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Author Topic: Semi-Interesting Dominion Moments Thread  (Read 20586 times)

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Seprix

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Semi-Interesting Dominion Moments Thread
« on: May 17, 2016, 07:37:57 pm »
+3

For those moments which were intriguing, but not the best moments ever.

I played an Ambassador game, and Adventurer actually became very good when the decks became choked with Provinces and Duchies. Semi interesting because Adventurer was actually good.
« Last Edit: February 01, 2017, 12:22:10 pm by Seprix »
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Awaclus

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #1 on: May 17, 2016, 07:57:12 pm »
+29

For those moments which were intriguing, but not the best moments ever.

I played one of those recommended kingdoms from Intrigue with a mixture of Base set cards once. That game was semi-intriguing.

Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #2 on: May 17, 2016, 07:59:53 pm »
+2

This thread is gonna die.
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Roadrunner7671

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #3 on: May 17, 2016, 08:07:26 pm »
+2

This thread is gonna die.
Just rename it 'Necro Game.'
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #4 on: May 17, 2016, 08:15:42 pm »
+1

This thread is gonna die.
Just rename it 'Necro Game.'

"Semi-interesting necro game"
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wachsmuth

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #5 on: May 17, 2016, 08:22:34 pm »
+5

After opening Potion-Silver in the hopes of getting one of the 3P cards, I did not hit 3P until the 5th shuffle. I should just have resigned at that point.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #6 on: May 17, 2016, 08:24:19 pm »
0

This thread is gonna die.

Geez, have some patience!

I plan to use this thread, just as soon as more semi-interesting stuff happens in my games.
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #7 on: May 17, 2016, 08:26:49 pm »
+1

After opening Potion-Silver in the hopes of getting one of the 3P cards, I did not hit 3P until the 5th shuffle. I should just have resigned at that point.

5th shuffle? Ouch.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #8 on: May 17, 2016, 08:47:14 pm »
+9

They can't all be the best moment ever.
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enfynet

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #9 on: May 18, 2016, 12:12:36 am »
+3

Playing Adventures, I quickly got up to Champion right before a shuffle.

Champion ended up being the bottom card of my deck.

My opponent played their newly upgraded Warrior and discarded it.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #10 on: May 18, 2016, 12:35:54 am »
+2

This thread is great.
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Accatitippi

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #11 on: May 18, 2016, 02:45:29 am »
+4

After opening Potion-Silver in the hopes of getting one of the 3P cards, I did not hit 3P until the 5th shuffle. I should just have resigned at that point.

Last weekend in a Familiar/Apprentice IRL game against my 12 yo brother:
I split 5/2, and opened Apprentice/nothing (I really like to live dangerously).
First shuffle, Apprentice-c-c-c-c hand, buy Potion and be sad.
Second shuffle, Apprentice-c-c-c-c, trash a Copper and be sad.
Later in the second shuffle, e-e-c-c-p, be very sad, start to take in Curses.

We played it out, it ended on Curse-Market-Apprentice piles, the score was 30 to -5, and I never managed to trash two of my Estates.

Not sure why I'm posting this here, but it was intriguing to watch, I guess.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #12 on: May 18, 2016, 03:11:18 am »
+6

"Best semi-interesting moments of accatitippi's brother 2016"
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Tombolo

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #13 on: May 18, 2016, 06:55:32 am »
+3

Is this the misclicks thread now?  I took a long break from Dominion and got into Ascension instead.  First game back was a 2/5 opening with Save.  I saved a Copper on my first turn.  There was a 4 I wanted, so I played one of my 6 Coppers and bought Save again.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #14 on: May 18, 2016, 11:52:38 am »
+2

Yesterday was playing an Adventures game online, it was the second turn for Dungeon and I accidently discarded my Royal Carriage and a level 2 City when I meant to play them.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #15 on: May 18, 2016, 12:08:32 pm »
+7

I printed out a few proxies of Empires cards to fuck around while I wait for the game to come out. Some highlights:

- Fortune doubling my money so I could buy two Dominates in one turn

- Early game trashing becoming almost impossible against an opponent who opened double Enchantress

- Miser is a lot better when you double your money, especially because a $7 Miser is exactly half the cost of Dominate

- Wandering Minstrel putting Crown back on your deck as the second card, then Magpie both drawing it as well as gaining another Magpie
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #16 on: May 18, 2016, 02:53:12 pm »
0

Finally played Triple Gear BM and wonBoard was boringish. Other option was Masq BM. I never ended up buying Gold, but bought Trade Twice. Apparently, after the second Trade that was all the economy I needed for the rest of the game.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #17 on: May 18, 2016, 03:17:15 pm »
+3

Since semi-interesting stuff never happens to me, I will have to start a thread call semi-uninteresting moments.
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #18 on: May 18, 2016, 03:42:03 pm »
0

Since semi-interesting stuff never happens to me, I will have to start a thread call semi-uninteresting moments.

But semi-uninteresting moments are also semi-interesting. You'd want to start a thread called best uninteresting moments.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #19 on: May 18, 2016, 05:07:44 pm »
0

Finally played Triple Gear BM and wonBoard was boringish. Other option was Masq BM.

hah, that sounds like the last game of the league championship match!  that one was a lot cooler though, had Treasure Trove + Relic + Lost Arts.  what was interesting was that Mic & Stef both went mainly for Masqs, and i'm not sure Mic got a Gear at all.  that will change over time, i think...

Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #20 on: May 18, 2016, 05:56:06 pm »
0

Finally played Triple Gear BM and won. Board was boringish.

Wrong thread.
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Tombolo

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #21 on: May 18, 2016, 09:53:32 pm »
+7

King's Court > Champion is not the smartest move I've ever made

(no, Diadem is not available)

EDIT:
« Last Edit: May 18, 2016, 09:56:23 pm by Tombolo »
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ConMan

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #22 on: May 18, 2016, 10:01:35 pm »
+5

I actually won a few games in a row.
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wachsmuth

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #23 on: May 18, 2016, 10:10:43 pm »
+8

Just had a forced win that could only be achieved by trashing 2 Provinces to a Mercenary.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #24 on: May 18, 2016, 10:15:00 pm »
+4

I still haven't gotten the hang of Events.  I just bought Borrow before playing my treasure.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #25 on: May 24, 2016, 03:16:04 pm »
+6

I just spent the Baker token in order to open Duchy.

I won.

EDIT: In a row against the same opponent, I just played a game that I won because I managed to prevent Bandit Camps from clogging up my deck by trashing 8 of the Spoils (the rest were in my opponent's deck and he was gaining them more or less as fast as he was using them too). That allowed me to build an engine with Ghost Ship as the only draw and Monument as the payload.
« Last Edit: May 24, 2016, 03:32:37 pm by Awaclus »
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #26 on: May 24, 2016, 03:47:57 pm »
+1

I just spent the Baker token in order to open Duchy.

I won.

EDIT: In a row against the same opponent, I just played a game that I won because I managed to prevent Bandit Camps from clogging up my deck by trashing 8 of the Spoils (the rest were in my opponent's deck and he was gaining them more or less as fast as he was using them too). That allowed me to build an engine with Ghost Ship as the only draw and Monument as the payload.

That is incredibly semi-interesting.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #27 on: May 24, 2016, 04:40:41 pm »
0

Why did you open Duchy
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Awaclus

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #28 on: May 24, 2016, 04:58:37 pm »
+7

Why did you open Duchy

Because Duke was on the board and so was Beggar.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #29 on: June 01, 2016, 08:09:56 am »
+7

At one point I had a Magpie in hand, 1 Magpie in my deck, and 1 Magpie in my discard pile. I then emptied the entire Magpie pile. Neat, huh.
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Deadlock39

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #30 on: June 01, 2016, 09:35:58 am »
+5

At one point I had a Magpie in hand, 1 Magpie in my deck, and 1 Magpie in my discard pile. I then emptied the entire Magpie pile. Neat, huh.

Hey, that's just like that thing Lord Bottington does with the Rats pile!

Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #31 on: June 01, 2016, 11:10:31 am »
+2

At one point I had a Magpie in hand, 1 Magpie in my deck, and 1 Magpie in my discard pile. I then emptied the entire Magpie pile. Neat, huh.

Hey, that's just like that thing Lord Bottington does with the Rats pile!

Rats with wings
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #32 on: June 01, 2016, 11:46:47 am »
+3

I lost the Magpie split 9-1 with Peasant-->Teacher available to boost them, and won.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #33 on: June 01, 2016, 01:23:36 pm »
+6

Accatitippi - plays Torturer
Accatitippi - draws Copper
Accatitippi - shuffles deck
Accatitippi - draws Curse, Copper
haruharu - gains Curse
Accatitippi - plays Swindler
haruharu - reveals Copper
haruharu - trashes Copper
haruharu - gains Curse
Accatitippi - plays Ambassador
Accatitippi - reveals Curse
Accatitippi - returns Curse to the Supply
haruharu - gains Curse

Cursing my poor opponent in three different ways in a row. Dominion is so fun!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #34 on: June 01, 2016, 05:01:38 pm »
0

Too bad you didn't do Sea Hag/Jester too!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #35 on: June 02, 2016, 02:17:41 pm »
+1

I bought two mines and then two adventurers in a game and won
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #36 on: June 02, 2016, 05:55:59 pm »
+4

Just won by putting +Action on Pirate Ship.
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #37 on: June 02, 2016, 06:03:59 pm »
0

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #38 on: June 05, 2016, 01:18:34 pm »
0

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160602/log.0.1464851319728.txt

My opponent got too many Knights. So I built my own power cards with Teacher and $2 costs.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #39 on: June 05, 2016, 02:29:58 pm »
0

"You won the Governor split? Fine, I guess I'll just have to trash them with my Knights."

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160605/log.0.1465103778160.txt#Game Setup
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #40 on: June 10, 2016, 04:36:18 pm »
+3

Insane Bridge Troll Summon explosion. Then, after the game, we realized that bridge troll (and similar cost reducers) don't affect events.
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #41 on: June 17, 2016, 11:14:13 am »
+2

I played with some guy who said "Aye" to everything I said in chat. He was pretty cool.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #42 on: June 17, 2016, 11:26:43 am »
0

Insane Bridge Troll Summon explosion. Then, after the game, we realized that bridge troll (and similar cost reducers) don't affect events.

But Bridge Troll does still interact with Summon in a pretty powerful way. With Bridge Troll in play, as long as you have $5 to spend, you can Summon a card that normally costs $5.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #43 on: June 17, 2016, 03:33:12 pm »
+3

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160617/log.0.1466122072767.txt

Estates Inherited as Barons

---------- Dingan: turn 15 ----------
Dingan - plays Estate
Dingan - discards Estate
Dingan - plays Estate
Dingan - discards Estate
Dingan - plays Estate
Dingan - discards Estate
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #44 on: June 17, 2016, 03:35:37 pm »
0

I trashed a King's Court and a Governor in a Governor game into a Province and a Fairgrounds to block my opponent from getting the megaturn win.
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Dingan

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #45 on: June 17, 2016, 03:45:36 pm »
0

I trashed a King's Court and a Governor in a Governor game into a Province and a Fairgrounds to block my opponent from getting the megaturn win.

In this game:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160601/log.0.1464765632835.txt
I didn't play my Potion on T12 specifically to put it on top of my deck via my opponent's Haunted Woods (and then also not topdeck my 5 Alchemists), just so I could remodel it into a Duchy when they played their Governors the next turn.  Forget the exact circumstance, but for some reason I had to do it.  Was semi-interesting.
« Last Edit: June 17, 2016, 03:47:00 pm by Dingan »
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #46 on: June 18, 2016, 03:40:56 pm »
+4

I played a game against eigensheep where he drew his deck, playing TR-Masq with no cards left in hand to trash two of my cards. He apologized and said I was free to resign. Next turn, I pull King's Court out of the Black Market, draw my deck, and KC-Masq him back to trash three of his cards, saying he could do the same.

(He had a Guide from the Black Market, which might have been enough to stop my pin, but he disconnected before we could find out.)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #47 on: June 18, 2016, 06:31:20 pm »
+4

I bought all the Duchies and Dukes in a single turn, because it was fun.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #48 on: June 18, 2016, 09:39:07 pm »
0

I bought all the Duchies and Dukes in a single turn, because it was fun.

Wrong thread. That is very interesting.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #49 on: June 19, 2016, 01:46:54 am »
0

Insane Bridge Troll Summon explosion. Then, after the game, we realized that bridge troll (and similar cost reducers) don't affect events.

But Bridge Troll does still interact with Summon in a pretty powerful way. With Bridge Troll in play, as long as you have $5 to spend, you can Summon a card that normally costs $5.
But when we played, we were thinking that the cost of summon was reduced as well. With the number of +buys I was getting from my bridge trolls, I was summoning six or seven cards per turn, and still buying a province, when in reality, as mentioned previously, I stll should have been spending $5 per summin like normal. Tl;dr: It shouldn't have been as insane as it was.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #50 on: June 19, 2016, 09:21:32 pm »
+1

Donate + Fool's Gold; or, The Time I Resigned on Turn Five

(seriously, Donate is so incredibly broken it's not even funny. Might be the first card I ban from hitting the table.)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #51 on: June 19, 2016, 09:22:56 pm »
0

You didn't ban the Page Line or Possession?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #52 on: June 19, 2016, 10:24:09 pm »
0

You didn't ban the Page Line or Possession?

Possession can be annoying, but it's hardly as busted as Donate. And what's wrong with the Page line? Champion? At least by that point, it's been about 12 turns and the game is typically on its way towards the end.

We've come close to banning Rebuild, but I enjoy the challenge of trying to find a way to beat it on a given Kingdom. I just don't foresee having the same feeling towards Donate.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #53 on: June 20, 2016, 05:45:59 am »
0

I would seriously reconsider banning Possession with the recent rules change.

Haven't played with Donate yet, but it seems pretty broken. Man, I'm falling way behind you guys. :(
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #54 on: June 20, 2016, 07:36:54 am »
+3

Donate + Fool's Gold; or, The Time I Resigned on Turn Five

(seriously, Donate is so incredibly broken it's not even funny. Might be the first card I ban from hitting the table.)

I don't understand. Even if Donate is extremely powerful, both players have universal access to it. You can buy it with zero money on the table and at any time in the game. I don't see how it could be broken, just super powerful for both players.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #55 on: June 20, 2016, 07:58:35 am »
+21

Donate + Fool's Gold; or, The Time I Resigned on Turn Five

(seriously, Donate is so incredibly broken it's not even funny. Might be the first card I ban from hitting the table.)

I don't understand. Even if Donate is extremely powerful, both players have universal access to it. You can buy it with zero money on the table and at any time in the game. I don't see how it could be broken, just super powerful for both players.
To me, Donate is that Event that means the better player will win. It reduces luck more than any other uh card-shaped thing. It's all about having a better plan for how the opening turns will unfold.

