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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 257056 times)

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singletee

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #200 on: January 05, 2017, 03:17:33 pm »
0

But doesn't it really lose track at the end of turn 10? Confused by the placement of that message.

Yes it does. The message is definitely in the wrong place; either end of turn 10 (when it fails to set it aside) or start of turn 11 (when it fails to play it) would make sense to me.

E.Honda

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #201 on: January 07, 2017, 07:40:41 pm »
+8

semi-interesting base only game (except two events) with seaway on throneroom and a market/councilroom "engine":

E buys and gains 25 Coppers, an Estate, 3 Duchies and 6 Gardens.
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Dylan32

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #202 on: January 07, 2017, 11:17:09 pm »
0

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.
« Last Edit: January 07, 2017, 11:18:14 pm by Dylan32 »
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JW

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #203 on: January 15, 2017, 10:58:07 am »
+7

My Herald went to the Black Market before I had enough coins, costing me a Fortune!
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JW

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #204 on: January 19, 2017, 02:26:38 pm »
+1

Bought out Provinces for victory, now in talks to come up with plan to repay 42 debt owed to Capital. 
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DG

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #205 on: January 19, 2017, 04:44:25 pm »
+1

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.

This deck actually has a name. It is known as the turbo remodel but has been mostly forgotten since it is rather weak compared to other combo decks.
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Dylan32

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #206 on: January 19, 2017, 04:58:43 pm »
+1

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.

This deck actually has a name. It is known as the turbo remodel but has been mostly forgotten since it is rather weak compared to other combo decks.

That's what it is called! I knew I had heard it named the first night I played dominion with some really good players back 5ish years ago, but had long since forgotten its name. Since it was a base only game I decided to go for it. It ended just in time because his engine had just started to draw the whole deck the turn before I ended it, so if it went any longer he would have had it for sure.
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #207 on: January 24, 2017, 03:22:19 am »
+2

I almost won a game where I was down 1 Province to 5 Provinces, with no alt-VP, and with Trusty Steed as the only +Actions card in the kingdom.

Copy-pasted the log but I don't think it's very readable. The key idea: I was down 4 Alchemists to 6, and with the limited +Actions that put a hard cap on my handsize. So to catch up, I bought a Mint to trash all my treasure except 1 Gold, 1 Counterfeit, and 2 Potions. That let me play Torturer or Followers every turn (unfortunately I never drew both in the right order), and I was catching up 1 Duchy at a time, which I gained through Artificer/Tournament to avoid having to add any treasure to my deck. It was actually very, very close. I made a mistake on my last turn but it wouldn't have mattered, on my last turn I could at best tie in VP while going 1st, which would have been a loss.

If I had managed to pick up just 1 more Estate on an earlier turn, it would have been the best comeback I've ever done. But I didn't get there, so it's just a loss.

Code: [Select]
T
starts with 7 Coppers
and 3 Estates
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.
E
starts with 7 Coppers
and 3 Estates
.
E
shuffles their deck.
E
draws 3 Coppers
and 2 Estates
.

Turn 1 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Silver
.
T
draws 4 Coppers
and an Estate
.

Turn 1 - Emeric
E
plays 3 Coppers
.
E
buys and gains a Silver
.
E
draws 4 Coppers
and an Estate
.

Turn 2 - Titandrake
T
plays 4 Coppers
.
T
buys and gains a Potion
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.

Turn 2 - Emeric
E
plays 4 Coppers
.
E
buys and gains a Potion
.
E
shuffles their deck.
E
draws 2 Coppers
, a Silver
and 2 Estates
.

Turn 3 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Market Square
.
T
draws 3 Coppers
, a Silver
and a Potion
.

Turn 3 - Emeric
E
plays a Silver
and a Copper
.
E
buys and gains a Market Square
.
E
draws 4 Coppers
and a Potion
.

Turn 4 - Titandrake
T
plays a Silver
, a Potion
and 3 Coppers
.
T
buys and gains an Alchemist
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.

