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Author Topic: Early Adventures Impressions  (Read 23861 times)

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convolucid

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Re: Early Adventures Impressions
« Reply #75 on: May 16, 2016, 02:33:43 pm »
+1

Most people here only care about 2P, especially in the context of online, and that's cool. I can see how Warrior is not that bad in 2P. In 3P the odds of someone getting pinned are probably more than doubled (more warriors being played, and one more player as a potential target). In the games before we banned it, it seemed like Page always caused one player, selected at random, to not just lose, but get brutalized - and you can't resign in a 3 player game. So for the online-only people who are just now experiencing Adventures, the hate for the card may seem overblown because the IRL experience is different.
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Seprix

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Re: Early Adventures Impressions
« Reply #76 on: May 16, 2016, 02:37:30 pm »
0

Magpie is overrated. This is not an early impression, though. This is after I've played with it for some time. Magpie is a great opening, but it is a weaker Wishing Well basically.
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Chris is me

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Re: Early Adventures Impressions
« Reply #77 on: May 16, 2016, 03:00:42 pm »
+2

Magpie is overrated. This is not an early impression, though. This is after I've played with it for some time. Magpie is a great opening, but it is a weaker Wishing Well basically.

Are you gaining just one? That's the biggest mistake people make I think. You want 2 or 3 if you're trying to get the whole pile for tokens or whatever.
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Beyond Awesome

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Re: Early Adventures Impressions
« Reply #78 on: May 16, 2016, 03:15:29 pm »
0

It's not a great card, but winning the split 8/2 is pretty strong. If just three of those hit treasures on average, you essentially ended up with three labs.

Anyway, the more I play with it, the less I feel I understand the card, and in what context to go for it heavy and when to best avoid it or not worry so much about the split.
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Seprix

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Re: Early Adventures Impressions
« Reply #79 on: May 16, 2016, 10:17:20 pm »
0

Magpie is overrated. This is not an early impression, though. This is after I've played with it for some time. Magpie is a great opening, but it is a weaker Wishing Well basically.

Are you gaining just one? That's the biggest mistake people make I think. You want 2 or 3 if you're trying to get the whole pile for tokens or whatever.

No, of course you want to buy two. But I'm saying, it's not half as much of a game breaker as people thought it would be.
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Beyond Awesome

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Re: Early Adventures Impressions
« Reply #80 on: May 16, 2016, 10:19:55 pm »
0

Magpie is overrated. This is not an early impression, though. This is after I've played with it for some time. Magpie is a great opening, but it is a weaker Wishing Well basically.

Are you gaining just one? That's the biggest mistake people make I think. You want 2 or 3 if you're trying to get the whole pile for tokens or whatever.

No, of course you want to buy two. But I'm saying, it's not half as much of a game breaker as people thought it would be.
If you end up with 10 in your deck, it most likely is game breaking.
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Seprix

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Re: Early Adventures Impressions
« Reply #81 on: May 16, 2016, 10:21:37 pm »
0

Yes. It's like Fool's Gold. Amazing when you have all 10, but when everyone goes for it, it isn't half as good anymore.

It's not even that good late game, honestly. It's just a cantrip most of the time. It's best in the early game.
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Max

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Re: Early Adventures Impressions
« Reply #82 on: May 17, 2016, 09:15:23 am »
0

I played a game today where my opponent got an 8/2 split having only bought one, and I bought 2. It was a little frustrating, but a bad split does make a difference when you have most of them they together add up to +3 or +4. As eventually you hit your treasures if you're playing many of them.
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Re: Early Adventures Impressions
« Reply #83 on: May 20, 2016, 12:42:08 pm »
0

Seaway on Feast is hot garbage.
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funkdoc

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Re: Early Adventures Impressions
« Reply #84 on: May 20, 2016, 05:53:59 pm »
0

i thought magpie was way overblown too, but i dunno.  i had a game recently where i won the split 7/3 and won a game where my opponent had more storytellers & banks than me...

