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Author Topic: Post your Promo Fan Card Idea - brainstorm topic  (Read 22789 times)

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Ministry of Silly Walks

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Post your Promo Fan Card Idea - brainstorm topic
« on: May 12, 2016, 03:40:12 pm »
+2

(Not sure if this particular topic already exists. If so, let's start this brainstorm with the new sets out. If not, well it's about time!)

Post your fan card idea! The point of this topic: a decent list of fan cards without clutter or spam. See what comes of it, sparking ideas, enjoying sharing. Personally, I think it would be fun if we don't just draw from our already-existing Google Doc of ideas, but to read some of the cards on the list, let it spark an idea, then create a new fan card spontaneously. You know. A brainstorm.

Some rules:
  • Do not elaborate on why you chose the card you chose, mention why you think it's cool, or strategies. Just the card's function, cost, and mechanics. Let us figure out why you like the idea.
  • Thinking as a "promo" card, make sure it works with all sets. Normally a promo shouldn't cost a potion or use VP counters, etc., but let's allow that.
  • Your card idea should be pretty well thought through - keep in mind the guidelines for fan cards - but this is a brainstorm too so not to worry. Even vanilla cards are welcome. I'm starting off with a vanilla card myself.
  • Post only one idea per comment, and don't post more than one idea until there are at least three other ideas from other posters. It's not a "here's my set" topic.
  • Keep comments brief and to the point.

Enjoy!
« Last Edit: May 13, 2016, 10:16:29 am by Ministry of Silly Walks »
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #1 on: May 12, 2016, 03:50:35 pm »
+1

Tithe
Treasure
$2
Value: $1.
You may reveal a Curse in your hand. If you do, return it to the Supply and gain 1 VP. If you do not, then the player to your left may take this action. If he does not, he gains a Curse, putting it in his hand.
« Last Edit: May 12, 2016, 03:58:07 pm by Ministry of Silly Walks »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #2 on: May 12, 2016, 04:08:01 pm »
+1

Welcome to the forums! Have you checked out the forum games?

Philosopher
Action
Cost $3
Choose one: Put the top card of your deck onto your Tavern mat; or discard any number of cards from your Tavern mat and +$1 per card discarded.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #3 on: May 12, 2016, 04:48:34 pm »
0

Reinforce:
Put this on your Tavern mat.

When you would gain a card, you may call this, to instead choose one: Gain a card costing up to $1 more, putting it on top of your deck; or gain a card costing exactly $2 more.
Cost: $5
Action - Reserve
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #4 on: May 12, 2016, 05:58:27 pm »
+3

Rake
Action - $3
Each other player reveals a treasure card from their hand, or reveals a hand with no treasures. Choose one of the revealed treasure cards and play it.  When it leaves play, return it to the hand of the player who revealed it.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #5 on: May 13, 2016, 09:40:47 am »
0

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may pay the cost of the card immediately, putting it into his hand. If he does not, then you may buy the card immediately, putting it on top of your deck.
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #6 on: May 13, 2016, 09:59:59 am »
0

Philosopher
Action
Cost $3
Choose one: Put the top card of your deck onto your Tavern mat; or discard any number of cards from your Tavern mat and +$1 per card discarded.

I like that this is useful regardless of whether there are other cards that use the Tavern mat... and especially useful for some that do (e.g. Wine Merchant). Bonus points for picking a suitable name... my degree is in Philosophy ("so far it's pro bono" - Lost in Translation), and having just a variety of viewpoints and philosophies discussed at a tavern... yep.
« Last Edit: May 13, 2016, 10:24:25 am by Ministry of Silly Walks »
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junkers

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #7 on: May 14, 2016, 02:57:51 am »
0

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may pay the cost of the card immediately, putting it into his hand. If he does not, then you may buy the card immediately, putting it on top of your deck.

Outright taking the card seems a bit OP at first glance - maybe you could just be paying for the privilege of using it this turn?

I do like the idea of seeing how much they're willing to cripple their next turn to stop you from doing that, though.
« Last Edit: May 14, 2016, 03:22:27 am by junkers »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #8 on: May 14, 2016, 03:06:06 am »
0

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may pay the cost of the card immediately, putting it into his hand. If he does not, then you may buy the card immediately, putting it on top of your deck.

Is your victim allowed to play Treasures immediately?  Otherwise, they have nothing with which to pay.  Even coin tokens would be useless here, because you can only cash them in at the start of your Buy phase.
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math

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #9 on: May 14, 2016, 06:33:18 pm »
0

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may pay the cost of the card immediately, putting it into his hand. If he does not, then you may buy the card immediately, putting it on top of your deck.

Is your victim allowed to play Treasures immediately?  Otherwise, they have nothing with which to pay.  Even coin tokens would be useless here, because you can only cash them in at the start of your Buy phase.

One way to fix this is to let your opponent take debt tokens equal to its cost in coins.  This would create weird interactions with debt and Potion cost cards, but it would eliminate most of the rules questions.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #10 on: May 14, 2016, 08:17:50 pm »
+2

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.
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junkers

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #11 on: May 15, 2016, 01:28:25 am »
+1

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #12 on: May 15, 2016, 10:56:49 am »
0

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may pay the cost of the card immediately, putting it into his hand. If he does not, then you may buy the card immediately, putting it on top of your deck.

Is your victim allowed to play Treasures immediately?  Otherwise, they have nothing with which to pay.  Even coin tokens would be useless here, because you can only cash them in at the start of your Buy phase.

One way to fix this is to let your opponent take debt tokens equal to its cost in coins.  This would create weird interactions with debt and Potion cost cards, but it would eliminate most of the rules questions.

This was actually a modification of an idea already posted in the "do not do this kind of thing because it's too swingy" in the fan card guidelines post. So... I had to figure out how it could actually work. Thanks for the suggestions!

