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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 190961 times)

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gkrieg13

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RMM 33: Heroes Mafia (Game Over! Mafia win!)
« on: April 19, 2016, 12:14:05 pm »

Welcome to RMM33: Heroes Mafia by gkrieg13.

This game is for 13-players, and is an invented, closed setup designed by gkrieg13.

Co-mod:

Sign ups are open.


1. RoadRunner7671 - killed N1 Peter Petrelli, The Good Brother
2. JReggie - Lynched D4 Noah Bennet, The Company Man
3. Cellovix
4. silverspawn - killed N3 Nikki/Jessica, Psychotic Dual-Personality
5. Chairs EFHW - killed N5 Mohinder Suresh, the Scientist
6. Faust
7. Seprix - killed N2 Hiro Nakamura, The Master of Time and Space
8. fontisian - lynched D2 The Haitian, The Silent Ability-Blocker
9. Jan - lynched D1 Maurie Parkman, The Mind Bender
10. iguanaiguana
11. Cron - killed N2 Matt Parkman, the Mind-Reading Detective
12. Haddock - lynched D5 Adam Monroe, the Evil Hero
13. teamlyle - killed N4 Ando, the Vanillaized Sidekick

Tags: ashersky, e, pacovf, EFHW, SirMartin

Game State Tracker:
D1 start || D1 end
D2 start || D2 end
D3 start || D3 end
D4 start || D4 end
D5 start || D5 end
D6 start || D6 end

Rule set has been taken from ashersky, but standard rule 4 is my own
The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by your role QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Quoting of QTs is forbidden as well
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 24 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are not allowed.
10. Cryptography is not allowed.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, green text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please write to the Mod in your role QT. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently, especially because I am a new mod. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via your role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last ten IRL days.
2. Day action phase submission deadline will be any time before a lynch is reached, or before the day ends, whichever comes first.
3. Nights will last two IRL days.
4. Nigh action phase submission deadline will be 36 hours after the night begins.
« Last Edit: August 14, 2016, 08:41:23 pm by gkrieg13 »
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gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #1 on: April 19, 2016, 12:14:11 pm »

Setup Post:

Many of the roles in this game are invented by me.  I'll keep adding to this post as I think of new things everyone needs to know while the game is ongoing.

All players will be given role QTs and all communications with the mod should be made in those role QTs.

1. Actions
  - There will be day phases and night phases.  Certain actions will be day actions, others will be night actions.  Pay attention to these deadlines, because they will be strict.

2. Time Travel
  - At least one role in this game has time travel components.  This will work the same as it did in Buffy/Angel mafia, so I stole the following from faust. A player with a Time Travel power may choose to travel to a different game phase to perform their action, if any. After carrying out their action (if applicable), they return to the current game phase.

  - It is not possible for players with Time Travel powers to have their action manipulated by being targeted in the game phase they travel to, only by being targeted in the current game phase. (e.g. if in N3, a Time Travelling Vigilante travels to D1 to perform a kill, a Roleblocker targeting them during D1 will not be able to stop the kill) If a player with a Time Travel power travels to a Day phase, their action will automatically resolve after all other actions of that Day phase.

  - It is not possible that Time Travel powers change vote counts in any way, even if the player who hammered is now already dead. At the end of each game phase, all game phases in the “past” will be re-evaluated and the game state will be adjusted to account for these actions, beginning with N0.

3. Resurrection
  - Due to the mechanics of this game, it is fully possible for players to come back from the dead.  Dead players will not have access to the speccy, unless they choose to opt out of possibly being resurrected.  If the chance for resurrection or other interaction with the game drops to zero, I will give them the speccy link.

4. Action Resolution Chain
  - All actions that are resolved at the same time, in particular night actions, will be resolved according to the following protocol:

  1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
  2. Resolve it.
  3. Repeat from step 1 until all actions are resolved.

  - In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:

  1. Commute
  2. Block
  3. Time Travel
  4. Copy
  5. Redirect
  6. Protect
  7. Kill
  8. Miscellaneous
  9. Inspect

  - If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:

  1. Actions by town-aligned players are resolved first.
  2. If 1 doesn't apply, the action submitted first will be resolved first.

5. Miscellaneous
  - The win condition for town is as follows:
Quote
You win when all the threats to the town have been defeated and there is at least one town member alive.
« Last Edit: July 06, 2016, 02:36:42 pm by gkrieg13 »
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gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #2 on: April 19, 2016, 12:14:17 pm »

Flavor Post:

Setting


 - This game will be set in different time periods from the shows Heroes and its sequel, Heroes: Reborn.  Some events from the seasons will have happened, and some won't have happened. 

