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Author Topic: CIVILIZATION VI  (Read 3581 times)

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werothegreat

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Re: CIVILIZATION VI
« Reply #1 on: May 11, 2016, 03:32:14 pm »
0

Looks good. Guess I'm going to drop $100+ on this one too ;D

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Re: CIVILIZATION VI
« Reply #2 on: May 19, 2016, 04:51:16 am »
0

This "districting" is going to make your opening moves less by rote, for sure, but I can see it being a nightmare once you've got a sizeable empire with a few conquered factions under your belt. It seems heavily focused on local minutiae, and unless governors are not horrible, it could result in a lot of micro-managing.

I did like some of the updates in V, but it felt like a tactical boardgame, rather than, y'know, actually running a civ. So on the other hand, maybe this is going to bring the series back around.

I still miss stacks of doom, though.
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Re: CIVILIZATION VI
« Reply #3 on: May 19, 2016, 11:27:08 am »
+4

I'm imagining myself in a retirement home at age 80, spending all of my time playing Civ 14.
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Re: CIVILIZATION VI
« Reply #4 on: May 20, 2016, 05:17:49 am »
+5

I'm imagining myself in a retirement home at age 80, spending all of my time playing Civ 14.

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jonts26

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Re: CIVILIZATION VI
« Reply #5 on: May 20, 2016, 08:50:06 am »
0

+Districts sounds very interesting
+Bringing back local happiness
+Grouping support units with military units
++Diplomacy overhaul (though I have no real idea what it looks like, Civ5 diplomacy is just garbage)

-Don't prefer the cartoonish art
-It'll probably be a super buggy mess at launch as is tradition. I'll probably pre-order anyway.

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Re: CIVILIZATION VI
« Reply #6 on: May 20, 2016, 09:46:57 am »
0

CiV diplomacy gets a bad rap. It's not great, but "garbage", is a bit strong, once you get used to its patterns, the AI doesn't seem so irrational anymore.

It does need to be vastly improved though, hopefully CiVI does that.

As for the art... it's a bit too bright maybe, and the forests and jungles aren't great, but I like it overall.
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Re: CIVILIZATION VI
« Reply #7 on: May 20, 2016, 11:01:52 am »
0

And there was much rejoicing.
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Re: CIVILIZATION VI
« Reply #8 on: May 20, 2016, 11:38:54 am »
0

I find the art good enough, I don't get the bad rap it's getting over the internet...?

CiV's diplo was a bit psychotic, but well diplo has always been kind of bad in Civ (and pretty much all 4X games for that matter), so it's just a different kind of bad.

I don't know how anyone can miss stacks of doom. Sure, managing 20+ units each turn is a nightmare, but stacks of doom were as unfun as it gets. Hopefully the corps manage to combine the best of both worlds. Didn't civ3 use a similar mechanic? Did anyone play that?

Excited about local happiness coming back, but I don't know where you saw that, jonts.

If I understand districts correctly, it's going to be somewhat similar to what they do in Warlock. I don't really understand why they add "pillage" mechanics in a game in which declaring war has so many negative consequences, anything less than complete conquest is considered a loss.

I will definitely not buy it on release though, learned my lesson with CiV.

By the way, anyone played the expansion to Civ:BE?
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Re: CIVILIZATION VI
« Reply #9 on: May 20, 2016, 01:12:00 pm »
+1

Not entirely on topic, but I used to play a ton of Civ IV. I tried getting into V, but it never really clicked with me.
I can't get over the Civ IV mindset for how stuff works: unit stacking, civics, religions and other stuff they changed.
I just feel like there's something I'm missing. Should I just treat it like an entirely different game?

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Re: CIVILIZATION VI
« Reply #10 on: May 20, 2016, 01:14:07 pm »
+2

Not entirely on topic, but I used to play a ton of Civ IV. I tried getting into V, but it never really clicked with me.
I can't get over the Civ IV mindset for how stuff works: unit stacking, civics, religions and other stuff they changed.
I just feel like there's something I'm missing. Should I just treat it like an entirely different game?