In answer to the comments and questions, yes, the opponent can play his treasures during your turn to "re-buy" the card. I feel like giving the opponent a chance to keep the card even as an attack helps with swingy-ness, but of course very few games will have the opponent have more than, say, $5 in treasure in his hand. And during your turn in most games, you could have enough treasure to buy anything by the end of your action phase. So, yeah, it favors the attacker a lot. That being said, this is a good card if you are losing, not winning, so I think it's not OP.

Still, here are a couple fixes. Let me know if one of these helps:

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. He may immediately discard a card from his hand. If he does not or if the value of the card discarded does not equal or exceed the cost of the revealed card, then you may buy the card immediately, putting it on top of your deck.

Defection
Action ~ Attack
$6
Reveal the top card of the player to your left. If it is an Action card, then he may reveal any number of treasure cards from his hand. If the total value of the treasure cards equals or exceeds the value of the revealed card, he may discard the card. If it is an Action card and he does not, then you may buy the card immediately, putting it on top of your deck.
« Last Edit: May 15, 2016, 12:05:17 pm by Ministry of Silly Walks »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #13 on: May 15, 2016, 11:57:27 am »
0

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #14 on: May 15, 2016, 11:59:43 am »
0

Rake
Action - $3
Each other player reveals a treasure card from their hand, or reveals a hand with no treasures. Choose one of the revealed treasure cards and play it.  When it leaves play, return it to the hand of the player who revealed it.

I want to play with this card in a multi-player game (3-4 players) using Platinums and some trash card. See how that operates.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #15 on: May 15, 2016, 01:05:17 pm »
+1

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.

Way UP, actually. I've playtested a fan card that's strictly better than your original version at a cost of $5, and it was too weak.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #16 on: May 15, 2016, 02:35:57 pm »
+1

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.

Way UP, actually. I've playtested a fan card that's strictly better than your original version at a cost of $5, and it was too weak.

Doesn't this card just give you +1 Action per action card in your hand?  It seems like it wouldn't be worth any more than village unless you had at least three or four other actions in your hand.
« Last Edit: May 15, 2016, 02:37:16 pm by LostPhoenix »
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tristan

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #17 on: May 15, 2016, 02:56:30 pm »
0

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.
Huh? You can be happy when you have 3 Action cards in your hand when you play Labor Force and +3 Actions is most likely just a good 2$ (or a very weak 3$) so further nerfing a card which is already far too weak is quite unnecessary.
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Seprix

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #18 on: May 15, 2016, 03:11:33 pm »
0

There's not much point to having a Labor Force card. If there was to be such a card, it's just way strictly better than Throne Room. I'd have the limit of not being able to buy cards, like Mission after you use the card.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #19 on: May 15, 2016, 03:23:46 pm »
0

There's not much point to having a Labor Force card. If there was to be such a card, it's just way strictly better than Throne Room. I'd have the limit of not being able to buy cards, like Mission after you use the card.
I'd rather have a TR than something which is most of the times just a Necropolis and rarely a +3 Actions or a +4 Actions card.
Hell, I'd more often than not prefer a normal village to Labor Force.
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Seprix

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #20 on: May 15, 2016, 03:33:24 pm »
0

I don't think this is quite true. Labor Force is like double Throne Rooming to save an Action crossed with Golem, but without the Throning, and it's in your hand instead, prompting much more control of your deck. Labor Force saves actions, and can be quite game warping. All you need is a hand with Smithy/Smithy/Labor/Cantrip and suddenly, you've drawn 7 cards with only 1 Action and got a big return. Labor Force will save you Actions, enabling engines even further, and this is a lot stronger than you would first think.

I'll give an example.

Play Labor Force, play Tactician, then play your other Action cards in your hand. That's simply insane.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #21 on: May 15, 2016, 04:16:42 pm »
0

I don't think this is quite true. Labor Force is like double Throne Rooming to save an Action crossed with Golem, but without the Throning, and it's in your hand instead, prompting much more control of your deck. Labor Force saves actions, and can be quite game warping. All you need is a hand with Smithy/Smithy/Labor/Cantrip and suddenly, you've drawn 7 cards with only 1 Action and got a big return. Labor Force will save you Actions, enabling engines even further, and this is a lot stronger than you would first think.

I'll give an example.

Play Labor Force, play Tactician, then play your other Action cards in your hand. That's simply insane.

Throne mutiplies the capacity of your deck. Golem draws and sifts. Labor force does none of these things. It's super broken with Tactician, but that's ok, two-card combos can be super broken sometimes.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #22 on: May 15, 2016, 05:22:29 pm »
0

So, I guess, the next promo will be a Landmark, so I come up with an easy one. This severely hurts Big Money and Goons, but also boosts Chapel and Mountebank.

Greed
Landmark
When scoring, -1 VP for each 2 Treasure cards you have. (Round towards zero.)
« Last Edit: May 15, 2016, 05:24:02 pm by King Leon »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #23 on: May 16, 2016, 05:49:36 am »
0

I don't think this is quite true. Labor Force is like double Throne Rooming to save an Action crossed with Golem, but without the Throning, and it's in your hand instead, prompting much more control of your deck. Labor Force saves actions, and can be quite game warping. All you need is a hand with Smithy/Smithy/Labor/Cantrip and suddenly, you've drawn 7 cards with only 1 Action and got a big return. Labor Force will save you Actions, enabling engines even further, and this is a lot stronger than you would first think.

I'll give an example.

Play Labor Force, play Tactician, then play your other Action cards in your hand. That's simply insane.
That's indeed a good combo.

I don't get this part though: Labor Force is like double Throne Rooming to save an Action crossed with Golem, but without the Throning, and it's in your hand instead, prompting much more control of your deck.
Labor Force neither plays an Action card twice nor does it dig for an Action card. All it does is allow you to play any number of action cards without paying an action for each, so normally it just provides a number of action equal to the number of action cards in your hand. So it is just a degenerate village. Perhaps it is OK for 3$ but I'd rather have a Fishing Village or an ordinary Village than something which is most of the times a Necropolis and only rarely a double Necropolis (two Necros are equivalent to +3 Actions) or something better.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #24 on: May 16, 2016, 09:50:40 am »
0

I think the misunderstanding is that Seprix think that labour force do not put the action cards from your hand into play, so the actions can be played again?

