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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 257158 times)

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Chris is me

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #175 on: October 21, 2016, 11:44:46 pm »
+4

Today I learned you can actually exchange your Band of Misfits for a Soldier/Treasure Hunter if you play it as a Peasant/Page.

Today I rememberd that your opponent can exchange them on a Possession turn. He got rid of my Disciple and I ended up with two teachers... which he could move the tokens around with. I had to Salvage both of them.
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Witherweaver

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #176 on: October 22, 2016, 08:46:42 am »
+2

That makes sense, right?

Semi-interesting sense.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #177 on: October 23, 2016, 03:05:48 pm »
0

Prince came in handy, but not for it's on play effect. Buying it to Ritual let me top-deck my Treasuries while my opponets choked on green and stuggled to hit high price points, with out Silver and Gold. Bandit Fort seems like Donald X's way of screaming "Don't play BM noobs!"
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #178 on: October 30, 2016, 09:51:50 pm »
+11

Log

---------- Dingan: turn 16 ----------
Dingan - plays Apothecary
Dingan - draws Relic
Dingan - draws Storyteller
Dingan - reveals: Copper, Silver, Champion, Copper
Dingan - places Silver on top of deck
Dingan - places Champion on top of deck
Dingan - plays Storyteller
Dingan - plays Relic
lightbulb - takes his -1 card penalty token
Dingan - plays Silver
Dingan - plays Copper
Dingan - draws Champion, Silver, Copper, Potion, Estate, Treasure Trove
Dingan - plays Champion
Dingan - plays Storyteller
Dingan - plays Treasure Trove
Dingan - gains Gold
Dingan - gains Copper
Dingan - plays Silver
Dingan - plays Copper
Dingan - draws Silver, Council Room, Teacher, Apothecary, Apothecary, Apothecary
Dingan - plays Apothecary
Dingan - draws Apothecary
Dingan - draws Estate
Dingan - reveals: Soldier, Apothecary, Province, Silver
Dingan - places Soldier on top of deck
Dingan - places Apothecary on top of deck
Dingan - places Province on top of deck
Dingan - places Silver on top of deck
Dingan - plays Council Room
Dingan - draws Silver, Province, Apothecary, Soldier
Dingan - plays Apothecary
Dingan - shuffles deck
Dingan - draws Copper
Dingan - draws Province
Dingan - reveals: Copper, Estate, Soldier, Copper
Dingan - places Estate on top of deck
Dingan - places Soldier on top of deck
Dingan - plays Apothecary
Dingan - draws Soldier
Dingan - draws Estate
Dingan - reveals: Disciple, Apothecary, Gold, Silver
Dingan - places Disciple on top of deck
Dingan - places Silver on top of deck
Dingan - places Gold on top of deck
Dingan - places Apothecary on top of deck
Dingan - plays Apothecary
Dingan - draws Apothecary
Dingan - draws Gold
Dingan - reveals: Silver, Disciple, Copper, Peasant
Dingan - places Silver on top of deck
Dingan - places Disciple on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Apothecary
Dingan - draws Peasant
Dingan - draws Disciple
Dingan - reveals: Silver, Relic, Copper, Peasant
Dingan - places Silver on top of deck
Dingan - places Relic on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Disciple
Dingan - plays Peasant
Dingan - plays Peasant
Dingan - gains Peasant
Dingan - plays Apothecary
Dingan - draws Peasant
Dingan - draws Relic
Dingan - reveals: Silver
Dingan - shuffles deck
Dingan - reveals: Peasant
Dingan - places Silver on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Peasant
Dingan - plays Teacher
Dingan - puts Teacher on the Tavern Mat
Dingan - plays Soldier
lightbulb - discards Potion
Dingan - plays Soldier
lightbulb - discards Copper
Dingan - plays 6 Copper, 2 Silver, 1 Potion, 1 Gold
Dingan - plays Relic
lightbulb - takes his -1 card penalty token
Dingan - buys Province
Dingan - gains Province
Dingan - buys Province
Dingan - gains Province
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Sidsel

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #179 on: October 31, 2016, 04:02:07 am »
+2

IRL game where having to keep clear track of trashed cards, when exactly they went to trash and when to shuffle was a must;
Rogue, Junk Dealer, Procession, Scrying Pool, Noblemen, Peasant, Salvager, and Courtyard. (Noone bothered with Talisman or Counting House).

No, seriously, Discipling Processing Rogues when SP/Noblemen draw the deck is a headache.

