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Author Topic: Empires Bonus Preview #1: Villa  (Read 26413 times)

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jsh357

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Empires Bonus Preview #1: Villa
« on: May 09, 2016, 02:15:46 pm »
+45

We've seen debt; we've had our minds expanded. Let's take a look at something completely different.


It happens to the best of us. You play that Smithy with no action left, thinking "what could possibly go wrong?" and curse your rotten luck when two Action cards pop into your hand. "If only I could turn back time," you say. Well, buckle your seatbelt because where we're going, we don't need Villages. A Villa will do nicely enough.

Villa is a brand new type of Village to populate your empire with. The natives are restless, and they simply don't want your turns to end. Maybe the other players do, but you don't care; you're impressing them with your fancy action chain. Aside from being able to continue your turn, you of course gain the Villa itself, and maybe you needed one of those. I'm not judging. With Villa, the possibilities are endless. Or perhaps only tenfold, as the pile has to empty at some point.

As long as there are Villas left in the pile, you always have that shot at continuing your turn. And you can do it more than once in the same turn! Wow! The rulebook can't actually cover all possible turn order acronyms now. ABCD... ABABACD... ABABABABABABABCD... the list goes on, and that would have been valuable ink. Of course, as an emperor, you've begun to develop some higher-order critical thinking skills. I'm sure you can come up with your own mnemonic devices, or defer to your Mnemonic Advisor.
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Watno

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Re: Empires Bonus Preview #1: Villa
« Reply #1 on: May 09, 2016, 02:18:26 pm »
+1

This looks awesome!
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Davio

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Re: Empires Bonus Preview #1: Villa
« Reply #2 on: May 09, 2016, 02:19:40 pm »
+1

Wow it will take a couple of days for my mind to adjust to the phase shifting.

Quick note: the Black Market phase is an action phase not an extra buy phase, not that it actually matters.

Pretty cool idea no more drawing dead cards if you have at least $4.
« Last Edit: May 09, 2016, 02:22:16 pm by Davio »
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Re: Empires Bonus Preview #1: Villa
« Reply #3 on: May 09, 2016, 02:20:20 pm »
+1

Seems like a really good deal for $4.
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RevanFan

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Re: Empires Bonus Preview #1: Villa
« Reply #4 on: May 09, 2016, 02:20:31 pm »
+10

My core gaming group already thinks my turns are way too long. This will drive them nuts. I'm very happy right now.
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faust

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Re: Empires Bonus Preview #1: Villa
« Reply #5 on: May 09, 2016, 02:23:05 pm »
+12

Prediction: This card will enable Celestial Chameleon to empty the supply on turn 1 (single player).
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

J Reggie

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Re: Empires Bonus Preview #1: Villa
« Reply #6 on: May 09, 2016, 02:23:17 pm »
+1

This must be Elanchana's favorite card (rhymes with vanilla). And I was so sure it would be "flotilla". Oh well.

If you get this to cost 0, can't you insta-pile them?

Elestan

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Re: Empires Bonus Preview #1: Villa
« Reply #7 on: May 09, 2016, 02:24:28 pm »
+2

We've seen debt; we've had our minds expanded.

IMHO, this is the most head-exploding card in Empires.  Breaking the phase ordering assumptions opens up so many new edge cases...it's wonderful.  :-)
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Elestan

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Re: Empires Bonus Preview #1: Villa
« Reply #8 on: May 09, 2016, 02:26:27 pm »
+3

If you get this to cost 0, can't you insta-pile them?

Yes.
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werothegreat

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Re: Empires Bonus Preview #1: Villa
« Reply #9 on: May 09, 2016, 02:27:16 pm »
+3

I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
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GendoIkari

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Re: Empires Bonus Preview #1: Villa
« Reply #10 on: May 09, 2016, 02:28:29 pm »
+7

Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.