I enjoyed Civ 4 a lot, but felt the release version was missing a bunch of stuff. The Beyond the Sword expansion brought all the stuff I wanted to see, some of which were there in Civ 2, but the AI was changed to always go for stacks of doom and I just got disgusted by that and ended up not playing it anymore.
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Re: CIVILIZATION VI
« Reply #11 on: May 20, 2016, 01:40:32 pm »
0

Can someone inform me about stacks of doom? I don't think I played since Civ II (maybe III?). The only stacks of doom I remember was cleaning up pollution.

Sounds like a doomsday clock when the Manhattan Project is discovered?
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Re: CIVILIZATION VI
« Reply #12 on: May 20, 2016, 01:53:59 pm »
0

Can someone inform me about stacks of doom? I don't think I played since Civ II (maybe III?). The only stacks of doom I remember was cleaning up pollution.

Sounds like a doomsday clock when the Manhattan Project is discovered?

They refer to being able to stack military units to form huge armies.
I personally prefer it the new way, but I was introduced to CiV before IV. (and never played any other version)
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Re: CIVILIZATION VI
« Reply #13 on: May 20, 2016, 01:55:43 pm »
+3

Not entirely on topic, but I used to play a ton of Civ IV. I tried getting into V, but it never really clicked with me.
I can't get over the Civ IV mindset for how stuff works: unit stacking, civics, religions and other stuff they changed.
I just feel like there's something I'm missing. Should I just treat it like an entirely different game?

Maybe? Are you playing with all the expansions? Civ 5 gets a LOT of good stuff.

I think religion in Civ5 is implemented better than in 4. I wish it was a bit easier to proselitize in 5, but you can't have everything I guess.

Policies rather than civics are completely different from each other. I didn't think Policies were that good, it just feels like a second Tech tree, which is kind of boring.

Trade in 5 is a bit convoluted compared to 4, because the system got a *partial* overhaul with Brave New World. I don't remember it being particularly interesting in 4 though, so no big loss.

1UpT is probably the biggest change 5 introduces, so you just have to get used to it. Wars are WAY more interesting, at the cost of a lot of extra micromanagement. The AI doesn't know how to 1UpT to save its life though, which leads to massive player advantage in warfare.

I don't know, what sort of answer were you looking for? The two games do have a different feel.

Can someone inform me about stacks of doom? I don't think I played since Civ II (maybe III?). The only stacks of doom I remember was cleaning up pollution.

Sounds like a doomsday clock when the Manhattan Project is discovered?

IIRC (been a while), you can put as many units in a single tile in Civ4 as you want. Back in Civ2, your whole stack would die if you lose a battle, but in Civ4 only the losing unit dies. So basically you just get a massive stack with some artillery in it and throw it against each other until one of the stacks dies. Many people though it was unfun.
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Re: CIVILIZATION VI
« Reply #14 on: May 20, 2016, 02:44:47 pm »
+1

CIV and CiV are as different as Civ games get. They appeal to different people (though many, like me, do enjoy both, but then I am and have always been a huge fan of the series).

CiV is more boardgame-y (ie even less of a historical simulation), it's less focused on empire-building (you don't necessarily build that many cities) and overall less mathy. It has a lot more diversity in its civilizations, and a much bigger emphasis on tactics because of 1UPT (one unit per tile), as opposed to CIV where warfare was mostly about industry.

I should say that the two expansions are absolutely worth it, possibly essential, and quite cheap because they're on sale all the time.
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Re: CIVILIZATION VI
« Reply #15 on: May 20, 2016, 02:59:06 pm »
+1

So I was trying to explain why 5 feels less "grand" / more "boardgamey" than 4, but I can't pinpoint why, exactly. Is it just because of 1UpT and that you are encouraged to have less cities? Or is it something else? I know that in my case, my computer lagged a lot, so I definitely didn't want to get too massive.
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Re: CIVILIZATION VI
« Reply #16 on: May 20, 2016, 03:05:01 pm »
0

So I was trying to explain why 5 feels less "grand" / more "boardgamey" than 4, but I can't pinpoint why, exactly. Is it just because of 1UpT and that you are encouraged to have less cities? Or is it something else? I know that in my case, my computer lagged a lot, so I definitely didn't want to get too massive.
Yeah that was something else I noticed. I have a pretty good system now, but Civ V still performs like...really bad. Like I'm just panning around and the terrain is always turning grey and loading in. IDK. I actually liked the aesthetic of IV better I think.