And it's the first time I've seen someone Salvaging Teachers as their final turn.
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gloures

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #180 on: November 02, 2016, 11:27:05 am »
+8

So, I see this board yesterday with Native Village and Bridge Troll, and, well the combo probably doesn't work for Bridge Troll, but then I notice Duplicate, and think... Well this could make it work...

So my opponent is playing somewhat unfocused, making the game seemingly under control even with some rather suboptimal playing from my part, the combo looks somewhat nice though, could definitely work, though I think if it was Bridge Troll/Duplicate with some engine support it would be quite a bit better, but there's not much of an engine in this board. Anyway, the time to kick off my megaturn is finally there!


---------- ronniejcr: turn 18 ----------
ronniejcr - plays Swamp Hag

---------- gloures: turn 19 ----------
gloures - duration Bridge Troll
gloures - plays Native Village
gloures - sets aside Estate
gloures - plays Native Village
gloures - sets aside Copper
gloures - plays Native Village
gloures - takes set aside cards: Bridge Troll, Silver, Lookout, Copper, Silver, Native Village, Copper, Copper, Copper, Duplicate, Estate, Copper
gloures - plays Native Village
gloures - sets aside Native Village
gloures - plays Duplicate
gloures - puts Duplicate on the Tavern Mat
gloures - plays Bridge Troll
gloures - plays Bridge Troll
gloures - plays Bridge Troll
gloures - plays 5 Copper, 2 Silver
gloures - buys Province
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - gains Province
gloures - buys Province
gloures - gains Curse
gloures - gains Province


Quite a nice win... Oh... Wait... Why aren't the provinces going down... What a weird bug.... My opponent even said gg already... Oh..... The hag... How I've always loved MF interface!

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161102/log.0.1478061195314.txt

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #181 on: November 02, 2016, 12:55:41 pm »
+1

Your Swamp Hagging opponent could have resigned knowing you really won.  I guess that makes him a Scum Bag in the moment.
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gloures

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #182 on: November 02, 2016, 06:23:09 pm »
+1

Your Swamp Hagging opponent could have resigned knowing you really won.  I guess that makes him a Scum Bag in the moment.

Well, I certainly think that it would be a nice gesture from him, but I don't blame him for not doing it. Misclicks like this can be considered a part of online Domínion and if he thinks like that there's nothing wrong in taking a win from my mistake. I do admit I waited for about a minute after explaining in the chat what happened to see what was going to be his reaction, since he didn't respond I just quit. I have only myself to blame for this loss though... (And maybe I can blame MF a bit too considering how many times I have seen players make mistakes with this particular interaction though...)

On the other hand I believe there might be some kind of joke in this post that I'm missing... Hehe...
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #183 on: November 03, 2016, 02:47:47 am »
+3

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."

Some point in the middle of the game: "Oh right Lost City is kind of +Cards. Well, screw it let's just get more Distant Lands. Maybe I can outrace Possession? Who knows."

Turn 9: Ports empty
Turn 10: I gain my 5th Distant Lands
Turn 12: Distant Lands empty

I have a healthy VP lead, but my opponent has a lot of Lost Cities and Possession, and is going to wreck me in a few turns if I don't end the game.

"Darn, 1 buy a turn, and most of my Ports got trashed into Distant Lands so I don't have ways to empty a 3rd pile. Oh wait lol Embargo tokens were a thing this game."

Gain 5 curses in my last 2 turns for the win.

Games like this are why I think it's funny people assume I have a plan for each game. Sometimes I just YOLO and see what happens.
« Last Edit: November 03, 2016, 02:49:18 am by Titandrake »
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gloures

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #184 on: November 03, 2016, 10:07:50 am »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."

Some point in the middle of the game: "Oh right Lost City is kind of +Cards. Well, screw it let's just get more Distant Lands. Maybe I can outrace Possession? Who knows."

Turn 9: Ports empty
Turn 10: I gain my 5th Distant Lands
Turn 12: Distant Lands empty

I have a healthy VP lead, but my opponent has a lot of Lost Cities and Possession, and is going to wreck me in a few turns if I don't end the game.

"Darn, 1 buy a turn, and most of my Ports got trashed into Distant Lands so I don't have ways to empty a 3rd pile. Oh wait lol Embargo tokens were a thing this game."

Gain 5 curses in my last 2 turns for the win.

Games like this are why I think it's funny people assume I have a plan for each game. Sometimes I just YOLO and see what happens.

