Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: win without taking a turn  (Read 3814 times)

0 Members and 1 Guest are viewing this topic.

-Stef-

  • 2012 & 2016 DS Champion
  • *
  • Offline Offline
  • Posts: 1574
  • Respect: +4419
    • View Profile
win without taking a turn
« on: May 18, 2016, 11:03:25 am »
+5

Using perfect shuffle luck and full control of all opponents, win a game of Dominion without ever taking a turn.

Max 6 players, resigning not allowed, and just for clarity: if you use 5 or 6 players it takes four empty piles to end the game (or provinces/colonies, but those seem unlikely)
Logged
Join the Dominion League!

Elestan

  • Witch
  • *****
  • Offline Offline
  • Posts: 472
  • Respect: +428
    • View Profile
Re: win without taking a turn
« Reply #1 on: May 18, 2016, 11:12:48 am »
0

Using perfect shuffle luck and full control of all opponents, win a game of Dominion without ever taking a turn.

My first thought is to be the last player in an Ambassador game, and have the other players empty piles and pass me Estates.  I'll end up with more VP than anyone else when the person before me empties the game-ending pile.

EDIT: Although, all that's really needed is for the player before you to end the game on piles without scoring VP, and a previous thread had a way of doing that in a 5P game, didn't it?  Then you win on turns.
« Last Edit: May 18, 2016, 11:24:49 am by Elestan »
Logged

florrat

  • Minion
  • *****
  • Offline Offline
  • Posts: 542
  • Shuffle iT Username: florrat
  • Respect: +748
    • View Profile
Re: win without taking a turn
« Reply #2 on: May 18, 2016, 11:02:44 pm »
+2

Here is a way to win on points.
6 player game. The first 5 players follow this strategy. In the turn of player 5, he buys Moat and Ambassador from the Black Market deck (gaining at least one curse with Haggler), passes the Moat with Masquerade to player 6, and then play Ambassador, revealing Curse (but not returning it). Then player 5 empties four piles, without buying VP cards (or getting VP in another way), so that player 6 wins the game with 0 points, since everyone else has -1 (or fewer) points
Logged

-Stef-

  • 2012 & 2016 DS Champion
  • *
  • Offline Offline
  • Posts: 1574
  • Respect: +4419
    • View Profile
Re: win without taking a turn
« Reply #3 on: May 19, 2016, 04:36:12 am »
+2

Those are indeed perfectly fine solutions to the stated problem.
Not what I had in mind, but I for that I have only myself to blame.

Let's stick with traditions though:
New "hard" mode: max 2 events, no shenanigans with extra turns (so no mission, outpost or possession)

("hard" is a very relative concept because the solution is still way easier than what florrat just posted)
Logged
Join the Dominion League!

pedroluchini

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 205
  • Respect: +205
    • View Profile
Re: win without taking a turn
« Reply #4 on: May 19, 2016, 05:47:08 am »
+1

Six player game. Kingdom includes Messenger and Great Hall. All players start with 4 Coppers in hand.
P1:
Buy Messenger, all 6 players gain an Estate
P2:
Buy Messenger, all 6 players gain an Estate.
P3:
Buy Messenger, all 6 players gain a Great Hall.
P4:
Buy Messenger, all 6 players gain a Great Hall.
P5:
Buy Messenger, gain Messenger and the remaining 4 Messengers are distributed to the other players.

Game ends on piles (Estate, Great Hall, Messenger) with all players tied for points. P6 took fewer turns (zero), and therefore is the winner.


Edit: Argh, never mind. I forgot that we need a 4-pile ending if playing with 6 players.
« Last Edit: May 19, 2016, 05:54:57 am by pedroluchini »
Logged

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +776
    • View Profile
Re: win without taking a turn
« Reply #5 on: May 19, 2016, 05:50:20 am »
0

You need an additional pile if you play with 6.
Logged

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1757
    • View Profile
Re: win without taking a turn
« Reply #6 on: May 19, 2016, 07:03:17 pm »
+6

I think this works...

