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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 103064 times)

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[TP] Inferno

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Re: Semi-Interesting Dominion Moments Thread
« Reply #700 on: June 18, 2020, 04:59:00 pm »
+4

Found Vampire at the Black Market. So nice when you can't Exchange it!

The bat is always available (not part of the reserve). You found the vampire alone with the black market, but you can and you should exchange it with the bat.
But it has no pile to return to, just like Shelters.
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GendoIkari

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Re: Semi-Interesting Dominion Moments Thread
« Reply #701 on: June 20, 2020, 02:52:13 am »
+1

Found Vampire at the Black Market. So nice when you can't Exchange it!

The bat is always available (not part of the reserve). You found the vampire alone with the black market, but you can and you should exchange it with the bat.

No, to exchange a card requires returning it to its pile. It is impossible to return the Vampire to its pile in this case because the Vampire pile is not part of the game.
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Vengil

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Re: Semi-Interesting Dominion Moments Thread
« Reply #702 on: June 22, 2020, 10:52:38 am »
0

OK, thanks. :)
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silverspawn

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Re: Semi-Interesting Dominion Moments Thread
« Reply #703 on: June 23, 2020, 04:50:34 pm »
+1

So. Merchant Guild + Haggler + Cavalry.

Setup: play a lot of Merchant guilds and Hagglers.

Buy cards. Gain coin tokens via Merchant guilds. Gain additional buys and cards via Cavalry's. Return to your buy phase, which allows you to spend the extra coin tokens.

Bonus: have about 20 horses in your deck. Then you can buy Mechant guilds and play them in the same turn. This gives you even more coin tokens and more buys.
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pubby

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Re: Semi-Interesting Dominion Moments Thread
« Reply #704 on: June 28, 2020, 11:51:45 am »
+6

There was 1 province left and it was my opponents turn. Opponent played a rabble and made me topdeck a province, ensuring I would have a dud turn (I only had a village and 4 coppers in hand). I had a small points lead, so my opponent ended their turn buying duchies.

But... before they ended their turn they played a werewolf, revealing the locusts hex. It trashed the top of my deck - the province - into a duchy. This meant my turn was no longer a dud, and I was able to draw a hunting party and win.

Ironically, if they had bought the last province, they would have won from the locusts hex hitting green.
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mail-mi

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Re: Semi-Interesting Dominion Moments Thread
« Reply #705 on: June 29, 2020, 11:12:35 am »
+8

Just played an IRL game where Transmute was the key card on the board.

Kingdom: Rogue, Royal Seal, Hunting Lodge, Courtier, Bank, Silk Road, Quarry, Merchant, Masterpiece, Transmute

with Academy and Way of the Horse.

The strategy was to get Transmute to trash estates for golds and coppers for Transmutes, then using those transmutes as Way of the Horse for draw. I ended up buying a masterpiece to fuel my transmutes so I could get more, and Rouge and Courtier were for more money and buys. Academy was just a bonus for villagers with every transmute gain.
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #706 on: July 07, 2020, 02:02:53 am »
+8

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GendoIkari

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Re: Semi-Interesting Dominion Moments Thread
« Reply #707 on: July 10, 2020, 11:42:44 am »
+1



Was Tomb on the board? Hard for me to see this as being the right play... late enough in the game that you had Teacher; so trashing shouldn't be that effective.
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Gherald

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Re: Semi-Interesting Dominion Moments Thread
« Reply #708 on: July 10, 2020, 04:26:19 pm »
0

Not that I recall, my targets for Teacher were

Sanctuary +Cards  (only draw engine on the whole board)
Peasant +Action

There wasn't anything else to do with the Teacher

My opponent put +Action on Knights but I think that was wrong or desperation; I had Dame Molly anyway

Looking back I should have waited to exile the Estate instead of trashing it, I was just happy to finally have a moment to get rid of it. Decks still didn't have much economy nor engine components at that stage, it had been a long dragged out Knight war with no enablers.
« Last Edit: July 10, 2020, 04:47:57 pm by Gherald »
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mxdata

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Re: Semi-Interesting Dominion Moments Thread
« Reply #709 on: July 18, 2020, 08:05:27 pm »
+4

Way of the Turtle + Citadel functions like a quasi-Prince.  Once you Turtle an Action card, then it's automatically the first card you play the next turn turn, allowing you to, on your next turn, play it for its standard Action, and then Turtle it again for the next turn!  You can thus play the same card at the start of every single turn, like Prince, except that it's not restricted to a card costing $4 or less!  And even better, unlike Prince, you're not stuck using the same card every time - you can swap out Action cards at any time, and if the card's action is one that you would not want to always have to play, you can simply use Turtle for both plays
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GendoIkari

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Re: Semi-Interesting Dominion Moments Thread
« Reply #710 on: July 19, 2020, 10:40:55 am »
+2

Way of the Turtle + Citadel functions like a quasi-Prince.  Once you Turtle an Action card, then it's automatically the first card you play the next turn turn, allowing you to, on your next turn, play it for its standard Action, and then Turtle it again for the next turn!  You can thus play the same card at the start of every single turn, like Prince, except that it's not restricted to a card costing $4 or less!  And even better, unlike Prince, you're not stuck using the same card every time - you can swap out Action cards at any time, and if the card's action is one that you would not want to always have to play, you can simply use Turtle for both plays

And when you need an extra boost to hit something or even end the game; you can just not use Turtle on either play.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #711 on: July 28, 2020, 11:59:48 pm »
+4

Bought Cathedral in a game with Goons.  My thinking was "Hey, this'll be great!  I can buy coppers for the VP and then trash them with Cathedral!"

... Completely overlooking the fact that my opponent would also be buying Goons.  *facepalm*  I kept ending up with two-card hands after my opponent's Goons attack followed by Cathedral's trashing.  Thankfully my opponent made the same mistake of buying Cathedral, and so we were both in the same boat, making for a rather slow game
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Aquila

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Re: Semi-Interesting Dominion Moments Thread
« Reply #712 on: August 08, 2020, 04:13:35 am »
+3

Triumph + Black Cat

The Triumph-ing player gains an Estate, then gets an extra VP for each Curse that comes their way. Maybe you play your Cats anyway for the draw, maybe the junking still hurts, or maybe you give them the win if trashing is strong.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #713 on: August 13, 2020, 01:27:57 am »
+3

Just won by one point by playing two Black Cats when my opponent bought the last province.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #714 on: August 27, 2020, 12:28:39 am »
0

I just had a game that I kinda felt bad about taking the win.  With one Colony left, my opponent was ahead by 9 points.  Going into their buy phase, they had exactly $11.  So, I expected that the game would be over.  Instead they bought ... a Platinum.  I was like "... what the heck?" Then my turn, I had $14 going into my buy phase, bought the last Colony and won by 1 point.  I was so surprised that I asked in the chat "Why didn't you buy that Colony?  You would've won!" but they didn't answer, so I don't know what their thinking was behind buying a Platinum instead of ending the game 19 points ahead.  They should've had that game, I almost felt guilty taking the win
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silverspawn

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Re: Semi-Interesting Dominion Moments Thread
« Reply #715 on: September 23, 2020, 04:04:12 am »
0

Hand: Gold, Gold, Silver, Animal Fair, Transmogrify; & a transmogrify on the tavern mat.

One Province left in the supply, no empty piles, six points down.

You would think this hand can get 7 VP and win. I thought so too, but eventually gave up and ended the game in a draw.

Reason: WOLF DEN.
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