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Re: Early Adventures Impressions
« Reply #85 on: May 20, 2016, 07:45:39 pm »
+1

i thought magpie was way overblown too, but i dunno.  i had a game recently where i won the split 7/3 and won a game where my opponent had more storytellers & banks than me...
(that was me)
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Max

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Re: Early Adventures Impressions
« Reply #86 on: May 21, 2016, 03:08:21 pm »
+1

Artificer is a card that rewards being able to draw your deck twice. Which is neat.
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Re: Early Adventures Impressions
« Reply #87 on: May 21, 2016, 03:30:08 pm »
+4

I played a game today where my opponent got an 8/2 split having only bought one, and I bought 2. It was a little frustrating, but a bad split does make a difference when you have most of them they together add up to +3 or +4. As eventually you hit your treasures if you're playing many of them.
Well, the thing is that if your Magpies are hitting Treasures early, you're getting less Magpies, but accelerating by drawing the Treasures. You go through your deck faster and will hit $5 earlier and more often. If you are just hitting Estates and other action cards, you get Magpies.

This might cause you to win the split at the cost of falling behind against an opponent who did get to draw and use more Treasures. You start feeling like the Spy idiot at this point. A lot of cantrips but very little economy.

I would often get a Magpie just to use it as an Ironmonger, but have little concern for winning the split.
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Titandrake

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Re: Early Adventures Impressions
« Reply #88 on: May 25, 2016, 01:53:27 am »
+1

Play Traveller -> get next one in chain -> Herald overpay next turn to topdeck it -> profit
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Re: Early Adventures Impressions
« Reply #89 on: May 25, 2016, 02:16:13 am »
0

Play Traveller -> get next one in chain -> Herald overpay next turn to topdeck it -> profit

You don't exchange before you buy though
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Titandrake

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Re: Early Adventures Impressions
« Reply #90 on: May 25, 2016, 02:20:17 am »
+1

Play Traveller -> get next one in chain -> Herald overpay next turn to topdeck it -> profit

You don't exchange before you buy though

Play Traveller -> get next one in chain -> Herald overpay next turn to topdeck it -> profit

In the game I played, we were both racing for Champion, and getting to upgrade every other turn was a big help.
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Aleimon Thimble

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Re: Early Adventures Impressions
« Reply #91 on: May 25, 2016, 03:03:50 am »
0

Buying Inn also works.
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brokoli

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Re: Early Adventures Impressions
« Reply #92 on: May 27, 2016, 08:25:29 pm »
+2

Okay, Just had a game where I put the +$ and +card token on plaza. So by overdrawing plaza always discard copper and redraw it later. Then started to get all the distant lands and end the game in like 14 turns. Adventures is so much fun !
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Re: Early Adventures Impressions
« Reply #93 on: May 27, 2016, 09:02:11 pm »
+1

I just used ferry to prince maragrave and mountebank. Good times. I made my sister resolve the maragrave first so she ended up with a lot of 2 card hands.
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Re: Early Adventures Impressions
« Reply #94 on: May 27, 2016, 09:35:39 pm »
+1

Ferry is nuts
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Re: Early Adventures Impressions
« Reply #95 on: May 28, 2016, 04:12:24 pm »
0

Ferry is nuts

and adds even more opening luck if you have altar or goons on the board.....

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Re: Early Adventures Impressions
« Reply #96 on: May 28, 2016, 08:31:23 pm »
+2

Traveling fair- Hermit
Topdeck your newly gained madman for faster deck acceleration.

Also if you play multiple hermits you can make sure they collide if that's something you want to do.
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Re: Early Adventures Impressions
« Reply #97 on: May 29, 2016, 07:35:51 pm »
0

I just came up with an analogy: Distant Lands works like reverse cursing: you don't want that Sea Hag in your deck, but if you won't have her, you'll have ten curses instead. Same with Distant Lands: you would really like to keep building at that stage of the game, but if you won't start getting DL and your opponent will, those easy points will be lost for you.

Beyond Awesome

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Re: Early Adventures Impressions
« Reply #98 on: May 29, 2016, 07:39:29 pm »
0

The thing about Distant Lands in some engines, you can pick one of these up and keep building.
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Re: Early Adventures Impressions
« Reply #99 on: May 29, 2016, 11:23:00 pm »
+3

I just came up with an analogy: Distant Lands works like reverse cursing: you don't want that Sea Hag in your deck, but if you won't have her, you'll have ten curses instead. Same with Distant Lands: you would really like to keep building at that stage of the game, but if you won't start getting DL and your opponent will, those easy points will be lost for you.

I mean, this seems like a more relevant analogy for Provinces.
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