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Re: CIVILIZATION VI
« Reply #17 on: May 20, 2016, 05:33:42 pm »
+2

I'm playing it on a laptop that's not particularly gaming-oriented (admittedly it's only 2 years old though) and it runs great... are your computers 10 year old or something ?

The graphics not loading would be the only reason to like CIV's aesthetic's better. Well, that and the fact that you can get a globe view in CIV, that's one thing I really mis in CiV (and I'm not super hopeful it'll be back in CiVI).

@pacovf : IT feels grander because of a combination of things, but the two you mentioned are the main ones. Combat is tactical and involves few units as opposed to stacks of doom crashing into each other, and the general strategy involves 3 to 5 cities, as opposed to... many, in CIV. The maps are also simply smaller, in large part because of 1UPT. There's also the fact that CIV has a bit more of a narrative to it thanks to civics : your civ evolves as it changes regimes, whereas the social policies in CiV are all additive, it's a gradual progress as opposed to a more dynamic history. CIV is therefore better at being a simulation game (comparatively I mean, it's obviously still pretty gamey), that's the sense of scale you're missing in CiV.
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Re: CIVILIZATION VI
« Reply #18 on: May 21, 2016, 05:13:09 am »
0

Policies rather than civics are completely different from each other. I didn't think Policies were that good, it just feels like a second Tech tree, which is kind of boring.

Yeah, like Teproc added, it made them feel far less dynamic - something you gamed pretty heavily to get ahead; rather than something that would suit your Civ and the current situation.

1UpT is probably the biggest change 5 introduces, so you just have to get used to it. Wars are WAY more interesting, at the cost of a lot of extra micromanagement. The AI doesn't know how to 1UpT to save its life though, which leads to massive player advantage in warfare.
It feels like they made this massive tactical change for the player, and then simply forgot to do the same for the AI (it's pretty bad at defending, but completely inept at attacking).

Regardless, this thread has made me remember that I've still yet to give FreeCiv a spin...
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Re: CIVILIZATION VI
« Reply #19 on: May 21, 2016, 07:57:56 am »
+2

They didn't forget, it's just very hard to do. Ithink it's absolutely worth it, making combat actually engaging rather than smashy smashy... I know I found war incredibly tedious in IV, love playing Domination in V. But yes, the AI is not very good at it, and you need to go high in difficulty to have some challenge there through sheer numbers.
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Re: CIVILIZATION VI
« Reply #20 on: May 21, 2016, 08:04:08 am »
0

I found CIV V ultimately to be very poor. All the one unit per tile stuff really failed when allies put their units into your territory and non-combat units clogged everything up. I hated the archers that fired over seas to hit their targets.
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Re: CIVILIZATION VI
« Reply #21 on: May 22, 2016, 11:37:59 pm »
+2

All the one unit per tile stuff really failed when allies put their units into your territory
I can appreciate what they were trying to do with 1UPT, but not giving us some way to manage this was pretty frustrating.

I hated the archers that fired over seas to hit their targets.
But archers have been firing at planes for years, man.

I just wanted to add that this thread has made me fall off the Civ wagon and I think you're all thorough bastards.
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Re: CIVILIZATION VI
« Reply #22 on: May 23, 2016, 12:27:31 am »
0

But wagons are good!

Vote: civ
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Re: CIVILIZATION VI
« Reply #23 on: May 30, 2016, 04:22:55 pm »
+1

Teddy Roosevelt leads America in this iteration.  Also confirmed (but not shown) are Cleopatra for Egypt and Emperor Qin for China.

http://franchise.civilization.com/en/news/2016-05-theodore-roosevelt-leads-the-americans-in-civilization-vi

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Re: CIVILIZATION VI
« Reply #24 on: May 30, 2016, 10:18:52 pm »
0

Roosevelt is the awesomest of all US presidents, so that's cool.

More info on new features.

Main takeaways:

Builders work differently now, that's interesting. Also, construction videos of wonders, yaaaaay!

Looks like governments are back, the way culture works in Civ 6 might actually be the first time where it's actually interesting!

Science might or might not get gutted. We will see.

I am a bit wary about what we know on how armies work...