Turn 4 - Emeric
E
plays a Potion
and 3 Coppers
.
E
buys and gains an Alchemist
.
E
shuffles their deck.
E
draws 3 Coppers
and 2 Estates
.

Turn 5 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Market Square
.
T
draws 2 Coppers
, a Silver
, a Potion
and a Market Square
.

Turn 5 - Emeric
E
plays 3 Coppers
.
E
buys and gains a Market Square
.
E
draws 2 Coppers
, a Silver
, an Estate
and a Market Square
.

Turn 6 - Titandrake
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws 2 Coppers
.
T
plays a Silver
, a Potion
and 4 Coppers
.
T
buys and gains an Alchemist
and a Market Square
.
T
topdecks an Alchemist
.
T
shuffles their deck.
T
draws 2 Coppers
, a Silver
, an Estate
and an Alchemist
.

Turn 6 - Emeric
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Silver
, a Potion
and a Copper
.
E
buys and gains an Alchemist
.
E
shuffles their deck.
E
draws 3 Coppers
, a Silver
and an Alchemist
.

Turn 7 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Silver
and 3 Coppers
.
T
buys and gains a Tournament
.
T
draws 3 Coppers
, an Estate
and a Market Square
.

Turn 7 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and an Estate
.
E
plays a Silver
and 4 Coppers
.
E
buys and gains a Counterfeit
.
E
draws 3 Coppers
, an Alchemist
and a Potion
.

Turn 8 - Titandrake
T
plays a Market Square
.
T
draws a Copper
.
T
plays 4 Coppers
.
T
buys and gains a Market Square
.
T
shuffles their deck.
T
draws 2 Coppers
, an Alchemist
, a Potion
and a Market Square
.

Turn 8 - Emeric
E
plays an Alchemist
.
E
draws 2 Estates
.
E
plays a Potion
and 3 Coppers
.
E
buys and gains an Alchemist
.
E
topdecks an Alchemist
.
E
shuffles their deck.
E
draws a Copper
, an Alchemist
, a Counterfeit
and 2 Market Squares
.

Turn 9 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Potion
and 3 Coppers
.
T
buys and gains an Alchemist
.
T
topdecks an Alchemist
.
T
draws a Copper
, an Estate
, 2 Alchemists
and a Market Square
.

Turn 9 - Emeric
E
plays an Alchemist
.
E
draws 2 Coppers
.
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
plays a Potion
and 2 Coppers
.
E
buys and gains an Alchemist
.
E
topdecks an Alchemist
.
E
draws a Copper
, 2 Estates
and 2 Alchemists
.

Turn 10 - Titandrake
T
plays an Alchemist
.
T
draws a Copper
and a Market Square
.
T
plays an Alchemist
.
T
draws 2 Coppers
.
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
draws a Silver
.
T
plays 4 Coppers
.
T
buys a Mint
.
T
trashes 4 Coppers
.
T
reacts with a Market Square
.
T
discards a Market Square
.
T
gains a Gold
.
T
gains a Mint
.
T
shuffles their deck.
T
draws a Copper
, an Estate
, an Alchemist
, a Tournament
and a Market Square
.

Turn 10 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and a Silver
.
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and an Estate
.
E
plays a Silver
and 3 Coppers
.
E
buys a Mint
.
E
trashes 3 Coppers
and a Silver
.
E
gains a Mint
.
E
shuffles their deck.
E
draws a Gold
, an Estate
, a Potion
, a Mint
and a Market Square
.

Turn 11 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Tournament
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws a Mint
and a Market Square
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Market Square
.
T
draws a Gold
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Silver
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
, a Silver
and 2 Coppers
.
T
buys and gains a Province
.
T
shuffles their deck.
T
draws 2 Coppers
, an Estate
, an Alchemist
and a Potion
.

