprix

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Re: Who's who in Adventures Events?
« Reply #37 on: June 08, 2016, 10:59:06 am »
0

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

Yes, it is.
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Witherweaver

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Re: Who's who in Adventures Events?
« Reply #38 on: June 08, 2016, 11:05:58 am »
+1

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

It's a ball.
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drsteelhammer

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Re: Who's who in Adventures Events?
« Reply #39 on: June 08, 2016, 11:34:33 am »
0

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

Is it, though? Why is getting four costs better than two costs if the first ball isn't better already? (Except in pileout situations)
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Limetime

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Re: Who's who in Adventures Events?
« Reply #40 on: June 08, 2016, 12:25:51 pm »
+3

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

Is it, though? Why is getting four costs better than two costs if the first ball isn't better already? (Except in pileout situations)
Well you olny get 1 - coin token
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werothegreat

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Re: Who's who in Adventures Events?
« Reply #41 on: June 14, 2016, 01:19:25 am »
0

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

Is it, though? Why is getting four costs better than two costs if the first ball isn't better already? (Except in pileout situations)

Ball is the only in a Kingdom with Ironmonger, Tournament, Herald, Bridge, Throne Room, Monument, Caravan, Plaza, and Conspirator.
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Accatitippi

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Re: Who's who in Adventures Events?
« Reply #42 on: June 14, 2016, 05:45:37 am »
0

One thing I missed here: Ball is awesome if you have 10 money and more than one buy.

Is it, though? Why is getting four costs better than two costs if the first ball isn't better already? (Except in pileout situations)

Ball is the only in a Kingdom with Ironmonger, Tournament, Herald, Bridge, Throne Room, Monument, Caravan, Plaza, and Conspirator.

Well, Throne Room-Bridge make Ball quite redundant past the early game.
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Donald X.

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Re: Who's who in Adventures Events?
« Reply #43 on: June 14, 2016, 06:50:15 am »
+10

Well, Throne Room-Bridge make Ball quite redundant past the early game.
Says someone who's never gained two Provinces with a Ball?
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drsteelhammer

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Re: Who's who in Adventures Events?
« Reply #44 on: June 14, 2016, 11:39:03 am »
+1

Paying $2,5 per Province is still very expensive for a throneroom bridge engine.
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LastFootnote

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Re: Who's who in Adventures Events?
« Reply #45 on: June 14, 2016, 11:57:22 am »
0

Paying $2,5 per Province is still very expensive for a throneroom bridge engine.

Once you're at the point of a mega-turn, yes! But let's say you play Bridge(s) 4 times plus a Copper, so you have $5. All the engine components you want are now free. Are you saying it's never the right move to spend your $5 on a Ball and take 2 Provinces immediately?
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drsteelhammer

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Re: Who's who in Adventures Events?
« Reply #46 on: June 14, 2016, 12:08:52 pm »
0

Paying $2,5 per Province is still very expensive for a throneroom bridge engine.

Once you're at the point of a mega-turn, yes! But let's say you play Bridge(s) 4 times plus a Copper, so you have $5. All the engine components you want are now free. Are you saying it's never the right move to spend your $5 on a Ball and take 2 Provinces immediately?

If there is enough draw, it is possible that this is the right play, altough it is much more likely to happen with Highway, I would argue. Bridge tends to provide enough gains in most cases.
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LastFootnote

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Re: Who's who in Adventures Events?
« Reply #47 on: June 14, 2016, 12:30:04 pm »
+3

Paying $2,5 per Province is still very expensive for a throneroom bridge engine.

Once you're at the point of a mega-turn, yes! But let's say you play Bridge(s) 4 times plus a Copper, so you have $5. All the engine components you want are now free. Are you saying it's never the right move to spend your $5 on a Ball and take 2 Provinces immediately?

If there is enough draw, it is possible that this is the right play, altough it is much more likely to happen with Highway, I would argue. Bridge tends to provide enough gains in most cases.

I have found that relying on Highway for your economy makes it very difficult to buy Events.
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michaeljb

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Re: Who's who in Adventures Events?
« Reply #48 on: June 16, 2016, 01:01:36 am »
+2

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