On a board of:
Events: Borrow, Scouting Party
Supply cards: Familiar, Baron, Horse Traders, Bridge Troll, Ghost Ship, Giant, Haggler, Lost City, Merchant Ship, Wine Merchant, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
we both split 3/4. My opponent opened potion and I was curious if Giant stood a chance against Familiar (remembering way back in the day that Sea Hag is probably a better opening than Potion on an otherwise boring board with Familiar and Sea Hag), so I borrowed for a Giant on turn 2, expecting to lose.
log:
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160506/log.0.1462552025757.txtThis ended up working out well. Curses split 6-4, with me taking one more than him, but counting the dead potion, this is really more like a 6-5 curse split. Meanwhile, after the curses run out, Giant is a nice card to have a few of in a crappy deck full of curses -- spiking 5 occasionally is way better in this sort of deck than just consistently giving 3. It's hard to say if I got lucky to get away with only getting 6 curses; my sense is that it was roughly par for the course (my opponent didn't get screwed out of any Familiars early, but my Giant never hit a 4-6 until after the Curse pile was empty).
But the real star of the show was Scouting Party. Man is that a good card when you are just trying to play your key cards over and over -- basically exactly the same sort of semi-slog deck that you are loath to fill with silver when you hit another 3 is the sort of slog deck that really wants Scouting Party all the time.