Turn 11 - Emeric
E
plays a Market Square
.
E
draws an Alchemist
.
E
plays an Alchemist
.
E
draws an Estate
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and a Counterfeit
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
plays a Gold
, a Potion
and a Copper
.
E
buys and gains an Alchemist
and a Market Square
.
E
topdecks 3 Alchemists
.
E
draws an Estate
, 3 Alchemists
and a Market Square
.

Turn 12 - Titandrake
T
plays an Alchemist
.
T
draws 2 Golds
.
T
plays 2 Golds
, a Potion
and 2 Coppers
.
T
buys and gains an Alchemist
.
T
topdecks an Alchemist
.
T
draws a Copper
, an Estate
, an Alchemist
, a Tournament
and a Market Square
.

Turn 12 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Mint
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws an Estate
and a Potion
.
E
plays a Mint
.
E
reveals a Counterfeit
.
E
gains a Counterfeit
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
plays a Potion
.
E
buys and gains an Alchemist
.
E
topdecks 4 Alchemists
.
E
draws 5 Alchemists
.

Turn 13 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Silver
.
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws a Province
and a Market Square
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Trusty Steed
.
T
draws a Trusty Steed
.
T
plays a Trusty Steed
.
T
draws a Mint
and a Market Square
.
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws a Gold
and a Province
.
T
plays a Market Square
.
T
draws a Potion
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
, a Silver
, a Potion
and a Copper
.
T
buys and gains a Counterfeit
.
T
topdecks 3 Alchemists
.
T
draws a Copper
and 4 Alchemists
.

Turn 13 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and a Gold
.
E
plays an Alchemist
.
E
draws a Gold
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Mint
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Gold
and a Potion
.
E
plays an Alchemist
.
E
draws 2 Estates
.
E
plays a Market Square
.
E
draws a Gold
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays 3 Golds
, a Potion
and a Copper
.
E
buys and gains 2 Provinces
.
E
topdecks 5 Alchemists
.
E
draws 5 Alchemists
.

Turn 14 - Titandrake
T
plays an Alchemist
.
T
draws a Copper
and a Gold
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws an Estate
and a Trusty Steed
.
T
plays a Trusty Steed
.
T
draws a Gold
and a Market Square
.
T
plays an Alchemist
.
T
draws a Silver
and a Province
.
T
plays an Alchemist
.
T
draws a Copper
and an Estate
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays 2 Golds
, a Silver
and 3 Coppers
.
T
buys and gains a Torturer
.
T
buys a Mint
.
T
trashes 3 Coppers
, a Silver
and 2 Golds
.
T
gains a Mint
.
T
draws a Gold
, a Potion
, a Mint
, a Counterfeit
and a Market Square
.

Turn 14 - Emeric
E
plays an Alchemist
.
E
draws an Alchemist
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Province
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Gold
and a Counterfeit
.
E
plays an Alchemist
.
E
draws 2 Golds
.
E
plays an Alchemist
.
E
draws a Potion
and a Market Square
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays 3 Golds
, a Potion
and 2 Counterfeits
.
E
buys and gains a Province
and a Market Square
.
E
topdecks 6 Alchemists
.
E
draws 5 Alchemists
.

Turn 15 - Titandrake
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
shuffles their deck.
T
draws a Mint
.
T
plays a Mint
.
T
reveals a Potion
.
T
gains a Potion
.
T
plays a Gold
and a Counterfeit
.
T
buys and gains an Artificer
.
T
draws a Province
, 2 Alchemists
and 2 Market Squares
.

Turn 15 - Emeric
E
plays an Alchemist
.
E
draws a Gold
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and a Mint
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Province
.
E
plays an Alchemist
.
E
draws 2 Market Squares
.
E
plays an Alchemist
.
E
draws a Gold
and an Estate
.
E
plays an Alchemist
.
E
draws a Gold
and a Counterfeit
.
E
plays a Market Square
.
E
draws a Market Square
.
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays 3 Golds
, a Potion
and a Copper
.
E
buys and gains 2 Provinces
.
E
topdecks 6 Alchemists
.
E
draws 5 Alchemists
.

