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Author Topic: Post your Promo Fan Card Idea - brainstorm topic  (Read 22791 times)

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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #25 on: May 16, 2016, 02:22:07 pm »
0

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.

Way UP, actually. I've playtested a fan card that's strictly better than your original version at a cost of $5, and it was too weak.

Doesn't this card just give you +1 Action per action card in your hand?  It seems like it wouldn't be worth any more than village unless you had at least three or four other actions in your hand.

You guys are all correct now that I think about it more. The only benefit of this card has is if there are no +action cards in the spread, so this would help if you bought a whole bunch of terminal actions and want to play them. So, instead of trying to work around that mechanic, it seems to me the thing to salvage from this otherwise underpowered card is that "we want +actions based upon action cards in hand." How about this re-working:

Labor Force
Action
$4
Reveal any number of action cards in your hand. +1 Action per action card revealed in this way.
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #26 on: May 16, 2016, 02:38:04 pm »
0

Revolutionaries
Action ~ Attack ~ Victory
$4
Trash a Victory card you have in play or from your hand. If you do so, every other player must trash a card from his hand. 2 VP.
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XerxesPraelor

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #27 on: May 16, 2016, 06:40:03 pm »
+1

Stamp Collector – Action - $2
+1 Buy
+$1
Set aside any number of differently named action cards. Play them in any order.

This has been tested quite a bit and has been balanced - I think Labor Force is really underpowered in comparison.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #28 on: May 16, 2016, 07:16:21 pm »
+1

Reclamation - Action-Attack - $5
Each other player with at least 5 cards in hand returns an Action card from his hand to the supply.
Gain a copy of one of the cards.
« Last Edit: May 16, 2016, 07:22:06 pm by LostPhoenix »
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tristan

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #29 on: May 17, 2016, 02:17:14 am »
+1

Stamp Collector – Action - $2
+1 Buy
+$1
Set aside any number of differently named action cards. Play them in any order.

This has been tested quite a bit and has been balanced - I think Labor Force is really underpowered in comparison.
I like the Cornucopia theme and guess that this provides on average around 2 actions. And of course you are totally right that a degenerate village should provide more than just actions.
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senseless

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #30 on: May 17, 2016, 03:23:23 am »
0

Informant
+1 card, +1 action, +1 coin.
The player to your right may draw a card.
---
When you buy this, the player to your left gains it in their hand instead.
Action
Cost 4
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DLloyd09

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #31 on: May 17, 2016, 12:16:06 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.

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tristan

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #32 on: May 17, 2016, 01:33:49 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?
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eHalcyon

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #33 on: May 17, 2016, 01:42:30 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Whether the draw is weaker or not depends on deck composition. This is also more consistent - highs usually aren't as high as Smithy since you're always stuck with a Victory card,  but lows aren't as low either. I'd say that the draw is on par with Smithy, not weaker.  But note that Stockpile also plays the Action for free,  so it's not exactly terminal like Smithy.  That makes Stockpile more powerful overall.

I agree with your assessment of the interaction with hybrid cards.
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DLloyd09

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #34 on: May 17, 2016, 01:50:34 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #35 on: May 17, 2016, 01:52:52 pm »
+1

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.

If you draw Crown, Pearl Diver, and then Island, which one do you play?

DLloyd09

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #36 on: May 17, 2016, 01:59:36 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.

If you draw Crown, Pearl Diver, and then Island, which one do you play?

Ooh great question. Every instinct tells me Crown, though obviously as currently worded it's not quite tight enough. The Pearl Diver would be discarded and the Island should be put in hand, perhaps to be Crown's target.

Edit: On second thought, this poses a slightly different question. Should the Island be discarded because it is the second-drawn Action or kept in hand because it is the first-drawn Victory card?
« Last Edit: May 17, 2016, 02:28:41 pm by DLloyd09 »
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tristan

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #37 on: May 17, 2016, 02:20:11 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Whether the draw is weaker or not depends on deck composition. This is also more consistent - highs usually aren't as high as Smithy since you're always stuck with a Victory card,  but lows aren't as low either. I'd say that the draw is on par with Smithy, not weaker.  But note that Stockpile also plays the Action for free,  so it's not exactly terminal like Smithy.  That makes Stockpile more powerful overall.

I agree with your assessment of the interaction with hybrid cards.
Oops, I totally missed that it is nonterminal.  :-[
Of course it is totally fine as a Lab variant (technically it is of course a digger and has more in common with Golem but I think that it makes some sense to compare it with Lab) that is better than Lab as it draws an extra, dead card and weaker as you have to play the Action immediately (sometimes you'd rather not) and as you always draws a mix which is bad if you play with a high density of Action cards (such that Lab would have a decent chancer at hitting two Action cards).
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #38 on: May 23, 2016, 01:49:51 pm »
0

Patronage
Action ~ Attack
$5
+1 Action, +1 Buy. All players gain a Coin. Then, as an Attack, all other players must either discard a Patronage from their hand or immediately spend all their Coins to buy one Treasure card or a Patronage, putting it in his hand.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #39 on: June 07, 2016, 05:34:40 pm »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #40 on: June 07, 2016, 05:44:58 pm »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.

An easy choice if you're playing with SCSN.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #41 on: June 07, 2016, 06:01:59 pm »
+5

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.

An easy choice if you're playing with SCSN.

SCSN can say no.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #42 on: June 07, 2016, 07:01:56 pm »
+1

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #43 on: June 08, 2016, 11:10:42 am »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.

Have you playtested this? On first glance, it seems like it might be over powered when there are certain other cards present...
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #44 on: June 08, 2016, 11:16:32 am »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.

Rather than "discard," probably "put" remaining cards in discard pile. Islands, Nobles, etc., would count as either a Victory or an Action (player's choice) based upon the plain reading. That makes sense with this card.
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junkers

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #45 on: June 09, 2016, 05:49:20 am »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.
Maybe you're letting a third party play catch-up.

Maybe you're feeding the leader so you can hurt them further down the track.

I think I like this.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #46 on: June 09, 2016, 02:34:24 pm »
+1

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #47 on: June 09, 2016, 03:01:50 pm »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3

It's not better than Lab. It's a cantrip with a small bonus.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #48 on: June 09, 2016, 05:50:08 pm »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3

It's not better than Lab. It's a cantrip with a small bonus.
Nvm
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #49 on: June 09, 2016, 05:56:11 pm »
0

Sylvan is worth $4. $3 is a little too cheap.
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