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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 257114 times)

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crj

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Re: Semi-Interesting Dominion Moments Thread
« Reply #550 on: March 11, 2019, 11:51:10 am »
+6

Fishing Village on duration, a hand of Steward, Steward, Copper, Copper, Copper.

I was intending to trash the three Coppers on my next turn, but an opponent played Council Room causing me to draw something I didn't want to trash.

I've always been aware of opponent's Council Room hurting as a hypothetical possibility, but that's the first time it's actually happened to me. )-8
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #551 on: March 16, 2019, 02:31:36 pm »
+7

I'm D...

L plays a Dame Anna.
D reveals a Gold and a Tunnel.
D trashes a Gold.
D discards a Tunnel.
D reacts with a Tunnel.
D reveals a Tunnel.
D gains a Gold.
L plays a Dame Sylvia.
L gets +$2.
D shuffles their deck.
D reveals a Gold and a Tunnel.
D trashes a Gold.
D discards a Tunnel.
D reacts with a Tunnel.
D reveals a Tunnel.
D gains a Gold.
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #552 on: March 19, 2019, 09:44:47 pm »
0

Got to give my opponent props for this one.  Not every day that you get to Inheritance a $5 card.

 starts their turn.
B gets +$1. (Caravan Guard)
B draws a card (Ghost Town).
B gets +1 Action.
B shuffles their deck.
B draws a card (Ghost Town).
B gets +1 Action.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Market.
B draws a card.
B gets +1 Action.
B gets +1 Buy.
B gets +$1.
B plays a Menagerie.
B gets +1 Action.
B reveals an Estate, a Menagerie, 2 Coppers, a Talisman and a Count.
B draws a card.
B plays a Menagerie.
B gets +1 Action.
B reveals an Estate, 3 Coppers, a Talisman and a Count.
B draws a card.
B plays a Bridge.
B gets +1 Buy.
B gets +$1.
B plays a Count.
B topdecks a card.
B gets +$3.
B plays 3 Coppers and a Talisman. (+$4)
B buys an Inheritance.
B inherits a Market.
B buys a Bridge.
B gains a Bridge.
B gains a Bridge.
B buys a Ghost Town.
B gains a Ghost Town.
B gains a Ghost Town.
B buys and gains 3 Estates.
B plays a Ghost Town.
B plays a Ghost Town.
B shuffles their deck.
B draws 5 cards.
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crj

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Re: Semi-Interesting Dominion Moments Thread
« Reply #553 on: March 20, 2019, 11:44:44 am »
+1

It looks like your opponent could do with some kind of strategy. Other than "buy all the things", obviously.
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #554 on: March 20, 2019, 12:03:57 pm »
+2

It looks like your opponent could do with some kind of strategy. Other than "buy all the things", obviously.

Drawing cards, gaining +actions, and using them to play cost reduction and +buys (also known as an "engine") is a legit strategy. Perhaps it isn't an optimal way of playing that deck considering the apparent high ratio of Markets/Menageries in their deck and the questionable number of Coppers given that Count is also in the kingdom, but that's far from "buy all the things".
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crj

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Re: Semi-Interesting Dominion Moments Thread
« Reply #555 on: March 20, 2019, 03:20:58 pm »
0

It feels incredibly late to be buying Inheritance, for one. And if they're trying for a Bridge megaturn it seems they haven't thinned enough and have bought too much distracting cruft. Conversely, if they're not trying for a Bridge megaturn, do they really need even one Bridge in a kingdom with Market, and shouldn't they have started greening by now?

Plus, that doesn't look like the kind of deck Menagerie will work in.
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Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #556 on: March 20, 2019, 03:37:57 pm »
0

It feels incredibly late to be buying Inheritance, for one. And if they're trying for a Bridge megaturn it seems they haven't thinned enough and have bought too much distracting cruft. Conversely, if they're not trying for a Bridge megaturn, do they really need even one Bridge in a kingdom with Market, and shouldn't they have started greening by now?

Plus, that doesn't look like the kind of deck Menagerie will work in.

Any number of Bridges is better than no Bridges in an engine regardless of Market's presence in the kingdom, Menagerie works in any engine, and all of the cards that are visible in that log are either starting cards or cards that positively contribute towards the engine strategy.
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Erick648

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Re: Semi-Interesting Dominion Moments Thread
« Reply #557 on: March 20, 2019, 05:22:01 pm »
0

If nothing else, having an abundance of Markets, coupled with Bridge, Talisman, and seemingly having already bought a lot of cards, creates the possibility of three-piling the moment you get the lead ("With 3 Bridges, many Markets, and a Talisman in play, I buy 2 Provinces, then buy several cheap cards, gaining copies with Talisman, and ending the game due to three piles being empty.").  True, a fast strategy might be able to gain too much of a lead for this, but without knowing what Wolphmaniac was doing, we can't say whether that was a danger here.
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AJD

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Re: Semi-Interesting Dominion Moments Thread
« Reply #558 on: March 24, 2019, 01:14:39 am »
+6

I just won a game by buying Donate and trashing all my sources of coin, leaving myself in inescapable debt and unable to buy anything for the rest of the game.