Just to make a point regarding my previous posts

MikeRoLoVe: turn 14

MikeRoLoVe   buys Lost City
MikeRoLoVe   gains Curse
MikeRoLoVe   calls Duplicate
MikeRoLoVe   gains Curse

The interaction here is Duplicte/Embargo though and, by that time, you had pretty much won the game already, since the point difference was pretty insurmountable, considering how close the game was to the end.
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Polk5440

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #185 on: November 03, 2016, 10:24:49 am »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."


Correct me if I'm wrong, but this seems very much like a plan!
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #186 on: November 03, 2016, 12:17:29 pm »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."


Correct me if I'm wrong, but this seems very much like a plan!

Well, sure, but it's not a "I know exactly what I want to do for the whole game" plan.
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amoffett11

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #187 on: November 04, 2016, 12:09:15 pm »
+2

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161104/log.0.1478224400728.txt

I was finally able to get the Cost-Reduction Warrior Carpet Bombing to work.  When Adventures first came online, I thought this would be a thing:  Use Warriors and Bridge Troll (Bridge or Highway work too) to systematically trash your opponents entire deck (except for cards costing 2 or less).  Trash the 3/4's, then play a couple bridge trolls and trash the 5/6's, etc. 
It was then pointed out to me that Champion blocks this (and every Warrior game has Champion in it), and it's too slow to set up with all the treasure you're gaining.  All true.

In this game I used multiple Counterfeits to trash the treasure, I had Margraves for extra draw, I Inherited Page (which allows me to play a bunch of travellers before even starting to play my Warriors).  I kept the Pages rather than turning them into Treasure Hunters, there was no Estate trashing in this game.  Once I got this going I trashed a bunch of his 3/4's and then played my Bridge Trolls and trashed his Champions.  He resigned right afterwards.  I actually goofed the playing of the Bridge Trolls, playing one too many, so I missed trashing his 5's.  I would've got them on the next pass if he hadn't resigned. 
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AdrianHealey

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #188 on: November 04, 2016, 12:14:01 pm »
0

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161104/log.0.1478224400728.txt

I was finally able to get the Cost-Reduction Warrior Carpet Bombing to work.  When Adventures first came online, I thought this would be a thing:  Use Warriors and Bridge Troll (Bridge or Highway work too) to systematically trash your opponents entire deck (except for cards costing 2 or less).  Trash the 3/4's, then play a couple bridge trolls and trash the 5/6's, etc. 
It was then pointed out to me that Champion blocks this (and every Warrior game has Champion in it), and it's too slow to set up with all the treasure you're gaining.  All true.

In this game I used multiple Counterfeits to trash the treasure, I had Margraves for extra draw, I Inherited Page (which allows me to play a bunch of travellers before even starting to play my Warriors).  I kept the Pages rather than turning them into Treasure Hunters, there was no Estate trashing in this game.  Once I got this going I trashed a bunch of his 3/4's and then played my Bridge Trolls and trashed his Champions.  He resigned right afterwards.  I actually goofed the playing of the Bridge Trolls, playing one too many, so I missed trashing his 5's.  I would've got them on the next pass if he hadn't resigned.

And this is why the champion line sometimes ain't fun.

In a page/peasant game, a warrior trashed my fugitive. And that's literally all she wrote on that. It's basically insurmountable.
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tailred

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #189 on: November 05, 2016, 03:23:08 am »
+9

http://www.gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161105/log.0.1478330070708.txt

TIL buying mandarins to topdeck coppers on possessed turns isn't a thing.

---------- Dan Brooks: turn 9 [possessed] ----------
Dan Brooks - plays King's Court
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Magpie
Dan Brooks - plays Gear
Dan Brooks - draws Warehouse, Copper
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Potion
Dan Brooks - sets aside Potion
Dan Brooks - plays 5 Copper
Dan Brooks - buys Mandarin
Ceviri - gains Mandarin

Dan Brooks - draws Overgrown Estate, Magpie, Copper, Necropolis, Hunting Grounds.

