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Author Topic: Empires Previews #4: Landmarks  (Read 65105 times)

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ConMan

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Re: Empires Previews #4: Landmarks
« Reply #100 on: May 12, 2016, 08:10:59 pm »
+9

I'm having a bit of trouble with the wording on Keep: what's wrong with "at least as many"?  I like that Dominion occasionally has tortured but precise wordings, but I don't see the need here.  And is "most" a different type of "more".
It's to deal with edge cases when someone has Potion-many copies of a card.
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crj

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Re: Empires Previews #4: Landmarks
« Reply #101 on: May 12, 2016, 08:17:12 pm »
+7

...presumably when someone overpays a Potion for Masterpiece?
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Elestan

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Re: Empires Previews #4: Landmarks
« Reply #102 on: May 12, 2016, 08:51:35 pm »
0

Tomb is a Rats buff.
Like nothing you've ever seen before, and if you add Fortress, it gets truly ridiculous.  I ended that game with close to 200 VP.
Out of interest, how did you afford the Fortresses? I would have expected your spending power to turn into a writhing mass of fur almost immediately. (Hmm... Alms?)

You only really need one Fortress (though more are better), and as many Rats as you can breed.  Tomb turns it into a golden deck.
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pacovf

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Re: Empires Previews #4: Landmarks
« Reply #103 on: May 12, 2016, 09:00:17 pm »
0

I am kinda sad that you can't Raid the Tomb, though.

Seriously now, really excited about these. I think the concept works better than in, say, RftG, where some players will just naturally want to follow the strategy encouraged by the objectives because of their initial planet or starting hand.
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werothegreat

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Re: Empires Previews #4: Landmarks
« Reply #104 on: May 12, 2016, 09:22:09 pm »
0

I wonder how often a Great Hall/Great Hall opening will be good on a Battlefield board.
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J Reggie

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Re: Empires Previews #4: Landmarks
« Reply #105 on: May 12, 2016, 09:27:33 pm »
+1

I wonder how often a Great Hall/Great Hall opening will be good on a Battlefield board.

Island will certainly become better.

Marcory

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Re: Empires Previews #4: Landmarks
« Reply #106 on: May 12, 2016, 09:45:03 pm »
0

With Keep, you might choose to Island your Coppers instead of your Estates (especially with other trashing on the board). And you'll definitely want to Island some Spoils and Masterpieces.

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ConMan

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Re: Empires Previews #4: Landmarks
« Reply #107 on: May 12, 2016, 09:47:25 pm »
+1

Distant Lands has a consolation for when you don't get it onto your Tavern mat.
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jdgordon

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Re: Empires Previews #4: Landmarks
« Reply #108 on: May 12, 2016, 10:00:17 pm »
0

5 Pages and noone has asked the most important question!!!!

What colour are the backs? brown to go along with events or blue to go with what events were supposed to be? (if they are blue, will RGG release blue backed events to fix adventures?)
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werothegreat

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Re: Empires Previews #4: Landmarks
« Reply #109 on: May 12, 2016, 10:10:54 pm »
+3

5 Pages and noone has asked the most important question!!!!

What colour are the backs? brown to go along with events or blue to go with what events were supposed to be? (if they are blue, will RGG release blue backed events to fix adventures?)

Brown.  Donald said on BGG.
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jdgordon

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Re: Empires Previews #4: Landmarks
« Reply #110 on: May 12, 2016, 10:19:24 pm »
0

5 Pages and noone has asked the most important question!!!!

What colour are the backs? brown to go along with events or blue to go with what events were supposed to be? (if they are blue, will RGG release blue backed events to fix adventures?)

Brown.  Donald said on BGG.

Awesome. Thanks
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Beyond Awesome

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Re: Empires Previews #4: Landmarks
« Reply #111 on: May 12, 2016, 10:51:49 pm »
+4

5 Pages and noone has asked the most important question!!!!

What colour are the backs? brown to go along with events or blue to go with what events were supposed to be? (if they are blue, will RGG release blue backed events to fix adventures?)

I don't consider the brown backs of Events an error. I mean the intention was blue, but kingdom cards are brown, and when Events are in the kingdom, I think it makes more sense for their backs to match the other cards. Anyway, it shouldn't really matter with what will likely be over 300+ cards once Empires comes out, why not just use a Randomizer app. Seriously, who shuffles that many cards at once.
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drsteelhammer

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Re: Empires Previews #4: Landmarks
« Reply #112 on: May 12, 2016, 11:03:46 pm »
0

To me, all those landmarks look really strong so far to the extent where you can not ignore them should they be on the board. Definitely changes the way you play a kingdom significantly, I hope they don't dominate as much as I think they will.
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J Reggie

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Re: Empires Previews #4: Landmarks
« Reply #113 on: May 12, 2016, 11:09:34 pm »
0

To me, all those landmarks look really strong so far to the extent where you can not ignore them should they be on the board. Definitely changes the way you play a kingdom significantly, I hope they don't dominate as much as I think they will.