Turn 16 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Trusty Steed
.
T
plays an Alchemist
.
T
draws an Estate
and an Alchemist
.
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Trusty Steed
.
T
draws a Torturer
and an Alchemist
.
T
plays a Torturer
.
T
shuffles their deck.
T
draws a Tournament
, a Market Square
and an Artificer
.
E
discards 2 Alchemists
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Followers
.
T
draws a Followers
.
T
plays an Alchemist
.
T
draws a Gold
and a Potion
.
T
plays an Artificer
.
T
draws a Potion
.
T
plays a Market Square
.
T
draws a Mint
.
T
plays a Market Square
.
T
draws a Counterfeit
.
T
plays a Market Square
.
T
draws a Mint
.
T
plays a Followers
.
T
shuffles their deck.
T
draws a Province
.
T
gains an Estate
.
E
gains a Curse
.
T
plays a Counterfeit
.
T
plays a Gold
.
T
plays a Gold
again.
T
trashes a Gold
.
T
reacts with a Market Square
.
T
discards a Market Square
.
T
gains a Gold
.
T
plays a Potion
.
T
buys and gains a Duchy
and a Tournament
.
T
topdecks 4 Alchemists
.
T
shuffles their deck.
T
draws a Duchy
and 4 Alchemists
.

Turn 16 - Emeric
E
plays an Alchemist
.
E
draws an Alchemist
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws an Estate
and a Province
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Province
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
buys and gains an Estate
and a Duchy
.
E
draws a Curse
, a Copper
, a Province
and 2 Market Squares
.

Turn 17 - Titandrake
T
plays an Alchemist
.
T
draws a Potion
and a Mint
.
T
plays an Alchemist
.
T
draws a Counterfeit
and a Market Square
.
T
plays an Alchemist
.
T
draws a Gold
and an Estate
.
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Market Square
.
T
draws a Followers
.
T
plays a Tournament
.
E
reveals a Province
.
T
plays a Followers
.
T
draws a Potion
and a Mint
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and a Province
.
T
plays a Gold
and 2 Potions
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and an Artificer
.

Turn 17 - Emeric
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Market Square
.
E
draws an Alchemist
.
E
plays an Alchemist
.
E
draws a Province
and a Mint
.
E
plays a Mint
.
E
reveals a Potion
.
E
gains a Potion
.
E
plays a Potion
and a Copper
.
E
topdecks an Alchemist
.
E
draws 2 Golds
, an Estate
and 2 Alchemists
.

Turn 18 - Titandrake
T
plays an Alchemist
.
T
draws 2 Market Squares
.
T
plays an Alchemist
.
T
draws a Tournament
and a Trusty Steed
.
T
plays an Alchemist
.
T
draws an Estate
and a Torturer
.
T
plays an Alchemist
.
T
draws an Estate
and a Province
.
T
plays a Trusty Steed
.
T
shuffles their deck.
T
draws an Estate
and a Mint
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Potion
.
T
plays a Market Square
.
T
draws a Counterfeit
.
T
plays an Artificer
.
T
draws a Potion
.
T
discards 3 Estates
, a Potion
and a Mint
.
T
gains an Artificer
.
T
plays a Torturer
.
T
draws a Gold
, a Market Square
and an Artificer
.
E
discards a Gold
and an Estate
.
T
plays an Artificer
.
T
draws an Estate
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Duchy
.
T
draws a Duchy
.
T
plays a Market Square
.
T
draws a Duchy
.
T
plays a Gold
, a Potion
and a Counterfeit
.
T
buys and gains a Duchy
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and a Followers
.

Turn 18 - Emeric
E
plays an Alchemist
.
E
draws a Counterfeit
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Potion
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays a Gold
and a Potion
.
E
buys and gains an Estate
and a Province
.
E
topdecks 2 Alchemists
.
E
draws a Curse
, 3 Alchemists
and a Potion
.

