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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 201637 times)

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Commodore Chuckles

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Re: Semi-Interesting Dominion Moments Thread
« Reply #875 on: June 06, 2022, 07:32:34 pm »
0

With a Quarry in play:

C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C plays a Patrol.
C draws 2 Coppers and a Garrison.
C reveals a Copper and an Estate.
C puts an Estate into their hand.
C topdecks a Copper.
C plays a Garrison.
C gets +$2.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C plays an Expand.
C trashes an Estate.
C gains an Expand.
C plays 2 Coppers. (+$2)
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys and gains a Ducat.
C shuffles their deck.
C draws 5 Coppers.
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Honkeyfresh

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Re: Semi-Interesting Dominion Moments Thread
« Reply #876 on: June 10, 2022, 04:01:23 pm »
0

With a Quarry in play:

C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C plays a Patrol.
C draws 2 Coppers and a Garrison.
C reveals a Copper and an Estate.
C puts an Estate into their hand.
C topdecks a Copper.
C plays a Garrison.
C gets +$2.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C plays an Expand.
C trashes an Estate.
C gains an Expand.
C plays 2 Coppers. (+$2)
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys a Villa.
C takes 2 VP from the Colonnade pile.
C gains a Villa.
C puts a Villa into their hand.
C gets +1 Action.
C plays a Villa.
C gets +2 Actions.
C gets +1 Buy.
C gets +$1.
C buys and gains a Ducat.
C shuffles their deck.
C draws 5 Coppers.

now imagine triumph was in play.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #877 on: June 10, 2022, 07:31:09 pm »
0

biggest defiled shrine I've seen... 15Vp curse buy.  8)

« Last Edit: June 13, 2022, 12:16:22 am by Honkeyfresh »
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #878 on: June 11, 2022, 12:44:59 pm »
+5

Going full oligarch

G buys and gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #879 on: June 13, 2022, 12:18:00 am »
0

Going full oligarch

G buys and gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.
G gets +1 Action.
G plays a Villa using Way of the Mouse.
G plays a Smugglers.
G gains a Villa.
G puts a Villa into their hand.

would be a money open in a tower game...
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #880 on: June 19, 2022, 07:47:13 pm »
+2

Not a combo that I'm likely to come across again, but:

I had a game with Way of the Horse + Collection + Magpie + Storyteller, which allowed a truly ridiculous number of VP tokens to accumulate: Horse let me continuously refill the Magpie pile, and by playing a Storyteller with Collection, Magpie's self-gaining acquired even more tokens, so I just kept gaining VP tokens from Magpie

Way of the Horse + Collection can be pretty useful in general already, if there are cheap Actions, and Storyteller + Collection works great with any Action-phase gainer, so the combination of all these cards was pretty sweet
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Re: Semi-Interesting Dominion Moments Thread
« Reply #881 on: June 20, 2022, 03:28:35 am »
0

Not that this is surprising, but with a couple collections you can get bonkers points in a supplies game. Just play the collections first (and the +buy helps you acquire more supplies too).  Mine was wall game too, which was great because the horses allow huge draws to get more supplies and collections, and the horses evaporate to essentially give another VP with wall in play.
« Last Edit: June 20, 2022, 03:30:29 am by Honkeyfresh »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #882 on: June 23, 2022, 11:43:25 pm »
0

I used a Salt the Earth to trash the crumbling castle. :P
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Re: Semi-Interesting Dominion Moments Thread
« Reply #883 on: June 24, 2022, 04:16:57 am »
0

Not that this is surprising, but with a couple collections you can get bonkers points in a supplies game. Just play the collections first (and the +buy helps you acquire more supplies too).  Mine was wall game too, which was great because the horses allow huge draws to get more supplies and collections, and the horses evaporate to essentially give another VP with wall in play.
Huge draws? Unless there are KC or Mastermind in the Kingdom, Supplies does not net draw anything.

it does draw more supplies and collections, though additional draw does help. when you play 2-3 collections and then 3-4 supplies, the near stampede effect allows you to do the same thing one the next turn too, but now you are 6-12 vps points richer.  Plus there are many cards that shine when there +action/draw cards are waiting for you. In my game I had 7 supplies and 5 collections and ended up with like 40-50 pts in a wall game before they resigned.
« Last Edit: June 24, 2022, 04:22:15 am by Honkeyfresh »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #884 on: June 26, 2022, 01:34:26 pm »
0

was playing someone in a villa/chameleon deck and they bought a province with 10 coins, then almost immediately requested an undo.  I thought maybe they decided that they didn't want to green yet and get  a villa and a 6.

They then proceeded to villa and chameleon to a mega draw hand.

