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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 73076 times)

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Donald X.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #600 on: September 26, 2019, 02:41:35 pm »
0

Opponent did this, but it was still interesting:

j plays a King's Court.
j plays a Band of Misfits.
j plays a Farmers' Market.
j gets +1 Buy.
j adds 1 VP to the Farmers' Market pile.
j gets +$4.
j plays a Farmers' Market again.
j gets +1 Buy.
j takes 4 VP from the Farmers' Market pile.
j trashes a Farmers' Market.
j plays a Band of Misfits a third time.
j plays a Swindler.
j gets +$2.

I assume Band of Misfits could change into something else because it left play.

Yeah itís the classic BoM + Throne Room + Feast question basically. If you Throne Room a BoM normally, then Throne Room plays the BoM a second time except itís not a BoM anymore, so you canít choose a new card; youíre just playing that card. But if you use it on a one-shot, then when you play it again itís back to being a BoM again, so you choose a new card when you play BoM.

This is obsolete because errata, right?
Now you can just pick a different thing each time with Band of Misfits.
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tim17

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Re: Semi-Interesting Dominion Moments Thread
« Reply #601 on: September 26, 2019, 04:16:15 pm »
0

The day before yesterday, after the second shuffle in turn 5, I held the cards in hand I had bought through turns 1 to 4.

Were they 4 stewards?
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chipperMDW

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Re: Semi-Interesting Dominion Moments Thread
« Reply #602 on: September 26, 2019, 04:43:23 pm »
+3

This is obsolete because errata, right?

Yes, this situation is no longer semi-interesting.
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #603 on: October 05, 2019, 07:07:53 pm »
+2

D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D takes 2 VP from Battlefield.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
D buys an Estate.
D gets 4 VP from Goons.
D gains an Estate.
D reacts with a Watchtower.
D trashes an Estate.
Watchtower loses track of Estate (it moved).
Watchtower loses track of Estate (it moved).
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JW

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Re: Semi-Interesting Dominion Moments Thread
« Reply #604 on: October 05, 2019, 11:00:22 pm »
+7

J buys and gains a Cursed Village.
J takes Locusts.
J receives Locusts.
J shuffles their deck.
J trashes a Cursed Village.
J gains a Necromancer.
J discards Locusts.
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mad4math

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Re: Semi-Interesting Dominion Moments Thread
« Reply #605 on: October 08, 2019, 11:23:27 pm »
+7

I ended a game with a deck of 7 Coppers (and nothing else).

The game was a tie 17-17, ending on turn 8.
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Wizard_Amul

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Re: Semi-Interesting Dominion Moments Thread
« Reply #606 on: October 09, 2019, 12:39:22 am »
0

I ended a game with a deck of 7 Coppers (and nothing else).

The game was a tie 17-17, ending on turn 8.

How did this happen? I'm guessing it involved some combination of Donate + Tomb, but I have no idea why you would be left with 7 coppers...maybe Banquet or something.
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mad4math

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Re: Semi-Interesting Dominion Moments Thread
« Reply #607 on: October 09, 2019, 03:09:30 pm »
+1

Salt the Earth + Tomb. I bought 2 Razes, trashed my 3 estates and the two razes, and bought 6 Salt the Earths.

My opponent bought 2 provinces and trashed 2 non-estate cards with razes.

I ended a game with a deck of 7 Coppers (and nothing else).

The game was a tie 17-17, ending on turn 8.

How did this happen? I'm guessing it involved some combination of Donate + Tomb, but I have no idea why you would be left with 7 coppers...maybe Banquet or something.
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spineflu

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Re: Semi-Interesting Dominion Moments Thread
« Reply #608 on: October 09, 2019, 03:11:58 pm »
+1

Castles pile was the Bane. didn't know that could happen.
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Wolphmaniac

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Re: Semi-Interesting Dominion Moments Thread
« Reply #609 on: October 11, 2019, 12:34:54 pm »
+2

I'm D.  Oof...

M plays a Skulk.
M gets +1 Buy.
M takes Haunting.
D receives Haunting.
D topdecks a Province.
M discards Haunting.
M plays a Skulk again. (Citadel)
M gets +1 Buy.
M takes Locusts.
D receives Locusts.
D trashes a Province.
D gains a Duchy.
M discards Locusts.

Ouch.
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pubby

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Re: Semi-Interesting Dominion Moments Thread
« Reply #610 on: October 15, 2019, 06:04:33 pm »
+2

I had a very bizarre game. I had inherited Ironworks and put the +1 Card token on Ironworks from Pathfinding. First I gained all 8 Estates, then I gained 9 Ironworks. The following turn I played them all and ended the game on a 4-pile. There was no draw besides Enchantress (but no village).
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hhelibebcnofnena

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Re: Semi-Interesting Dominion Moments Thread
« Reply #611 on: October 15, 2019, 08:04:17 pm »
+1

This was intentional, but I played a game IRL with Capitalism, and the only kingdom cards were cards that were affected by Capitalism. It felt weird not to have to worry about villages.
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LibraryAdventurer

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Re: Semi-Interesting Dominion Moments Thread
« Reply #612 on: October 27, 2019, 01:38:55 am »
0

IRL, I play with a modded version of Wild Hunt. But I just played an online game with Wild Hunt with no villages and only two non-terminal actions, but it also had the Peasant line. So I put the +action token on Wild Hunt and destroyed my opponent.
(A big reason I don't like Wild Hunt and Farmer's Market is they heavily favor the person who's already ahead. First person to be able to play a few Wild Hunts in one turn has a huge advantage.)

On another note, it's hard to find an even match online. That game I destroyed my opponent. The game before that I got completely crushed. It's seems to go one way or the other most of the time.

Wizard_Amul

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Re: Semi-Interesting Dominion Moments Thread
« Reply #613 on: October 27, 2019, 04:32:33 pm »
+1

On another note, it's hard to find an even match online. That game I destroyed my opponent. The game before that I got completely crushed. It's seems to go one way or the other most of the time.

I don't know if you know this, but you can click on "Advanced Options" to adjust the min and max rating of your opponent. The default is +10 and -10; I set it to +5 and -5, and I feel like I usually get pretty good opponents that way. There is of course still some variance in how good people are who have a given rating.
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