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Author Topic: Empires Bonus Preview #1: Villa  (Read 71084 times)

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Elestan

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Re: Empires Bonus Preview #1: Villa
« Reply #75 on: May 09, 2016, 11:16:22 pm »
+1

AND THEN EVERYONE GETS AN ACTION PHASE AT THE SAME TIME RAAAAAAH MASS INSANITY

Ahem. I think that's what happens (besides my addition). So that's a pretty bad idea. <.<

It's already established from Caravan Guard that Actions gained out of turn do nothing.  And since it's not the other players' Buy phases, the "Return to Action phase" clause does not trigger.
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Elanchana

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Re: Empires Bonus Preview #1: Villa
« Reply #76 on: May 09, 2016, 11:19:20 pm »
0

AND THEN EVERYONE GETS AN ACTION PHASE AT THE SAME TIME RAAAAAAH MASS INSANITY

Ahem. I think that's what happens (besides my addition). So that's a pretty bad idea. <.<

It's already established from Caravan Guard that Actions gained out of turn do nothing.  And since it's not the other players' Buy phases, the "Return to Action phase" clause does not trigger.

"besides my addition"
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Re: Empires Bonus Preview #1: Villa
« Reply #77 on: May 09, 2016, 11:30:21 pm »
+12

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.

I will probably not stop answering rules questions.
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Nflickner

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Re: Empires Bonus Preview #1: Villa
« Reply #78 on: May 09, 2016, 11:46:16 pm »
+1

It seems like half this forum is playtesters sometimes.  Makes me raspberry jelly.  :(

Amen.  I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.

I will probably not stop answering rules questions.

Thank you, and it was fun to play a couple matches against you earlier online :)
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Re: Empires Bonus Preview #1: Villa
« Reply #79 on: May 10, 2016, 01:00:24 am »
+2

Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?

ConMan

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Re: Empires Bonus Preview #1: Villa
« Reply #80 on: May 10, 2016, 01:07:39 am »
+1

Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?
I'd say yes, having resolved the "go back to your Action phase" effect of Villa, you then resolve the second on-buy effect. Otherwise, the trigger would still be sitting around, and I can only assume that the alternative would be to wait for your Buy phase to come around again to resolve it, which would be ridiculous.

On another note, I'd love to Inherit a Villa. And buying Inheritance, putting my Estate token on Villa would be pretty good too. Ironworksing an Inherited Villa is just getting silly (actually not that silly, since it essentially gives you a vanilla Village effect plus an extra card in hand).
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Donald X.

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Re: Empires Bonus Preview #1: Villa
« Reply #81 on: May 10, 2016, 01:47:54 am »
+3

Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?
Yes.
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Re: Empires Bonus Preview #1: Villa
« Reply #82 on: May 10, 2016, 01:48:47 am »
+2

Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?
Yes.

So if what you want with the other Haggler effect is a Peddler, you should have taken it first.
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Re: Empires Bonus Preview #1: Villa
« Reply #83 on: May 10, 2016, 03:19:06 am »
+1

The thing I like most about Villa is that it adds something completely new and out-of-the-box.

I also like cards like Coppersmith, Counting House, etc. over Smithy, Market and the likes because they add something unique to the game.
It doesn't get more unique than the old phase switcheroo!

You can create some insane combos with this!

Play 4 Bridges and empty the pile!

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Re: Empires Bonus Preview #1: Villa
« Reply #84 on: May 10, 2016, 03:20:41 am »
+1

At first glance, Villa looks horribly overpowered and highly annoying to resolve, but I assume DXV and co know what they're doing...
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Re: Empires Bonus Preview #1: Villa
« Reply #85 on: May 10, 2016, 03:28:51 am »
+1

I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.
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Re: Empires Bonus Preview #1: Villa
« Reply #86 on: May 10, 2016, 06:31:49 am »
+7

I might have played with guys who are playtesters.
So that makes me a playtester-tester.
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Re: Empires Bonus Preview #1: Villa
« Reply #87 on: May 10, 2016, 10:02:25 am »
0

I might have played with guys who are playtesters.
So that makes me a playtester-tester.

Yeah same here. I was one of the... secondary playtesters I guess? I was in the right place at the right time to learn about some of the cards and mechanics (thanks Elestan) but I wasn't singled out by DXV and I definitely haven't gotten to familiarize myself with all of them. This was one of the ones I did get to see.