Religion is getting revamped again!
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Re: CIVILIZATION VI
« Reply #25 on: May 31, 2016, 05:14:12 am »
0

Builders work differently now, that's interesting.
I've never viewed workers as single units, but rather a representation of manpower, your empire's labor force. Giving them "charges" before they're used up and have to be replaced seems way less abstract and like it might make things pretty fiddly...

I am a bit wary about what we know on how armies work...
The conglomeration aspect is a work-around for 1UPT. While combining units will give you less pieces on the board that have to be moved, you're still going to be "specializing" every time you make a customized corps, and that means gambling on the opponent not finding a decent counter.

Quote from: That Thing What pacovf Linked
There are now Just and Unjust wars and as time goes on the diplomatic penalty for unjust wars increases significantly
This has been a thing for quite a while: civs individually and collectively whining about you taking someone else's clay. All the more incentive to axe rush your continent: take out rivals before anybody has a chance to see it and complain about it.

Quote from: That Thing What pacovf Linked
3-minute day-and-night cycle
I know the late-game moves at a glacial pace, but is this necessary in a game spanning thousands of years? EDIT: Okay, it looks like it might be just a graphical thing. Maybe it adds a bit of variety to the scenery or something.
« Last Edit: May 31, 2016, 05:24:01 am by junkers »
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Re: CIVILIZATION VI
« Reply #26 on: July 15, 2016, 09:00:51 pm »
+1

The corps option of limited stacking in CVI, I'm definitely looking forward to seeing how that works. Districts are going to be fun to mess around with as well, both because it won't become mandatory for me to put cities at the coast if harbor districts are a thing, and pillaging might actually be more meaningful if districts are more important than plain old improvements.

I personally prefer 1UPT over stacks of doom forever, but a variety of problems makes it a pain in the arse to use melee units in CiV.

1. There's a lot of dense terrain that slows your units down. Map choice can end up generating a lot of choke points all over the map as well.
2. Most melee units in the game only have 2 movement points. Combined with the dense terrain, your melee units could potentially be moving 1 tile per turn. That is really bad.
3. Building roads to increase the throughput of your army starts getting really expensive gold wise, which already sucks since unit maintenance costs scale very strongly.
4. Cities are really hard to kill and have a strong counter-attack.

Contrast this with ranged units, which
a. Can attack from 2 (or more!) spaces away, granting all sorts of initiative and the ability to focus fire more effectively.
b. Can attack without worrying about counter-attacks, and even counter-attack against melee attacks.
c. Generally don't cost that much in hammers or gold over their melee counterparts.
d. Can't capture cities! But oh boy, they're way better at actually fighting cities than melee units are.

I remember a few articles a long time ago about CiV taking some inspiration from Advance Wars (it was one of the reasons they went to 1UPT). But even in AW, units didn't always move at glacial speeds, and there was still a limited stacking option instead of disallowing stacking outright. General map design usually avoided making choke points all over the map, and didn't cover like >50% of the map in mountains and forests.
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Re: CIVILIZATION VI
« Reply #27 on: August 26, 2016, 10:46:33 pm »
0

Anyone else been keeping up with this?  They've been releasing First Look videos every week on new civs - the latest was Spain.
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Re: CIVILIZATION VI
« Reply #28 on: August 27, 2016, 12:49:26 am »
0

I saw! We finally got a Spanish leader that isn't Isabel! I would have preferred Carlos I, but Felipe II is the other logical choice. I am happy. The Conquistador seems very meh, but the other religious bonuses seem cool in light of the new religious victory.

Districts seem like they are going to change war are nearly as much as 1UpT, so that's also cool.

A bit concerned about spies.

I am starting to get hyped about it.

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Re: CIVILIZATION VI
« Reply #29 on: August 30, 2016, 10:08:19 am »
0

India revealed:

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Re: CIVILIZATION VI
« Reply #30 on: September 10, 2016, 02:21:18 am »
0

Gandhi revealed.

Nukes inbound, then.

Haven't been keeping up with it, but Japan's Meiji Restoration and Kamikaze abilities look interesting; and Tokimune was an interesting choice for leader.
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Re: CIVILIZATION VI
« Reply #31 on: September 21, 2016, 09:35:16 pm »
+1

And now Rome:



NDA is supposed to end next week.
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Re: CIVILIZATION VI
« Reply #32 on: October 20, 2016, 11:00:31 pm »
0

One more hour to preorder, in case anyone is interested.

