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Author Topic: New Best & Worst Openings?  (Read 13580 times)

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Seprix

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New Best & Worst Openings?
« on: April 07, 2016, 12:50:32 pm »
0

I know there's that old Council Room website with openings, but there's no Dark Ages, there will be no Adventurers, no Guilds, and soon, no Empires. Mountebank/Chapel is a fantastic opening, but I would think Urchin/Urchin gives it a run for it's money for best opening. I guess since there's no real way to gauge statistics to my knowledge at the moment, we can speculate.
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Awaclus

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Re: New Best & Worst Openings?
« Reply #1 on: April 07, 2016, 12:58:23 pm »
+1

Urchin/Urchin isn't even the best Urchin opening.
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Re: New Best & Worst Openings?
« Reply #2 on: April 07, 2016, 12:59:07 pm »
+2

Between Borrow, Ferry, Alms, Summon... The "best opening" discussion is about to get WAY more complicated.
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eHalcyon

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Re: New Best & Worst Openings?
« Reply #3 on: April 07, 2016, 01:08:39 pm »
+3

Worst opening... Curse/Curse?
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Re: New Best & Worst Openings?
« Reply #4 on: April 07, 2016, 01:09:26 pm »
+2

do you know who else forgets alms? everybody.

i've said a few times in the past that it's mint/remake, or at least that's super strong. awaclus said an correct thing, that urchin/urchin is worse than, like, urchin/hag by a lot. honestly urchin isn't really that good, the reason it's #3 is that it's always kinda good. you get to make exactly 0 choices until about turn 5 (because until then the correct answer is more urchins) and then things start happening, and then you start playing a game called mercenary.

and, as noted by mr. is me, it's not answerable. ferry/6 is super good. ambassadors are still competitive. beggar/beggar is good if there is also gardens.
« Last Edit: April 09, 2016, 03:51:57 pm by schadd »
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Re: New Best & Worst Openings?
« Reply #5 on: April 07, 2016, 01:15:50 pm »
+3

Urchin/urchin seems a lot better than urchin/sea hag to me. Why give the guy more likely to get mercenary ammo?
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schadd

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Re: New Best & Worst Openings?
« Reply #6 on: April 07, 2016, 01:22:17 pm »
0

Urchin/urchin seems a lot better than urchin/sea hag to me. Why give the guy more likely to get mercenary ammo?
i think that thing was a yolk but for those of you at home, playing mercenary for the sake of it is a bit worse than militia because you always need two junks for it to work. also you have to have a curse for a while
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liopoil

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Re: New Best & Worst Openings?
« Reply #7 on: April 07, 2016, 01:36:59 pm »
+22

Worst opening... Curse/Curse?
Nope, Travelling Fair/Curse/Curse on turn 1 and then TF/TF/Borrow/TF/Curse/Curse/Curse/Curse on the deck on turn 2.

Turn 3 will be just 4 curses and then Turns 4-6 will be with a deck of starting cards + 6 curses.
« Last Edit: April 07, 2016, 01:41:09 pm by liopoil »
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Re: New Best & Worst Openings?
« Reply #8 on: April 07, 2016, 01:39:35 pm »
+2

Urchin/urchin seems a lot better than urchin/sea hag to me. Why give the guy more likely to get mercenary ammo?
i think that thing was a yolk but for those of you at home, playing mercenary for the sake of it is a bit worse than militia because you always need two junks for it to work. also you have to have a curse for a while

I think sea hag is also worse because it's a terminal competing with mercenary, which can also draw hag dead. Only going by my own experience/success.
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Seprix

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Re: New Best & Worst Openings?
« Reply #9 on: April 07, 2016, 01:48:37 pm »
0

Urchin/Urchin isn't even the best Urchin opening.

Okay, any other cantrip attacks that cost $4 or less? Baker Tokened Minion/Urchin is broken strong, but what else would there be?
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Re: New Best & Worst Openings?
« Reply #10 on: April 07, 2016, 01:51:02 pm »
0

Urchin/Urchin isn't even the best Urchin opening.

Okay, any other cantrip attacks that cost $4 or less? Baker Tokened Minion/Urchin is broken strong, but what else would there be?

Maybe Urchin/Swindler.
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Seprix

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Re: New Best & Worst Openings?
« Reply #11 on: April 07, 2016, 01:51:50 pm »
0

Urchin/Urchin isn't even the best Urchin opening.

Okay, any other cantrip attacks that cost $4 or less? Baker Tokened Minion/Urchin is broken strong, but what else would there be?

Maybe Urchin/Swindler.

