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Author Topic: Let's Discuss Base Set Cards: Remodel  (Read 4556 times)

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Seprix

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Let's Discuss Base Set Cards: Remodel
« on: April 14, 2016, 06:22:01 pm »
0


-Remodel is slow, so is it worth it in a quicker game?
-Any interesting Adventures tricks?
-Is Remodel-BM a thing?
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ehunt

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #1 on: April 14, 2016, 06:44:48 pm »
+5

Remodel-BM isn't a thing.

Remodel is worth opening with when most of the following hold:
- there are good 2s worth remodeling copper into
- there are not key 5s to hit
- there's a strong payload for an engine but no other good trashing to get there
- you anticipate being able to use your remodel often

Remodel is worth picking up later in the game when some of the following hold:
- there are good 2s worth remodeling copper/curse into
- it is easy to pick up thanks to a workshop etc. that you have anyway
- there are useful early cards that become dead (sea hag)
- you are ahead and want to burn the province pile
- there is a way to gain gold (mint/soothsayer/tunnel), especially if +buy is otherwise limited
- specific combos e.g. peddler
- it is a slog and you can reliably gain duchies or remodel curses into estates
« Last Edit: April 14, 2016, 06:46:02 pm by ehunt »
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luser

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #2 on: April 15, 2016, 07:38:45 am »
+2

Remodel-BM isn't a thing.

Remodel is worth opening with when most of the following hold:
- there are good 2s worth remodeling copper into
- there are not key 5s to hit
- there's a strong payload for an engine but no other good trashing to get there
- you anticipate being able to use your remodel often

Remodel is worth picking up later in the game when some of the following hold:
- there are good 2s worth remodeling copper/curse into
- it is easy to pick up thanks to a workshop etc. that you have anyway
- there are useful early cards that become dead (sea hag)
- you are ahead and want to burn the province pile
- there is a way to gain gold (mint/soothsayer/tunnel), especially if +buy is otherwise limited
- specific combos e.g. peddler
- it is a slog and you can reliably gain duchies or remodel curses into estates

Thats wrong, in early game remodeling copper is terrible as you lose economy from remodel+copper pair and 2 cost cards aren't very hot.
Correct one for opening remodel is that there is good 4 to remodel estates and getting 5 on second shuffle isn't urgent.

You should pick remodel in midgame if you play engine, game last longer than 13 turns, you have enough actions and there is no better remodeler than remodel. While improving deck midgame by turning estates into 3/4 cost and silver into five costs its worth picking for endgame control alone.

You dont have to rely on duchy dancing much versus opponent without remodel, when there are two provinces left you could buy province and remodel gold/province into province for win or remodel five cost into duchy on last turn.
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DG

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #3 on: April 15, 2016, 09:25:09 am »
+1

Remodel-BM is actually better than pure money but still worse than everything else.

The two cost cards in a kingdom can be a deciding factor for opening remodel. You can't expect to draw it with estates every hand. Sometimes it is important to change those coppers into a different type of card.

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Seprix

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #4 on: April 15, 2016, 09:54:00 am »
+1

That's wrong, in early game remodeling copper is terrible as you lose economy from remodel+copper pair and 2 cost cards aren't very hot.

Remodeling Copper isn't terrible if there's Pawn.
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singletee

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #5 on: April 15, 2016, 10:23:47 am »
+2

That's wrong, in early game remodeling copper is terrible as you lose economy from remodel+copper pair and 2 cost cards aren't very hot.

Remodeling Copper isn't terrible if there's Pawn.

It is, unless this is one of those boards where you desperately need Pawn for some reason. Usually you're trashing a Copper to get a cantrip (i.e. nothing). That's half a Steward.

$2s hot enough to get with Remodel are, like, Fool's Gold, Courtyard, Hamlet, Lighthouse. But even if you want those it's better to Remodel Estate into them instead.

MatthewCA

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #6 on: April 15, 2016, 11:13:29 am »
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Love love love the remodel. Helpful early in games to get the $2 or $4 cards you want to set yourself up for later, and later in games to trash golds into provinces. When the game within 2 or 3 turns of ending, trashing gold does absolutely no damage and all gain. As long as you're confident that you won't have to shuffle again.
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Seprix

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #7 on: April 15, 2016, 11:37:54 am »
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Love love love the remodel. Helpful early in games to get the $2 or $4 cards you want to set yourself up for later, and later in games to trash golds into provinces. When the game within 2 or 3 turns of ending, trashing gold does absolutely no damage and all gain. As long as you're confident that you won't have to shuffle again.

If you're ahead enough, you can even mill Provinces.
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schadd

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #8 on: April 15, 2016, 01:13:26 pm »
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http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160108/log.0.1452212153069.txt

it likes minion a lot, esp with $2 villages

sort of out of place in base set, there isn't really a good way to get golds there i guess other than mine which was a swing and a miss.
« Last Edit: April 15, 2016, 01:14:44 pm by schadd »
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ehunt

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Re: Let's Discuss Base Set Cards: Remodel
« Reply #9 on: May 01, 2016, 05:30:48 am »
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Remodel-BM isn't a thing.

Remodel is worth opening with when most of the following hold:
- there are good 2s worth remodeling copper into
- there are not key 5s to hit
- there's a strong payload for an engine but no other good trashing to get there
- you anticipate being able to use your remodel often

Thats wrong, in early game remodeling copper is terrible as you lose economy from remodel+copper pair and 2 cost cards aren't very hot.
Correct one for opening remodel is that there is good 4 to remodel estates and getting 5 on second shuffle isn't urgent.

Sorry, I forgot to respond to this. It's not that you ever want to remodel copper into a 2, it's that you shouldn't open remodel if there's not some 2 you can pick up if you get a bad draw (principally remodel-copper-copper-copper).
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