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #25 on: May 16, 2016, 02:22:07 pm »
0

Labor Force
$6
Reveal your hand.
Play all revealed actions in any order.

This sounds like it could get real messy. But I still want to try.

How'd you determine the cost?

I feel like this could be OP, exaggerating a winning engine's already huge advantage. However, one way to nerf this may be something like:

Labor Force
$6
Reveal any number of Action cards from your hand and play them in any order. You may not play any more Actions this turn.

Way UP, actually. I've playtested a fan card that's strictly better than your original version at a cost of $5, and it was too weak.

Doesn't this card just give you +1 Action per action card in your hand?  It seems like it wouldn't be worth any more than village unless you had at least three or four other actions in your hand.

You guys are all correct now that I think about it more. The only benefit of this card has is if there are no +action cards in the spread, so this would help if you bought a whole bunch of terminal actions and want to play them. So, instead of trying to work around that mechanic, it seems to me the thing to salvage from this otherwise underpowered card is that "we want +actions based upon action cards in hand." How about this re-working:

Labor Force
Action
$4
Reveal any number of action cards in your hand. +1 Action per action card revealed in this way.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #26 on: May 16, 2016, 02:38:04 pm »
0

Revolutionaries
Action ~ Attack ~ Victory
$4
Trash a Victory card you have in play or from your hand. If you do so, every other player must trash a card from his hand. 2 VP.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #27 on: May 16, 2016, 06:40:03 pm »
+1

Stamp Collector – Action - $2
+1 Buy
+$1
Set aside any number of differently named action cards. Play them in any order.

This has been tested quite a bit and has been balanced - I think Labor Force is really underpowered in comparison.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #28 on: May 16, 2016, 07:16:21 pm »
+1

Reclamation - Action-Attack - $5
Each other player with at least 5 cards in hand returns an Action card from his hand to the supply.
Gain a copy of one of the cards.
« Last Edit: May 16, 2016, 07:22:06 pm by LostPhoenix »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #29 on: May 17, 2016, 02:17:14 am »
+1

Stamp Collector – Action - $2
+1 Buy
+$1
Set aside any number of differently named action cards. Play them in any order.

This has been tested quite a bit and has been balanced - I think Labor Force is really underpowered in comparison.
I like the Cornucopia theme and guess that this provides on average around 2 actions. And of course you are totally right that a degenerate village should provide more than just actions.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #30 on: May 17, 2016, 03:23:23 am »
0

Informant
+1 card, +1 action, +1 coin.
The player to your right may draw a card.
---
When you buy this, the player to your left gains it in their hand instead.
Action
Cost 4
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #31 on: May 17, 2016, 12:16:06 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #32 on: May 17, 2016, 01:33:49 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #33 on: May 17, 2016, 01:42:30 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Whether the draw is weaker or not depends on deck composition. This is also more consistent - highs usually aren't as high as Smithy since you're always stuck with a Victory card,  but lows aren't as low either. I'd say that the draw is on par with Smithy, not weaker.  But note that Stockpile also plays the Action for free,  so it's not exactly terminal like Smithy.  That makes Stockpile more powerful overall.

I agree with your assessment of the interaction with hybrid cards.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #34 on: May 17, 2016, 01:50:34 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #35 on: May 17, 2016, 01:52:52 pm »
+1

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.

If you draw Crown, Pearl Diver, and then Island, which one do you play?

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #36 on: May 17, 2016, 01:59:36 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.

If you draw Crown, Pearl Diver, and then Island, which one do you play?

Ooh great question. Every instinct tells me Crown, though obviously as currently worded it's not quite tight enough. The Pearl Diver would be discarded and the Island should be put in hand, perhaps to be Crown's target.

Edit: On second thought, this poses a slightly different question. Should the Island be discarded because it is the second-drawn Action or kept in hand because it is the first-drawn Victory card?
« Last Edit: May 17, 2016, 02:28:41 pm by DLloyd09 »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #37 on: May 17, 2016, 02:20:11 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Whether the draw is weaker or not depends on deck composition. This is also more consistent - highs usually aren't as high as Smithy since you're always stuck with a Victory card,  but lows aren't as low either. I'd say that the draw is on par with Smithy, not weaker.  But note that Stockpile also plays the Action for free,  so it's not exactly terminal like Smithy.  That makes Stockpile more powerful overall.

I agree with your assessment of the interaction with hybrid cards.
Oops, I totally missed that it is nonterminal.  :-[
Of course it is totally fine as a Lab variant (technically it is of course a digger and has more in common with Golem but I think that it makes some sense to compare it with Lab) that is better than Lab as it draws an extra, dead card and weaker as you have to play the Action immediately (sometimes you'd rather not) and as you always draws a mix which is bad if you play with a high density of Action cards (such that Lab would have a decent chancer at hitting two Action cards).
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #38 on: May 23, 2016, 01:49:51 pm »
0

Patronage
Action ~ Attack
$5
+1 Action, +1 Buy. All players gain a Coin. Then, as an Attack, all other players must either discard a Patronage from their hand or immediately spend all their Coins to buy one Treasure card or a Patronage, putting it in his hand.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #39 on: June 07, 2016, 05:34:40 pm »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #40 on: June 07, 2016, 05:44:58 pm »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.

An easy choice if you're playing with SCSN.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #41 on: June 07, 2016, 06:01:59 pm »
+5

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.

An easy choice if you're playing with SCSN.

SCSN can say no.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #42 on: June 07, 2016, 07:01:56 pm »
+1

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #43 on: June 08, 2016, 11:10:42 am »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.

Have you playtested this? On first glance, it seems like it might be over powered when there are certain other cards present...
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #44 on: June 08, 2016, 11:16:32 am »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.

