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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 105029 times)

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Honkeyfresh

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Re: Semi-Interesting Dominion Moments Thread
« Reply #625 on: December 29, 2019, 09:37:10 pm »
0

In an IRL game, I bid 40 for Mountain Pass. I then proceeded to Smuggle 2 Provinces (I played two Bridges first) and use gainers to cause a 3-pile and win.

this actually belongs in one of the two threads, or both depending of if your identify as homo-combo-sexual or trend more toward Combo Fluid.
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Honkeyfresh

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #626 on: December 29, 2019, 09:39:15 pm »
0

After opening Potion-Silver in the hopes of getting one of the 3P cards, I did not hit 3P until the 5th shuffle. I should just have resigned at that point.

Last weekend in a Familiar/Apprentice IRL game against my 12 yo brother:
I split 5/2, and opened Apprentice/nothing (I really like to live dangerously).
First shuffle, Apprentice-c-c-c-c hand, buy Potion and be sad.
Second shuffle, Apprentice-c-c-c-c, trash a Copper and be sad.
Later in the second shuffle, e-e-c-c-p, be very sad, start to take in Curses.

We played it out, it ended on Curse-Market-Apprentice piles, the score was 30 to -5, and I never managed to trash two of my Estates.

Not sure why I'm posting this here, but it was intriguing to watch, I guess.

Plot twist, his brother was stacking the deck and swapping cards with sleight of hands.
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teamlyle

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Re: Semi-Interesting Dominion Moments Thread
« Reply #627 on: January 10, 2020, 12:52:08 pm »
0

Not sure if it was correct, but...

Turn 1 - La-Ya
L plays 4 Coppers. (+$4)
L buys and gains a Flag Bearer.
L takes the Flag.
L shuffles their deck.
L draws 4 Coppers and 2 Estates.

Turn 1 - Midlifecrisisaccount
M plays 4 Coppers. (+$4)
M buys and gains a Flag Bearer.
M takes the Flag.
M shuffles their deck.
M draws 6 cards.

Turn 2 - La-Ya
L plays 4 Coppers. (+$4)
L buys and gains a Flag Bearer.
L takes the Flag.
L shuffles their deck.
L draws 4 Coppers, an Estate and a Flag Bearer.

Turn 2 - Midlifecrisisaccount
M plays 4 Coppers. (+$4)
M buys and gains a Flag Bearer.
M takes the Flag.
M shuffles their deck.
M draws 6 cards.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #628 on: January 24, 2020, 03:41:30 am »
+7

I had the flag.  My opponent played a Bishop and trashed a flagbearer from their hand, taking the flag.  But as it turned out, I also had a flagbearer in my hand, so I was able to trash it too, immediately taking the flag back!
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William Howard Taft

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Re: Semi-Interesting Dominion Moments Thread
« Reply #629 on: March 02, 2020, 10:44:22 pm »
+2

Just played a randomized kingdom where the only source of draw was Rats, Research, and Sinister Plot.
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #630 on: March 03, 2020, 12:15:23 am »
+2

Castles + Keep + Museum = Humble Castle worth 8 points as soon as you get it, and then another +1 for every castle thereafter!

« Last Edit: March 03, 2020, 11:43:46 pm by Wolphmaniac »
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #631 on: March 03, 2020, 09:54:17 pm »
+5

Played a game with Young Witch where the bane was Watchtower, and Sheepdog was also in the game.  So, I could choose to use the Watchtower either as the bane, blocking Young Witch's curse outright, or I could gain the curse and immediately trash it.  So, there were a couple of turns where I had both Watchtower and Sheepdog in hand, so I would gain the curse, then immediately trash it with Watchtower, and react to the gaining with Sheepdog for +2 cards
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GendoIkari

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Re: Semi-Interesting Dominion Moments Thread
« Reply #632 on: March 03, 2020, 09:57:43 pm »
+2

Castles + Keep + Museum = Humble Castle worth 7 points!



Worth at least 8 points, right?
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #633 on: March 03, 2020, 11:42:54 pm »
0

You're right!  Fixed.
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ehunt

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Re: Semi-Interesting Dominion Moments Thread
« Reply #634 on: March 06, 2020, 12:10:39 am »
+5

if you Procession with Way of the Turtle out you can Turtle the second play and then you don't have to trash the card

apologies if that's been noted elsewhere, who has time to read anymore??
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #635 on: March 06, 2020, 12:20:57 am »
0

if you Procession with Way of the Turtle out you can Turtle the second play and then you don't have to trash the card

apologies if that's been noted elsewhere, who has time to read anymore??

