Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 32 33 [34]  All

Author Topic: Semi-Interesting Dominion Moments Thread  (Read 163980 times)

0 Members and 1 Guest are viewing this topic.

crj

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1473
  • Respect: +1630
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #825 on: October 31, 2021, 07:42:36 am »
+3

As Donald X noted in the Secret History, Border Village is another. (He buffed it by increasing its cost from $5 to $6.)
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11488
  • Shuffle iT Username: Awaclus
  • (。 ω 。`)
  • Respect: +12301
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #826 on: November 18, 2021, 05:02:53 pm »
+4

Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's CC-licensed albums for free

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3108
  • Shuffle iT Username: AJD
  • Respect: +4064
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #827 on: November 18, 2021, 06:56:01 pm »
0

...Okay, how did this happen?
Logged

scolapasta

  • Minion
  • *****
  • Offline Offline
  • Posts: 532
  • Respect: +659
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #828 on: November 18, 2021, 10:06:16 pm »
+4

We know there are shelters, so I'd guess Necropolis as Way of the Mouse with Church set aside.
Logged
Feel free to join us at scolapasta's cards for discussion on any of my custom cards.

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11488
  • Shuffle iT Username: Awaclus
  • (。 ω 。`)
  • Respect: +12301
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #829 on: November 19, 2021, 05:05:24 am »
+2

We know there are shelters, so I'd guess Necropolis as Way of the Mouse with Church set aside.

Yeah, that's what happened.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's CC-licensed albums for free

mxdata

  • Jester
  • *****
  • Offline Offline
  • Posts: 857
  • Respect: +901
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #830 on: November 29, 2021, 01:34:33 pm »
+1

My opponent's Locusts hex hit my Duchy, in a game where I was going for Dukes. So, in addition to the 2 points lost from the Duchy itself, each of my Dukes was now worth 1 point less.  I ended the game with 5 Dukes, so the total cost of that hex was 7 points
Logged
They/them

ehunt

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1489
  • Shuffle iT Username: ehunt
  • Respect: +1781
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #831 on: December 03, 2021, 02:09:05 pm »
0

Turn 1 - ehunt
e plays a Necropolis using Way of the Otter.
e draws 2 Coppers.
e plays 6 Coppers. (+$6)
e buys and gains a Gold.
e shuffles their deck.
e draws 2 Coppers, a Hovel, a Necropolis and an Overgrown Estate.


tbh gold wasn't a great open on this board but had to do it for the novelty of it. There was also Mint, so i could've started turn two with exactly mint, copper, and the three shelters, but novelty only gets you so far.
Logged

mxdata

  • Jester
  • *****
  • Offline Offline
  • Posts: 857
  • Respect: +901
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #832 on: December 16, 2021, 12:50:35 am »
+7

Had a game with Way of the Mouse as Church, Caravan Guard, and Margrave. If I happened to have a Caravan Guard in hand when my opponent played Margrave, then I could react with the Caravan Guard, play it as Church, and set aside three cards, leaving only one remaining. Then Margrave makes me draw a card, and since I still have only 2 cards, I don't discard. Meaning that the net result is I got +1 card! That didn't happen a whole lot in that game, but when it did, it was a rather fun interaction. Not often that your opponent's Margrave leaves you with more cards than you started with ...
Logged
They/them

mxdata

  • Jester
  • *****
  • Offline Offline
  • Posts: 857
  • Respect: +901
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #833 on: December 18, 2021, 08:41:57 pm »
0

Had a game with Way of the Mouse as Church, Caravan Guard, and Margrave. If I happened to have a Caravan Guard in hand when my opponent played Margrave, then I could react with the Caravan Guard, play it as Church, and set aside three cards, leaving only one remaining. Then Margrave makes me draw a card, and since I still have only 2 cards, I don't discard. Meaning that the net result is I got +1 card! That didn't happen a whole lot in that game, but when it did, it was a rather fun interaction. Not often that your opponent's Margrave leaves you with more cards than you started with ...

Although, the server did have a weird glitch here. It would discard the Caravan Guard at the end of my opponent's turn. The duration effect would still apply properly - the cards would be returned to my hand at the start of my turn and I'd have the option of trashing, but the Caravan Guard would be in my discard pile.
Logged
They/them

mxdata

  • Jester
  • *****
  • Offline Offline
  • Posts: 857
  • Respect: +901
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #834 on: December 20, 2021, 05:13:00 pm »
+3

My opponent had 4 Highways in play when they played Leprechaun. The hex it revealed was War. Those 4 Highways made Province the only card in War's attack range, and so they ended up having a Province trashed
Logged
They/them

joefarebrother

  • Swindler
  • ***
  • Offline Offline
  • Posts: 17
  • Shuffle iT Username: joefarebrother
  • Respect: +39
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #835 on: January 01, 2022, 07:45:21 pm »
+3