Semi-interesting moment that happened later as a consequence:

---------- Ceviri: turn 10 ----------
Ceviri - plays King's Court
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - buys King's Court
Ceviri - gains King's Court
Ceviri - draws Copper, Copper, Copper, Copper, Copper
 
---------- Dan Brooks: turn 10 ----------
Dan Brooks - plays Possession
Dan Brooks - draws Gear, Hunting Grounds, Copper, Warehouse, Magpie

 
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SettingFraming

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #190 on: November 09, 2016, 11:04:56 pm »
+1

---------- breppert: turn 11 ----------

(edited out boring stuff)

breppert - plays King's Court
breppert - plays Treasure Hunter
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - plays Treasure Hunter
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - plays Treasure Hunter
breppert - plays Council Room
breppert - shuffles deck
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Copper
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Province
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Copper
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Province
breppert - plays Walled Village
breppert - draws Silver
breppert - plays Page
breppert - draws Silver
breppert - plays Warrior
breppert - draws Silver, Silver
Conqueror Bot - reveals: Council Room
Conqueror Bot - reveals: Copper
Conqueror Bot - reveals: Province
breppert - plays Smugglers
breppert - gains Estate
breppert - plays Scavenger
breppert - moves deck to discards
breppert - places Silver on top of deck
breppert - plays 25 Silver, 7 Copper, 1 Gold
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LibraryAdventurer

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #191 on: November 10, 2016, 12:22:49 am »
+5

---------- breppert: turn 11 ----------
...
I was expecting to see a Conquest buy at the end of that.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #192 on: November 28, 2016, 02:41:48 pm »
0

Even though I think Transmute is the worst card, I bought it over both Scout and Counting House in this game.
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #193 on: November 29, 2016, 12:29:20 am »
+1

In this game, my opponent and I both bought Mandarin and Adventurer, and given our decks at the time I think these were actually the right moves. (The Mandarin buy was sketchier than the Adventurer buy, but buying it let me topdeck just a Counterfeit.)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #194 on: November 29, 2016, 01:03:01 am »
0

In this game, my opponent and I both bought Mandarin and Adventurer, and given our decks at the time I think these were actually the right moves. (The Mandarin buy was sketchier than the Adventurer buy, but buying it let me topdeck just a Counterfeit.)

Mandarin is generally an OK card when the kingdom is weak like that.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #195 on: December 30, 2016, 03:10:17 am »
+2

First time that this happened to me:

Turn 1 - singletee
s plays 3 Coppers.
s buys and gains a Fishing Village.
s draws 4 Coppers and an Estate.

...

Turn 2 - singletee
s plays 4 Coppers.
s buys a Doctor.
s shuffles their deck.
s looks at a Fishing Village.
s topdecks a Fishing Village.
s gains a Doctor.
s draws 2 Coppers, 2 Estates and a Fishing Village.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #196 on: January 03, 2017, 05:28:30 pm »
0

First time that this happened to me:

Turn 1 - singletee
s plays 3 Coppers.
s buys and gains a Fishing Village.
s draws 4 Coppers and an Estate.

...

Turn 2 - singletee
s plays 4 Coppers.
s buys a Doctor.
s shuffles their deck.
s looks at a Fishing Village.
s topdecks a Fishing Village.
s gains a Doctor.
s draws 2 Coppers, 2 Estates and a Fishing Village.

Opening Doctor on a 3/4 is so sad
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #197 on: January 04, 2017, 07:19:20 am »
+6

It's 2017, but I don't want to open a new thread.

What's worse than hitting Estate with Swindler?
Hitting Estate with Swindler when Battlefield is on the board.

This was an interaction I wasn't expecting, I was laughing so hard in the game I just played.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #198 on: January 05, 2017, 01:13:59 am »
+4

Oops:

Turn 9 - singletee
s starts their turn.
s gets +2 Coins (Merchant Ship).
s plays a Prince.
s sets a Throne Room aside with Prince.
s draws 2 Coppers, 2 Estates and a Fishing Village.

Turn 10 - singletee
s starts their turn.
s plays a Throne Room.
s plays a Fishing Village.
s plays a Fishing Village again.

s plays 2 Coppers.
s buys and gains a Throne Room.
s shuffles their deck.
s draws 2 Coppers, a Silver, an Amulet and a Prince.

Turn 11 - singletee
s starts their turn.
s gets +1 Action and +1 Coin (Fishing Village).
s gets +1 Action and +1 Coin (Fishing Village).
s plays an Amulet.
s trashes a Copper.
s plays a Silver and a Copper.
s buys and gains a Merchant Ship.
Prince loses track of Throne Room (it moved).
s draws a Copper, 2 Estates, a Throne Room and a Merchant Ship.

Squidd

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #199 on: January 05, 2017, 10:24:11 am »
0

But doesn't it really lose track at the end of turn 10? Confused by the placement of that message.
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