Oh, that's pretty cool!  It's almost like it makes the action into a "now and at the start of your next turn" Duration!  Plus it would still gain a more expensive card!
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ehunt

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Re: Semi-Interesting Dominion Moments Thread
« Reply #636 on: March 06, 2020, 12:54:22 am »
+3

we emptied the horse pile thanks to livery and populate
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #637 on: March 06, 2020, 02:21:53 am »
+4

Way of the Turtle + Bounty Hunter + Castles

I just had a game where all three of those were in play.  Also Replace, but that was a much less significant card.  I bought several Bounty Hunters, and simply kept them aside when not needed.  Then, whenever I'd draw a Victory card in my initial hand, I'd use a Bounty Hunter on it.  Castles became a viable strategy.  And since the Castles all have different names, Bounty Hunter would get a $3 bonus each time it Exiled one, making it that much easier to buy the next Castle!  Replace added a bit of a bonus, too.  Trash copper to Estate, normally not a very useful move, but since Estate would get Exiled quickly, they didn't weigh my deck down, and the cursing of my opponents helped.  And Replace also helped to get some of the more expensive Castles as well.
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FrenziedHavoc

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Re: Semi-Interesting Dominion Moments Thread
« Reply #638 on: March 06, 2020, 09:12:54 am »
+1

Workshop + Gardens + Way of the Ox

I had 3 workshops in hand multiple times and it worked well.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #639 on: March 06, 2020, 03:03:01 pm »
+1

Ill-Gotten Gains, especially if you have a source of extra buys, makes it really easy to pick up Wayfarers, at the cost of gaining one copper

And if you happened to also have Monastery in your hand, even that extra copper's not actually a cost, since you can immediately trash it
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spineflu

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Re: Semi-Interesting Dominion Moments Thread
« Reply #640 on: March 06, 2020, 03:36:37 pm »
+1

Ill-Gotten Gains, especially if you have a source of extra buys, makes it really easy to pick up Wayfarers, at the cost of gaining one copper

And if you happened to also have Monastery in your hand, even that extra copper's not actually a cost, since you can immediately trash it

Scrap loves IGG too.

scolapasta

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Re: Semi-Interesting Dominion Moments Thread
« Reply #641 on: March 06, 2020, 05:02:53 pm »
+1

Populate (on the right boards, of course) helps power up your Horn of Plentys (though you have to get those separately).

On a board with no buys, the extra Province I got from this put me over the top.
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #642 on: March 21, 2020, 06:57:48 pm »
0

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LibraryAdventurer

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Re: Semi-Interesting Dominion Moments Thread
« Reply #643 on: March 21, 2020, 07:20:11 pm »
0


I did that with a Province accidentally yesterday (glanced at it and thought it was an Estate). I still won that game, but just barely

mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #644 on: March 22, 2020, 12:42:28 am »
0

Played a Bounty Hunter and Exiled a Cavalry for $3.  Then, went into my Buy phase and bought another Cavalry, discarding the exiled Cavalry and getting +2 Cards +1 Buy and going back into my Action phase (with the Action I had left over).  The cards I drew were a Copper and an Estate.  Played my Cavalry, then went back into the Buy phase and played the Copper I drew. The Copper I drew and the +$3 I got from Bounty Hunter thus paid for the Cavalry, so I netted a free Cavalry along with what I would've bought anyways!
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #645 on: March 22, 2020, 03:36:38 am »
+2

But did you really want a free Cavalry? It's strictly worse than Sleigh unless you're trashing it for some benefit.

Excluding the on-gain abilities, Cavalry and Sleigh are just a weird way to use up an action into a delayed net of +2 cards (or horse fodder for trashing, if you have need of that; there are games where the horse pile runs out)

So, eh, getting one for "free" is often quite a skippable deal unless you're flooded in actions. The best time to get a Cavalry is when the on-gain +2 cards is going to let you continue playing a meaningful turn.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #646 on: March 22, 2020, 09:11:42 am »
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But did you really want a free Cavalry? It's strictly worse than Sleigh unless you're trashing it for some benefit.

Such as the + from Bounty Hunter.
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #647 on: March 22, 2020, 05:28:34 pm »
+4

Way of the Mouse was Improve, and Flagbearer was in the game.  So, I could get the flag by buying Flagbearer.  And then later, I could play it as Improve, trashing itself, gaining a $5 card, and also taking the flag back (but even if the flag hadn't been taken from me, Flagbearer's not that useful in your deck, so replacing it with a $5 card is still good)  And since both Improve and Flagbearer have +$2 as their on-play ability, it plays the same way
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tim17

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Re: Semi-Interesting Dominion Moments Thread
« Reply #648 on: March 25, 2020, 08:01:12 pm »
+5

Turn 12 - Lord Voldebot
L plays 2 Silvers, a Gold and 2 Coppers. (+$9)
L buys and gains a Province.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Wine Merchant and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d shuffles their deck.
d draws a Copper and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Silver and a Night Watchman.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws an Overgrown Estate and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Wine Merchant.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Scepter and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Silver and a Scepter.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Wine Merchant.
L gains a Curse.
d discards 9 Black Cats.
L shuffles their deck.
L draws 5 cards.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #649 on: March 26, 2020, 09:08:08 am »
0

Turn 12 - Lord Voldebot
L plays 2 Silvers, a Gold and 2 Coppers. (+$9)
L buys and gains a Province.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Wine Merchant and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d shuffles their deck.
d draws a Copper and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Silver and a Night Watchman.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws an Overgrown Estate and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Wine Merchant.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Scepter and a Black Cat.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Silver and a Scepter.
L gains a Curse.
d reacts with a Black Cat.
d plays a Black Cat.
d gets +1 Action.
d draws a Copper and a Wine Merchant.
L gains a Curse.
d discards 9 Black Cats.
L shuffles their deck.
L draws 5 cards.

Was that 4 Black Cats in the starting hand?! There were 9 Black Cats that reacted, and only 5 that were drawn, unless I'm missing something.
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