I still whipped em, but they got the ban hammer.  Some people.
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vidicate

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Re: Semi-Interesting Dominion Moments Thread
« Reply #885 on: June 26, 2022, 03:45:23 pm »
+2

was playing someone in a villa/chameleon deck and they bought a province with 10 coins, then almost immediately requested an undo.  I thought maybe they decided that they didn't want to green yet and get  a villa and a 6.

They then proceeded to villa and chameleon to a mega draw hand.

I still whipped em, but they got the ban hammer.  Some people.
Yeah that sounds annoying. But I get that they changed their mind, and sounds like it was still their turn when they did the undo. I probably wouldn’t block them myself, unless it seemed like a deliberate troll/BM play. (or more to the story than you communicated here)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #886 on: June 27, 2022, 04:03:20 pm »
0

This is why people hate Knights

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Re: Semi-Interesting Dominion Moments Thread
« Reply #887 on: June 29, 2022, 07:11:21 pm »
+4

I had a game with Pathfinding + Tactician + Trail. I put the +Card token on Trail. On one turn, I played Tactician with two Trails in hand. Discarded both, used their Reactions, and continued with a new 4-card hand (and an extra Action to boot)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #888 on: June 30, 2022, 02:07:07 pm »
0

How strong is swindler? In a game with Counterfeit, Ducat, and all sentries out b/c it was also obelisk, ergo we were both mega trashing coppers, with only one swindler apiece, we handed out 8 curses by t11.

« Last Edit: June 30, 2022, 02:11:15 pm by Honkeyfresh »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #889 on: June 30, 2022, 02:13:23 pm »
0

I had a game with Pathfinding + Tactician + Trail. I put the +Card token on Trail. On one turn, I played Tactician with two Trails in hand. Discarded both, used their Reactions, and continued with a new 4-card hand (and an extra Action to boot)

Ohh that is really neat
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Re: Semi-Interesting Dominion Moments Thread
« Reply #890 on: June 30, 2022, 02:15:23 pm »
+1

was playing someone in a villa/chameleon deck and they bought a province with 10 coins, then almost immediately requested an undo.  I thought maybe they decided that they didn't want to green yet and get  a villa and a 6.

They then proceeded to villa and chameleon to a mega draw hand.

I still whipped em, but they got the ban hammer.  Some people.
Yeah that sounds annoying. But I get that they changed their mind, and sounds like it was still their turn when they did the undo. I probably wouldn’t block them myself, unless it seemed like a deliberate troll/BM play. (or more to the story than you communicated here)

 :( Nope.  It was my turn, they had already drawn and seen their hand, which is what was so egregious.  They saw that their next hand led to a 2 provy possible mega turn and just decided to do that last hand instead by chameleoning the villa instead of playing it for coins.!  Why didn't I think of that?  :o It's brilliant!  8)

« Last Edit: June 30, 2022, 02:17:26 pm by Honkeyfresh »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #891 on: June 30, 2022, 03:55:01 pm »
0

was playing someone in a villa/chameleon deck and they bought a province with 10 coins, then almost immediately requested an undo.  I thought maybe they decided that they didn't want to green yet and get  a villa and a 6.

They then proceeded to villa and chameleon to a mega draw hand.

I still whipped em, but they got the ban hammer.  Some people.
Yeah that sounds annoying. But I get that they changed their mind, and sounds like it was still their turn when they did the undo. I probably wouldn’t block them myself, unless it seemed like a deliberate troll/BM play. (or more to the story than you communicated here)

 :( Nope.  It was my turn, they had already drawn and seen their hand, which is what was so egregious.  They saw that their next hand led to a 2 provy possible mega turn and just decided to do that last hand instead by chameleoning the villa instead of playing it for coins.!  Why didn't I think of that?  :o It's brilliant!  8)
Gotcha, that makes a lot more sense. The way you said it painted a different picture, since in a Villa game “almost immediately requested an undo” would imply they hadn’t hit the “end buys” button and checked out their new hand, which is a more more deliberate move.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #892 on: July 01, 2022, 04:01:51 pm »
+1

was playing someone in a villa/chameleon deck and they bought a province with 10 coins, then almost immediately requested an undo.  I thought maybe they decided that they didn't want to green yet and get  a villa and a 6.

They then proceeded to villa and chameleon to a mega draw hand.

