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Author Topic: CIVILIZATION VI  (Read 9323 times)

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werothegreat

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Re: CIVILIZATION VI
« Reply #100 on: November 27, 2018, 11:13:01 am »
+1

New expansion announced!



And new civ!

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Re: CIVILIZATION VI
« Reply #101 on: November 27, 2018, 02:37:08 pm »
0

I saw! Itís interesting that they are adding natural disasters to the civ game with the most expensive workers. Thatís... a bold decision, but I am hopeful.

The new mechanics of this expansion are a bit unclear too. There are natural disasters, climate change, mild terraforming (canals, tunnels), new energy sources, the return of the UN and diplomatic victory, and an expanded future tech era?

Right now I donít have enough free time to get back into civ, hopefully when we get the complete edition with a discount!
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Re: CIVILIZATION VI
« Reply #102 on: December 04, 2018, 11:51:59 am »
+1

I recently bought Civ 6 on the Switch. Been really enjoying it so far.

I've played two games so far, started my first with the quick start options. I got Brazil, on my own landmass so lots of space to explore and expand. Was a nice introduction to the game, I filled my island, found France to my east, befriended them, found Arabia and Japan to my west, didn't get along so well with them. Went for a culture victory and won fairly easily.

Second game I put on Marathon length, 12 players, Pangaea style map and most other settings random. Was good fun. This time I got Aztecs and decided to start aggressive, wiped my neighbour out fairly quickly and expanded a ton. Ended up with a civ that was more wide than tall (think I had about 30 cities by the end of the game) and went for a conquest victory. I wiped out a few more players along the way, had like -300+ relationships with everyone except Alexander due to warmongering, about a +15 attack bonus from Luxury Resources along with being in the Information Era in the 16th century, and basically just went to town on everyone else.

Now on my third game, I've picked the world map real start locations setting, seemed like a fun gimmick. I put this one on quick, but also upped the difficulty to 5 (was on the default 4 for the first two, and that's clearly pretty easy even to start on). Rolled France, but can definitely see the difference in difficulty straight away. Real start locations world map is a bit of a silly gimmick - if you get several European civs, many will be so hard pressed for space that they just die immediately. I wiped out Germany by capturing their starting settler on turn ~5 (lol). I want to achieve a Religious victory even though France is more geared for Culture, just because I feel like it. I've taken over most of Western Europe, met all but one other player in the local area (Germany, Poland, Egypt, Russia, Persia, whichever Tomyris is) and with space running out, decided to head across the ocean to America. It looks like the final player is probably Brazil but I haven't met them just yet, but I see a city state here influenced by an unknown player and nobody else in North America.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

werothegreat

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Re: CIVILIZATION VI
« Reply #103 on: December 05, 2018, 08:49:12 am »
+1

Maori announced!

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werothegreat

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Re: CIVILIZATION VI
« Reply #104 on: December 11, 2018, 11:48:18 am »
+1

BLAME CANADA

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Re: CIVILIZATION VI
« Reply #105 on: December 12, 2018, 02:12:30 am »
+1

Got to say I'm not overly impressed with the way the game handles higher difficulty. I started a game on Emperor (difficulty 6) since King (5) was managable. The enemy gets lots of bonuses, but a lot of them are very front loaded - on Emperor the enemies start with 2 settlers and 3 warriors, two technologies, two civics, they get a +40% production and gold income boost, +16% faith/culture/science, +2 in combat against you (including Barbarians) and probably a few other minor things.

That would be fine if you weren't likely to have any early battles or anything - they start more quickly but you can catch up and stuff - but what happened to me was I ran into Cleopatra early, who denounced me because I had a weak military (no, really, when you start with 3 times as much as me and I've barely had time to build a single thing?) and low production (wow, you have 2.8x the production as me at the start of the game, I'm so surprised it's higher after 20 turns). Then I ran into Peter, same thing for science/culture. And Gilgamesh denounced me after one turn for no reason whatsoever, and also tells me he hates me for low production. So everyone around me hated me right from the start, and Cleopatra invaded pretty early as well. Lovely.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

pacovf

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Re: CIVILIZATION VI
« Reply #106 on: December 12, 2018, 09:56:49 am »
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Yeah, the way Civ games handle difficulty is one of the main weak points of the series, unfortunately. Note that there are other ways to adjust difficulty, like the kind of map you play in. King-Pangea is closer to Emperor-Small Islands, for example, than both difficulties in Continents. The AI is really bad at water warfare. Or you could choose rival Civs that are more peaceful for your first games at the new difficulty level.
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Re: CIVILIZATION VI
« Reply #107 on: December 16, 2018, 05:59:45 pm »
+1

Yeah, the way Civ games handle difficulty is one of the main weak points of the series, unfortunately. Note that there are other ways to adjust difficulty, like the kind of map you play in. King-Pangea is closer to Emperor-Small Islands, for example, than both difficulties in Continents. The AI is really bad at water warfare. Or you could choose rival Civs that are more peaceful for your first games at the new difficulty level.

That makes a lot of sense. I've been leaving the AI on random in general, and the map I was playing that game on was fractal, but ended up being basically Pangaea - it was one massive island with a few small inland seas. I was surrounded by Russia (east, their only neighbour off of a peninsula), Alexander (Southeast, though a city state acted as a buffer for long enough that he never bothered me), Gilgamesh (Southwest, eventually I befriended him but before that he hated me), Cleopatra (West, she declared war on me twice). North of me was the ocean.

I eventually decided I could maybe make up a bit of my deficit by using spies to steal tech boosts and great works - and then proceeded to apparently recruit the most incompetent spies money can buy. Collectively my spies failed their first 5 missions, all at 74% success rates (two got captured, three escaped without anything happing) putting me behind maybe 75 turns or so on actually levelling my spies up and doing useful things with them. That sucked. But eventually my spies pulled through, I caught up on tech/civics, starting pushing tourism hard, stealing great works from Russia and England and disrupting Rocketry on Alexander and Gilgamesh (my two allies, lol) who had completed 2 steps of a science victory at this point, and was actually in a position where, if those two weren't on the verge of science victory, I might have won. But eventually Gilgamesh repaired his spaceports and finished his final project. So I was surprised how close I got it in the end.

Amusingly, after this I decided to play a small islands game on King, as something to be a little more relaxing, and got a totally awful start. Persia about 8 tiles south of me, Egypt about the same to my west, no city states anywhere near. And to make it worse I had a really bad starting location - no river, not a whole lot of bonus resources, and by the time I got my second settler out, Persia had already settled the only good location near me- then he decided to declare a surprise war, with something like 5 warriors and 2 archers while I had 3 warriors and a slinger.

I restarted at that point. Same settings next game though I forgot to adjust the difficulty up, and ended up with a hilariously easier start. On my own decent sized island, while every other civ was on this massive S bend shaped island. And much nicer civs as well. At one point, I was declared friends with everyone. Just recently Poland and Persia decided to declare a joint surprise war on me, which seemed like a bizarre move given my army was like two tech levels ahead of them and they had lots of small settlements they couldn't defend. I'm now 5 cities bigger than I was 10 turns ago and getting a ton of stuff from Poland for their trouble. Persia will come soon after, once I take over their capital and use it for a bit.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
I hereby declare myself the best dominion player in the world. Obviously.

werothegreat

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Re: CIVILIZATION VI
« Reply #108 on: Today at 10:04:54 am »
0

Announcing the Inca!

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Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

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