So, the idea that Donate is "broken," well you have to explain what it means to be "broken." I think you can argue that Dominion is best with a certain amount of luck, and Donate is over the line there, it reduces luck too much. Complaining about its power level doesn't make much sense to me otherwise.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #56 on: June 20, 2016, 08:02:50 am »
+8

uh card-shaped thing.
This is now the standard term to refer to events and cards.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #57 on: June 20, 2016, 08:55:40 am »
+2

I don't understand. Even if Donate is extremely powerful, both players have universal access to it. You can buy it with zero money on the table and at any time in the game. I don't see how it could be broken, just super powerful for both players.

Just because everyone can access it doesn't mean it's not broken--at least as I construe what it means to be "broken", which is a card that is wildly imbalanced.

To me, Donate is that Event that means the better player will win. It reduces luck more than any other uh card-shaped thing. It's all about having a better plan for how the opening turns will unfold.

So, the idea that Donate is "broken," well you have to explain what it means to be "broken." I think you can argue that Dominion is best with a certain amount of luck, and Donate is over the line there, it reduces luck too much. Complaining about its power level doesn't make much sense to me otherwise.

For the amount of power Donate offers, it doesn't seem to have a cost that's aligned. You derive an instant amazing benefit at the expense of to deal with on your next turn(s) (and more realistically it's or since you'll pay down some of the debt immediately). I don't think, for example, that one should create a card that costs that reads "+6 Cards, +4 Actions, +3 Buys, +, +8" and then claim "well, it's not really 'broken' because everybody can afford on Turns 1 and 2, you just object to the card's power level." (other card design principles aside, this is what I feel Chris is me's response inevitably leads to)

I didn't resign because I would have lost--though I probably would have, my husband is a better player than me--I resigned because the end was so inevitable and ridiculous the second Donate was purchased that for me it sucks all the fun out of even playing. Even in games when I lose I still have fun, but when Donate is on the board the Kingdom itself feels like it becomes almost irrelevant and the game degenerates into a race; in my opinion, it's a race to the bottom. I feel this way about almost any Kingdom where there is one clear strategy, it's just less enjoyable to play; much more fun is seeing how two divergent strategies play out.

Donate seems to be the biggest manifestation of this issue for me. It becomes a "must-buy" for everyone and it makes deck management irrelevant. "Am I going to line up my Curse with my Chapel? Have I put myself in a position where I'm pretty likely to end up with a total cost of among cards I no longer need so that I can Forge them into a Colony? Aww, screw it, now I can just get rid of all the stuff I don't need anymore indiscriminately instead of cleverly!" Like, at that point why not start each game with 7 Golds and 3 Provinces?

Hm, maybe my gripe really is just with the mitigation of luck. Luck isn't a huge element of Dominion, but the fact that it lingers on the sidelines is part of what makes the game interesting.

I could probably go on, but I'd mostly be repeating the same thoughts using other examples. This was posted in Semi-Interesting moments and it seems I've sparked a discussion that is more than semi-interesting. Sorry, folks!
« Last Edit: June 20, 2016, 09:16:16 am by DLloyd09 »
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #58 on: June 20, 2016, 09:02:42 am »
+7

Just because everyone can access it doesn't mean it's not broken--at least as I construe what it means to be "broken", which is a card that is wildly imbalanced.
I am 100% never the guy arguing that "everyone can access it thus it's not broken."

"Broken" to me is entirely about what game experience you get. It is okay by me if a card essentially changes the rules, provided that the game-with-changed-rules is fun.

Like, at that point why not start each game with 7 Platinums and 3 Colonies?
Donate pushes skill; starting with 7 Platinums and 3 Colonies pushes away from skill.

As always, feel free to hate cards for whatever reason and not play with them for whatever reason. I'm not trying to talk anyone into liking Donate.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #59 on: June 20, 2016, 09:14:28 am »
0

I am 100% never the guy arguing that "everyone can access it thus it's not broken."

Sorry, bad quoting. That was more responding to Chris is me. I'll edit my post to make that clearer.

Like, at that point why not start each game with 7 Platinums and 3 Colonies?
Donate pushes skill; starting with 7 Platinums and 3 Colonies pushes away from skill.

As always, feel free to hate cards for whatever reason and not play with them for whatever reason. I'm not trying to talk anyone into liking Donate.

Fair response! Thanks for hearing me out.
« Last Edit: June 20, 2016, 09:16:57 am by DLloyd09 »
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #60 on: June 20, 2016, 09:31:34 am »
+6

Log : http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160620/log.0.1466427278200.txt

Played wishing well 18 times.
Guessed correctly 15 times.
No scout, apothecary or any other deck examination involved, just sheer luck.
One of the incorrect guesses was when I guessed a card not in my deck because I wanted to leave the top card for my next hand.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #61 on: June 20, 2016, 12:40:51 pm »
0

Even in games when I lose I still have fun, but when Donate is on the board the Kingdom itself feels like it becomes almost irrelevant and the game degenerates into a race; in my opinion, it's a race to the bottom.

The game is a race though. That isn't a very solid argument, for the entire point of the game is to win before the other player does.

However, you present another argument which is much, much stronger.

Quote
I feel this way about almost any Kingdom where there is one clear strategy, it's just less enjoyable to play; much more fun is seeing how two divergent strategies play out. Donate seems to be the biggest manifestation of this issue for me. It becomes a "must-buy" for everyone and it makes deck management irrelevant. "Am I going to line up my Curse with my Chapel? Have I put myself in a position where I'm pretty likely to end up with a total cost of among cards I no longer need so that I can Forge them into a Colony? Aww, screw it, now I can just get rid of all the stuff I don't need anymore indiscriminately instead of cleverly!" Like, at that point why not start each game with 7 Golds and 3 Provinces?

And this is why I may end up hating Donate, much like I despise Champion currently. It doesn't feel like Dominion anymore. Donate looks like tons of fun, but Champion also looked like tons of fun to me before. I won't know until I play with it, but Donate has that same potential to warp the game too much. I don't think it will be as bad as Champion, as you still have to build your engine, and you still have to decide when it is best to buy Donate, and you still have limited Actions. I don't know how it will be yet, but this second argument is a lot stronger. Is Donate too monolithic?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #62 on: June 20, 2016, 05:40:25 pm »
+8

explain what it means to be "broken."
i just want you to know who iiiiiaaaaaammmmm
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #63 on: June 22, 2016, 09:31:30 am »
+3

I found out that if you've been possessed the previous turn, you cannot get a Mission turn. Yuck.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #64 on: June 26, 2016, 03:58:49 pm »
+5

I gained the last Curse with Duplicate to three-pile and win the game.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #65 on: June 26, 2016, 04:34:02 pm »
+2

Even in games when I lose I still have fun, but when Donate is on the board the Kingdom itself feels like it becomes almost irrelevant and the game degenerates into a race; in my opinion, it's a race to the bottom.

The game is a race though. That isn't a very solid argument, for the entire point of the game is to win before the other player does.

However, you present another argument which is much, much stronger.

Quote
I feel this way about almost any Kingdom where there is one clear strategy, it's just less enjoyable to play; much more fun is seeing how two divergent strategies play out. Donate seems to be the biggest manifestation of this issue for me. It becomes a "must-buy" for everyone and it makes deck management irrelevant. "Am I going to line up my Curse with my Chapel? Have I put myself in a position where I'm pretty likely to end up with a total cost of among cards I no longer need so that I can Forge them into a Colony? Aww, screw it, now I can just get rid of all the stuff I don't need anymore indiscriminately instead of cleverly!" Like, at that point why not start each game with 7 Golds and 3 Provinces?

And this is why I may end up hating Donate, much like I despise Champion currently. It doesn't feel like Dominion anymore. Donate looks like tons of fun, but Champion also looked like tons of fun to me before. I won't know until I play with it, but Donate has that same potential to warp the game too much. I don't think it will be as bad as Champion, as you still have to build your engine, and you still have to decide when it is best to buy Donate, and you still have limited Actions. I don't know how it will be yet, but this second argument is a lot stronger. Is Donate too monolithic?

I know I'm in a minority here, but I actually love Champion.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #66 on: June 26, 2016, 07:25:40 pm »
0

Even in games when I lose I still have fun, but when Donate is on the board the Kingdom itself feels like it becomes almost irrelevant and the game degenerates into a race; in my opinion, it's a race to the bottom.

The game is a race though. That isn't a very solid argument, for the entire point of the game is to win before the other player does.

However, you present another argument which is much, much stronger.

Quote
I feel this way about almost any Kingdom where there is one clear strategy, it's just less enjoyable to play; much more fun is seeing how two divergent strategies play out. Donate seems to be the biggest manifestation of this issue for me. It becomes a "must-buy" for everyone and it makes deck management irrelevant. "Am I going to line up my Curse with my Chapel? Have I put myself in a position where I'm pretty likely to end up with a total cost of among cards I no longer need so that I can Forge them into a Colony? Aww, screw it, now I can just get rid of all the stuff I don't need anymore indiscriminately instead of cleverly!" Like, at that point why not start each game with 7 Golds and 3 Provinces?

And this is why I may end up hating Donate, much like I despise Champion currently. It doesn't feel like Dominion anymore. Donate looks like tons of fun, but Champion also looked like tons of fun to me before. I won't know until I play with it, but Donate has that same potential to warp the game too much. I don't think it will be as bad as Champion, as you still have to build your engine, and you still have to decide when it is best to buy Donate, and you still have limited Actions. I don't know how it will be yet, but this second argument is a lot stronger. Is Donate too monolithic?

I know I'm in a minority here, but I actually love Champion.

You know, Champion is basically a card that (overly) simplifies the late game but early game decisions and luck still matter. Donate on the other hand (overly) simplifies the early game.

In practice, I don't mind the effect Champion has on the game. I might mind how Donate affects the game.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #67 on: June 26, 2016, 10:38:22 pm »
+5

I had a single Ranger in my deck that I played every turn so I could keep triggering the Pilgrimage gain. It was also nice for the +Buy.  ;D
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #68 on: June 27, 2016, 01:15:45 am »
0

I recently played a 3-player game with Empires and Cornucopia featuring Museum.  All players ended with 17 unique cards in our decks!  We each had the 7 basic cards, 1-3 prizes, and 7-9 kingdom cards.  Thanks Tournament!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #69 on: June 27, 2016, 08:30:52 am »
+4

I love both champion and donate.
Thanks Donald X. For making love hate cards.
On the other hand I hate rebuild (leads to non interactive games), and possession (leads to degenerate games)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #70 on: June 27, 2016, 10:00:12 am »
0

Log : http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160620/log.0.1466427278200.txt

Played wishing well 18 times.
Guessed correctly 15 times.
No scout, apothecary or any other deck examination involved, just sheer luck.
One of the incorrect guesses was when I guessed a card not in my deck because I wanted to leave the top card for my next hand.

One of these days we should see an article specifically about how do use "name a card". I find those to be really cool, and I feel like they are more strategic than they are given credit for.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #71 on: June 27, 2016, 10:19:41 am »
0

I love both champion and donate.
Thanks Donald X. For making love hate cards.
On the other hand I hate rebuild (leads to non interactive games), and possession (leads to degenerate games)

I love three out of those four! :) Degenerate games happen rarely enough with Possession to be worth having it. (while from the rules' point of view, uhm)
Not much love for the hate-hate card, even though I wouldn't mind it once in a long while.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #72 on: June 27, 2016, 11:12:00 am »
0

I love both champion and donate.
Thanks Donald X. For making love hate cards.
On the other hand I hate rebuild (leads to non interactive games), and possession (leads to degenerate games)

I love three out of those four! :) Degenerate games happen rarely enough with Possession to be worth having it. (while from the rules' point of view, uhm)
Not much love for the hate-hate card, even though I wouldn't mind it once in a long while.

Same. I also like Urchin. And Tournament.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #73 on: June 27, 2016, 11:13:23 am »
0

I love both champion and donate.
Thanks Donald X. For making love hate cards.
On the other hand I hate rebuild (leads to non interactive games), and possession (leads to degenerate games)

I haven't played with Donate yet. I'm less inclined to hate Champion now. It's sort of like Cultist and Rebuild games, where I'd rather not play them because they are so pervasive and dominating. My biggest objection to Champion is that playing all of your Actions willy-nilly doesn't feel like Dominion. I think if Making Fun didn't make it so that there were so many instances of Adventures cards popping up, I would probably dislike Page less. I feel like I'm playing with Page once every 3 or so games on average!

I used to hate Urchin and Tournament games, but I am fine with them now. Yes, they're very strong, and sometimes they are unfair, but you still have to have a strategy to win. They are not strategies in themselves.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #74 on: June 27, 2016, 12:12:33 pm »
+2

I love both champion and donate.
Thanks Donald X. For making love hate cards.
On the other hand I hate rebuild (leads to non interactive games), and possession (leads to degenerate games)

I haven't played with Donate yet. I'm less inclined to hate Champion now. It's sort of like Cultist and Rebuild games, where I'd rather not play them because they are so pervasive and dominating. My biggest objection to Champion is that playing all of your Actions willy-nilly doesn't feel like Dominion. I think if Making Fun didn't make it so that there were so many instances of Adventures cards popping up, I would probably dislike Page less. I feel like I'm playing with Page once every 3 or so games on average!

I used to hate Urchin and Tournament games, but I am fine with them now. Yes, they're very strong, and sometimes they are unfair, but you still have to have a strategy to win. They are not strategies in themselves.

Probably because a lot of people (like me) have "prefer adventures" checked on the "begin searching" screen.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #75 on: June 27, 2016, 01:52:54 pm »
+6

You know, Champion is basically a card that (overly) simplifies the late game but early game decisions and luck still matter. Donate on the other hand (overly) simplifies the early game.

In practice, I don't mind the effect Champion has on the game. I might mind how Donate affects the game.

Does Donate really simplify the early game? You've still got to figure out when to buy it, what cards you're adding to your deck to keep, etc.

Put another way, I think that Donate isn't any more "broken" than Chapel. They are both super powerful trashers that are usually must-buy and thankfully easily accessible in cost. They don't constitute a single dominant strategy in and of themselves because all they do is trash. They give you super slim decks with exactly what you want in them, but they don't dictate what that strategy is. Donate is not "one clear strategy". Like Chapel, it opens the door for a variety of other strategies.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #76 on: June 27, 2016, 02:04:36 pm »
0

uh card-shaped thing.
This is now the standard term to refer to events and cards.