All players have 5/2 Split, Kingdom includes: Baker, Villa, Messenger, Poor House, Borrow, Travelling Fair

P1:
Play 5C + Baker Token (6$ 1 buy)
Buy Messenger(1), gaining Villa(1). P2-6 gain Villa(2-6)
Play Villa(1) + Borrow ($4 1 buy)
Buy Travelling Fair, Poor House(1), Poor House(2)

P2:
Play Villa(2) + 5C + Baker Token ($7 2buys)
Buy Messenger(2) gaining Villa(7). P3-5 gain Villa(8-10)
Play Villa(7) + Borrow ($5 2buys)
Buy Travelling Fair, Poor House(3), Poor House(4), Poor House(5)

P3:
Play Villa(3) + Villa(8) + 5C + Baker Token ($8 3buys)
Buy Messenger(3) gaining Estate(1). P4-6,1-2 gain Estate(2-6)
Buy Borrow ($5 2buys)
Buy Travelling Fair, Poor House(6), Poor House(7), Poor House(8)

P4:
Play Villa(4) + Villa(9) + 5C + Baker Token ($8 3buys)
Buy Messenger(4) gaining Estate(7). P5-6,1-3 gain Estate(8-12)
Buy Borrow($5 2buys)
Buy Travelling Fair, Poor House(9), Poor House(10), Curse(because that's why)

P5:
Play Villa(5) + Villa(10) + 5C + Baker Token ($8 3buys)
Buy Messenger(5) gaining Messenger(6). P6,1-3 gain Messenger(7-10)
Buy Borrow($5 2buys)
Buy Travelling Fairx2, Curse, Curse, Curse, Curse

Villa, Estate, Poor House, and Messenger are empty.
P6 wins the tie break with 0 turns.

math

  • Explorer
  • *****
  • Offline Offline
  • Posts: 318
  • Shuffle iT Username: math
  • Respect: +191
    • View Profile
Re: win without taking a turn
« Reply #7 on: May 19, 2016, 10:54:56 pm »
0

I think this works...

All players have 5/2 Split, Kingdom includes: Baker, Villa, Messenger, Poor House, Borrow, Travelling Fair

P1:
Play 5C + Baker Token (6$ 1 buy)
Buy Messenger(1), gaining Villa(1). P2-6 gain Villa(2-6)
Play Villa(1) + Borrow ($4 1 buy)
Buy Travelling Fair, Poor House(1), Poor House(2)

P2:
Play Villa(2) + 5C + Baker Token ($7 2buys)
Buy Messenger(2) gaining Villa(7). P3-5 gain Villa(8-10)
Play Villa(7) + Borrow ($5 2buys)
Buy Travelling Fair, Poor House(3), Poor House(4), Poor House(5)

P3:
Play Villa(3) + Villa(8 ) + 5C + Baker Token ($8 3buys)
Buy Messenger(3) gaining Estate(1). P4-6,1-2 gain Estate(2-6)
Buy Borrow ($5 2buys)
Buy Travelling Fair, Poor House(6), Poor House(7), Poor House(8 )

P4:
Play Villa(4) + Villa(9) + 5C + Baker Token ($8 3buys)
Buy Messenger(4) gaining Estate(7). P5-6,1-3 gain Estate(8-12)
Buy Borrow($5 2buys)
Buy Travelling Fair, Poor House(9), Poor House(10), Curse(because that's why)

P5:
Play Villa(5) + Villa(10) + 5C + Baker Token ($8 3buys)
Buy Messenger(5) gaining Messenger(6). P6,1-3 gain Messenger(7-10)
Buy Borrow($5 2buys)
Buy Travelling Fairx2, Curse, Curse, Curse, Curse

Villa, Estate, Poor House, and Messenger are empty.
P6 wins the tie break with 0 turns.


Aren't there 16 Estates in a game with six players?  You could fix this by making P5 buy Messenger gaining Estate, then Messenger gaining Messenger.
« Last Edit: May 19, 2016, 10:57:30 pm by math »
Logged

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1757
    • View Profile
Re: win without taking a turn
« Reply #8 on: May 19, 2016, 11:01:50 pm »
+1

You cannot hand out cards with Messenger more than once on your turn. (It only works on your first buy.)


Only Provinces are increased for 5 and 6 players (15/18). Not Estates and Duchies.

Seprix

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5607
  • Respect: +3676
    • View Profile
Re: win without taking a turn
« Reply #9 on: May 19, 2016, 11:24:54 pm »
0

I think it's possible with only 4 players, so an extra pile is going to not get in the way.
Logged
DM me for ideas on a new article, either here or on Discord (I check Discord way more often)

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1757
    • View Profile
Re: win without taking a turn
« Reply #10 on: May 20, 2016, 09:40:54 am »
0

I think it's possible with only 4 players, so an extra pile is going to not get in the way.

When I was building up my solution, it felt kind of like a 4p solution would work, but it wasn't quite working out for me. Giving out 2 extra cards per Messenger, and having the extra turns made a big difference. I'm not saying it isn't possible, but I started there, and ended up with 6p.

I thought I had a solution at first with Curses instead of Poor House and fortunately realized there are more than 10 Curses in a 6p game before I posted a fail solution.
Pages: [1]
 

Page created in 0.208 seconds with 21 queries.