Turn 19 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Tournament
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws a Mint
and a Tournament
.
T
plays an Alchemist
.
T
draws a Potion
and a Market Square
.
T
plays an Alchemist
.
T
draws a Duchy
and an Artificer
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays a Tournament
.
T
draws an Estate
.
T
plays a Tournament
.
T
draws a Duchy
.
T
plays an Artificer
.
T
draws a Duchy
.
T
discards 2 Estates
and 3 Duchies
.
T
gains a Duchy
.
T
plays a Followers
.
T
draws a Gold
and a Duchy
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and an Alchemist
.
T
plays a Gold
and a Potion
.
T
buys and gains a Duchy
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and a Trusty Steed
.

Turn 19 - Emeric
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Curse
and a Province
.
E
plays a Potion
and a Counterfeit
.
E
topdecks 2 Alchemists
.
E
draws 2 Estates
, a Province
and 2 Alchemists
.

Turn 20 - Titandrake
T
plays an Alchemist
.
T
draws a Potion
and a Market Square
.
T
plays an Alchemist
.
T
draws an Estate
and a Province
.
T
plays an Alchemist
.
T
draws a Torturer
and a Market Square
.
T
plays an Alchemist
.
T
draws an Estate
and a Counterfeit
.
T
plays a Trusty Steed
.
T
draws a Mint
and an Artificer
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
shuffles their deck.
T
draws a Gold
.
T
plays a Market Square
.
T
draws a Duchy
.
T
plays a Torturer
.
T
draws 2 Estates
and a Potion
.
E
discards 2 Estates
.
T
plays an Artificer
.
T
draws a Duchy
.
T
discards 3 Estates
and 2 Duchies
.
T
gains a Duchy
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
and a Counterfeit
.
T
plays a Potion
.
T
plays a Potion
again.
T
trashes a Potion
.
T
buys and gains a Duchy
.
T
draws an Estate
, 2 Duchies
, a Mint
and a Market Square
.

Turn 20 - Emeric
E
plays an Alchemist
.
E
draws a Province
and a Market Square
.
E
plays an Alchemist
.
E
draws a Province
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Duchy
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Gold
and a Province
.
E
plays a Market Square
.
E
draws a Market Square
.
E
plays a Market Square
.
E
draws a Mint
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Gold
.
E
buys and gains an Estate
.
E
shuffles their deck.
E
draws a Curse
, a Copper
, an Estate
, an Alchemist
and a Market Square
.

Turn 21 - Titandrake
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
draws a Followers
.
T
plays a Followers
.
T
draws a Tournament
and an Artificer
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and an Estate
.

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Seprix

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Re: Semi-Interesting Dominion Moments Thread
« Reply #208 on: February 01, 2017, 12:22:41 pm »
+5

The thread has been renamed so that now you can use it forever, not just in 2016. No need to thank me.
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Erick648

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Re: Semi-Interesting Dominion Moments Thread
« Reply #209 on: February 04, 2017, 06:39:26 pm »
+6

I recently played a 3-player game with Tomb, Bandit Fort, Lurker, Stonemason, and Mining Village, among others (but no viable alternative sources of coin), and won with a trashing rush.

Because some games, you don't care about the Victory cards. Some games, you just want to watch the Kingdom burn.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #210 on: February 05, 2017, 10:26:11 am »
+23

e plays a Procession.
e plays an Armory.
e gains a Sauna.
e plays an Armory again.
e gains a Sauna.
e trashes an Armory.
e gains an Avanto.
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Aleimon Thimble

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Re: Semi-Interesting Dominion Moments Thread
« Reply #211 on: February 06, 2017, 04:51:06 am »
+2

I recently played a 3-player game with Tomb, Bandit Fort, Lurker, Stonemason, and Mining Village, among others (but no viable alternative sources of coin), and won with a trashing rush.

Because some games, you don't care about the Victory cards. Some games, you just want to watch the Kingdom burn.