I'm gonna go ahead and agree with everyone saying the only thing stopping Villa from being way OP is the lack of draw. If it were, for example, a level 3 City with that on-gain effect, then we'd have something to worry about. But as it is, there's not THAT much you can do with the on-gain without a way to get more cards - it's kinda like Coin in that aspect. The reason I thought it was so broken in my game is that I DID have a way to draw more cards because of the +1 card token, but that's kinda what the token is there for.
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Re: Empires Bonus Preview #1: Villa
« Reply #88 on: May 10, 2016, 10:32:03 am »
+4



Play 4 Bridges and empty the pile!



You only need 3, it gives you +$1. 
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Donald X.

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Re: Empires Bonus Preview #1: Villa
« Reply #89 on: May 10, 2016, 12:03:17 pm »
+2

I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.
But were you willing to go to Chicago? I ask you.
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Re: Empires Bonus Preview #1: Villa
« Reply #90 on: May 10, 2016, 12:10:30 pm »
0

I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.
But were you willing to go to Chicago? I ask you.

No. That's also a thing.
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Seprix

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Re: Empires Bonus Preview #1: Villa
« Reply #91 on: May 10, 2016, 03:59:32 pm »
0

I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.
But were you willing to go to Chicago? I ask you.

Who is ever willing to go to Chicago?
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Re: Empires Bonus Preview #1: Villa
« Reply #92 on: May 12, 2016, 12:52:56 am »
+3

So... can I play no treasure, use Alms to gain Villa, play it to gain a buy and $1, then play my treasures and buy a $4/$5/$6 cost card, depending on what else I have?  And I could do this on both of my starting turns, and have 2 Villas, a $5 and a $4 in my deck on T3?
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Donald X.

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Re: Empires Bonus Preview #1: Villa
« Reply #93 on: May 12, 2016, 12:54:43 am »
+4

So... can I play no treasure, use Alms to gain Villa, play it to gain a buy and $1, then play my treasures and buy a $4/$5/$6 cost card, depending on what else I have?  And I could do this on both of my starting turns, and have 2 Villas, a $5 and a $4 in my deck on T3?
Is this a rhetorical question? They told me to watch out for those.
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Re: Empires Bonus Preview #1: Villa
« Reply #94 on: May 12, 2016, 01:04:08 am »
0

So... can I play no treasure, use Alms to gain Villa, play it to gain a buy and $1, then play my treasures and buy a $4/$5/$6 cost card, depending on what else I have?  And I could do this on both of my starting turns, and have 2 Villas, a $5 and a $4 in my deck on T3?
Is this a rhetorical question? They told me to watch out for those.

Suffice to say, Alms/Villa is nuts.
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Re: Empires Bonus Preview #1: Villa
« Reply #95 on: May 12, 2016, 01:13:03 am »
+1

Just remember you might want some draw to go with all your Villa's before you gain the whole pile with Alms because it is a free $1.  Villa gives $1, and is non-terminal, which sounds a bit like... uh... Copper. If you don't have a use for all that +Action you might be hurting later.

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Re: Empires Bonus Preview #1: Villa
« Reply #96 on: May 12, 2016, 01:15:32 am »
0

Just remember you might want some draw to go with all your Villa's before you gain the whole pile with Alms because it is a free $1.  Villa gives $1, and is non-terminal, which sounds a bit like... uh... Copper. If you don't have a use for all that +Action you might be hurting later.

There are quite a few terminal draw cards at .  Margrave and Torturer spring immediately to mind.
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Re: Empires Bonus Preview #1: Villa
« Reply #97 on: May 12, 2016, 01:20:45 am »
+2

I mean, I'm just saying you should make sure you have a plan before you grab up the whole pile of Villa's, because they don't draw a card, and sometimes that can hurt.  Like maybe part of your plan is to put Plan on Villa. That might be fun.

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Re: Empires Bonus Preview #1: Villa
« Reply #98 on: May 12, 2016, 02:11:18 am »
0

Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.
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Re: Empires Bonus Preview #1: Villa
« Reply #99 on: May 12, 2016, 03:40:31 am »
+1

Just remember you might want some draw to go with all your Villa's before you gain the whole pile with Alms because it is a free $1.  Villa gives $1, and is non-terminal, which sounds a bit like... uh... Copper. If you don't have a use for all that +Action you might be hurting later.

There are quite a few terminal draw cards at .  Margrave and Torturer spring immediately to mind.

And Rabble, Journeyman and Catacombs, maybe Haunted Woods if it counts. Ghost Ship, Witch, Cultist, Vault and Wharf give +2; Council Room gives +4 at a penalty; Library draws up to 7. (Library looks awesome with Villa.)
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