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Author Topic: Scout in Intrigue  (Read 8224 times)

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Aleimon Thimble

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Re: Scout in Intrigue
« Reply #25 on: May 12, 2016, 06:24:25 am »
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With all the VP token cards and (probably) no actual green cards in Empires, Scout is going to be even weaker than it already is. So sorry, Roadrunner. :(
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Awaclus

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Re: Scout in Intrigue
« Reply #26 on: May 12, 2016, 06:40:45 am »
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With all the VP token cards and (probably) no actual green cards in Empires, Scout is going to be even weaker than it already is. So sorry, Roadrunner. :(

Not necessarily. If the rest of the set are Scrying Pool variants, even if some of them give you VP tokens, Scout becomes stronger.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Aleimon Thimble

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Re: Scout in Intrigue
« Reply #27 on: May 12, 2016, 06:48:32 am »
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With all the VP token cards and (probably) no actual green cards in Empires, Scout is going to be even weaker than it already is. So sorry, Roadrunner. :(

Not necessarily. If the rest of the set are Scrying Pool variants, even if some of them give you VP tokens, Scout becomes stronger.

I guess that's true. Or maybe there's a card that leaves green on top of your deck as a penalty, like a self-Fortune Teller.
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eHalcyon

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Re: Scout in Intrigue
« Reply #28 on: May 12, 2016, 09:20:51 pm »
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Stuff that encourages earlier greening may also help Scout out, e.g. Battlefield, maybe Groundskeeper.
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Roadrunner7671

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Re: Scout in Intrigue
« Reply #29 on: May 12, 2016, 09:31:22 pm »
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Stuff that encourages earlier greening may also help Scout out, e.g. Battlefield, maybe Groundskeeper.
Battlefield might actually be a legit thing with Scout. I'd buy Estates super duper early if they were basically Duchies.
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eHalcyon

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Re: Scout in Intrigue
« Reply #30 on: May 12, 2016, 09:38:19 pm »
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Stuff that encourages earlier greening may also help Scout out, e.g. Battlefield, maybe Groundskeeper.
Battlefield might actually be a legit thing with Scout. I'd buy Estates super duper early if they were basically Duchies.

I doubt it's a good idea, but only the playtesters really know at this point. :P
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LastFootnote

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Re: Scout in Intrigue
« Reply #31 on: May 12, 2016, 09:41:54 pm »
+2

Stuff that encourages earlier greening may also help Scout out, e.g. Battlefield, maybe Groundskeeper.
Battlefield might actually be a legit thing with Scout. I'd buy Estates super duper early if they were basically Duchies.

I doubt it's a good idea, but only the playtesters really know at this point. :P

You give playtesters too much credit.
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Max

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Re: Scout in Intrigue
« Reply #32 on: May 13, 2016, 12:14:49 am »
+1

Especially when everyone can see that's not a good idea.
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ackmondual

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Re: Scout in Intrigue
« Reply #33 on: May 14, 2016, 02:59:17 am »
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With all the VP token cards and (probably) no actual green cards in Empires, Scout is going to be even weaker than it already is. So sorry, Roadrunner. :(
Not quite true. We got a whole lot of castles.....
https://www.boardgamegeek.com/article/22670980#22670980

2 of them are actions, with one being a treasure.
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play
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