Rather than "discard," probably "put" remaining cards in discard pile. Islands, Nobles, etc., would count as either a Victory or an Action (player's choice) based upon the plain reading. That makes sense with this card.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #45 on: June 09, 2016, 05:49:20 am »
0

Old idea i never got to finish, a deliberately political card:

Politician, $5, Action
Take 3 Coin Tokens.
Choose another player who may gain a Silver.
Maybe you're letting a third party play catch-up.

Maybe you're feeding the leader so you can hurt them further down the track.

I think I like this.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #46 on: June 09, 2016, 02:34:24 pm »
+1

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #47 on: June 09, 2016, 03:01:50 pm »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3

It's not better than Lab. It's a cantrip with a small bonus.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #48 on: June 09, 2016, 05:50:08 pm »
0

Quote
Sylvan
cost $3 - Action
+1 Action
+3 Cards
Choose one twice:
put a card from your hand on top of your deck;
or each other player draws a card.
That is pretty much better than lab and it costs 3

It's not better than Lab. It's a cantrip with a small bonus.
Nvm
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #49 on: June 09, 2016, 05:56:11 pm »
0

Sylvan is worth $4. $3 is a little too cheap.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #50 on: June 09, 2016, 09:04:22 pm »
+2

Sylvan always increases my opponents' handsize as much as mine and offers Secret-Chamber sifting at best. It's obviously attractive to pair with a discard attack like Militia, but otherwise i'm far from convinced it's too strong for $3.

Also, costing $3 and being sometimes better than Lab didn't stop Menagerie.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #51 on: June 10, 2016, 05:25:21 pm »
0

Sylvan always increases my opponents' handsize as much as mine and offers Secret-Chamber sifting at best. It's obviously attractive to pair with a discard attack like Militia, but otherwise i'm far from convinced it's too strong for $3.

Unless you choose the other option.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #52 on: June 10, 2016, 09:10:13 pm »
+1

Sylvan always increases my opponents' handsize as much as mine and offers Secret-Chamber sifting at best. It's obviously attractive to pair with a discard attack like Militia, but otherwise i'm far from convinced it's too strong for $3.

Unless you choose the other option.

What unless?

You play the card and get +3 cards up front, which is net +2 cards relative to the other players.  Then you choose to either let others draw a card or you put a card back, which is -1 card relative to other players either way.  Then you choose a second time (which is the part most people are missing, I think).  Overall, you end up at net 0 cards relative to other players, which is what Asper was saying.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #53 on: June 10, 2016, 11:10:20 pm »
0

Sylvan always increases my opponents' handsize as much as mine and offers Secret-Chamber sifting at best. It's obviously attractive to pair with a discard attack like Militia, but otherwise i'm far from convinced it's too strong for $3.

Unless you choose the other option.

What unless?

You play the card and get +3 cards up front, which is net +2 cards relative to the other players.  Then you choose to either let others draw a card or you put a card back, which is -1 card relative to other players either way.  Then you choose a second time (which is the part most people are missing, I think).  Overall, you end up at net 0 cards relative to other players, which is what Asper was saying.

Yeah, I realized that shortly after I said it.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #54 on: June 12, 2016, 03:25:52 pm »
0

So, I guess, the next promo will be a Landmark, so I come up with an easy one. This severely hurts Big Money and Goons, but also boosts Chapel and Mountebank.

Greed
Landmark
When scoring, -1 VP for each 2 Treasure cards you have. (Round towards zero.)

It seems that Donald hat a similar idea with Bandit Fort. His version is much more interesting, because it supports alternative treasury cards like Harem, Plunder or Bank and does not encourage to use Chapel or other Copper trashers.
« Last Edit: June 12, 2016, 04:11:18 pm by King Leon »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #55 on: July 03, 2016, 09:00:46 pm »
0

Stockpile
Action - $5
---
Reveal cards from the top of your deck until you reveal a Treasure, an Action, and a Victory card, setting the first of each aside as you reveal them. Play the Action. Place the remaining set-aside cards into your hand. Discard the other revealed cards.
I like the idea but digging for one of each is weaker than Smithy as Victory cards are dead and an ordinary deck has a higher density of Treasures and Action than of Victory cards.
I am also not sure about how this interacts with hybrid cards. Do you e.g. stop after you have drawn a Silver and an Island because the Island satisfies both conditions?

Yes, Silver and Island would satisfy all three categories. Ditto for, say, a Crown and a Province. This could actually be a corner case where Crown could be drawn dead, but it's similar in spirit I guess to what would happen with it and Golem.

If you draw Crown, Pearl Diver, and then Island, which one do you play?

Ooh great question. Every instinct tells me Crown, though obviously as currently worded it's not quite tight enough. The Pearl Diver would be discarded and the Island should be put in hand, perhaps to be Crown's target.

Edit: On second thought, this poses a slightly different question. Should the Island be discarded because it is the second-drawn Action or kept in hand because it is the first-drawn Victory card?
The keeping takes priority, as it sets aside the first of each, then discards the rest. so Crown would be the first action and treasure. Pearl diver wouldn't be the first of anything, so it wouldn't get set aside. Island would be the first victory, so it gets set aside. It doesn't matter that it's also the third action, the discarding deals with everything that wasn't the first of something. "The action" probably refers to "the first action" from above, so crown would be played (I think).
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #56 on: December 11, 2016, 01:23:06 pm »
0

Martyr
$5
Action ~ Victory
Worth 1 VP for each Curse in your deck at the end of the game

ACTION
Choose 1:
* Each opponent gains a Curse.
* Reveal your hand. +1 Action and +1 Card for each Curse in your hand.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #57 on: December 11, 2016, 01:55:54 pm »
0

Martyr
$5
Action ~ Victory
Worth 1 VP for each Curse in your deck at the end of the game

ACTION
Choose 1:
* Each opponent gains a Curse.
* Reveal your hand. +1 Action and +1 Card for each Curse in your hand.
This...doesn't work. You try and buy as many Martyrs as you can, then buy all the Curses! If you get 10 Martys and 10 Curses, that's 90 VP.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #58 on: December 11, 2016, 02:57:38 pm »
0

Martyr
$5
Action ~ Victory
Worth 1 VP for each Curse in your deck at the end of the game

ACTION
Choose 1:
* Each opponent gains a Curse.
* Reveal your hand. +1 Action and +1 Card for each Curse in your hand.
This...doesn't work. You try and buy as many Martyrs as you can, then buy all the Curses! If you get 10 Martys and 10 Curses, that's 90 VP.

