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Author Topic: Empires Previews #5: Events  (Read 51314 times)

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Minotaur

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Re: Empires Previews #5: Events
« Reply #75 on: May 13, 2016, 05:28:35 pm »
+5

Probability of playing with a combo that everyone has agreed to play with: 1
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Re: Empires Previews #5: Events
« Reply #76 on: May 13, 2016, 05:41:06 pm »
+1

So essentially, combos are rare now is what you're saying.

Well, it has been the case for years now that you might as well forget about anything involving more than two specific cards.
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Re: Empires Previews #5: Events
« Reply #77 on: May 13, 2016, 05:48:56 pm »
+3

So essentially, combos are rare now is what you're saying.

Each individual combo is rarer, but there are now more of them, so it evens out.

Chris is me

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Re: Empires Previews #5: Events
« Reply #78 on: May 13, 2016, 05:51:49 pm »
+1

More than anything, the thing that makes me happiest about Windfall is that it makes building an engine in the absence of reliable +Buy much better. So many games have everything you need except +Buy or a strong attack you want to play every turn, and this tilts the board very heavily toward any engine you can throw together.
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math

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Re: Empires Previews #5: Events
« Reply #79 on: May 13, 2016, 05:53:29 pm »
+2

More than anything, the thing that makes me happiest about Windfall is that it makes building an engine in the absence of reliable +Buy much better. So many games have everything you need except +Buy or a strong attack you want to play every turn, and this tilts the board very heavily toward any engine you can throw together.

If you don't have +Buy, how are you going to use the money from Windfall?  The only case where I can see this being useful is in a game with Dominate.
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chipperMDW

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Re: Empires Previews #5: Events
« Reply #80 on: May 13, 2016, 11:21:56 pm »
0

Also, any edge cases to how you could buy multiple Windfalls and get Golds each time?

In between buys of Windfall, buy a Cultist and trash it with Watchtower. Also Rats, but you'd have to buy and trash three of them between Windfalls.
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Seprix

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Re: Empires Previews #5: Events
« Reply #81 on: May 14, 2016, 12:16:43 am »
+1

More than anything, the thing that makes me happiest about Windfall is that it makes building an engine in the absence of reliable +Buy much better. So many games have everything you need except +Buy or a strong attack you want to play every turn, and this tilts the board very heavily toward any engine you can throw together.

If you don't have +Buy, how are you going to use the money from Windfall?  The only case where I can see this being useful is in a game with Dominate.

There's Expand/Remodel/Butcher.
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Tables

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Re: Empires Previews #5: Events
« Reply #82 on: May 14, 2016, 08:01:46 am »
0

So there are 13 events and 21 landmarks, that leaves 266 kingdom cards/randomizers. 24 piles, one of which is a victory pile, would fit exactly.

There are 76 pieces of card art. Wht we know so far is that there are 13 events, 21 Landmarks, 8 Castles, 3 split piles (each accounting for 3 pieces of art - two cards plus randomiser which "list both cards and have art showing both things"). That totals 52 pieces of card art, including Castles randomiser, leaving 24 unaccounted for. So based on this... two more split piles and 24 kingdom cards total makes up the numbers?
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...spin-offs are still better for all of the previously cited reasons.
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crj

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Re: Empires Previews #5: Events
« Reply #83 on: May 14, 2016, 10:34:29 am »
+1

Also, any edge cases to how you could buy multiple Windfalls and get Golds each time?
In between buys of Windfall, buy a Cultist and trash it with Watchtower. Also Rats, but you'd have to buy and trash three of them between Windfalls.
Use Seaway to put +1Buy on Villa.

On your turn:
  Draw your entire deck.
  Have Watchtower in hand. Have a Council Room in hand.
  Have $10 to spend, including a Quarry in play.
  Have 3 Buys.

Now, as many times as you like (or, at least, until piles run out):
  Buy Windfall @$5, Council Room @$3 (react with Watchtower to topdeck it), Villa @$2.
  Put Villa in hand, return to action phase.
  Play Villa, draw Council Room.
  Play Council Room, draw three Gold and a Council Room.
  Enter buy phase, play three Gold, lather, rinse, repeat.

It works. Whether or not it's a good idea is another question entirely. One particular consideration is whether you're even going to take another turn this game, having emptied so many piles and given your opponents such gigantic hands.

(Edit: Fixed with strikeouts and italics. I forgot Villa didn't draw.)
« Last Edit: May 14, 2016, 12:08:22 pm by crj »
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flaquito

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Re: Empires Previews #5: Events
« Reply #84 on: May 14, 2016, 10:46:59 am »
0

  Play Villa, draw Council Room.

But Villa doesn't draw.
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crj

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Re: Empires Previews #5: Events
« Reply #85 on: May 14, 2016, 12:05:28 pm »
0

Fair point, well made.

Easy to fix, though: have one Council Room in hand before you start. Then, each time you play Council Room, you draw the Council Room for next time. Actually, that's simpler anyway, because you no longer need the Watchtower.
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Re: Empires Previews #5: Events
« Reply #86 on: May 14, 2016, 08:42:38 pm »
0

More than anything, the thing that makes me happiest about Windfall is that it makes building an engine in the absence of reliable +Buy much better. So many games have everything you need except +Buy or a strong attack you want to play every turn, and this tilts the board very heavily toward any engine you can throw together.

If you don't have +Buy, how are you going to use the money from Windfall?  The only case where I can see this being useful is in a game with Dominate.

Sorry, I actually meant Dominate. The expensive one that gives you a Province and a bunch of points.
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pst

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Re: Empires Previews #5: Events
« Reply #87 on: May 20, 2016, 05:57:52 am »
+4

Contraband is really so much better when what you want to buy is an expensive Event anyway. (Dominate, I'm looking at you!)
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