Landmarks too. And it may or may not include -1 card and -1 coin tokens.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #77 on: June 27, 2016, 03:08:01 pm »
+9

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160626/log.0.1466922110779.txt

---------- Dingan: turn 10 ----------
Dingan - buys Inheritance
Dingan - inherits Horse Traders

---------- the pirate sheep: turn 20 ----------
the pirate sheep - plays Dame Sylvia
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #78 on: June 27, 2016, 04:04:07 pm »
+1

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160626/log.0.1466922110779.txt

---------- Dingan: turn 10 ----------
Dingan - buys Inheritance
Dingan - inherits Horse Traders

---------- the pirate sheep: turn 20 ----------
the pirate sheep - plays Dame Sylvia
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate
Dingan - reveals reaction Estate

Dame Sylvia good, four Estates beeeettter

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #79 on: July 01, 2016, 11:01:27 pm »
+3

I just played and won with a Golden Bishop deck on a Kingdom with Mercenary. How I did it: I Princed a Menagerie.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #80 on: July 02, 2016, 12:20:25 am »
+4

I played a Scrying Pool deck, drew my whole deck. I bought a Nobles (only village), and then protected it from Swindler attacks by buying Doctor, overpaying 1 and topdecking it.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #81 on: July 02, 2016, 12:25:41 am »
+1

buying Doctor, overpaying 1 and topdecking it.

How did you topdeck the Doctor?

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #82 on: July 02, 2016, 12:26:50 am »
0

buying Doctor, overpaying 1 and topdecking it.

How did you topdeck the Doctor?

The Nobles, as I'm sure you're completely aware.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #83 on: July 02, 2016, 01:10:44 am »
+1

buying Doctor, overpaying 1 and topdecking it.

How did you topdeck the Doctor?

The Nobles, as I'm sure you're completely aware.

What?  How did the Nobles help you top-deck the Doctor?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #84 on: July 02, 2016, 02:23:45 am »
+2

buying Doctor, overpaying 1 and topdecking it.

How did you topdeck the Doctor?

The Nobles, as I'm sure you're completely aware.

What?  How did the Nobles help you top-deck the Doctor?

1. Seprix draws deck. No cards in draw or discard.
2. Seprix buys Nobles. Now Nobles is in the discard.
3. Seprix buys Doctor, overpaying by 1. Overpay happens before Doctor gets gained, so Nobles is still the only card in the discard.
4. Reveal Nobles to Doctor overpay, put it back on top.

This guarantees the Nobles will be part of the next hand, which protects it from Swindler attacks.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #85 on: July 07, 2016, 03:42:30 pm »
+12

Just pulled off this: played lots of Scrying Pools until opponent's Champion was on top, then played Swindler. This was followed by a resignation.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #86 on: July 07, 2016, 11:25:47 pm »
+9

I feel like that's one more for the "Dear My Opponent: I am Sorry" thread than this one.  ;)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #87 on: July 14, 2016, 11:35:54 pm »
+1

I trashed a Province with Stonemason to gain a Duchy and a Baker, clinching the 3 Pile win by 1 point.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #88 on: July 14, 2016, 11:41:25 pm »
+1

I lost because early i wanted was to Prince a b-crat :(
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #89 on: July 15, 2016, 02:03:29 am »
+1

I trashed a Province with Stonemason to gain a Duchy and a Baker, clinching the 3 Pile win by 1 point.

I recently Stonemasoned a Province for a Distant Lands and a Stonemason to 3 pile. I didn't even get to play the Distant Lands.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #90 on: July 15, 2016, 09:37:39 am »
+3

I just played a game where I used a Band of Misfits as a Feast (to turn it into a Duchy on my last turn to win).
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #91 on: July 15, 2016, 09:28:46 pm »
+9

Once I, uh . . . was going to Expand a Stonemason for a Duchy until I realized there were only 2 duchies left, so I Stonemasoned the Expand instead.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #92 on: July 16, 2016, 06:12:37 am »
+3

My son made a curses-and-ruins game (his favourite type.. Ambassador, seahag, possession, Ratcatchers, Venture, Bank, golem, Marauder, rats, can't remember the last), and I wanted to try Wolf's Den (wrote it on a Post-It note - we don't have Empires yet).

Final scores: -2 (husband noticed the 3-pile sneaking up and managed to get enough spoils to buy two provinces)/-21/-23.

We emptied curses, ruins and Catratchers.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #93 on: July 16, 2016, 06:19:30 am »
0

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #94 on: July 17, 2016, 07:00:32 pm »
0

On our recent European Empires release party, we played a game with Donate, Wolf Den and Black Market. It made for very weird gameplay.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #97 on: July 17, 2016, 08:45:28 pm »
+3

To guarantee a TP on turn three I suppose, which is pretty good.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #98 on: July 24, 2016, 09:10:33 am »
+1

Yesterday I built an engine consisting of entirely of eight copies of Overlord and some treasure*. I thought Seprix would like to know.

*also a Guide that sat on the Tavern mat for ten turns
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #99 on: July 24, 2016, 10:39:36 am »
+1

Yesterday I built an engine consisting of entirely of eight copies of Overlord and some treasure*. I thought Seprix would like to know.

*also a Guide that sat on the Tavern mat for ten turns

Overlord is so good, considering 8 debt really isn't *that* much more than $5. In more than one game I've opened Overlord / nothing when I wanted a $5 cost opener on $4/$3.
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #100 on: July 24, 2016, 09:27:51 pm »
+2

It happened.

Seprix - plays 3 Silver, 1 Copper
Seprix - buys Raid
Seprix - gains Silver
Seprix - gains Silver
Seprix - gains Silver
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #101 on: July 25, 2016, 02:44:08 am »
0

Can we see the full context? Please? Tell me you only did it to power up your feodums.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #102 on: July 25, 2016, 09:25:12 am »
+3

It happened.

Seprix - plays 3 Silver, 1 Copper
Seprix - buys Raid
Seprix - gains Silver
Seprix - gains Silver
Seprix - gains Silver

Can we see the full context? Please? Tell me you only did it to power up your feodums.

If I had to guess, it was probably some kind of Mountebank slog game.  Buying Raid is not a bad idea when you're getting three silvers and a free attack in.  His opponent probably bought too many Watchtowers or something, and wasted time with Familiars when Mountebank was the better option on the board.  The real surprise would be if bought Raid not once, but two or even three times.  That would just be crazy. 
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Seprix

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #103 on: July 25, 2016, 10:19:55 am »
+2

It happened.

Seprix - plays 3 Silver, 1 Copper
Seprix - buys Raid
Seprix - gains Silver
Seprix - gains Silver
Seprix - gains Silver

Can we see the full context? Please? Tell me you only did it to power up your feodums.

If I had to guess, it was probably some kind of Mountebank slog game.  Buying Raid is not a bad idea when you're getting three silvers and a free attack in.  His opponent probably bought too many Watchtowers or something, and wasted time with Familiars when Mountebank was the better option on the board.  The real surprise would be if bought Raid not once, but two or even three times.  That would just be crazy.

Seeing as you played that game against me, you would of course know.  ::) I didn't understand you going for Familiar, and if I recall correctly, I had 3 Watchtowers. I had a lot of them. If I remember correctly, you were trying to build when I ended the game. You way overbuilt. I took all the Duchies and Estates before you could even buy 3 Provinces.
« Last Edit: July 25, 2016, 10:22:24 am by Seprix »
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #104 on: July 25, 2016, 10:23:14 am »
0

Can we see the full context? Please? Tell me you only did it to power up your feodums.

No, I didn't even buy Raid to power up my Feodums.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #105 on: July 25, 2016, 03:09:20 pm »
0

Whatever happened to 'I will NEVER buy Raid'?

Never is a really big word.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #106 on: July 25, 2016, 03:10:06 pm »
+2

Whatever happened to 'I will NEVER buy Raid'?

Never is a really big word.

Trump says he'll never do stuff all the time, and then he does it anyways. I have a precedent.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #107 on: July 25, 2016, 03:15:37 pm »
0

Take it to the Politics thread.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #108 on: July 26, 2016, 07:28:04 am »
+3

Whatever happened to 'I will NEVER buy Raid'?

Never is a really big word.

Trump says he'll never do stuff all the time, and then he does it anyways. I have a precedent.

So... Raid is a Trump card?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #109 on: July 27, 2016, 01:23:08 am »
+1

Ghost Ship + Relic is really nasty (my opponent got both from the Black Market), but my turn was saved by my Haunted Woods from last turn (also from the Black Market) with which I drew Crown and Lost City (Crown was also from the Black Market -Lost City was a kingdom card).
Black Market is fun.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #110 on: July 27, 2016, 01:18:30 pm »
+1

Whatever happened to 'I will NEVER buy Raid'?

Never is a really big word.

Trump says he'll never do stuff all the time, and then he does it anyways. I have a precedent.

Potentially presidential precedent, properly posed.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #111 on: July 27, 2016, 07:04:50 pm »
+2

I recently played a Colony game with Governor and Mine and trashed 3 Platinums into Colonies on the final turn.  It was fun using Mine as a patch to make Governor's Province trick (gain a Gold, then remodel it into a Province) work with Colonies (by Mining the Gold into a Platinum before remodeling it).
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #112 on: July 28, 2016, 10:32:32 am »
+1

I recently played a Colony game with Governor and Mine and trashed 3 Platinums into Colonies on the final turn.  It was fun using Mine as a patch to make Governor's Province trick (gain a Gold, then remodel it into a Province) work with Colonies (by Mining the Gold into a Platinum before remodeling it).

Mint works too, funnily enough. Just Mint extra Platina.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #113 on: August 02, 2016, 01:46:03 pm »
+19

Log

---------- Dingan: turn 16 ----------
Dingan - plays Crossroads
Dingan - reveals hand: Graverobber, Copper, Province, Oasis
Dingan - draws Gold
Dingan - plays Oasis
Dingan - draws Apprentice
Dingan - discards Copper
Dingan - plays Apprentice
Dingan - trashes Province

Dingan - shuffles deck
Dingan - draws Province, Apprentice, Crossroads, Oasis, Bridge, Bridge, Bridge, Bridge
Dingan - plays Oasis
Dingan - draws Copper
Dingan - discards Province
Dingan - plays Bridge
Dingan - plays Bridge
Dingan - plays Graverobber
Dingan - gains Province
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #114 on: August 02, 2016, 01:53:41 pm »
+3

Log

---------- Dingan: turn 16 ----------
Dingan - plays Crossroads
Dingan - reveals hand: Graverobber, Copper, Province, Oasis
Dingan - draws Gold
Dingan - plays Oasis
Dingan - draws Apprentice
Dingan - discards Copper
Dingan - plays Apprentice
Dingan - trashes Province

Dingan - shuffles deck
Dingan - draws Province, Apprentice, Crossroads, Oasis, Bridge, Bridge, Bridge, Bridge
Dingan - plays Oasis
Dingan - draws Copper
Dingan - discards Province
Dingan - plays Bridge
Dingan - plays Bridge
Dingan - plays Graverobber
Dingan - gains Province


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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #115 on: August 02, 2016, 02:56:21 pm »
0

I recently played a Colony game with Governor and Mine and trashed 3 Platinums into Colonies on the final turn.  It was fun using Mine as a patch to make Governor's Province trick (gain a Gold, then remodel it into a Province) work with Colonies (by Mining the Gold into a Platinum before remodeling it).

Mint works too, funnily enough. Just Mint extra Platina.

I read that first Mint as Mine.

I'm not joking.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #116 on: August 03, 2016, 04:12:48 am »
+4

Its fun to play with so many cards the only Problem is you cant see what youre playing anymore and the client crashes with a poor house floating mid air

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #117 on: August 08, 2016, 10:53:03 pm »
+1

Its fun to play with so many cards the only Problem is you cant see what youre playing anymore and the client crashes with a poor house floating mid air



Why do you have your animations turned on.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #118 on: August 09, 2016, 10:21:38 am »
0

Its fun to play with so many cards the only Problem is you cant see what youre playing anymore and the client crashes with a poor house floating mid air

...

Why do you have your animations turned on.

I think it's because the blue highlight on the cards in the hand reminds him of E Honda's Hundred Hand Slap.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #119 on: August 10, 2016, 01:43:49 pm »
0

I love Rats.



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Fool's Gold, Scheme, Storeroom, Horse Traders, Procession, Quarry, Rats, Relic, Forge, Peddler
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #120 on: August 12, 2016, 11:30:47 pm »
0

Dominion confessional: I have the last Province in hand, in the form of 3 Spoils. I play the first two Spoils rapidly, but delay the third Spoils play for about 5 seconds. I secretly enjoyed it. I am sorry, Father Donald.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #121 on: August 13, 2016, 07:29:39 am »
+8

Dominion confessional: I have the last Province in hand, in the form of 3 Spoils. I play the first two Spoils rapidly, but delay the third Spoils play for about 5 seconds. I secretly enjoyed it. I am sorry, Father Donald.

I am sorry, but moments shared on this board are required to be at least semi-interesting.  Have reported.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #122 on: August 14, 2016, 09:39:29 am »
+4

Just had a game that was a 40-40 tie. About as even as you can get as me and my opponent finished with 4 Provinces, 4 Duchies and 4 Estates each.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #123 on: August 16, 2016, 03:23:15 am »
0

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #124 on: August 16, 2016, 06:41:30 am »
0

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #125 on: August 16, 2016, 09:35:15 am »
+1

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.

Speaking of nice targets for +1 Action, Steward works very nicely.  Choice between Lab, always-activemissing Mystic, or nonterminal Trasher. 
« Last Edit: August 16, 2016, 10:37:26 am by Witherweaver »
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #126 on: August 16, 2016, 10:34:30 am »
+1

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.

Speaking of nice targets for +1 Action, Steward works very nicely.  Choice between Lab, always-active Mystic, or nonterminal Trasher.

The Mystic option never draws though.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #127 on: August 16, 2016, 10:37:01 am »
0

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.

Speaking of nice targets for +1 Action, Steward works very nicely.  Choice between Lab, always-active Mystic, or nonterminal Trasher.

The Mystic option never draws though.

Yes, right, I meant always-missing Mystic.  Still good for $3.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #128 on: August 16, 2016, 11:54:12 am »
+1

Won a game using prince of black markets, and getting fairgrounds from the black market deck. My friend tried to use prince of pirate ships, but it was too slow to get going.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #129 on: August 18, 2016, 11:02:55 am »
+12

Opened Bureaucrat on a Quest board, discarded it three times to Quest for Golds, then passed it away to my opponent's Masquerade without ever having played it. Power card!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #130 on: August 18, 2016, 01:24:07 pm »
+1

Log

My opponent and I both had 2 Possessions and 2 Ambassadors.

(This was actually an incredibly interesting game -- I was trying to Transmogrify my Ambassadors away before he could play them.  And I even considered not playing my Champion, in hopes of eventually Ambassadoring his things to myself, which Champion prevents.  And I think Amb/Amb is by far the better opening than what we did.  But I digress.  This happened...)