So certain are you? As if it were trivial to buy all 8 Martyrs—which are dead until you switch to Curses. And your opponent can so easily deprive you of Curses. And it's 70 VP, not 90.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #59 on: December 11, 2016, 05:28:41 pm »
0

Martyr
$5
Action ~ Victory
Worth 1 VP for each Curse in your deck at the end of the game

ACTION
Choose 1:
* Each opponent gains a Curse.
* Reveal your hand. +1 Action and +1 Card for each Curse in your hand.
This...doesn't work. You try and buy as many Martyrs as you can, then buy all the Curses! If you get 10 Martys and 10 Curses, that's 90 VP.

So certain are you? As if it were trivial to buy all 8 Martyrs—which are dead until you switch to Curses. And your opponent can so easily deprive you of Curses. And it's 70 VP, not 90.

Right - it is not an easy feat to buy all martyrs and curses without your opponent saying, "hey, wait a minute!" Martyr is the weakest "curse-giving" action too, and when you give a curse, others might go ahead and get a martyr to help with it... so it's not going to attract people to go that strategy (unless there's not a better one). Certainly it's maybe a "power card" in that a deck could be built around it. I imagine it is definitely worth it when other curse cards are in play (Torturer), and likely when there are trashers too.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #60 on: January 01, 2017, 06:28:35 pm »
+1

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+2 Cards or gain a Gold or +$3

Put a card from your hand on top of your deck.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #61 on: January 02, 2017, 12:24:53 pm »
0

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+2 Cards or gain a Gold or +$3

Put a card from your hand on top of your deck.

Hmmm... seems way too powerful for a $2 - you're getting a lot for this, and putting a card on top of deck is often an advantage. Maybe instead, opponent gets to decide on one of three bad effects, like "puts -1 coin token on deck, or puts a -1 card token on deck, or gains a copper"

Even with this, I would make it a $4 cost.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #62 on: January 04, 2017, 08:16:08 pm »
0

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+2 Cards or gain a Gold or +$3

Put a card from your hand on top of your deck.

Hmmm... seems way too powerful for a $2 - you're getting a lot for this, and putting a card on top of deck is often an advantage. Maybe instead, opponent gets to decide on one of three bad effects, like "puts -1 coin token on deck, or puts a -1 card token on deck, or gains a copper"

Even with this, I would make it a $4 cost.

Good point, but I think you forgot that putting a card from your hand top of your deck effectively slows you down (depending on the returned card, it will either decrease this or next turn's buying power). Option 1 gives you the possibility to swap a card from your hand with the top card of your deck. Option 2 is an Artisan variant (your opponent will choose this in the end game, where gaining Gold is not as effective and topdecking cards is more an obstacle than an aid for you), option 3 is an early Gold with drawback (when you topdeck an Estate), a cheap Silver (topdecking a Copper) or a weak Herbalist (topdecking a Silver or Gold). I like the idea, that your opponent has to choose on of these merely equal strong options for you.



EDIT: Here is a fixed version:

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+1 Card or gain 2 Silver or +$2

The player to your right chooses one for you:
+1 Card; discard 2 cards from your hand or gain a Copper into your hand or +$1; Put a card from your hand on top of your deck

« Last Edit: January 05, 2017, 03:48:59 am by King Leon »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #63 on: January 05, 2017, 08:54:17 am »
0

A non-terminal 2$ that gains two Silvers or produces 2 Coins is quite good. Among the bad stuff the copper-spamming seems like the obvious choice from the opponent's POV and could bring the card down enough in power level.

In practice the two choices make this is a Scrying Pool level slow card.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #64 on: January 05, 2017, 10:01:00 am »
0

2 ideas

Farm
Action - $3
Reveal cards from your deck until you reveal an Action or Treasure. Put all the revealed cards in your hand.
Discard any number of cards from your hand. +$1 per discarded card.


Barn
Action - $4
+1 Action
Reveal cards from your deck until you reveal an Action or Treasure card. Put all the revealed cards into your hand.
Discard any number of cards from your hand. +1 Card per card discarded.
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #65 on: January 05, 2017, 01:33:48 pm »
0


Good point, but I think you forgot that putting a card from your hand top of your deck effectively slows you down (depending on the returned card, it will either decrease this or next turn's buying power). Option 1 gives you the possibility to swap a card from your hand with the top card of your deck. Option 2 is an Artisan variant (your opponent will choose this in the end game, where gaining Gold is not as effective and topdecking cards is more an obstacle than an aid for you), option 3 is an early Gold with drawback (when you topdeck an Estate), a cheap Silver (topdecking a Copper) or a weak Herbalist (topdecking a Silver or Gold). I like the idea, that your opponent has to choose on of these merely equal strong options for you.



EDIT: Here is a fixed version:

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+1 Card or gain 2 Silver or +$2

The player to your right chooses one for you:
+1 Card; discard 2 cards from your hand or gain a Copper into your hand or +$1; Put a card from your hand on top of your deck

  • I don't understand what the right player's choices are in your post.
  • The left player's option of +1 card is too weak for this card, as all this card then does is replace itself.
  • I don't think it's a good idea to have the right hand player's choices be able to undo the left hand player's choices - again, makes the card useless (especially in a 2-player game).
I like some of your changes, though... I suggest:

Lucky Cat
$2
Action

+1 Action

The player to your left chooses one for you:
+2 Cards or +$2 or gain 2 Silvers

The player to your right chooses one for you:
-1 Card token or -1 Coin token or gain a Copper on top of your deck

(The tokens have a nice symmetry with the benefits of the left player without undoing them.)