I recently lost a game because I trashed a curse

(wasn't because of gardens)
It was because I couldn't ambassador the curse on the turn I could buy the last province, meaning that buying the last province would tie the scores and make me lose as the first player
Logged

mxdata

  • Jester
  • *****
  • Offline Offline
  • Posts: 857
  • Respect: +901
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #836 on: January 03, 2022, 02:44:59 pm »
+4

I got a turn 3 Province with Shelters + Way of the Owl. On turn 1, I had a Necropolis and 4 Coppers. I used Way of the Owl on Necropolis, and drew two Coppers, buying a Gold on turn 1. I forget what happened in turn 2, but in Turn 3, I had Necropolis again, with 4 Coppers. Played Necropolis with Owl, and drew that Gold plus another Copper, for a total of $8!

It really wasn't the most sensible thing to buy that early in that particular game, but I couldn't resist the novelty of a turn 3 Province
Logged
They/them

ahyangyi

  • Thief
  • ****
  • Offline Offline
  • Posts: 91
  • Respect: +36
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #837 on: January 04, 2022, 07:11:28 am »
+9

My Tracker's +$1 allows me to hit $8, the boon turns out to be The Swamp's Gift, and there's a Prince on the board who is otherwise without a good action to pair with. And, of course, both the Will-o-wisp and the Prince would be topdecked by the said Tracker.

It felt as if the whole tracker card is built to make this moment to happen!
Logged

faust

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3041
  • Shuffle iT Username: faust
  • Respect: +4304
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #838 on: January 07, 2022, 09:38:18 am »
+3

I Traded all my 10 starting cards in for Silvers. (with the Event Trade, not Trader)
Logged
The quiet comprehending of the ending of it all

Gherald

  • Minion
  • *****
  • Offline Offline
  • Posts: 524
  • Awe: +35
  • Respect: +1061
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #839 on: January 08, 2022, 10:40:05 pm »
+4

$7 and 1 buy left, can't get last province -- hey let's throw a Ball for the last 2 curses ftw
Logged
thank you for participating in this enrichment center activity

ehunt

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1489
  • Shuffle iT Username: ehunt
  • Respect: +1781
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #840 on: January 09, 2022, 03:20:30 am »
+10

only one 4-cost on the board
===
t plays a Swindler.
t gets +$2.
e trashes a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
e gains a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
Logged

Jeebus

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2003
  • Shuffle iT Username: jeebus
  • Respect: +1332
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #841 on: January 13, 2022, 01:37:49 pm »
+2

I forget who but one pf the Dominion elders played a famous game where they had to ambassador a province to win.  I don't quite remember how or why this worked.  But someone else probably will.

If you're in the lead with 7 points or more, but don't have $8 to get the last province, you can Ambassador it to your opponent, keeping your own Province of course. Your lead can be smaller if you can buy/gain another Victory card (like a Duchy) on that turn.
I remember this trick from games with more than 2 players, because then you can suddenly empty the Province pile by handing out several Provinces.

Gherald

  • Minion
  • *****
  • Offline Offline
  • Posts: 524
  • Awe: +35
  • Respect: +1061
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #842 on: January 13, 2022, 02:07:35 pm »
+11

One of my favorite dominion moments was when I tried to do exactly that, ambassador the last province for the win, aaand...

My opponent revealed a Trader, refusing the last province.
Logged
thank you for participating in this enrichment center activity

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11488
  • Shuffle iT Username: Awaclus
  • (。 ω 。`)
  • Respect: +12301
    • View Profile
Re: Semi-Interesting Dominion Moments Thread
« Reply #843 on: January 14, 2022, 05:32:34 pm »
+2

Turn 1 - Lemonspawn
L buys an Alms.
L gains a Silk Merchant.
L gets +1 Villager.
L gets +1 Coffers.
L draws 5 cards.

Turn 1 - Awaclus
A buys an Alms.
A gains a Silk Merchant.
A gets +1 Villager.
A gets +1 Coffers.
A draws 5 Coppers.

Turn 2 - Lemonspawn
L plays 5 Coppers. (+$5)
L uses 1 Coffers. (+$1)
L buys and gains an Altar.
L shuffles their deck.
L draws 5 cards.

Turn 2 - Awaclus
A plays 5 Coppers. (+$5)
A uses 1 Coffers. (+$1)
A buys and gains an Altar.
A shuffles their deck.
A draws 2 Coppers, 2 Estates and an Altar.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The Twitch channel where I stream DominionThe YouTube channel where I make musicDownload my band's CC-licensed albums for free
Pages: 1 ... 32 33 [34]  All
 

Page created in 0.08 seconds with 21 queries.