---------- Dingan: turn 18 [possessed] ----------
Dingan - plays Warrior
Dingan - draws Warrior, Stables
Dingan - plays Warrior
Dingan - draws Gold, Silver
Dingan - plays Stables
Dingan - discards Copper
Dingan - draws Stables
Dingan - shuffles deck
Dingan - draws Stables, Stables
Dingan - plays Stables
Dingan - discards Silver
Dingan - draws Copper, Stables, Silver
Dingan - plays Stables
Dingan - discards Copper
Dingan - draws Possession, City, Copper
Dingan - plays City
Dingan - draws Warrior
Dingan - plays Warrior
Dingan - draws Silver, Copper
Dingan - plays Stables
Dingan - discards Copper
Dingan - draws Stables, Possession, Transmogrify
Dingan - plays Ambassador
Dingan - reveals Possession
Dingan - returns Possession to the Supply
Dingan - returns Possession to the Supply

Dingan - plays Stables
Dingan - discards Copper
Dingan - draws Stables, Ambassador
Dingan - shuffles deck
Dingan - draws Copper
Dingan - plays Ambassador
Dingan - reveals Potion
Dingan - returns Potion to the Supply

Dingan - plays Stables
Dingan - discards Copper
Dingan - draws Copper, Silver, Copper
Dingan - plays Stables
Dingan - discards Copper
Dingan - shuffles deck
Dingan - draws Copper, Copper
Dingan - plays 4 Silver, 3 Copper, 1 Gold
Dingan - buys Province
Yippee Ki Yay - gains Province
Dingan - shuffles deck
Dingan - draws City, Copper, Copper, Ambassador, Stables

 :'(
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #131 on: August 18, 2016, 01:38:59 pm »
0

...

I did that to somebody once, and they got so angry. I would have gotten furious as well. Possession should AT LEAST be considered an attack. That would be a nerf, even if only a small one.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #132 on: August 18, 2016, 01:41:34 pm »
+1

...

Very fitting that his name was Yippee Ki Yay.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #133 on: August 18, 2016, 01:48:42 pm »
+2

Possession should AT LEAST be considered an attack. That would be a nerf, even if only a small one.

Possession is not a very strong card, it doesn't need a nerf. It shouldn't be an Attack either because in a vacuum, it benefits the possessed player.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #134 on: August 18, 2016, 01:55:38 pm »
+2

Possession should AT LEAST be considered an attack. That would be a nerf, even if only a small one.

Possession is not a very strong card, it doesn't need a nerf. It shouldn't be an Attack either because in a vacuum, it benefits the possessed player.

If you're going to post a Hot Take the least you could do is defend it.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #135 on: August 18, 2016, 01:57:41 pm »
+1

Revealing reactions to the attack of Possession could be beneficial to the Possessor if the Possessee blindly plays reactions. However, with a competent player, the Possessee can retain some dignity, and maybe make Secret Chambler... *gasp* ... VIABLE.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #136 on: August 18, 2016, 01:59:59 pm »
+1

Revealing reactions to the attack of Possession could be beneficial to the Possessor if the Possessee blindly plays reactions. However, with a competent player, the Possessee can retain some dignity, and maybe make Secret Chambler... *gasp* ... VIABLE.

Ever heard of top-deck trashing attacks?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #137 on: August 18, 2016, 04:48:35 pm »
0

Admittedly it was against a bot but I did my first ever 7 Province mega turn. Now I need to clear the stack in one go.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160817/log.0.1471477034739.txt

I also thought it was a really nice fun kingdom to play. Ferry was important as I think the key is having the -2 token on the right card at the right tine.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #138 on: August 19, 2016, 01:34:52 am »
0

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.

Speaking of nice targets for +1 Action, Steward works very nicely.  Choice between Lab, always-active Mystic, or nonterminal Trasher.

The Mystic option never draws though.

Yes, right, I meant always-missing Mystic.  Still good for $3.

Non-terminal +$2 at a cost of $3 sounds pretty good.  Hmm, maybe it could be a Treasure instead of an action. ;)

Possession should AT LEAST be considered an attack. That would be a nerf, even if only a small one.

Possession is not a very strong card, it doesn't need a nerf. It shouldn't be an Attack either because in a vacuum, it benefits the possessed player.

If you're going to post a Hot Take the least you could do is defend it.

I agree that Awaclus drops one-liner non-advice a bit too often, but this one is pretty obvious and has been discussed plenty in other discussions about the card.  In a vacuum, the net effect of Possession for the possessor is just a convoluted gainer, while the net effect for the possessed player is that their deck cycles some.  The possessed player doesn't really lose anything from being possessed.  Your current hand and possibly some cards from your deck get discarded and maybe reshuffled, but it's replacing one randomly drawn hand with another randomly drawn hand.  And in a vacuum, cycling is actually a good thing for you most of the time.

The problem is, selective memory means that people remember when their hand is "downgraded" more than they remember when it gets better, plus there's a psychological aversion to being "controlled" by the other player.  And of course, there are a few card interactions that can actually make Possession a lot more dangerous (e.g. Ambassador).  Moreover, it's not fun when the other player is taking multiple turns in a row, even if it's not hurting you.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #139 on: August 19, 2016, 01:56:36 am »
+3

In a post-Adventures world, I don't see how Possession is simply a fancy Workshop anymore. There are too many cards now that work beyond simply gaining a card this turn -- Durations, Coin Tokens, Reserves, Madman/Mercenary, Event Tokens to name a few. Possession is much stronger with decks that rely on any of these.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #140 on: August 19, 2016, 03:39:14 am »
0

Using cost reduction, +1 action an +1 buy tokens on Ghost Ship, I got 5 colonies and 7 provinces over 2 turns. Does anyone else find the token-based events to be really game warping?

Well, yes. Ghost Ship is by no means the best card for doing something like that though. The first Ghost Ship you play is a strong attack, but any further Ghost Ships are just expensive Moats. Moat, incidentally, is a pretty nice target for the +1 Action token - $2 Labs are pretty cool.

Speaking of nice targets for +1 Action, Steward works very nicely.  Choice between Lab, always-active Mystic, or nonterminal Trasher.

The Mystic option never draws though.

Yes, right, I meant always-missing Mystic.  Still good for $3.

Non-terminal +$2 at a cost of $3 sounds pretty good.  Hmm, maybe it could be a Treasure instead of an action. ;)

Possession should AT LEAST be considered an attack. That would be a nerf, even if only a small one.

Possession is not a very strong card, it doesn't need a nerf. It shouldn't be an Attack either because in a vacuum, it benefits the possessed player.

If you're going to post a Hot Take the least you could do is defend it.

I agree that Awaclus drops one-liner non-advice a bit too often, but this one is pretty obvious and has been discussed plenty in other discussions about the card.  In a vacuum, the net effect of Possession for the possessor is just a convoluted gainer, while the net effect for the possessed player is that their deck cycles some.  The possessed player doesn't really lose anything from being possessed.  Your current hand and possibly some cards from your deck get discarded and maybe reshuffled, but it's replacing one randomly drawn hand with another randomly drawn hand.  And in a vacuum, cycling is actually a good thing for you most of the time.

The problem is, selective memory means that people remember when their hand is "downgraded" more than they remember when it gets better, plus there's a psychological aversion to being "controlled" by the other player.  And of course, there are a few card interactions that can actually make Possession a lot more dangerous (e.g. Ambassador).  Moreover, it's not fun when the other player is taking multiple turns in a row, even if it's not hurting you.

Loosing all your coin tokens, gettinf your -1 (card or $) token, loosing your durations, loosing a +1 something token on a good card,... All if these genuinely should count as attacks.

It's unclear to me that when you are buying victory cards, cycling is a net plus. At that point, cycling is neutral.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #141 on: August 19, 2016, 12:08:01 pm »
0

The ways that it hurts are still a minority, and it is usually easy to play around. Opponent gets Possession? Time to spend your coin tokens. Maybe it was a bad idea to get the coin token cars in the first place, but you should have seen that coming! Likewise for most other interactions. It's mostly just Amb/Masq that are tough to deal with because your opponent can give you one to abuse.

Cycling is worse when you are greening, but it is positive before that. It'll be a positive most of the time. Overall I wouldn't call it a major benefit; Possession is just neutral outside of uncommon interactions, most of which you should be able to see coming and work around.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #142 on: August 19, 2016, 01:26:52 pm »
0

In a post-Adventures world, I don't see how Possession is simply a fancy Workshop anymore. There are too many cards now that work beyond simply gaining a card this turn -- Durations, Coin Tokens, Reserves, Madman/Mercenary, Event Tokens to name a few. Possession is much stronger with decks that rely on any of these.

It never was a fancy workshop. It's just a way of looking at it. I would say Possession is more of an Outpost/Mission on your opponent. Thinking of Possession as a Workshop is very helpful in determining the usefulness of Possession, but it is not quite a Workshop.
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Tables

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #143 on: August 19, 2016, 02:53:01 pm »
+1

Today I bought Empires because it was there and my sister convinced me. Our first game had Orchard (+4 VPs/action card you have 3+ of) and Wolf Den (-3 VPs for singletons) as Landmarks, with Kings Court, which made for an interesting game. I scored 28 from Orchard and lost nothing to Wolf Den, plus got about 15 in VP counters from Temple and Emporium.
« Last Edit: August 19, 2016, 03:21:08 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #144 on: August 30, 2016, 03:04:00 am »
+4

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #145 on: August 30, 2016, 07:25:24 pm »
+4

Played Possession. Using opponent's turn, played a Band of Misfits as a Ratcatcher. Haw haw.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #146 on: August 30, 2016, 08:43:27 pm »
+3

Played a game yesterday where I started with my friend who had to leave in the middle, so my dad finished playing in place of my friend. Both my friend and my dad had a time where they bought fortune, but forgot to actually gain one. Apparently, the high price is so distracting that they forget to pick it up from the supply and put it in their discard pile. When I bought fortune, I did not forget to gain it. I won.

tldr: don't forget to gain the card you bought when playing IRL.

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M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (0-1, 0%): x - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #148 on: August 31, 2016, 04:29:51 pm »
0

Played Possession. Using opponent's turn, played a Band of Misfits as a Ratcatcher. Haw haw.

So what happens?  Does BoM cease to act like an RC on the tavern mat and is stuck there?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #149 on: August 31, 2016, 04:44:22 pm »
0

BoM is played as RC, which gets +1 card/+1 action. Then it instructs "put this on your Tavern mat". It moves to the Tavern mat, and as a result, leaves play, causing it to turn back into BoM. Now you have a BoM on your Tavern mat, which does not have any instructions that allow you to call it, so it is there for the rest of the game.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #150 on: August 31, 2016, 04:44:52 pm »
+3

BoM is played as RC, which gets +1 card/+1 action. Then it instructs "put this on your Tavern mat". It moves to the Tavern mat, and as a result, leaves play, causing it to turn back into BoM. Now you have a BoM on your Tavern mat, which does not have any instructions that allow you to call it, so it is there for the rest of the game.

Band of Drunk Misfits
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #151 on: August 31, 2016, 09:58:16 pm »
+7

So I was having a pretty good game, had just gotten to drawing my deck and was working out the fastest way to get more/better treasure cards (there weren't really any virtual money cards). I realized that mint's ability to duplicate treasures would be pretty useful for this. I hit play all treasures and bought a mint.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #152 on: August 31, 2016, 11:07:39 pm »
+2

I played a game the other day where I used Hoard's Gold gaining to get fuel for Mercenary to draw and attack every turn. That was fun, trashing Golds nonchalantly.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #154 on: September 01, 2016, 11:34:24 pm »
+1

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #155 on: September 10, 2016, 05:18:10 am »
+5

Inheriting Guide and then piledriving the Estates gets pretty funny. Your hand becomes Tinder: Nope, nope, nope, nope... this one I'll keep.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #156 on: September 15, 2016, 04:42:40 am »
+1

I bought a Transmute Turn 3 and I'm like 90% sure it was the right purchase
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #157 on: September 15, 2016, 06:16:01 am »
+1

I bought a Transmute Turn 3 and I'm like 90% sure it was the right purchase

Was it a Familiar game where you failed to hit 3P on the second shuffle?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #158 on: September 15, 2016, 07:29:13 am »
0

I bought a Transmute Turn 3 and I'm like 90% sure it was the right purchase

Was it a Familiar game where you failed to hit 3P on the second shuffle?

Nope! It was a Scrying Pool board and I hit 2P :)
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #159 on: September 15, 2016, 07:32:11 am »
0

I bought a Transmute Turn 3 and I'm like 90% sure it was the right purchase

Was it a Familiar game where you failed to hit 3P on the second shuffle?

Nope! It was a Scrying Pool board and I hit 2P :)

Why didn't you but Scrying pool?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #160 on: September 15, 2016, 08:11:01 am »
+4

Obviously it was a Transmute board, and he hit P.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #161 on: September 15, 2016, 08:21:59 am »
+1

I bought a Transmute Turn 3 and I'm like 90% sure it was the right purchase

Was it a Familiar game where you failed to hit 3P on the second shuffle?

Nope! It was a Scrying Pool board and I hit 2P :)

Why didn't you but Scrying pool?

So I could post about it here, of course!

On a more serious note: It was a weak SP engine with no village, no trashing besides Transmute and not the strongest payload. My opponent managed to Embargo Scrying Pools, so I switched to Transmute-Lab BM
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #162 on: September 15, 2016, 10:12:39 am »
0

Transmute, huh? I remember using Transmute once, ever. But to this day, I have still never used Scout. Heck, I've played Ruined Village more for usefulness than I have played Scout.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #163 on: September 17, 2016, 10:24:23 pm »
+3

I used the Magpie + Watchtower trick to gain 7 Magpies on turn 5 (Log).  The board included Vineyards.  My opponent promptly resigned.
« Last Edit: September 18, 2016, 10:56:07 am by aku_chi »
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #164 on: October 06, 2016, 10:46:11 am »
+4

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161006/log.0.1475713463832.txt#2-11

---------- 2.71828.....: turn 11 ----------
2.71828..... - plays Warrior
2.71828..... - draws Copper, Estate
singletee - reveals: Champion
 :-[
 
---------- singletee: turn 12 ----------
singletee - plays Lost City
singletee - draws Warrior, Estate
singletee - plays Warrior
singletee - draws Page, Silver
singletee - plays Page
singletee - shuffles deck
singletee - draws Champion
singletee - plays Champion
 :D

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #165 on: October 10, 2016, 05:49:28 pm »
+2

Does anyone else set themselves odd challenges when seeing a board you are playing against a bot?

The cards I noticed on the board were Sea Hag, Masquerade, Wharf, Fishing Village and Peddler. Knowing the bot would obviously buy Sea Hag, I thought could I win buy only buying the other 4 cards, using Masq to bat the Sea Hag curses straight back at the bot. Could I pile out before the bot makes up the points deficit from the curses?