That's one of the cool things about Empires: more ways to win, and thus more possible deck subtypes.
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schadd

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Re: Semi-Interesting Dominion Moments Thread
« Reply #212 on: February 11, 2017, 12:55:24 pm »
+13

Derg17 plays a Masquerade.
D draws 2 cards.
D passes a Gold to s.
schadd passes a Gold to D.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #213 on: February 11, 2017, 06:28:48 pm »
+1

Played this game IRL today:



My friend won the Catapult split (3-2), and was cursing the hell out of me.  I had picked up a Treasure Trove and Bandit Camp early, and I won only because I grabbed some Storytellers.  They let me draw my entire deck, and still have left over to buy Provinces.
« Last Edit: February 12, 2017, 11:45:57 am by werothegreat »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #214 on: February 17, 2017, 07:11:47 pm »
+4

Played 6 Merchants, and it wasn't until the last draw that I got my Silver.
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Polk5440

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Re: Semi-Interesting Dominion Moments Thread
« Reply #215 on: February 21, 2017, 12:31:56 pm »
+7


-img-


Looks like a fun kingdom. My opening move would be to square up those piles.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #216 on: February 22, 2017, 02:24:07 am »
+7

Just made an opponent resign after one turn on a board with no good 3/4 cost cards while drawing a 4/3 split.  The key cards were page, ratcatcher was only trashing, cultist (and maybe to a lesser extent royal carriage). I played 2 out of my 4 coppers out of my first hand for a page and he resigned thinking I hit the 2/5 split haha.
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LibraryAdventurer

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Re: Semi-Interesting Dominion Moments Thread
« Reply #217 on: February 22, 2017, 02:57:02 pm »
+4

Just made an opponent resign after one turn on a board with no good 3/4 cost cards while drawing a 4/3 split.  The key cards were page, ratcatcher was only trashing, cultist (and maybe to a lesser extent royal carriage). I played 2 out of my 4 coppers out of my first hand for a page and he resigned thinking I hit the 2/5 split haha.

Your opponent was playing as if Dominion was poker and folded.

luser

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Re: Semi-Interesting Dominion Moments Thread
« Reply #218 on: February 28, 2017, 02:50:30 pm »
+2

board of feodum, squire, jack, island, city, conspirator, don't recall rest as it didn't help. I did obvious squire-jack  Opponent got two islands and tried to make squire-conspirator chain despite no draw. As expected for squire-jack I got 3 provinces vs his zero on turn 11 where he resigned. That was uninteresting part. Interesting part was how he commented his squire-conspirator thing.

 dominion cartel:  sigh
dominion cartel:  so sick of bad luck
luser:  more bad strategy
dominion cartel:  lmao
dominion cartel:  ur noob
luser:  no, you are.
dominion cartel:  lol
dominion cartel: lucky game noob
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Re: Semi-Interesting Dominion Moments Thread
« Reply #219 on: February 28, 2017, 02:55:20 pm »
0

Wasn't dominion cartel known for slowrolling and stuff?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #220 on: March 01, 2017, 04:01:57 pm »
+13

Played this game a couple of days ago.

Turn 12 - tracer
t starts their turn.
....
t plays a King's Court.
t plays a Mountebank.
B discards a Curse.
t plays a Mountebank again.
B discards a Curse.
t plays a Mountebank a third time.
B discards a Curse.
....
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Re: Semi-Interesting Dominion Moments Thread
« Reply #221 on: March 15, 2017, 02:22:00 am »
0

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #222 on: March 15, 2017, 10:51:16 am »
+1

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #223 on: March 15, 2017, 01:42:11 pm »
+3

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
...
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Re: Semi-Interesting Dominion Moments Thread
« Reply #224 on: March 16, 2017, 12:49:19 am »
+2

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
...

I think what Chris is trying to get at is why did he upgrade a second traveler past treasure hunter in the first place (meaning, why did he have a hero)?
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