They will certainly change how we play and think about scoring, bit the game still has to end in the same way that any other game ends. It won't be as big a shift as it seems at first, I think.

jdgordon

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Re: Empires Previews #4: Landmarks
« Reply #114 on: May 12, 2016, 11:25:24 pm »
+1

5 Pages and noone has asked the most important question!!!!

What colour are the backs? brown to go along with events or blue to go with what events were supposed to be? (if they are blue, will RGG release blue backed events to fix adventures?)

I don't consider the brown backs of Events an error. I mean the intention was blue, but kingdom cards are brown, and when Events are in the kingdom, I think it makes more sense for their backs to match the other cards. Anyway, it shouldn't really matter with what will likely be over 300+ cards once Empires comes out, why not just use a Randomizer app. Seriously, who shuffles that many cards at once.

I don't consider it an error either, just wanted to see if the colours were consistent (which is great they are). As for not using a randomizer app, (I'm Jewish), on saturday we don't use electronics (i.e phones), so if we want to play we grab a handful of the blue-backs, shuffle and reveal 10ish until happy, then grab the events and pull out 1 or 2. Adding these to the events is no issue then.
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Jimmmmm

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Re: Empires Previews #4: Landmarks
« Reply #115 on: May 12, 2016, 11:25:31 pm »
0

Is a Province worth 6 VP, or does it produce 6 VP when scoring?
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Beyond Awesome

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Re: Empires Previews #4: Landmarks
« Reply #116 on: May 12, 2016, 11:33:56 pm »
+2

Is a Province worth 6 VP, or does it produce 6 VP when scoring?

I'm pretty sure you technically don't score until the game ends.
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werothegreat

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Re: Empires Previews #4: Landmarks
« Reply #117 on: May 12, 2016, 11:43:24 pm »
+1

I just realized Wolf Den even has Roman flavor - the Romulus and Remus myth.
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Re: Empires Previews #4: Landmarks
« Reply #118 on: May 12, 2016, 11:43:47 pm »
+1

I was just thinking about this, and I think that Landmarks will be easier to explain to newer players than Events. I've had many people ask about Events something along the lines of "so do I just buy this and then take it, and it goes in front of me and I can use it whenever I want?" With Landmarks it's much easier to explain that it's basically like an extra rule for that game. Of course the strategic implications might be harder to grasp than Events, but what can you do.

flaquito

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Re: Empires Previews #4: Landmarks
« Reply #119 on: May 12, 2016, 11:47:22 pm »
+1

With Landmarks it's much easier to explain that it's basically like an extra rule for that game.

It's like Nefarious has come to Dominion, and we have our own twists!
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Marcory

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Re: Empires Previews #4: Landmarks
« Reply #120 on: May 12, 2016, 11:48:50 pm »
+2

I just realized Wolf Den even has Roman flavor - the Romulus and Remus myth.

Romulus and Remus? Those characters suck.
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Donald X.

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Re: Empires Previews #4: Landmarks
« Reply #121 on: May 13, 2016, 12:07:00 am »
+2

Is a Province worth 6 VP, or does it produce 6 VP when scoring?
And what happens when you use Watchtower to put Nomad Camp on your deck?

And why do fools fall in love?
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tristan

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Re: Empires Previews #4: Landmarks
« Reply #122 on: May 13, 2016, 02:04:06 am »
0

I don't like Keep. There are already a zillion Euros with set collection and IMO GeneralRamos' Buried Treasure is a better implentation of the "majority/variety of Treasures for VPs" idea.
I don't get Tomb. It is kinda like a Gold Feodum, i.e. it further incentives something which is already pretty good.
Fountain is of course pretty trivial in non-trashing games, you will just buy three Coppers aka Duchies for 0$ that provide a coin. But in trashing games it is probably pretty tricky to figure out whether a thin deck is worth 15VPs or not.
I have a weakness for stuff that incentives earlier greening / alt-VP so two thumbs up for Battlefield.
Wolf Den is set collection done right.
« Last Edit: May 13, 2016, 02:07:02 am by tristan »
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Festivemajor

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Re: Empires Previews #4: Landmarks
« Reply #123 on: May 13, 2016, 02:05:17 am »
0

Is a Province worth 6 VP, or does it produce 6 VP when scoring?
And what happens when you use Watchtower to put Nomad Camp on your deck?

And why do fools fall in love?

I've experienced it matters when you have, for some reason, to quit mid-game and someone decides to count points anyway. Now I can respond there are no points to be counted unless the game is ended by prov/col/3-piles.
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Davio

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Re: Empires Previews #4: Landmarks
« Reply #124 on: May 13, 2016, 03:44:43 am »
0

I actually dislike Tomb, for the simple reason that trashing is often already a strong move, you don't need much extra incentive for it.

But now that I think about it, it is pretty funny with cards like Swindler, Thief/Brigand, Knights, etc.
Your Copper gets Swindled into a Curse, but you gain a free VP, hurray!

It does make Thief even worse.
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