The answer was yes, but it was tight. When I got to pile out the bot was on 0 points from 6 Estates and 6 Curses.

I will post the log when available.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #166 on: October 13, 2016, 01:02:07 pm »
0

First game with Dominion second edition, we decided to pick 4 of the 7 new cards and 6 other cards from the set. And we got Cellar, Vassal, Workshop, Militia, Poacher, Bandit, Library, Market, Mine, Artisan.

Poacher all-star board (2 players)! Bandit was weakened by the power of Poacher, but I still got a Bandit on my first $5 and it hit a Gold the first time I played it. My opponent’s Library helped counter my two Militias. I won by a point when power-card Market let me Province-Estate at the end. At least the next new cards game will have a trasher!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #167 on: October 15, 2016, 05:25:15 am »
+2

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #168 on: October 18, 2016, 01:42:32 pm »
+1

In the middle of what was shaping up to be a Marauder slog:

J Reggie - plays Count
J Reggie - gains Copper
J Reggie - trashes Ruined Market, Abandoned Mine, Ruined Library, Copper, Ruined Library

Then I got a bunch of platina and wharves.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #169 on: October 20, 2016, 10:56:56 am »
0

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
I mean, not necessarily.  We have to edgecase this properly, and the edge case here is pretty obvious.  What if you have 1 Scrying Pool, 46 green cards and 3 treasures?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #170 on: October 20, 2016, 11:55:41 am »
0

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
I mean, not necessarily.  We have to edgecase this properly, and the edge case here is pretty obvious.  What if you have 1 Scrying Pool, 46 green cards and 3 treasures?
The 46 green cards are Great Hall, Nobles, Mill, and Inherritance Smithy.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #171 on: October 20, 2016, 02:37:57 pm »
0

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
I mean, not necessarily.  We have to edgecase this properly, and the edge case here is pretty obvious.  What if you have 1 Scrying Pool, 46 green cards and 3 treasures?
The 46 green cards are Great Hall, Nobles, Mill, and Inherritance Smithy.

I don't think Great Hall and Mill will be on the same board very often.

Maybe Island and Distant Lands are in there?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #172 on: October 20, 2016, 03:05:17 pm »
0

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
I mean, not necessarily.  We have to edgecase this properly, and the edge case here is pretty obvious.  What if you have 1 Scrying Pool, 46 green cards and 3 treasures?
The 46 green cards are Great Hall, Nobles, Mill, and Inherritance Smithy.

I don't think Great Hall and Mill will be on the same board very often.

Maybe Island and Distant Lands are in there?
Well, maybe you play all random, or do stupid things like only putting out green cards.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #173 on: October 20, 2016, 04:45:31 pm »
0

In a deck with around 50 cards, but only 3 of them are treasures, 'drawing your deck' becomes an interesting thing with scrying pool.
I mean, not necessarily.  We have to edgecase this properly, and the edge case here is pretty obvious.  What if you have 1 Scrying Pool, 46 green cards and 3 treasures?

I am pretty sure I got something that gives alt vp out of BM. Maybe evne goons.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #174 on: October 21, 2016, 05:47:18 pm »
+4

Today I learned you can actually exchange your Band of Misfits for a Soldier/Treasure Hunter if you play it as a Peasant/Page.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #175 on: October 21, 2016, 07:03:28 pm »
0

That makes sense, right?
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #176 on: October 21, 2016, 11:44:46 pm »
+4

Today I learned you can actually exchange your Band of Misfits for a Soldier/Treasure Hunter if you play it as a Peasant/Page.

Today I rememberd that your opponent can exchange them on a Possession turn. He got rid of my Disciple and I ended up with two teachers... which he could move the tokens around with. I had to Salvage both of them.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #177 on: October 22, 2016, 08:46:42 am »
+2

That makes sense, right?

Semi-interesting sense.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #178 on: October 23, 2016, 03:05:48 pm »
0

Prince came in handy, but not for it's on play effect. Buying it to Ritual let me top-deck my Treasuries while my opponets choked on green and stuggled to hit high price points, with out Silver and Gold. Bandit Fort seems like Donald X's way of screaming "Don't play BM noobs!"
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #179 on: October 30, 2016, 09:51:50 pm »
+11

Log

---------- Dingan: turn 16 ----------
Dingan - plays Apothecary
Dingan - draws Relic
Dingan - draws Storyteller
Dingan - reveals: Copper, Silver, Champion, Copper
Dingan - places Silver on top of deck
Dingan - places Champion on top of deck
Dingan - plays Storyteller
Dingan - plays Relic
lightbulb - takes his -1 card penalty token
Dingan - plays Silver
Dingan - plays Copper
Dingan - draws Champion, Silver, Copper, Potion, Estate, Treasure Trove
Dingan - plays Champion
Dingan - plays Storyteller
Dingan - plays Treasure Trove
Dingan - gains Gold
Dingan - gains Copper
Dingan - plays Silver
Dingan - plays Copper
Dingan - draws Silver, Council Room, Teacher, Apothecary, Apothecary, Apothecary
Dingan - plays Apothecary
Dingan - draws Apothecary
Dingan - draws Estate
Dingan - reveals: Soldier, Apothecary, Province, Silver
Dingan - places Soldier on top of deck
Dingan - places Apothecary on top of deck
Dingan - places Province on top of deck
Dingan - places Silver on top of deck
Dingan - plays Council Room
Dingan - draws Silver, Province, Apothecary, Soldier
Dingan - plays Apothecary
Dingan - shuffles deck
Dingan - draws Copper
Dingan - draws Province
Dingan - reveals: Copper, Estate, Soldier, Copper
Dingan - places Estate on top of deck
Dingan - places Soldier on top of deck
Dingan - plays Apothecary
Dingan - draws Soldier
Dingan - draws Estate
Dingan - reveals: Disciple, Apothecary, Gold, Silver
Dingan - places Disciple on top of deck
Dingan - places Silver on top of deck
Dingan - places Gold on top of deck
Dingan - places Apothecary on top of deck
Dingan - plays Apothecary
Dingan - draws Apothecary
Dingan - draws Gold
Dingan - reveals: Silver, Disciple, Copper, Peasant
Dingan - places Silver on top of deck
Dingan - places Disciple on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Apothecary
Dingan - draws Peasant
Dingan - draws Disciple
Dingan - reveals: Silver, Relic, Copper, Peasant
Dingan - places Silver on top of deck
Dingan - places Relic on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Disciple
Dingan - plays Peasant
Dingan - plays Peasant
Dingan - gains Peasant
Dingan - plays Apothecary
Dingan - draws Peasant
Dingan - draws Relic
Dingan - reveals: Silver
Dingan - shuffles deck
Dingan - reveals: Peasant
Dingan - places Silver on top of deck
Dingan - places Peasant on top of deck
Dingan - plays Peasant
Dingan - plays Teacher
Dingan - puts Teacher on the Tavern Mat
Dingan - plays Soldier
lightbulb - discards Potion
Dingan - plays Soldier
lightbulb - discards Copper
Dingan - plays 6 Copper, 2 Silver, 1 Potion, 1 Gold
Dingan - plays Relic
lightbulb - takes his -1 card penalty token
Dingan - buys Province
Dingan - gains Province
Dingan - buys Province
Dingan - gains Province
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Sidsel

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #180 on: October 31, 2016, 04:02:07 am »
+2

IRL game where having to keep clear track of trashed cards, when exactly they went to trash and when to shuffle was a must;
Rogue, Junk Dealer, Procession, Scrying Pool, Noblemen, Peasant, Salvager, and Courtyard. (Noone bothered with Talisman or Counting House).

No, seriously, Discipling Processing Rogues when SP/Noblemen draw the deck is a headache.

And it's the first time I've seen someone Salvaging Teachers as their final turn.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #181 on: November 02, 2016, 11:27:05 am »
+8

So, I see this board yesterday with Native Village and Bridge Troll, and, well the combo probably doesn't work for Bridge Troll, but then I notice Duplicate, and think... Well this could make it work...

So my opponent is playing somewhat unfocused, making the game seemingly under control even with some rather suboptimal playing from my part, the combo looks somewhat nice though, could definitely work, though I think if it was Bridge Troll/Duplicate with some engine support it would be quite a bit better, but there's not much of an engine in this board. Anyway, the time to kick off my megaturn is finally there!


---------- ronniejcr: turn 18 ----------
ronniejcr - plays Swamp Hag

---------- gloures: turn 19 ----------
gloures - duration Bridge Troll
gloures - plays Native Village
gloures - sets aside Estate
gloures - plays Native Village
gloures - sets aside Copper
gloures - plays Native Village
gloures - takes set aside cards: Bridge Troll, Silver, Lookout, Copper, Silver, Native Village, Copper, Copper, Copper, Duplicate, Estate, Copper
gloures - plays Native Village
gloures - sets aside Native Village
gloures - plays Duplicate
gloures - puts Duplicate on the Tavern Mat
gloures - plays Bridge Troll
gloures - plays Bridge Troll
gloures - plays Bridge Troll
gloures - plays 5 Copper, 2 Silver
gloures - buys Province
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - calls Duplicate
gloures - gains Curse
gloures - gains Province
gloures - buys Province
gloures - gains Curse
gloures - gains Province


Quite a nice win... Oh... Wait... Why aren't the provinces going down... What a weird bug.... My opponent even said gg already... Oh..... The hag... How I've always loved MF interface!

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161102/log.0.1478061195314.txt

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #182 on: November 02, 2016, 12:55:41 pm »
+1

Your Swamp Hagging opponent could have resigned knowing you really won.  I guess that makes him a Scum Bag in the moment.
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #183 on: November 02, 2016, 06:23:09 pm »
+1

Your Swamp Hagging opponent could have resigned knowing you really won.  I guess that makes him a Scum Bag in the moment.

Well, I certainly think that it would be a nice gesture from him, but I don't blame him for not doing it. Misclicks like this can be considered a part of online Domínion and if he thinks like that there's nothing wrong in taking a win from my mistake. I do admit I waited for about a minute after explaining in the chat what happened to see what was going to be his reaction, since he didn't respond I just quit. I have only myself to blame for this loss though... (And maybe I can blame MF a bit too considering how many times I have seen players make mistakes with this particular interaction though...)

On the other hand I believe there might be some kind of joke in this post that I'm missing... Hehe...
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #184 on: November 03, 2016, 02:47:47 am »
+3

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."

Some point in the middle of the game: "Oh right Lost City is kind of +Cards. Well, screw it let's just get more Distant Lands. Maybe I can outrace Possession? Who knows."

Turn 9: Ports empty
Turn 10: I gain my 5th Distant Lands
Turn 12: Distant Lands empty

I have a healthy VP lead, but my opponent has a lot of Lost Cities and Possession, and is going to wreck me in a few turns if I don't end the game.

"Darn, 1 buy a turn, and most of my Ports got trashed into Distant Lands so I don't have ways to empty a 3rd pile. Oh wait lol Embargo tokens were a thing this game."

Gain 5 curses in my last 2 turns for the win.

Games like this are why I think it's funny people assume I have a plan for each game. Sometimes I just YOLO and see what happens.
« Last Edit: November 03, 2016, 02:49:18 am by Titandrake »
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gloures

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #185 on: November 03, 2016, 10:07:50 am »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."

Some point in the middle of the game: "Oh right Lost City is kind of +Cards. Well, screw it let's just get more Distant Lands. Maybe I can outrace Possession? Who knows."

Turn 9: Ports empty
Turn 10: I gain my 5th Distant Lands
Turn 12: Distant Lands empty

I have a healthy VP lead, but my opponent has a lot of Lost Cities and Possession, and is going to wreck me in a few turns if I don't end the game.

"Darn, 1 buy a turn, and most of my Ports got trashed into Distant Lands so I don't have ways to empty a 3rd pile. Oh wait lol Embargo tokens were a thing this game."

Gain 5 curses in my last 2 turns for the win.

Games like this are why I think it's funny people assume I have a plan for each game. Sometimes I just YOLO and see what happens.

Just to make a point regarding my previous posts

MikeRoLoVe: turn 14

MikeRoLoVe   buys Lost City
MikeRoLoVe   gains Curse
MikeRoLoVe   calls Duplicate
MikeRoLoVe   gains Curse

The interaction here is Duplicte/Embargo though and, by that time, you had pretty much won the game already, since the point difference was pretty insurmountable, considering how close the game was to the end.
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Polk5440

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #186 on: November 03, 2016, 10:24:49 am »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."


Correct me if I'm wrong, but this seems very much like a plan!
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #187 on: November 03, 2016, 12:17:29 pm »
0

http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161103/log.0.1478154547781.txt

"Hm, no way to trash starting cards and no +Cards? There's Possession but eh. I'll just gain lots of Ports and a few Processions, gain a ton of Distant Lands, and figure it out later."


Correct me if I'm wrong, but this seems very much like a plan!

Well, sure, but it's not a "I know exactly what I want to do for the whole game" plan.
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amoffett11

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #188 on: November 04, 2016, 12:09:15 pm »
+2

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161104/log.0.1478224400728.txt

I was finally able to get the Cost-Reduction Warrior Carpet Bombing to work.  When Adventures first came online, I thought this would be a thing:  Use Warriors and Bridge Troll (Bridge or Highway work too) to systematically trash your opponents entire deck (except for cards costing 2 or less).  Trash the 3/4's, then play a couple bridge trolls and trash the 5/6's, etc. 
It was then pointed out to me that Champion blocks this (and every Warrior game has Champion in it), and it's too slow to set up with all the treasure you're gaining.  All true.

In this game I used multiple Counterfeits to trash the treasure, I had Margraves for extra draw, I Inherited Page (which allows me to play a bunch of travellers before even starting to play my Warriors).  I kept the Pages rather than turning them into Treasure Hunters, there was no Estate trashing in this game.  Once I got this going I trashed a bunch of his 3/4's and then played my Bridge Trolls and trashed his Champions.  He resigned right afterwards.  I actually goofed the playing of the Bridge Trolls, playing one too many, so I missed trashing his 5's.  I would've got them on the next pass if he hadn't resigned. 
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AdrianHealey

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #189 on: November 04, 2016, 12:14:01 pm »
0

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161104/log.0.1478224400728.txt

I was finally able to get the Cost-Reduction Warrior Carpet Bombing to work.  When Adventures first came online, I thought this would be a thing:  Use Warriors and Bridge Troll (Bridge or Highway work too) to systematically trash your opponents entire deck (except for cards costing 2 or less).  Trash the 3/4's, then play a couple bridge trolls and trash the 5/6's, etc. 
It was then pointed out to me that Champion blocks this (and every Warrior game has Champion in it), and it's too slow to set up with all the treasure you're gaining.  All true.