I still whipped em, but they got the ban hammer.  Some people.
Yeah that sounds annoying. But I get that they changed their mind, and sounds like it was still their turn when they did the undo. I probably wouldn’t block them myself, unless it seemed like a deliberate troll/BM play. (or more to the story than you communicated here)

 :( Nope.  It was my turn, they had already drawn and seen their hand, which is what was so egregious.  They saw that their next hand led to a 2 provy possible mega turn and just decided to do that last hand instead by chameleoning the villa instead of playing it for coins.!  Why didn't I think of that?  :o It's brilliant!  8)
Gotcha, that makes a lot more sense. The way you said it painted a different picture, since in a Villa game “almost immediately requested an undo” would imply they hadn’t hit the “end buys” button and checked out their new hand, which is a more more deliberate move.

yeah I see that. But what I meant is that very often someone buys something and almost immediately undoes it.  Even though they technically saw their cards for a possible 1/2 second, usually it just means a quick buyer's remorse, desire to buy a different card and I'll almost always undo.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #893 on: July 02, 2022, 11:58:19 pm »
+1

Hey, did you hear about Farmland and Trail?
So I decided to grow crops on the old road behind my property, and wouldn’t you know it—as soon as we started tilling the soil, my remaining servants decided to blaze a new path across the other side of my land and inexplicably found gold in the stream running nearby! What a whacky time that was.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #894 on: July 05, 2022, 01:48:51 am »
+5

I just had a game where I managed to Inherit Destrier in a Kingdom where the only other possible Inheritance target was the non-spammable Bounty Hunter (Supplies, Anvil, Fishing Village, Monkey, Bounty Hunter, Investment, Festival, Hunting Lodge, Mine, Destrier, Inheritance, Way of the Ox, Colonies).  I used Supplies and Anvil to get the required two gains (I also had Festival, but didn't wind up needing to buy a Copper), and then used Anvils to gain more Estate-Destriers.  It should be noted that the player to the left of me didn't think to go for Monkeys, or that might have given me pause about gaining so many cards a turn (pointing out that possibility at the end of the game got Monkey vetoed from future games by the player to my right, since she couldn't have benefitted from Monkey like the player to my left could have).

I also discovered a minor synergy between Exile thinners like Bounty Hunter and Inheritance:  Normally, Inheritance games make you choose between trashing your Estates to reach Inheritance faster and keeping your Estates for when Inheritance kicks in, but Bounty Hunter lets you thin your Estates from your deck short term and still get them back once they're actually useful.  It might not be too helpful on faster boards, but it's still better than trashing your Estates.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #895 on: July 05, 2022, 07:25:33 pm »
+1

I just had a game where I managed to Inherit Destrier in a Kingdom where the only other possible Inheritance target was the non-spammable Bounty Hunter (Supplies, Anvil, Fishing Village, Monkey, Bounty Hunter, Investment, Festival, Hunting Lodge, Mine, Destrier, Inheritance, Way of the Ox, Colonies).  I used Supplies and Anvil to get the required two gains (I also had Festival, but didn't wind up needing to buy a Copper), and then used Anvils to gain more Estate-Destriers.  It should be noted that the player to the left of me didn't think to go for Monkeys, or that might have given me pause about gaining so many cards a turn (pointing out that possibility at the end of the game got Monkey vetoed from future games by the player to my right, since she couldn't have benefitted from Monkey like the player to my left could have).

I also discovered a minor synergy between Exile thinners like Bounty Hunter and Inheritance:  Normally, Inheritance games make you choose between trashing your Estates to reach Inheritance faster and keeping your Estates for when Inheritance kicks in, but Bounty Hunter lets you thin your Estates from your deck short term and still get them back once they're actually useful.  It might not be too helpful on faster boards, but it's still better than trashing your Estates.

Way of the Worm works really nice there, too. Use Worm to put a few Estates in Exile, and then discard them all once you've bought Inheritance and gained an Estate. You can even do that after you get Inheritance, as long as you make sure to avoid Exiling the last Estate
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Honkeyfresh

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Re: Semi-Interesting Dominion Moments Thread
« Reply #896 on: July 06, 2022, 02:30:10 pm »
+2

In a bandit fort/ black market game had lone governor and butcher.  Masterminded a governor to gain 3 golds (dishing 3 silvers too) then later ended the game down 16 on last turn by butchering 2 golds.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #897 on: July 09, 2022, 12:20:05 am »
+3

The most wonderfully efficient and economic outpost ever.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #898 on: July 09, 2022, 07:59:44 pm »
+4

With the new Tax, Black Cat can give your opponent debt (assuming it's reacting to a Victory card they bought or otherwise gained during their Buy phase)

I'm not sure if that would ever be a particularly strong effect, but it's certainly a novel one, since up till now there's never been a way to give someone debt (the -$1 token being the closest thing)
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Erick648

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Re: Semi-Interesting Dominion Moments Thread
« Reply #899 on: July 10, 2022, 02:25:03 pm »
0

With the new Tax, Black Cat can give your opponent debt (assuming it's reacting to a Victory card they bought or otherwise gained during their Buy phase)

I'm not sure if that would ever be a particularly strong effect, but it's certainly a novel one, since up till now there's never been a way to give someone debt (the -$1 token being the closest thing)
If you can then trash your opponent's last money or gainer, this can serve as a pin, albeit likely too difficult to be a problem.
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