Flavor and Flavor Names


 - Flavor is not important in this game.  It will be written by me, but will generally be short and doesn't have any effect on the game.  Knowledge of the show is also unnecessary, but it will help.

 - Flavor names are not given randomly, but fake claims will be given to those who need them.
« Last Edit: July 06, 2016, 02:29:37 pm by gkrieg13 »
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gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #3 on: April 19, 2016, 12:14:42 pm »

reserved
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Roadrunner7671

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Re: RMM 33: Heroes Mafia
« Reply #4 on: April 19, 2016, 12:19:54 pm »

/in
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Oh God someone delete this before Roadrunner sees it.

yuma

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Re: RMM 33: Heroes Mafia
« Reply #5 on: April 19, 2016, 12:49:38 pm »

/in
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Awaclus

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Re: RMM 33: Heroes Mafia
« Reply #6 on: April 19, 2016, 01:07:27 pm »

/in
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iguanaiguana

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Re: RMM 33: Heroes Mafia
« Reply #7 on: April 19, 2016, 01:10:15 pm »

What sort of heroes?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #8 on: April 19, 2016, 01:19:41 pm »

« Last Edit: April 19, 2016, 01:21:56 pm by gkrieg13 »
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ashersky

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Re: RMM 33: Heroes Mafia
« Reply #9 on: April 19, 2016, 01:21:33 pm »

/tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM 33: Heroes Mafia
« Reply #10 on: April 19, 2016, 07:39:42 pm »

/tag
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silverspawn

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Re: RMM 33: Heroes Mafia
« Reply #11 on: April 19, 2016, 08:00:02 pm »

/in

pacovf

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Re: RMM 33: Heroes Mafia
« Reply #12 on: April 19, 2016, 08:31:44 pm »

/tag
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chairs

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Re: RMM 33: Heroes Mafia
« Reply #13 on: April 25, 2016, 09:09:27 am »

/in

Haddock

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Re: RMM 33: Heroes Mafia
« Reply #14 on: April 25, 2016, 10:05:07 am »

Sorry but I'm not going to sign up for this.  I've played too much RMM lately.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #15 on: April 25, 2016, 10:40:41 am »

Sorry but I'm not going to sign up for this.  I've played too much RMM lately.

That's fine, I understand. People will fill up this game eventually, and I wouldn't be able to start it for another week anyway
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faust

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Re: RMM 33: Heroes Mafia
« Reply #16 on: April 25, 2016, 01:05:17 pm »

I've decided that my mafia break ends whenever this fills up.

/in
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You say the whole world's ending, honey it already did

gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #17 on: April 25, 2016, 02:29:43 pm »

I've decided that my mafia break ends whenever this fills up.

/in

Yay!!!!!!11!1!1!!1
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gkrieg13

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Re: RMM 33: Heroes Mafia
« Reply #18 on: May 05, 2016, 05:19:41 pm »

Bump.

Are people not signing up for this because they are busy?

Is it the mod?

Is it the setup?

Is it that it's RMM?

Is it because they are afraid to walk outside for fear of tiger ambush?
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Re: RMM 33: Heroes Mafia
« Reply #19 on: May 05, 2016, 05:23:31 pm »

Tiger ambush
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

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Re: RMM 33: Heroes Mafia
« Reply #20 on: May 05, 2016, 05:41:46 pm »

Bump.

Are people not signing up for this because they are busy?

Is it the mod?

Is it the setup?

Is it that it's RMM?

Is it because they are afraid to walk outside for fear of tiger ambush?

I'm just already signed up for two games.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

faust

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Re: RMM 33: Heroes Mafia
« Reply #21 on: May 05, 2016, 06:19:03 pm »

Bump.

Are people not signing up for this because they are busy?

Is it the mod?

Is it the setup?

Is it that it's RMM?

Is it because they are afraid to walk outside for fear of tiger ambush?

It's probably that nobody wants me to return to forum mafia.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

pacovf

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Re: RMM 33: Heroes Mafia
« Reply #22 on: May 05, 2016, 07:42:57 pm »

Bump.

Are people not signing up for this because they are busy?

Is it the mod?

Is it the setup?

Is it that it's RMM?

Is it because they are afraid to walk outside for fear of tiger ambush?

It's probably that nobody wants me to return to forum mafia.

Oh my, I thought I was being subtle.
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silverspawn

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Re: RMM 33: Heroes Mafia
« Reply #23 on: May 06, 2016, 08:39:39 am »

For a moment when I saw you had the last post I thinking you /in'd  :(

chairs

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Re: RMM 33: Heroes Mafia
« Reply #24 on: May 07, 2016, 12:58:16 am »

I'd /in but I'm already /in.
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