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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #66 on: January 05, 2017, 01:49:14 pm »
0

2 ideas

Farm
Action - $3
Reveal cards from your deck until you reveal an Action or Treasure. Put all the revealed cards in your hand.
Discard any number of cards from your hand. +$1 per discarded card.


Barn
Action - $4
+1 Action
Reveal cards from your deck until you reveal an Action or Treasure card. Put all the revealed cards into your hand.
Discard any number of cards from your hand. +1 Card per card discarded.

I like these! I almost feel like these are a little expensive because the only card types that these allow you to gain are Victory and Curse, and these are not going to be gained until later in the game... at which point a player will have likely already developed a deck good enough to not need these seemingly mid-game sifters. It's almost like this is either a weak card or too powerful if there is also a gainer card. I would like to see these in action to know for sure. If I am correct, then I might suggest combining them:

Ranch
Action ~ $4
Reveal cards from your deck until you reveal an Action or Treasure card. Put all the revealed cards into your hand. Discard any number of cards from your hand. $1 and +1 Card per card discarded.

Has the sifting and treasure gaining benefit of storehouse, but rather than reducing your hand size, it increases it... but without a buy. By getting rid of the +1 Action, it's not a game-breaker.
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NoMoreFun

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #67 on: January 05, 2017, 02:33:17 pm »
0

Farm guarantees you $5 with a full hand, so it's kind of like horse traders. Maybe it needs a +buy.

I'm not sure how much stronger +1 Card makes cellar but it seems fine at $4

Ranch is too strong; it's likely to guarantee a province every time it's played.
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #68 on: January 05, 2017, 03:33:33 pm »
0

Farm guarantees you $5 with a full hand, so it's kind of like horse traders. Maybe it needs a +buy.

I'm not sure how much stronger +1 Card makes cellar but it seems fine at $4

Ranch is too strong; it's likely to guarantee a province every time it's played.

Good points. Yes, Farm is effectively like Horse Traders but without +1 buy. Farm can be very helpful when you have a green deck, but it is not a reaction to an attack, so it's probably a similar power as HT if you give it +1 buy. But it costs less, so maybe okay to be no buy.

Still, though, I would like to see this be a combined card to make it a bit more interesting. Maybe an either/or?
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King Leon

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #69 on: January 06, 2017, 06:49:17 am »
0

Another idea of mine is a drawer which does not let you draw dead hands. What do you think about it?

Minister
Action/Reaction - $6

+3 Cards

Discard any number of Action cards
+$1 per card discarded
--
When you discard this other than during your Cleanup phase: +1 Card
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Four Seasons - Four Cycling Event Cards
« Reply #70 on: January 10, 2017, 12:01:16 pm »
+1

How about a stack of four event cards, only one of which is visible at a time. I didn't clean up the wording too much, so there may be some wording issues.

Summer
$0
Once per turn, choose one:
  • +1 buy. After your cleanup phase, draw seven cards and discard one. Put a +1 Draw token in play (Duration: while in play, all players +1 draw. This token is removed when the Season changes.)
  • Name an Action card. Look through your discard pile and set one copy of that card aside. Play that card at the beginning of your next turn. Put a +1 Action token in play (Duration: while in play, all players gain +1 Action. This token is removed when the Season changes.)
  • Put Fall event card on top of this Season deck.

Fall
$0
Once per turn, choose one:
  • Look at the top five cards of your deck. You may trash up to one card, discard up to one card, and put the rest back in any order.
  • +3 coins. All other players gain +1 coin.
  • Put Winter event card on top of this Season deck

Winter
$0
One per turn, choose one:
  • Put a Counter Attack token in play (Duration: while in play, when an Attack is played, it doesn't affect you. This token is removed when the Season changes.)
  • Put a card from your hand on top of your deck. If you do so, every other player discards one card. This is not an Attack.
  • Put Spring event card on top of this Season deck

Spring
$0
Once per turn, choose one:
  • +2 buys. The first card you buy this turn may be put on top of your deck. Put a +1 Buy token in play (Duration: while in play, all players gain +1 buy. This token is removed when the Season changes.)
  • +1 buy. Gain a card costing up to $3. You may put it on top of your deck. All other players gain a copy of this card.
  • Put Summer event card on top of this Season deck
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NoMoreFun

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #71 on: January 10, 2017, 02:41:58 pm »
0

So this is just a "post ideas you had" thread?

Broker
Action - $4
+1 Action
Gain a Spoils from the Spoils Pile
Look through your discard pile; you may put a card from it on top of your deck.

Thought about it after 2 games; one in which Harbinger kept failing (and often the +Card from Harbinger would be the reason it failed), one in which Scavenger had terminal clash and couldn't be used for cool combos (despite buying up on Villages). LastFootnote came up with a similar card (gaining Silver) before Dark Ages came out. Not sure whether it should cost $4 or $5.

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madeofghosts

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #72 on: January 12, 2017, 05:48:57 am »
0

Would this ever work? It seems fraught with potential difficulties but hmm:

"+1 Card
When you play this, return it to your hand"

Lost Arts might make it a teeny bit OP.
« Last Edit: January 12, 2017, 05:52:33 am by madeofghosts »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #73 on: January 12, 2017, 07:00:09 am »
0

Would this ever work? It seems fraught with potential difficulties but hmm:

"+1 Card
When you play this, return it to your hand"

Lost Arts might make it a teeny bit OP.
This doesn't work. Either it is far too weak or totally broken (Champion, Lost Arts) when it single-handedly draws your entire deck.
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AdrianHealey

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #74 on: January 12, 2017, 07:10:57 am »
0

"When you play a card with this in play, play it again."
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Ministry of Silly Walks

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #75 on: January 12, 2017, 11:31:21 am »
0

Would this ever work? It seems fraught with potential difficulties but hmm:

"+1 Card
When you play this, return it to your hand"

Lost Arts might make it a teeny bit OP.
This doesn't work. Either it is far too weak or totally broken (Champion, Lost Arts) when it single-handedly draws your entire deck.