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Re: Empires Bonus Preview #1: Villa
« Reply #11 on: May 09, 2016, 02:30:00 pm »
+1

I hate (high-skill, lengthy) Engines. I love this card anyway.
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Re: Empires Bonus Preview #1: Villa
« Reply #12 on: May 09, 2016, 02:31:41 pm »
0

I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...

Yes, it was a heated discussion. I proposed a reaction  village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.
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LastFootnote

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Re: Empires Bonus Preview #1: Villa
« Reply #13 on: May 09, 2016, 02:33:19 pm »
+3

Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.

Returning to your Action phase when you gain a card is a lot different than returning to your Action phase when you e.g play a Treasure card.
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Emeric

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Re: Empires Bonus Preview #1: Villa
« Reply #14 on: May 09, 2016, 02:33:45 pm »
+3

Seaway + Villa + Peddler + Quarry => Quick game !
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faust

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Re: Empires Bonus Preview #1: Villa
« Reply #15 on: May 09, 2016, 02:34:55 pm »
+2

There is some fun megaturn potential with Ambassador hidden in here.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Kirian

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Re: Empires Bonus Preview #1: Villa
« Reply #16 on: May 09, 2016, 02:35:59 pm »
+3

So many fan cards just kept trying to do this... but not in this way, which is interesting.

And I think we can use [AB]nCD for phase ordering.
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SCSN

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Re: Empires Bonus Preview #1: Villa
« Reply #17 on: May 09, 2016, 02:36:14 pm »
+10

Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.

I've played with it alot and Villa is my 2nd favorite card in the entire game.
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Re: Empires Bonus Preview #1: Villa
« Reply #18 on: May 09, 2016, 02:36:36 pm »
+1

I think the on gain effect is going to be used a bit more than Inn is, but much like Inn, it's going to be a card that you buy as a regular Village in addition to the on gain effect. So you'll buy it even when you can't continue your turn, and there may even be incentive to drain the pile quickly so your opponent can't bail themselves out.
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math

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Re: Empires Bonus Preview #1: Villa
« Reply #19 on: May 09, 2016, 02:40:01 pm »
+7

Wow. Just wow.  This card is mind-blowing.

This card says "$4" on it, but as long as you have $4 it actually costs only $3, and it doesn't cost a buy.

I can already see a potential combo with Champion.  This will make it much easier to load up on terminal draw cards before playing the Champion.  Normally that's risky because you can draw the Traveller dead, but with Villa in the supply, that problem is completely eliminated.  Just play your terminal draw card; if you don't draw the Traveller, you got some cycling to see it sooner; if you draw the Traveller, buy Villa and play the Traveller.

Also, this completely eliminates the need to balance buying your splitters and your terminal draw; just buy all your terminal draw first, then buy Villas when they collide.
« Last Edit: May 09, 2016, 02:42:33 pm by math »
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McGarnacle

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Re: Empires Bonus Preview #1: Villa
« Reply #20 on: May 09, 2016, 02:42:45 pm »
+1

I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...

Yes, it was a heated discussion. I proposed a reaction  village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.

Ankenaut, did you just change your avatar to a card which has been out for like, 3 hours?
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Re: Empires Bonus Preview #1: Villa
« Reply #21 on: May 09, 2016, 02:43:34 pm »
0

I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(
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faust

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Re: Empires Bonus Preview #1: Villa
« Reply #22 on: May 09, 2016, 02:44:45 pm »
+21

The thing I like best about Villa is how, after running out of prefixes for Villages (Worker's, Fishing etc.), Donald simply decided to cut the last two letters.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

werothegreat

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Re: Empires Bonus Preview #1: Villa
« Reply #23 on: May 09, 2016, 02:46:31 pm »
+2

I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(

It's up on the wiki now.
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Re: Empires Bonus Preview #1: Villa
« Reply #24 on: May 09, 2016, 02:46:36 pm »
0

I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(

Does your ISP also block boardgamegeek.com? If not, you can see it over there.

EDIT: Saved by wero!
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