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Author Topic: Empires Previews #2: Split Piles  (Read 29923 times)

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Seprix

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Re: Empires Previews #2: Split Piles
« Reply #150 on: June 05, 2016, 01:47:54 pm »
+1

Does Catapult's Treasure type check happen before or after the trashed card lands in the trash? (since an Estate inheriting Crown would revert back to a non-Treasure once in the trash)

Of all the obscure rules questions i have seen, this wins the title of most obscure. Congratulations.

It is relevant though, and would eventually come up.
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Accatitippi

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Re: Empires Previews #2: Split Piles
« Reply #151 on: June 05, 2016, 08:08:50 pm »
+4

Does Catapult's Treasure type check happen before or after the trashed card lands in the trash? (since an Estate inheriting Crown would revert back to a non-Treasure once in the trash)

Of all the obscure rules questions i have seen, this wins the title of most obscure. Congratulations.

It is relevant though, and would eventually come up.

And it was very convenient to have asked during our own (and Donald's) lifespan, rather than waiting until it comes up in a real game.
 ;) :P
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Seprix

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Re: Empires Previews #2: Split Piles
« Reply #152 on: June 05, 2016, 09:08:22 pm »
0

I can envision the plausible scenario.
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Donald X.

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Re: Empires Previews #2: Split Piles
« Reply #153 on: June 06, 2016, 12:11:43 am »
+4

And it was very convenient to have asked during our own (and Donald's) lifespan, rather than waiting until it comes up in a real game.
 ;) :P
I don't mind the questions; I just have only so much time to spend on them.
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mith

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Re: Empires Previews #2: Split Piles
« Reply #154 on: June 06, 2016, 01:26:20 pm »
0

That particular combo (2 Kingdom, 1 Event) should come up on the order of 1 in 23k games. Shouldn't take that long for it to happen on DO17 in random games.

/inb4 someone submits it for a Dominion League Championship Match design challenge.
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Squidd

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Re: Empires Previews #2: Split Piles
« Reply #155 on: June 06, 2016, 01:44:48 pm »
+3

(2 Kingdom, 1 Event)
Plus cost-reducer.
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faust

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Re: Empires Previews #2: Split Piles
« Reply #156 on: June 06, 2016, 02:03:52 pm »
+3

(2 Kingdom, 1 Event)
Plus cost-reducer.

Plus a situation where it's actually good play to trash your Crown.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Deadlock39

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Re: Empires Previews #2: Split Piles
« Reply #157 on: June 06, 2016, 02:06:14 pm »
0

(2 Kingdom, 1 Event)
Plus cost-reducer.

Plus a situation where it's actually good play to trash your Crown.

Plus a situation where using cost reduction to Inherit Crown is a reasonable option as compared to Inheriting something different.

Chris is me

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Re: Empires Previews #2: Split Piles
« Reply #158 on: June 06, 2016, 02:11:54 pm »
0

(2 Kingdom, 1 Event)
Plus cost-reducer.

Plus a situation where it's actually good play to trash your Crown.

Plus a situation where using cost reduction to Inherit Crown is a reasonable option as compared to Inheriting something different.

This one might be the toughest because you would almost always rather inherit the cost reducer directly. If it's Bridge then you can Crown it to get hella reduction. If it's highway it makes it so you can reduce costs a lot without winning the split of real Highway cards.
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faust

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Re: Empires Previews #2: Split Piles
« Reply #159 on: June 06, 2016, 02:19:50 pm »
0

(2 Kingdom, 1 Event)
Plus cost-reducer.

Plus a situation where it's actually good play to trash your Crown.

Plus a situation where using cost reduction to Inherit Crown is a reasonable option as compared to Inheriting something different.

This one might be the toughest because you would almost always rather inherit the cost reducer directly. If it's Bridge then you can Crown it to get hella reduction. If it's highway it makes it so you can reduce costs a lot without winning the split of real Highway cards.

Well, there's still Ferry. Plus, I think Inheriting Crown is usually better than inheriting Bridge, because inheriting nonterminals is usually better than inheriting terminals.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.
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