In this game I used multiple Counterfeits to trash the treasure, I had Margraves for extra draw, I Inherited Page (which allows me to play a bunch of travellers before even starting to play my Warriors).  I kept the Pages rather than turning them into Treasure Hunters, there was no Estate trashing in this game.  Once I got this going I trashed a bunch of his 3/4's and then played my Bridge Trolls and trashed his Champions.  He resigned right afterwards.  I actually goofed the playing of the Bridge Trolls, playing one too many, so I missed trashing his 5's.  I would've got them on the next pass if he hadn't resigned.

And this is why the champion line sometimes ain't fun.

In a page/peasant game, a warrior trashed my fugitive. And that's literally all she wrote on that. It's basically insurmountable.
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tailred

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #190 on: November 05, 2016, 03:23:08 am »
+9

http://www.gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161105/log.0.1478330070708.txt

TIL buying mandarins to topdeck coppers on possessed turns isn't a thing.

---------- Dan Brooks: turn 9 [possessed] ----------
Dan Brooks - plays King's Court
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Magpie
Dan Brooks - plays Gear
Dan Brooks - draws Warehouse, Copper
Dan Brooks - plays Gear
Dan Brooks - draws Copper, Potion
Dan Brooks - sets aside Potion
Dan Brooks - plays 5 Copper
Dan Brooks - buys Mandarin
Ceviri - gains Mandarin

Dan Brooks - draws Overgrown Estate, Magpie, Copper, Necropolis, Hunting Grounds.

Semi-interesting moment that happened later as a consequence:

---------- Ceviri: turn 10 ----------
Ceviri - plays King's Court
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - plays Mandarin
Ceviri - places Copper on top of deck
Ceviri - buys King's Court
Ceviri - gains King's Court
Ceviri - draws Copper, Copper, Copper, Copper, Copper
 
---------- Dan Brooks: turn 10 ----------
Dan Brooks - plays Possession
Dan Brooks - draws Gear, Hunting Grounds, Copper, Warehouse, Magpie

 
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SettingFraming

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #191 on: November 09, 2016, 11:04:56 pm »
+1

---------- breppert: turn 11 ----------

(edited out boring stuff)

breppert - plays King's Court
breppert - plays Treasure Hunter
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - plays Treasure Hunter
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - gains Silver
breppert - plays Treasure Hunter
breppert - plays Council Room
breppert - shuffles deck
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Copper
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Province
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Copper
breppert - plays Council Room
breppert - draws Silver, Silver, Silver, Silver
Conqueror Bot - draws Province
breppert - plays Walled Village
breppert - draws Silver
breppert - plays Page
breppert - draws Silver
breppert - plays Warrior
breppert - draws Silver, Silver
Conqueror Bot - reveals: Council Room
Conqueror Bot - reveals: Copper
Conqueror Bot - reveals: Province
breppert - plays Smugglers
breppert - gains Estate
breppert - plays Scavenger
breppert - moves deck to discards
breppert - places Silver on top of deck
breppert - plays 25 Silver, 7 Copper, 1 Gold
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LibraryAdventurer

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #192 on: November 10, 2016, 12:22:49 am »
+5

---------- breppert: turn 11 ----------
...
I was expecting to see a Conquest buy at the end of that.

Dingan

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #193 on: November 28, 2016, 02:41:48 pm »
0

Even though I think Transmute is the worst card, I bought it over both Scout and Counting House in this game.
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #194 on: November 29, 2016, 12:29:20 am »
+1

In this game, my opponent and I both bought Mandarin and Adventurer, and given our decks at the time I think these were actually the right moves. (The Mandarin buy was sketchier than the Adventurer buy, but buying it let me topdeck just a Counterfeit.)
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Awaclus

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #195 on: November 29, 2016, 01:03:01 am »
0

In this game, my opponent and I both bought Mandarin and Adventurer, and given our decks at the time I think these were actually the right moves. (The Mandarin buy was sketchier than the Adventurer buy, but buying it let me topdeck just a Counterfeit.)

Mandarin is generally an OK card when the kingdom is weak like that.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #196 on: December 30, 2016, 03:10:17 am »
+2

First time that this happened to me:

Turn 1 - singletee
s plays 3 Coppers.
s buys and gains a Fishing Village.
s draws 4 Coppers and an Estate.

...

Turn 2 - singletee
s plays 4 Coppers.
s buys a Doctor.
s shuffles their deck.
s looks at a Fishing Village.
s topdecks a Fishing Village.
s gains a Doctor.
s draws 2 Coppers, 2 Estates and a Fishing Village.

SettingFraming

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #197 on: January 03, 2017, 05:28:30 pm »
0

First time that this happened to me:

Turn 1 - singletee
s plays 3 Coppers.
s buys and gains a Fishing Village.
s draws 4 Coppers and an Estate.

...

Turn 2 - singletee
s plays 4 Coppers.
s buys a Doctor.
s shuffles their deck.
s looks at a Fishing Village.
s topdecks a Fishing Village.
s gains a Doctor.
s draws 2 Coppers, 2 Estates and a Fishing Village.

Opening Doctor on a 3/4 is so sad
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #198 on: January 04, 2017, 07:19:20 am »
+6

It's 2017, but I don't want to open a new thread.

What's worse than hitting Estate with Swindler?
Hitting Estate with Swindler when Battlefield is on the board.

This was an interaction I wasn't expecting, I was laughing so hard in the game I just played.
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singletee

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #199 on: January 05, 2017, 01:13:59 am »
+4

Oops:

Turn 9 - singletee
s starts their turn.
s gets +2 Coins (Merchant Ship).
s plays a Prince.
s sets a Throne Room aside with Prince.
s draws 2 Coppers, 2 Estates and a Fishing Village.

Turn 10 - singletee
s starts their turn.
s plays a Throne Room.
s plays a Fishing Village.
s plays a Fishing Village again.

s plays 2 Coppers.
s buys and gains a Throne Room.
s shuffles their deck.
s draws 2 Coppers, a Silver, an Amulet and a Prince.

Turn 11 - singletee
s starts their turn.
s gets +1 Action and +1 Coin (Fishing Village).
s gets +1 Action and +1 Coin (Fishing Village).
s plays an Amulet.
s trashes a Copper.
s plays a Silver and a Copper.
s buys and gains a Merchant Ship.
Prince loses track of Throne Room (it moved).
s draws a Copper, 2 Estates, a Throne Room and a Merchant Ship.

Squidd

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #200 on: January 05, 2017, 10:24:11 am »
0

But doesn't it really lose track at the end of turn 10? Confused by the placement of that message.
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singletee

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #201 on: January 05, 2017, 03:17:33 pm »
0

But doesn't it really lose track at the end of turn 10? Confused by the placement of that message.

Yes it does. The message is definitely in the wrong place; either end of turn 10 (when it fails to set it aside) or start of turn 11 (when it fails to play it) would make sense to me.

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #202 on: January 07, 2017, 07:40:41 pm »
+8

semi-interesting base only game (except two events) with seaway on throneroom and a market/councilroom "engine":

E buys and gains 25 Coppers, an Estate, 3 Duchies and 6 Gardens.
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Dylan32

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #203 on: January 07, 2017, 11:17:09 pm »
0

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.
« Last Edit: January 07, 2017, 11:18:14 pm by Dylan32 »
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JW

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #204 on: January 15, 2017, 10:58:07 am »
+7

My Herald went to the Black Market before I had enough coins, costing me a Fortune!
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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #205 on: January 19, 2017, 02:26:38 pm »
+1

Bought out Provinces for victory, now in talks to come up with plan to repay 42 debt owed to Capital. 
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DG

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #206 on: January 19, 2017, 04:44:25 pm »
+1

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.

This deck actually has a name. It is known as the turbo remodel but has been mostly forgotten since it is rather weak compared to other combo decks.
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Dylan32

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #207 on: January 19, 2017, 04:58:43 pm »
+1

In a league match in December (only base set), I chapeled my deck down to 5 cards and Throne Room->Remodeled my way to a 13-12 win. Final deck = TR, Remodel, Province x2, Estate. Drained the province pile by replacing 2 per turn. Might have officially done it twice in same match if one of our connections hadn't dropped. My opponent conceded the previous match point once he saw how the deck worked after I used it the second time, so I won 2 match points using identical decks.

This deck actually has a name. It is known as the turbo remodel but has been mostly forgotten since it is rather weak compared to other combo decks.

That's what it is called! I knew I had heard it named the first night I played dominion with some really good players back 5ish years ago, but had long since forgotten its name. Since it was a base only game I decided to go for it. It ended just in time because his engine had just started to draw the whole deck the turn before I ended it, so if it went any longer he would have had it for sure.
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Titandrake

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Re: Semi-Interesting Dominion Moments of 2016 Thread
« Reply #208 on: January 24, 2017, 03:22:19 am »
+2

I almost won a game where I was down 1 Province to 5 Provinces, with no alt-VP, and with Trusty Steed as the only +Actions card in the kingdom.

Copy-pasted the log but I don't think it's very readable. The key idea: I was down 4 Alchemists to 6, and with the limited +Actions that put a hard cap on my handsize. So to catch up, I bought a Mint to trash all my treasure except 1 Gold, 1 Counterfeit, and 2 Potions. That let me play Torturer or Followers every turn (unfortunately I never drew both in the right order), and I was catching up 1 Duchy at a time, which I gained through Artificer/Tournament to avoid having to add any treasure to my deck. It was actually very, very close. I made a mistake on my last turn but it wouldn't have mattered, on my last turn I could at best tie in VP while going 1st, which would have been a loss.

If I had managed to pick up just 1 more Estate on an earlier turn, it would have been the best comeback I've ever done. But I didn't get there, so it's just a loss.

Code: [Select]
T
starts with 7 Coppers
and 3 Estates
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.
E
starts with 7 Coppers
and 3 Estates
.
E
shuffles their deck.
E
draws 3 Coppers
and 2 Estates
.

Turn 1 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Silver
.
T
draws 4 Coppers
and an Estate
.

Turn 1 - Emeric
E
plays 3 Coppers
.
E
buys and gains a Silver
.
E
draws 4 Coppers
and an Estate
.

Turn 2 - Titandrake
T
plays 4 Coppers
.
T
buys and gains a Potion
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.

Turn 2 - Emeric
E
plays 4 Coppers
.
E
buys and gains a Potion
.
E
shuffles their deck.
E
draws 2 Coppers
, a Silver
and 2 Estates
.

Turn 3 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Market Square
.
T
draws 3 Coppers
, a Silver
and a Potion
.

Turn 3 - Emeric
E
plays a Silver
and a Copper
.
E
buys and gains a Market Square
.
E
draws 4 Coppers
and a Potion
.

Turn 4 - Titandrake
T
plays a Silver
, a Potion
and 3 Coppers
.
T
buys and gains an Alchemist
.
T
shuffles their deck.
T
draws 3 Coppers
and 2 Estates
.

Turn 4 - Emeric
E
plays a Potion
and 3 Coppers
.
E
buys and gains an Alchemist
.
E
shuffles their deck.
E
draws 3 Coppers
and 2 Estates
.

Turn 5 - Titandrake
T
plays 3 Coppers
.
T
buys and gains a Market Square
.
T
draws 2 Coppers
, a Silver
, a Potion
and a Market Square
.

Turn 5 - Emeric
E
plays 3 Coppers
.
E
buys and gains a Market Square
.
E
draws 2 Coppers
, a Silver
, an Estate
and a Market Square
.

Turn 6 - Titandrake
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws 2 Coppers
.
T
plays a Silver
, a Potion
and 4 Coppers
.
T
buys and gains an Alchemist
and a Market Square
.
T
topdecks an Alchemist
.
T
shuffles their deck.
T
draws 2 Coppers
, a Silver
, an Estate
and an Alchemist
.

Turn 6 - Emeric
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Silver
, a Potion
and a Copper
.
E
buys and gains an Alchemist
.
E
shuffles their deck.
E
draws 3 Coppers
, a Silver
and an Alchemist
.

Turn 7 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Silver
and 3 Coppers
.
T
buys and gains a Tournament
.
T
draws 3 Coppers
, an Estate
and a Market Square
.

Turn 7 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and an Estate
.
E
plays a Silver
and 4 Coppers
.
E
buys and gains a Counterfeit
.
E
draws 3 Coppers
, an Alchemist
and a Potion
.

Turn 8 - Titandrake
T
plays a Market Square
.
T
draws a Copper
.
T
plays 4 Coppers
.
T
buys and gains a Market Square
.
T
shuffles their deck.
T
draws 2 Coppers
, an Alchemist
, a Potion
and a Market Square
.

Turn 8 - Emeric
E
plays an Alchemist
.
E
draws 2 Estates
.
E
plays a Potion
and 3 Coppers
.
E
buys and gains an Alchemist
.
E
topdecks an Alchemist
.
E
shuffles their deck.
E
draws a Copper
, an Alchemist
, a Counterfeit
and 2 Market Squares
.

Turn 9 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Potion
and 3 Coppers
.
T
buys and gains an Alchemist
.
T
topdecks an Alchemist
.
T
draws a Copper
, an Estate
, 2 Alchemists
and a Market Square
.

Turn 9 - Emeric
E
plays an Alchemist
.
E
draws 2 Coppers
.
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
plays a Potion
and 2 Coppers
.
E
buys and gains an Alchemist
.
E
topdecks an Alchemist
.
E
draws a Copper
, 2 Estates
and 2 Alchemists
.

Turn 10 - Titandrake
T
plays an Alchemist
.
T
draws a Copper
and a Market Square
.
T
plays an Alchemist
.
T
draws 2 Coppers
.
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
draws a Silver
.
T
plays 4 Coppers
.
T
buys a Mint
.
T
trashes 4 Coppers
.
T
reacts with a Market Square
.
T
discards a Market Square
.
T
gains a Gold
.
T
gains a Mint
.
T
shuffles their deck.
T
draws a Copper
, an Estate
, an Alchemist
, a Tournament
and a Market Square
.

Turn 10 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and a Silver
.
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and an Estate
.
E
plays a Silver
and 3 Coppers
.
E
buys a Mint
.
E
trashes 3 Coppers
and a Silver
.
E
gains a Mint
.
E
shuffles their deck.
E
draws a Gold
, an Estate
, a Potion
, a Mint
and a Market Square
.

Turn 11 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Tournament
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws a Mint
and a Market Square
.
T
plays a Market Square
.
T
draws a Copper
.
T
plays a Market Square
.
T
draws a Gold
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Silver
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
, a Silver
and 2 Coppers
.
T
buys and gains a Province
.
T
shuffles their deck.
T
draws 2 Coppers
, an Estate
, an Alchemist
and a Potion
.