Personally I will wait until the first sale, not enough time for Civ any time soon... Post your impressions about the game so I can feel all jealous of you people.
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Re: CIVILIZATION VI
« Reply #33 on: October 21, 2016, 08:20:07 am »
+1

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JaketheBaseballGod22

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Re: CIVILIZATION VI
« Reply #34 on: October 21, 2016, 10:40:56 am »
0

This game is amazing  ;D ;D ;D played all night on a game with greece
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werothegreat

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Re: CIVILIZATION VI
« Reply #35 on: October 22, 2016, 12:27:09 am »
0

Hot damn the music is catchy.  Also I'm really liking the jigsaw puzzle of how to fit everything you want into your city.  Certainly I'm spamming wonders a lot less, thinking more carefully about which ones I *really* want, though that's made a little easier by all the terrain and adjacency requirements.  Also, I'm quite glad there's only one early game wonder.
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Re: CIVILIZATION VI
« Reply #36 on: October 25, 2016, 12:16:35 pm »
+2

I like Districts. It makes each city have more character and not be all samey. The music is great. Food seems harder to come by than in CivV. The only thing I miss so far is a trade route overview to let me sort potential routes by gold, total yield, etc. I like the whole Civics system.

I'm currently playing my first game as Gilgamesh. He gets to start the game with access to War Carts which are better than Chariots, which seems a bit OP. One of his other things is getting native village bonuses from conquered Barbarian camps. I got a Relic out of one of those. I am currently pumping out twice as much science as the next guy and just started my spaceport (in 1830) so I think I will bump the difficulty up a notch for next game. I didn't get to start a religion so I am looking forward to doing that next game too.

Your people are enthused to try Cold War! ;D

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Re: CIVILIZATION VI
« Reply #37 on: November 16, 2016, 05:16:50 pm »
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I managed a Science victory on Emperor difficulty as Tomyris. She has some very powerful military abilities (units heal 50 HP when they kill a unit, and get a second light cavalry-line unit for free whenever you train one). So far I have maxed out both techs and civics around turn 375 each game, so I feel there is some tweaking to be done there. There are a bunch of hidden bonuses you get from techs and civics that don't show up as icons; you have to hover the tech/civic in order to see them.
« Last Edit: November 16, 2016, 05:18:02 pm by singletee »
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werothegreat

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Re: CIVILIZATION VI
« Reply #38 on: February 24, 2017, 06:48:00 pm »
+1

Australia has been added:

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Re: CIVILIZATION VI
« Reply #39 on: February 25, 2017, 06:14:43 pm »
+1

I had an... unexpected victory.  Playing Trajan, I had enough tourism from random buildings that I won the cultural victory before I could move on to the science victory I was intended to shoot for.

(I think this was on a slightly easier-than-average game.)
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werothegreat

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Re: CIVILIZATION VI
« Reply #40 on: March 22, 2017, 11:25:30 pm »
+2

Two new civs to be added (probably tomorrow):



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jonts26

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Re: CIVILIZATION VI
« Reply #41 on: March 22, 2017, 11:36:38 pm »
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I just want to punch that smug smile off of alexander.
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Re: CIVILIZATION VI
« Reply #42 on: March 23, 2017, 08:14:24 pm »
0

This civ is getting a lot of "Greece".
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werothegreat

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Re: CIVILIZATION VI
« Reply #43 on: March 23, 2017, 09:14:30 pm »
0

This civ is getting a lot of "Greece".

It certainly is.  Hopefully some of the other civs get alternate leaders soon.
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Re: CIVILIZATION VI
« Reply #44 on: March 23, 2017, 10:25:35 pm »
0

Any wishes for second leaders?

Personally just waiting for the Ottomans instead.
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werothegreat

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Re: CIVILIZATION VI
« Reply #45 on: May 06, 2017, 10:33:59 am »
0

There are going to be at least 2 more DLC packs, and these 2 will be free for Digital Deluxe owners:

http://steamcommunity.com/games/289070/announcements/detail/1295192364625991814
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Re: CIVILIZATION VI
« Reply #46 on: July 25, 2017, 10:03:39 am »
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