Wouldn't that depend upon what the +actions are? If there is only one pile of village-like cards, then this is probably okay. Yes, there are complications to it though...

What about a mechanic that only lets you play it once? (Does that defeat the purpose?)

"+1 Card. During clean-up phase, set this aside and return it to your hand at the beginning of your next turn."

or...

"+1 Card. When you play this, return it to your hand and discard a card."
« Last Edit: January 12, 2017, 11:34:12 am by Ministry of Silly Walks »
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madeofghosts

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #76 on: January 12, 2017, 12:01:10 pm »
0

What about a mechanic that only lets you play it once? (Does that defeat the purpose?)

It does a bit I'm afraid.

Just found this in the Secret History of Diadem:

"Diadem started in the large version of Alchemy long ago, as an Action: "+$2. Return this to your hand." It was a cute combo with Villages, but useless without them. I then tried some "choose one" versions, which solved the problem of it sometimes being dead, but didn't make the actions-to-money part any better. I eventually gave up on it, and well here it is at last."

So there you are. I would guess Champion is worded the way it is specifically to not break Diadem (otherwise it could just say something like "+ unlimited actions").

Can't see a way around this without explicitly saying "Champion and Lost Arts don't work on this" which is lame.
« Last Edit: January 12, 2017, 12:02:45 pm by madeofghosts »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #77 on: January 12, 2017, 07:24:51 pm »
+2

Asper tried something very similar with his card "Road". The way he found to make it work was to attach it to a village. Road is "+2 Cards. You may return this to your hand. (Not in the supply.)"  Town is a village that lets you gain a Road when you buy Town. It's still usually a little on the weak side (I used it in several games, but not with Champion or Lost Arts) because Road's on play effect is still just a moat and I usually want to use my terminal action space for better things. With only +1 Card, it would be extremely weak except for Champion/Lost Arts games.

Here's Asper's cards where you can see the current Town/Road: (Road is at the bottom under additional cards.)
http://forum.dominionstrategy.com/index.php?topic=9231.0
« Last Edit: January 12, 2017, 07:25:57 pm by LibraryAdventurer »
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madeofghosts

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #78 on: January 13, 2017, 11:11:14 am »
0

Thanks all.

Any thoughts on this?:

OVERPEDDLER
[Action]
+1 Action
+1 Card
+$1
When you buy this you may overpay for it. For each $1 you overpaid, gain another Overpeddler.

I'm thinking it would have to cost about $6?
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #79 on: January 18, 2017, 03:35:13 pm »
+1

Thanks all.

Any thoughts on this?:

OVERPEDDLER
[Action]
+1 Action
+1 Card
+$1
When you buy this you may overpay for it. For each $1 you overpaid, gain another Overpeddler.

I'm thinking it would have to cost about $6?

Hm... seems like the only time someone would buy this is when they could buy a lot of them at once, in which case, it would be pretty swingy in a lot of action-oriented games (gain five at once is pretty nice). I don't know, though, doesn't seem too overpowered, and I don't think I would lower the cost - I think it needs playtesting!
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #80 on: January 21, 2017, 09:45:33 am »
+1

A few ideas;  not worth a thread

Drawbridge
Action - $3
+1 Buy
+1 Card per Buy you have

Showroom
Action/Reaction - $4
Gain a card costing up to $1 per card in your hand
---
Before a card leaves your hand on another player's turn, you may first play this card from your hand

Clarification: Leave=trash, discard, play, set aside, put on top of your deck etc.

Craft Show
Action - $2
+3 Actions
You may gain a non-Victory card costing exactly $1 per Action you have (Action, not Action card)

Spyglass
Treasure - $4
Worth $0
When you play this, do both, and choose one that each other player may do:
Gain a Silver; Look through your discard pile and put a treasure from it into your hand

Blacksmith
Action - $5
+3 Cards
Discard a card. If it's a(n)
Action: +2 Actions
Treasure: +$2
Victory card: +2 Cards

Florist
Action/Reaction - $4
+1 Action
You may play any number of Coppers from your hand. Then, draw until you have 4 cards in hand
---
When you would gain a card, you may reveal this from your hand to, instead,  gain a Copper to your hand

Opportunist
Action - $3
When you gain,  play or trash this,  +1 Card and you may trash a card from your hand.

« Last Edit: February 02, 2017, 04:46:02 am by NoMoreFun »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #81 on: January 21, 2017, 11:45:46 am »
+1

I like these. Especially the pun on drawbridge. Craft Show reminds me of Carnival, a card I made. They look interesting, but shouldn't get out of hand. I would start a thread for these.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #82 on: January 21, 2017, 11:47:22 am »
0

yeah, they look pretty good.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #83 on: January 21, 2017, 06:44:57 pm »
0

My favorites are Opportunist and Florist.
Blacksmith should cost $6. Showroom also might be a little strong for its cost.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #84 on: January 28, 2017, 02:29:29 am »
0



Yes you can reveal a Ruins repeatedly for arbitrarily many actions... Dressmaker+Ruins+Diadem+Travelling Fair=gain the supply

« Last Edit: January 28, 2017, 02:42:48 am by NoMoreFun »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #85 on: January 28, 2017, 12:01:22 pm »
0

If I have two Showrooms in hand and a +1 Card token on Showroom, do I draw my deck when pillaged? Probably not...?
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #86 on: January 29, 2017, 03:29:42 am »
0

If I have two Showrooms in hand and a +1 Card token on Showroom, do I draw my deck when pillaged? Probably not...?