(Trashed down to four Provinces and one Transmogrify in hand, and one Transmogrify on the tavern mat, and milled Provinces till the pile was empty.)
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ahyangyi

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Re: Semi-Interesting Dominion Moments Thread
« Reply #559 on: March 24, 2019, 12:55:35 pm »
0

Sage / Farming Village / Cutpurse / Rogue / Capital / Mission

How it played out: play various attacks to make both the hand and the deck miserable, then use capital to buy one of the above (later: a province) plus a mission, then play even more attacks and pay off the debt.
It was brutal.
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Commodore Chuckles

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Re: Semi-Interesting Dominion Moments Thread
« Reply #560 on: March 24, 2019, 02:39:50 pm »
0

I just won a game by buying Donate and trashing all my sources of coin, leaving myself in inescapable debt and unable to buy anything for the rest of the game.


(Trashed down to four Provinces and one Transmogrify in hand, and one Transmogrify on the tavern mat, and milled Provinces till the pile was empty.)

Alternative solution: Possession. Or Wall and your opponent's not thinking clearly.
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stechafle

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Re: Semi-Interesting Dominion Moments Thread
« Reply #561 on: April 07, 2019, 07:56:33 pm »
+8

My friend bought Sewers. One turn she played Steward and trashed four Curses from her hand.
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ipofanes

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Re: Semi-Interesting Dominion Moments Thread
« Reply #562 on: April 08, 2019, 04:43:23 am »
0

That beats the three curses that I managed to purge yesterday, during an opponent's turn involving three Old Witches. The remainder of my hand was still crap.
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faust

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Re: Semi-Interesting Dominion Moments Thread
« Reply #563 on: April 08, 2019, 09:52:59 am »
+2

That beats the three curses that I managed to purge yesterday, during an opponent's turn involving three Old Witches. The remainder of my hand was still crap.
What are you talking about, Curses are awesome:

f takes The Earth's Gift.
f receives The Earth's Gift.
f discards a Copper.
f gains a Curse.
f discards The Earth's Gift.

(later to finish a Curse 3-pile off with a Triumph)
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crj

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Re: Semi-Interesting Dominion Moments Thread
« Reply #564 on: April 19, 2019, 04:44:31 pm »
+4

I end my turn. I draw: Cellar, Estate, Conspirator, Conspirator, Conspirator.

Now I have to decide how many Conspirators to discard to Cellar next turn...
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ehunt

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Re: Semi-Interesting Dominion Moments Thread
« Reply #565 on: April 20, 2019, 11:47:39 am »
+4

Midway through a turn, I play Prince, setting aside a Doctor. Weirdly, the Doctor is immediately put into play. I dutifully report the bug to ShuffleIt, only to find out that ShuffleIt was correct:

http://forum.shuffleit.nl/index.php?topic=3471.0
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Dingan

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Re: Semi-Interesting Dominion Moments Thread
« Reply #566 on: April 20, 2019, 12:58:18 pm »
+2

Midway through a turn, I play Prince, setting aside a Doctor. Weirdly, the Doctor is immediately put into play. I dutifully report the bug to ShuffleIt, only to find out that ShuffleIt was correct:

http://forum.shuffleit.nl/index.php?topic=3471.0

By "Midway through your turn", it was still "at the start of your turn", right? Similar thing would happen if you e.g. Summon'ed a Guide, then call the Guide right after you play it.
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Commodore Chuckles

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Re: Semi-Interesting Dominion Moments Thread
« Reply #567 on: April 22, 2019, 09:58:41 am »
+2

Midway through a turn, I play Prince, setting aside a Doctor. Weirdly, the Doctor is immediately put into play. I dutifully report the bug to ShuffleIt, only to find out that ShuffleIt was correct:

http://forum.shuffleit.nl/index.php?topic=3471.0

By "Midway through your turn", it was still "at the start of your turn", right? Similar thing would happen if you e.g. Summon'ed a Guide, then call the Guide right after you play it.

So it's a Princed card causing another Prince to be played. That's certainly semi-interesting.
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Commodore Chuckles

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Re: Semi-Interesting Dominion Moments Thread
« Reply #568 on: April 27, 2019, 10:44:28 pm »
+5

C plays a Survivors.
C looks at 2 Survivors.
C discards 2 Survivors.
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #569 on: April 28, 2019, 01:03:20 am »
+2

The log doesn't show it, but today in a game with Fountain my opponent played Tormentor, and the Hex I got was Greed which delivered me my 10th copper.  So, I got +10 points for getting a Hex.
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Eran of Arcadia

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Re: Semi-Interesting Dominion Moments Thread
« Reply #570 on: April 29, 2019, 06:01:02 pm »
+5

Yesterday I won a game that ended on piles - Duchy, Duke, and Duchess. Maybe not unusual, but it seemed thematically appropriate.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #571 on: May 05, 2019, 10:18:17 am »
+15

On a board with no trashing except for Mint, Sewers is available. Thanks to Tactician, definitely worth it:

e buys a Mint.
e trashes 7 Coppers.
e trashes 3 Estates. (Sewers)
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #572 on: May 08, 2019, 10:39:08 pm »
+4

C plays a Swindler.
C gets +$2.
D trashes an Estate.
D gains an Estate.
D takes 2 VP from Aqueduct.

Thank you for Swindling!
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werothegreat

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Re: Semi-Interesting Dominion Moments Thread
« Reply #573 on: May 18, 2019, 11:57:07 am »
+2

Oh hey, this will help me spike Old Witch

*buys Baron*

*blinks at Shelters*

I'm an idiot
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Re: Semi-Interesting Dominion Moments Thread
« Reply #574 on: June 10, 2019, 09:34:02 pm »
+2

I just played a game where an opponent's Swamp Hag helped me end the game on piles.
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