Turn 11 - Emeric
E
plays a Market Square
.
E
draws an Alchemist
.
E
plays an Alchemist
.
E
draws an Estate
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and a Counterfeit
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
plays a Gold
, a Potion
and a Copper
.
E
buys and gains an Alchemist
and a Market Square
.
E
topdecks 3 Alchemists
.
E
draws an Estate
, 3 Alchemists
and a Market Square
.

Turn 12 - Titandrake
T
plays an Alchemist
.
T
draws 2 Golds
.
T
plays 2 Golds
, a Potion
and 2 Coppers
.
T
buys and gains an Alchemist
.
T
topdecks an Alchemist
.
T
draws a Copper
, an Estate
, an Alchemist
, a Tournament
and a Market Square
.

Turn 12 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and an Alchemist
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Mint
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws an Estate
and a Potion
.
E
plays a Mint
.
E
reveals a Counterfeit
.
E
gains a Counterfeit
.
E
plays a Counterfeit
.
E
plays a Copper
.
E
plays a Copper
again.
E
trashes a Copper
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
reacts with a Market Square
.
E
discards a Market Square
.
E
gains a Gold
.
E
plays a Potion
.
E
buys and gains an Alchemist
.
E
topdecks 4 Alchemists
.
E
draws 5 Alchemists
.

Turn 13 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Silver
.
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
draws a Province
and a Market Square
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Trusty Steed
.
T
draws a Trusty Steed
.
T
plays a Trusty Steed
.
T
draws a Mint
and a Market Square
.
T
plays a Market Square
.
T
draws an Alchemist
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws a Gold
and a Province
.
T
plays a Market Square
.
T
draws a Potion
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
, a Silver
, a Potion
and a Copper
.
T
buys and gains a Counterfeit
.
T
topdecks 3 Alchemists
.
T
draws a Copper
and 4 Alchemists
.

Turn 13 - Emeric
E
plays an Alchemist
.
E
draws a Copper
and a Gold
.
E
plays an Alchemist
.
E
draws a Gold
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Mint
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Gold
and a Potion
.
E
plays an Alchemist
.
E
draws 2 Estates
.
E
plays a Market Square
.
E
draws a Gold
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays 3 Golds
, a Potion
and a Copper
.
E
buys and gains 2 Provinces
.
E
topdecks 5 Alchemists
.
E
draws 5 Alchemists
.

Turn 14 - Titandrake
T
plays an Alchemist
.
T
draws a Copper
and a Gold
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws an Estate
and a Trusty Steed
.
T
plays a Trusty Steed
.
T
draws a Gold
and a Market Square
.
T
plays an Alchemist
.
T
draws a Silver
and a Province
.
T
plays an Alchemist
.
T
draws a Copper
and an Estate
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays 2 Golds
, a Silver
and 3 Coppers
.
T
buys and gains a Torturer
.
T
buys a Mint
.
T
trashes 3 Coppers
, a Silver
and 2 Golds
.
T
gains a Mint
.
T
draws a Gold
, a Potion
, a Mint
, a Counterfeit
and a Market Square
.

Turn 14 - Emeric
E
plays an Alchemist
.
E
draws an Alchemist
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Province
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Gold
and a Counterfeit
.
E
plays an Alchemist
.
E
draws 2 Golds
.
E
plays an Alchemist
.
E
draws a Potion
and a Market Square
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays 3 Golds
, a Potion
and 2 Counterfeits
.
E
buys and gains a Province
and a Market Square
.
E
topdecks 6 Alchemists
.
E
draws 5 Alchemists
.

Turn 15 - Titandrake
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
shuffles their deck.
T
draws a Mint
.
T
plays a Mint
.
T
reveals a Potion
.
T
gains a Potion
.
T
plays a Gold
and a Counterfeit
.
T
buys and gains an Artificer
.
T
draws a Province
, 2 Alchemists
and 2 Market Squares
.

Turn 15 - Emeric
E
plays an Alchemist
.
E
draws a Gold
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Copper
and a Mint
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Province
.
E
plays an Alchemist
.
E
draws 2 Market Squares
.
E
plays an Alchemist
.
E
draws a Gold
and an Estate
.
E
plays an Alchemist
.
E
draws a Gold
and a Counterfeit
.
E
plays a Market Square
.
E
draws a Market Square
.
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays 3 Golds
, a Potion
and a Copper
.
E
buys and gains 2 Provinces
.
E
topdecks 6 Alchemists
.
E
draws 5 Alchemists
.

Turn 16 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Trusty Steed
.
T
plays an Alchemist
.
T
draws an Estate
and an Alchemist
.
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Trusty Steed
.
T
draws a Torturer
and an Alchemist
.
T
plays a Torturer
.
T
shuffles their deck.
T
draws a Tournament
, a Market Square
and an Artificer
.
E
discards 2 Alchemists
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Followers
.
T
draws a Followers
.
T
plays an Alchemist
.
T
draws a Gold
and a Potion
.
T
plays an Artificer
.
T
draws a Potion
.
T
plays a Market Square
.
T
draws a Mint
.
T
plays a Market Square
.
T
draws a Counterfeit
.
T
plays a Market Square
.
T
draws a Mint
.
T
plays a Followers
.
T
shuffles their deck.
T
draws a Province
.
T
gains an Estate
.
E
gains a Curse
.
T
plays a Counterfeit
.
T
plays a Gold
.
T
plays a Gold
again.
T
trashes a Gold
.
T
reacts with a Market Square
.
T
discards a Market Square
.
T
gains a Gold
.
T
plays a Potion
.
T
buys and gains a Duchy
and a Tournament
.
T
topdecks 4 Alchemists
.
T
shuffles their deck.
T
draws a Duchy
and 4 Alchemists
.

Turn 16 - Emeric
E
plays an Alchemist
.
E
draws an Alchemist
and a Market Square
.
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws an Estate
and a Province
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Province
.
E
plays a Market Square
.
E
draws a Province
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
buys and gains an Estate
and a Duchy
.
E
draws a Curse
, a Copper
, a Province
and 2 Market Squares
.

Turn 17 - Titandrake
T
plays an Alchemist
.
T
draws a Potion
and a Mint
.
T
plays an Alchemist
.
T
draws a Counterfeit
and a Market Square
.
T
plays an Alchemist
.
T
draws a Gold
and an Estate
.
T
plays an Alchemist
.
T
draws an Estate
and a Market Square
.
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Market Square
.
T
draws a Followers
.
T
plays a Tournament
.
E
reveals a Province
.
T
plays a Followers
.
T
draws a Potion
and a Mint
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and a Province
.
T
plays a Gold
and 2 Potions
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and an Artificer
.

Turn 17 - Emeric
E
plays a Market Square
.
E
draws a Potion
.
E
plays a Market Square
.
E
draws an Alchemist
.
E
plays an Alchemist
.
E
draws a Province
and a Mint
.
E
plays a Mint
.
E
reveals a Potion
.
E
gains a Potion
.
E
plays a Potion
and a Copper
.
E
topdecks an Alchemist
.
E
draws 2 Golds
, an Estate
and 2 Alchemists
.

Turn 18 - Titandrake
T
plays an Alchemist
.
T
draws 2 Market Squares
.
T
plays an Alchemist
.
T
draws a Tournament
and a Trusty Steed
.
T
plays an Alchemist
.
T
draws an Estate
and a Torturer
.
T
plays an Alchemist
.
T
draws an Estate
and a Province
.
T
plays a Trusty Steed
.
T
shuffles their deck.
T
draws an Estate
and a Mint
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
draws a Potion
.
T
plays a Market Square
.
T
draws a Counterfeit
.
T
plays an Artificer
.
T
draws a Potion
.
T
discards 3 Estates
, a Potion
and a Mint
.
T
gains an Artificer
.
T
plays a Torturer
.
T
draws a Gold
, a Market Square
and an Artificer
.
E
discards a Gold
and an Estate
.
T
plays an Artificer
.
T
draws an Estate
.
T
plays a Tournament
.
T
reveals a Province
.
T
discards a Province
.
T
gains a Duchy
.
T
draws a Duchy
.
T
plays a Market Square
.
T
draws a Duchy
.
T
plays a Gold
, a Potion
and a Counterfeit
.
T
buys and gains a Duchy
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and a Followers
.

Turn 18 - Emeric
E
plays an Alchemist
.
E
draws a Counterfeit
and a Market Square
.
E
plays an Alchemist
.
E
shuffles their deck.
E
draws a Gold
and a Potion
.
E
plays a Market Square
.
E
draws an Estate
.
E
plays a Counterfeit
.
E
plays a Gold
.
E
plays a Gold
again.
E
trashes a Gold
.
E
plays a Gold
and a Potion
.
E
buys and gains an Estate
and a Province
.
E
topdecks 2 Alchemists
.
E
draws a Curse
, 3 Alchemists
and a Potion
.

Turn 19 - Titandrake
T
plays an Alchemist
.
T
draws an Estate
and a Tournament
.
T
plays an Alchemist
.
T
shuffles their deck.
T
draws a Mint
and a Tournament
.
T
plays an Alchemist
.
T
draws a Potion
and a Market Square
.
T
plays an Alchemist
.
T
draws a Duchy
and an Artificer
.
T
plays a Market Square
.
T
draws an Estate
.
T
plays a Tournament
.
T
draws an Estate
.
T
plays a Tournament
.
T
draws a Duchy
.
T
plays an Artificer
.
T
draws a Duchy
.
T
discards 2 Estates
and 3 Duchies
.
T
gains a Duchy
.
T
plays a Followers
.
T
draws a Gold
and a Duchy
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and an Alchemist
.
T
plays a Gold
and a Potion
.
T
buys and gains a Duchy
.
T
topdecks 4 Alchemists
.
T
draws 4 Alchemists
and a Trusty Steed
.

Turn 19 - Emeric
E
plays an Alchemist
.
E
draws an Estate
and a Counterfeit
.
E
plays an Alchemist
.
E
draws a Curse
and a Province
.
E
plays a Potion
and a Counterfeit
.
E
topdecks 2 Alchemists
.
E
draws 2 Estates
, a Province
and 2 Alchemists
.

Turn 20 - Titandrake
T
plays an Alchemist
.
T
draws a Potion
and a Market Square
.
T
plays an Alchemist
.
T
draws an Estate
and a Province
.
T
plays an Alchemist
.
T
draws a Torturer
and a Market Square
.
T
plays an Alchemist
.
T
draws an Estate
and a Counterfeit
.
T
plays a Trusty Steed
.
T
draws a Mint
and an Artificer
.
T
plays a Market Square
.
T
draws a Market Square
.
T
plays a Market Square
.
T
shuffles their deck.
T
draws a Gold
.
T
plays a Market Square
.
T
draws a Duchy
.
T
plays a Torturer
.
T
draws 2 Estates
and a Potion
.
E
discards 2 Estates
.
T
plays an Artificer
.
T
draws a Duchy
.
T
discards 3 Estates
and 2 Duchies
.
T
gains a Duchy
.
T
plays a Mint
.
T
reveals a Gold
.
T
gains a Gold
.
T
plays a Gold
and a Counterfeit
.
T
plays a Potion
.
T
plays a Potion
again.
T
trashes a Potion
.
T
buys and gains a Duchy
.
T
draws an Estate
, 2 Duchies
, a Mint
and a Market Square
.

Turn 20 - Emeric
E
plays an Alchemist
.
E
draws a Province
and a Market Square
.
E
plays an Alchemist
.
E
draws a Province
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Duchy
and an Alchemist
.
E
plays an Alchemist
.
E
draws a Gold
and a Province
.
E
plays a Market Square
.
E
draws a Market Square
.
E
plays a Market Square
.
E
draws a Mint
.
E
plays a Mint
.
E
reveals a Gold
.
E
gains a Gold
.
E
plays a Gold
.
E
buys and gains an Estate
.
E
shuffles their deck.
E
draws a Curse
, a Copper
, an Estate
, an Alchemist
and a Market Square
.

Turn 21 - Titandrake
T
plays a Market Square
.
T
draws a Tournament
.
T
plays a Tournament
.
T
draws a Followers
.
T
plays a Followers
.
T
draws a Tournament
and an Artificer
.
T
gains an Estate
.
E
gains a Curse
.
E
discards a Curse
and an Estate
.

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Seprix

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Re: Semi-Interesting Dominion Moments Thread
« Reply #209 on: February 01, 2017, 12:22:41 pm »
+5

The thread has been renamed so that now you can use it forever, not just in 2016. No need to thank me.
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Erick648

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Re: Semi-Interesting Dominion Moments Thread
« Reply #210 on: February 04, 2017, 06:39:26 pm »
+6

I recently played a 3-player game with Tomb, Bandit Fort, Lurker, Stonemason, and Mining Village, among others (but no viable alternative sources of coin), and won with a trashing rush.

Because some games, you don't care about the Victory cards. Some games, you just want to watch the Kingdom burn.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #211 on: February 05, 2017, 10:26:11 am »
+22

e plays a Procession.
e plays an Armory.
e gains a Sauna.
e plays an Armory again.
e gains a Sauna.
e trashes an Armory.
e gains an Avanto.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #212 on: February 06, 2017, 04:51:06 am »
+2

I recently played a 3-player game with Tomb, Bandit Fort, Lurker, Stonemason, and Mining Village, among others (but no viable alternative sources of coin), and won with a trashing rush.

Because some games, you don't care about the Victory cards. Some games, you just want to watch the Kingdom burn.

That's one of the cool things about Empires: more ways to win, and thus more possible deck subtypes.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #213 on: February 11, 2017, 12:55:24 pm »
+13

Derg17 plays a Masquerade.
D draws 2 cards.
D passes a Gold to s.
schadd passes a Gold to D.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #214 on: February 11, 2017, 06:28:48 pm »
+1

Played this game IRL today:



My friend won the Catapult split (3-2), and was cursing the hell out of me.  I had picked up a Treasure Trove and Bandit Camp early, and I won only because I grabbed some Storytellers.  They let me draw my entire deck, and still have left over to buy Provinces.
« Last Edit: February 12, 2017, 11:45:57 am by werothegreat »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #215 on: February 17, 2017, 07:11:47 pm »
+4

Played 6 Merchants, and it wasn't until the last draw that I got my Silver.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #216 on: February 21, 2017, 12:31:56 pm »
+7


-img-


Looks like a fun kingdom. My opening move would be to square up those piles.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #217 on: February 22, 2017, 02:24:07 am »
+6

Just made an opponent resign after one turn on a board with no good 3/4 cost cards while drawing a 4/3 split.  The key cards were page, ratcatcher was only trashing, cultist (and maybe to a lesser extent royal carriage). I played 2 out of my 4 coppers out of my first hand for a page and he resigned thinking I hit the 2/5 split haha.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #218 on: February 22, 2017, 02:57:02 pm »
+4

Just made an opponent resign after one turn on a board with no good 3/4 cost cards while drawing a 4/3 split.  The key cards were page, ratcatcher was only trashing, cultist (and maybe to a lesser extent royal carriage). I played 2 out of my 4 coppers out of my first hand for a page and he resigned thinking I hit the 2/5 split haha.

