Does anyone out there play with any special 3P/4P/5P house rules?
In particular, curses. I know that the pile increases so that it will pile out after exactly 10 plays of Witch/etc. However, there's a nagging feeling in the back of my mind that it should increase so that, like the 2P game, each player should be entitled to 5 curses if they split evenly, meaning 4P should be a 20-curse pile, not 30. 5P would be a 25-curse pile, not 40(!) Anyone tried that?
In fact, my playgroup simply doesn't play with cursers at all. They're blacklisted from the randomizer. (Note: Engine still beats BM most of the time! And Feodum/Gardens/Silk Road rushes are definitely still a thing.) But I feel like we're missing an important component of the game. In fact, trashing attacks are also blacklisted, though I keep trying to convince them that Thief isn't good just because they watched KC-Thief completely deplete a couple of players of all their cash that one time. And yeah, trashing attacks can be a little swingy. It's a card game, after all.
Piling out a shorter curse pile is an issue, of course, but absent crazy gaining/gifting like Haggler or Border Village or Messenger, our games rarely pile out; even when a player can do so deliberately, knowing who's ahead is trickier in 4P.
I know a lot of players scoff at 4P. It's a whole different animal. Hermit/Market Square isn't happening. Also, you're probably not going to get 6 Peddlers. And yet, viable engines are still a thing, even if their only point is one reliable Province a turn or Province/Duchy. Sometimes all you need are two or three copies of a few cards and decent trashing. But the curse thing still bugs me.
I do like that the 5P rules specify a 4-pile ending, and more Provinces. Shouldn't they also specify more Colonies? (I've drawn colonies on some of the extra blanks to try it.) And some people play 12 supply piles, which we have also tried and seems to work well.
Some users complain about long downtimes in multiplayer, but everyone in my group plays pretty fast, so even with 4P and 5P and everyone playing engines, the turns are pretty quick. These are all experienced gamers.
Any other suggestions for multiplayer with/without house rules? I'd like to cut down the blacklist, though Possession may just have to stay on it.