Starting with a 5 card hand:
The other player plays pillage. You reveal your hand and they pick a card to discard. You may then play the first Showroom, draw a card, gain a card costing up to $5. Then, you may play the 2nd showroom, draw a card, gain a card costing up to $5. If you drew any more showrooms this way you can keep repeating the process but eventually you'll run out of showrooms. After all this, discard the card the other player chose unless it was one of the Showrooms, in which case nothing happens as Pillage lost track of the Showroom.

Edit: Also if you get militia'd, you pick 2 cards to discard, then you may play showroom, then you discard those cards if they're still in your hand (so it's a good idea to pick Showroom as one of the cards discarded). I guess there may be accountability issues there?
« Last Edit: January 29, 2017, 03:38:50 am by NoMoreFun »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #87 on: January 30, 2017, 01:28:20 pm »
0



Yes you can reveal a Ruins repeatedly for arbitrarily many actions... Dressmaker+Ruins+Diadem+Travelling Fair=gain the supply

Fun!

Might want to reword: "Play this Action as an Action from the Supply that costs more than the revealed card."
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #89 on: January 31, 2017, 08:28:13 pm »
0

For those who don't feel like clicking the link:
Finally decided to try an alt-vp card...
Quote
Preserve
$5 - Action - Victory
Set aside any number of cards from your hand onto your preserve mat, other than preserve.
-
Worth 1% for each card type on your preserve mat.
I like it.

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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #90 on: February 01, 2017, 08:38:13 am »
0

If I have two Showrooms in hand and a +1 Card token on Showroom, do I draw my deck when pillaged? Probably not...?

Starting with a 5 card hand:
The other player plays pillage. You reveal your hand and they pick a card to discard. You may then play the first Showroom, draw a card, gain a card costing up to $5. Then, you may play the 2nd showroom, draw a card, gain a card costing up to $5. If you drew any more showrooms this way you can keep repeating the process but eventually you'll run out of showrooms. After all this, discard the card the other player chose unless it was one of the Showrooms, in which case nothing happens as Pillage lost track of the Showroom.

Edit: Also if you get militia'd, you pick 2 cards to discard, then you may play showroom, then you discard those cards if they're still in your hand (so it's a good idea to pick Showroom as one of the cards discarded). I guess there may be accountability issues there?
I should probably clarify: When I try to play one of my Showrooms (due to an opponent's attack), I can just play the other Showroom before the first, right? And then I can play the first before that second one, instead. My question came from wondering about cases where this might have some use, but as I never play the card I delayed, the interaction with +1 Card tokens should be non-abusable. Sorry for being unclear and asking when I more or less knew the answer. I just felt the fact the card could trigger copies of itself was a bit strange.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #91 on: February 01, 2017, 08:45:47 am »
0

Farm from before could technically make it feasible to have an all-VP-card deck that relies only on Farm to produce money. It's not trivial to get there, because you'd need to remove all Coppers from your deck without adding an Action card, but examples that make it work would be Ratcatcher and Bonfire.
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #92 on: February 02, 2017, 04:45:32 am »
+1

If I have two Showrooms in hand and a +1 Card token on Showroom, do I draw my deck when pillaged? Probably not...?

Starting with a 5 card hand:
The other player plays pillage. You reveal your hand and they pick a card to discard. You may then play the first Showroom, draw a card, gain a card costing up to $5. Then, you may play the 2nd showroom, draw a card, gain a card costing up to $5. If you drew any more showrooms this way you can keep repeating the process but eventually you'll run out of showrooms. After all this, discard the card the other player chose unless it was one of the Showrooms, in which case nothing happens as Pillage lost track of the Showroom.

Edit: Also if you get militia'd, you pick 2 cards to discard, then you may play showroom, then you discard those cards if they're still in your hand (so it's a good idea to pick Showroom as one of the cards discarded). I guess there may be accountability issues there?
I should probably clarify: When I try to play one of my Showrooms (due to an opponent's attack), I can just play the other Showroom before the first, right? And then I can play the first before that second one, instead. My question came from wondering about cases where this might have some use, but as I never play the card I delayed, the interaction with +1 Card tokens should be non-abusable. Sorry for being unclear and asking when I more or less knew the answer. I just felt the fact the card could trigger copies of itself was a bit strange.
The +1 Card only happens when you play the card. You can't swap back and forth because the card is no longer in your hand; it's in play.

Edit: Added "from your hand" to remove the ambiguity (and to match Caravan Guard)
« Last Edit: February 02, 2017, 04:47:07 am by NoMoreFun »
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Re: Post your Promo Fan Card Idea - brainstorm topic
« Reply #93 on: February 02, 2017, 11:54:49 am »
0

If I have two Showrooms in hand and a +1 Card token on Showroom, do I draw my deck when pillaged? Probably not...?

Starting with a 5 card hand:
The other player plays pillage. You reveal your hand and they pick a card to discard. You may then play the first Showroom, draw a card, gain a card costing up to $5. Then, you may play the 2nd showroom, draw a card, gain a card costing up to $5. If you drew any more showrooms this way you can keep repeating the process but eventually you'll run out of showrooms. After all this, discard the card the other player chose unless it was one of the Showrooms, in which case nothing happens as Pillage lost track of the Showroom.

Edit: Also if you get militia'd, you pick 2 cards to discard, then you may play showroom, then you discard those cards if they're still in your hand (so it's a good idea to pick Showroom as one of the cards discarded). I guess there may be accountability issues there?
I should probably clarify: When I try to play one of my Showrooms (due to an opponent's attack), I can just play the other Showroom before the first, right? And then I can play the first before that second one, instead. My question came from wondering about cases where this might have some use, but as I never play the card I delayed, the interaction with +1 Card tokens should be non-abusable. Sorry for being unclear and asking when I more or less knew the answer. I just felt the fact the card could trigger copies of itself was a bit strange.
The +1 Card only happens when you play the card. You can't swap back and forth because the card is no longer in your hand; it's in play.

Edit: Added "from your hand" to remove the ambiguity (and to match Caravan Guard)
Yes, in restrospect my question was rather unneccessary. Sorry about that.
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