Your opponent was playing as if Dominion was poker and folded.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #219 on: February 28, 2017, 02:50:30 pm »
+2

board of feodum, squire, jack, island, city, conspirator, don't recall rest as it didn't help. I did obvious squire-jack  Opponent got two islands and tried to make squire-conspirator chain despite no draw. As expected for squire-jack I got 3 provinces vs his zero on turn 11 where he resigned. That was uninteresting part. Interesting part was how he commented his squire-conspirator thing.

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Re: Semi-Interesting Dominion Moments Thread
« Reply #220 on: February 28, 2017, 02:55:20 pm »
0

Wasn't dominion cartel known for slowrolling and stuff?

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Re: Semi-Interesting Dominion Moments Thread
« Reply #221 on: March 01, 2017, 04:01:57 pm »
+13

Played this game a couple of days ago.

Turn 12 - tracer
t starts their turn.
....
t plays a King's Court.
t plays a Mountebank.
B discards a Curse.
t plays a Mountebank again.
B discards a Curse.
t plays a Mountebank a third time.
B discards a Curse.
....
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Re: Semi-Interesting Dominion Moments Thread
« Reply #222 on: March 15, 2017, 02:22:00 am »
0

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #223 on: March 15, 2017, 10:51:16 am »
+1

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #224 on: March 15, 2017, 01:42:11 pm »
+3

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
...
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Re: Semi-Interesting Dominion Moments Thread
« Reply #225 on: March 16, 2017, 12:49:19 am »
+2

For the first time ever, I just got a second Champion.  It came in a Feodum game after the Silvers were gone -- didn't need/want the Hero anymore.  I could have also Upgraded it into a Gold (or Harem), but didn't even want to do that.

If it was a Feodum game, why not leave it at Treasure Hunter?
...

I think what Chris is trying to get at is why did he upgrade a second traveler past treasure hunter in the first place (meaning, why did he have a hero)?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #226 on: March 16, 2017, 02:25:49 am »
0

If I remember correctly, I had 2 Treasure Hunters and 3 Warriors at one point.  So, already had enough Treasure Hunters, and Warrior was good for the draw.  Then once I was thin enough, didn't need the draw as much anymore, hence 1 Warrior->Hero.  Or something like that.  Keeping more Treasure Hunters would have slowed me down mid-game.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #227 on: March 16, 2017, 11:11:24 am »
+1

Played a game on ShuffleIT yesterday, wish I'd saved the log. My opponent's 1 Witch managed to give out more Curses than my 3 Witches combined (6-4). Partly due to him playing his Militia on the 2nd Shuffle while I had 5 Coppers in hand.  Then my Witch missing the reshuffle every time. He was buying Markets while I bought more Witches. And his 1 Throne Room lined up with his 1 Witch, while my 1 Throne Room never lined up with any of my 3 Witches.

The craziest part.... Towards the end I had several Gardens, and the score was actually neck and neck. On the second-to-last turn, I bought the second-to-last Gardens, even though it was extremely likely that my opponent would then buy the last Gardens for the win. I also accidentally bought a Copper, even though I had more for an Estate instead. Then, by some miracle, my opponent could only come up with the next turn. So then I bought the last Gardens.

I lost by the tie-breaker because I'd gone first. If I had bought the Estate instead of the Copper on the second-to-last turn, I actually would have won.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #228 on: March 19, 2017, 07:50:20 am »
+3

I just played a game in which I was so much ahead that the best play was to buy Donate just to trash 5 Provinces from my deck since that 100% guaranteed the win (I had all the Grand Markets so I could triple Province for sure as long as I didn't have the stop cards, and he didn't have extra gains so he couldn't have ended the game in the meantime).
« Last Edit: March 19, 2017, 07:54:20 am by Awaclus »
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Re: Semi-Interesting Dominion Moments Thread
« Reply #229 on: March 19, 2017, 09:26:11 am »
+4

I just played a game in which I was so much ahead that the best play was to buy Donate just to trash 5 Provinces from my deck since that 100% guaranteed the win (I had all the Grand Markets so I could triple Province for sure as long as I didn't have the stop cards, and he didn't have extra gains so he couldn't have ended the game in the meantime).
Lord Ratington tries that strategy often; though usually not when he's ahead.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #230 on: March 19, 2017, 10:14:20 am »
+3

Conspiracy theory: Lord Ratington is Donald X's shuffle it profile for when he is really tired or wants to try out new strategies.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #231 on: March 19, 2017, 08:16:01 pm »
+4

Turn 26 - AJD
A plays an Expand.
A trashes a Colony.
A gains a Province.


(It was the last Province, and I was ahead by more than 4)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #232 on: April 14, 2017, 11:59:31 am »
+2

We were tied at 3 VP each, Ruins and Fishing villages were empty, and Dame Josephine was the last knight.  My opponent missed buying her on his last turn.  I didn't:  Dame Jo for the WIN!
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Re: Semi-Interesting Dominion Moments Thread
« Reply #233 on: April 15, 2017, 10:28:19 am »
+2

I opened ambassador and my opponent immediately responded with like, 3 beggars in response.

I just kept the ambassador as an effective dead card and had 2 less dead cards than he did in what was pretty much a BM + smithy game after that..
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Re: Semi-Interesting Dominion Moments Thread
« Reply #234 on: April 15, 2017, 03:16:33 pm »
+7

Just played a game where I literally bought nothing but Alms (Island and Silk Road on the board)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #235 on: April 15, 2017, 04:28:13 pm »
+9

I trashed a Colony with Trader and then bought Conquest 5 times.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #236 on: April 15, 2017, 09:09:55 pm »
0

I just played a game where my opponent Mined a Capital into Silver (so that they could then Remake it into a $4).
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Re: Semi-Interesting Dominion Moments Thread
« Reply #237 on: April 16, 2017, 10:27:20 pm »
+11

Opened Baron-Crossroads, drew them both t4 with 3 Coppers.

Then my opponent Masq'd me an Estate.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #238 on: April 19, 2017, 06:55:05 pm »
+3

Won a tournament game without ever colliding any of my 6 provinces with any of my 4 tournaments.

Edit: Meanwhile, my opponent got 3 prizes.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #239 on: April 19, 2017, 07:26:53 pm »
+4

I just won a game where my opponent got all 5 prizes :)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #240 on: April 19, 2017, 07:32:50 pm »
0

But were you actually trying to get them?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #241 on: April 19, 2017, 07:44:56 pm »
0

But were you actually trying to get them?

Yes I was. But it never worked out for me.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #242 on: April 19, 2017, 08:12:54 pm »
0

Ok you win.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #243 on: April 20, 2017, 09:59:50 am »
+2

I just won a game where my opponent got all 5 prizes :)

Well, that means your opponent had a Bag of Gold in their deck, so that's an advantage for you  ;)

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Re: Semi-Interesting Dominion Moments Thread
« Reply #244 on: April 20, 2017, 01:58:48 pm »
+1

4P game. Started building a modest duration engine: Two lookouts, two Walled Villages, two Haunted Woods, two Squires, two Golds. Other players started following a similar path, trashing their Estates and emptying the WV/HW piles. Piled out Squires for a 3/2/0/-9 win.

Wolf Den FTW!
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Re: Semi-Interesting Dominion Moments Thread
« Reply #245 on: June 14, 2017, 03:10:40 am »
0

Last game I got 50 debt and won by piling crossroads and estates.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #246 on: June 14, 2017, 11:51:39 am »
+1

Just played a board were I Donated down to 5 Capitals and bought 3 provinces at a time, then spent turns paying off debt. It was a weird non-engine board, and I won with 40 debt left
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Re: Semi-Interesting Dominion Moments Thread
« Reply #247 on: June 14, 2017, 11:54:33 am »
+6

How did you pay off the debt with only Capitals?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #248 on: June 17, 2017, 01:26:15 pm »
0

How did you pay off the debt with only Capitals?

I had something else in my deck. Next game I made the mistake of not having anything, and that did not go well.
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Re: Semi-Interesting Dominion Moments Thread
« Reply #249 on: June 17, 2017, 02:29:08 pm »
+1

Turn 21

K buys a Curse
K takes 1 Debt from the Curse pile.
K gains a Curse
K repays 1 debt.
K buys a Tax
K adds 2 Debt to the Curse pile.
K buys a Tax
K adds 2 Debt to the Curse pile.

Turn 22

K plays a Throne Room again.
K plays an Ambassador
s gains a Curse.
K plays an Ambassador again.
s gains a Curse.
K plays a Throne Room again.
K plays an Ambassador.
s gains a Curse.
K plays an Ambassador again.
s gains a Curse

Just a couple days ago, I noticed that Tax put a token on the Curse pile and said to my opponent, "Yeah, that'll happen."  And here I am today taking the Tax to buy a Curse, then making it extra expensive for my opponent to do so...

(There was a bunch more going on this game obviously.  #4474233)
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Re: Semi-Interesting Dominion Moments Thread
« Reply #250 on: June 17, 2017, 02:34:08 pm »
+2

I mean, once you've Ambassadored over a Curse, your opponent doesn't need to buy one.  Since they now have a few.  Unless this was a Defiled Shrine game or something?
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Re: Semi-Interesting Dominion Moments Thread
« Reply #251 on: June 22, 2017, 02:36:40 am »
0

I went for Mercenary. My opponent didn't because they were on 5/2, so to compensate they gained 7 Tunnels. I decided to stop playing Urchin + Mercenary and beat them the old fashioned way with Wharf-BM.

(The only +Action in this kingdom was the starting Necropolis. My original plan was 1 Merc + Wharf BM.)
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ConMan

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Re: Semi-Interesting Dominion Moments Thread
« Reply #252 on: June 22, 2017, 07:25:34 pm »
+2

For the longest time, dominion.games didn't work for me at work - first it wouldn't load, then it wouldn't let me log in. I randomly checked yesterday, and played a successful game against Lord Bottington. So now I have something to do when my code's compiling ... even though I don't write compiled code >_>
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Kirian

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Re: Semi-Interesting Dominion Moments Thread
« Reply #253 on: June 23, 2017, 04:37:25 pm »
0

I mean, once you've Ambassadored over a Curse, your opponent doesn't need to buy one.  Since they now have a few.  Unless this was a Defiled Shrine game or something?

But they couldn't easily buy one the next turn before I could get 4 of them into their deck.  Obviously after that it's pointless.
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Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Awaclus

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Re: Semi-Interesting Dominion Moments Thread
« Reply #254 on: June 23, 2017, 05:20:55 pm »
+1

I mean, once you've Ambassadored over a Curse, your opponent doesn't need to buy one.  Since they now have a few.  Unless this was a Defiled Shrine game or something?

But they couldn't easily buy one the next turn before I could get 4 of them into their deck.  Obviously after that it's pointless.

Isn't it pretty pointless anyway? Your opponent didn't shuffle on his turn 21, so even if he had gotten a Curse on that turn, it wouldn't have entered his deck any sooner than the ones you gave him.

O

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Re: Semi-Interesting Dominion Moments Thread
« Reply #255 on: June 25, 2017, 10:30:04 pm »
+21

Not the rarest event, but obnoxiously perfect shuffle luck in a Tournament-Inheritance board, I felt compelled to apologize the moment this happened:

Turn 3
F plays a Tournament.
F draws a Copper.
F plays a Silver and 4 Coppers.
F buys an Inheritance.
F inherits a Tournament.
F draws 2 Coppers and 3 Estates.
F takes 2 VP from Baths.

Turn 4 - Formerly O
F plays an Estate.
F draws a Copper.
F plays an Estate.
F shuffles their deck.
F draws a Copper.
F plays an Estate.
F draws a Copper.
F plays 5 Coppers.
F buys and gains a Province.
F shuffles their deck.
F draws 2 Coppers, a Silver, a Province and a Tournament.

Game #4686358
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Cave-o-sapien

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Re: Semi-Interesting Dominion Moments Thread
« Reply #256 on: June 26, 2017, 03:08:35 pm »
0

Not the rarest event, but obnoxiously perfect shuffle luck in a Tournament-Inheritance board, I felt compelled to apologize the moment this happened:

Turn 3
F plays a Tournament.
F draws a Copper.
F plays a Silver and 4 Coppers.
F buys an Inheritance.
F inherits a Tournament.
F draws 2 Coppers and 3 Estates.
F takes 2 VP from Baths.

Turn 4 - Formerly O
F plays an Estate.
F draws a Copper.
F plays an Estate.
F shuffles their deck.
F draws a Copper.
F plays an Estate.
F draws a Copper.
F plays 5 Coppers.
F buys and gains a Province.
F shuffles their deck.
F draws 2 Coppers, a Silver, a Province and a Tournament.

Game #4686358

Ouch.
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Dingan

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Re: Semi-Interesting Dominion Moments Thread
« Reply #257 on: June 27, 2017, 02:40:12 am »
+3

I just won a game with Triumphal Arch where I desperation-bought a 3rd Enchantress on my last turn when I had 3 Ruins -- didn't know which Ruins (yes I could have determined it, but didn't want to) -- and basically no other action cards, and viola I got 3VP to pull ahead by 1.  I had won the Ruin split 7-3.  Turns out I had 3 Survivors.

Game #4717372
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faust

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Re: Semi-Interesting Dominion Moments Thread
« Reply #258 on: June 28, 2017, 10:15:50 am »
+7

Emptying the Estate pile, advanced level.
Code: [Select]
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 10 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 11 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 12 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 13 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 14 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 15 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 16 VP.
f
repays 5 debt.
f
buys a Triumph
.
f
takes 5 debt.
f
gains an Estate
.
f
gets 17 VP.
f
repays 1 debt (4 remaining).
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Sharajat

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Re: Semi-Interesting Dominion Moments Thread
« Reply #259 on: June 28, 2017, 04:16:29 pm »
+1

Not the rarest event, but obnoxiously perfect shuffle luck in a Tournament-Inheritance board, I felt compelled to apologize the moment this happened:

Turn 3
F plays a Tournament.
F draws a Copper.
F plays a Silver and 4 Coppers.
F buys an Inheritance.
F inherits a Tournament.
F draws 2 Coppers and 3 Estates.
F takes 2 VP from Baths.

Turn 4 - Formerly O
F plays an Estate.
F draws a Copper.
F plays an Estate.
F shuffles their deck.
F draws a Copper.
F plays an Estate.
F draws a Copper.
F plays 5 Coppers.
F buys and gains a Province.
F shuffles their deck.
F draws 2 Coppers, a Silver, a Province and a Tournament.

Game #4686358

I sympathy cringed for your opponent.  That's a real Kodak moment of salt for the bad luck shrine.