Maybe. I don't like attack terminal-Draw cards with Urchin, but Swindler is okay. I'd rather double Urchin I think.
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Elestan

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Re: New Best & Worst Openings?
« Reply #12 on: April 07, 2016, 02:07:43 pm »
+1

Travelling Fair -> X, where X is almost any $2-$3 Trasher, Attack, or Silver-equivalent.  Playing a real card on T2 is ridiculously effective, especially as first player.
« Last Edit: April 07, 2016, 02:13:03 pm by Elestan »
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Re: New Best & Worst Openings?
« Reply #13 on: April 07, 2016, 02:09:15 pm »
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Some of the more exotic openings, like doctor/mountebank, might do quite well.
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Re: New Best & Worst Openings?
« Reply #14 on: April 07, 2016, 02:17:00 pm »
0

Urchin/urchin seems a lot better than urchin/sea hag to me. Why give the guy more likely to get mercenary ammo?
i think that thing was a yolk but for those of you at home, playing mercenary for the sake of it is a bit worse than militia because you always need two junks for it to work. also you have to have a curse for a while

I think sea hag is also worse because it's a terminal competing with mercenary, which can also draw hag dead. Only going by my own experience/success.
i think that it's still better than another urchin, which does pretty close to nothing for a while, and the fact that it gives a non-rigorous 25% chance to mercenary is kinda nullified by the chance to take one of the opponent's out of commission.

terminalness is one of the things that often feels different in practice so i can't comment on it very well, but with cards at slightly above the part level of sea hag it's worth it (read: swindler/swindler, ambassador/ambassador)

also if there aren't villages then that game doesn't matter lmao
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Re: New Best & Worst Openings?
« Reply #15 on: April 07, 2016, 02:21:13 pm »
+1

Maybe we should have a "what's the best Mercenary/X opening" bracket!
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Re: New Best & Worst Openings?
« Reply #16 on: April 07, 2016, 02:22:29 pm »
+2

Maybe we should have a "what's the best Mercenary/X opening" bracket!
i mean, it's mountebank
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Re: New Best & Worst Openings?
« Reply #17 on: April 07, 2016, 02:24:37 pm »
0

Urchin/urchin seems a lot better than urchin/sea hag to me. Why give the guy more likely to get mercenary ammo?
i think that thing was a yolk but for those of you at home, playing mercenary for the sake of it is a bit worse than militia because you always need two junks for it to work. also you have to have a curse for a while

I think sea hag is also worse because it's a terminal competing with mercenary, which can also draw hag dead. Only going by my own experience/success.
i think that it's still better than another urchin, which does pretty close to nothing for a while, and the fact that it gives a non-rigorous 25% chance to mercenary is kinda nullified by the chance to take one of the opponent's out of commission.

terminalness is one of the things that often feels different in practice so i can't comment on it very well, but with cards at slightly above the part level of sea hag it's worth it (read: swindler/swindler, ambassador/ambassador)

also if there aren't villages then that game doesn't matter lmao

In practice, you do want 2-3 Urchins. Getting 2 Mercenaries tends to work out better than having one, particularly when facing a card such as Sea Hag.
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Awaclus

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Re: New Best & Worst Openings?
« Reply #18 on: April 07, 2016, 02:38:17 pm »
+3

Maybe we should have a "what's the best Mercenary/X opening" bracket!

I vote for Mercenary/Platinum as your opening buys.
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Awaclus

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Re: New Best & Worst Openings?
« Reply #19 on: April 07, 2016, 02:40:37 pm »
0

Urchin/Urchin isn't even the best Urchin opening.

Okay, any other cantrip attacks that cost $4 or less? Baker Tokened Minion/Urchin is broken strong, but what else would there be?

Maybe Urchin/Swindler.

Maybe. I don't like attack terminal-Draw cards with Urchin, but Swindler is okay. I'd rather double Urchin I think.

Urchin/Swindler is much better than Urchin/Urchin.

EDIT: these were supposed to be a single post. Oh well.
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Re: New Best & Worst Openings?
« Reply #20 on: April 07, 2016, 02:41:25 pm »
+8

Maybe we should have a "what's the best Mercenary/X opening" bracket!

I vote for Mercenary/Platinum as your opening buys.

I think there's an argument to be made for Mercenary/Champion, followed by a Diadem buy on T3.
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Re: New Best & Worst Openings?
« Reply #21 on: April 07, 2016, 06:30:37 pm »
+3

Maybe we should have a "what's the best Mercenary/X opening" bracket!

I vote for Mercenary/Platinum as your opening buys.

I think there's an argument to be made for Mercenary/Champion, followed by a Diadem buy on T3.
yeah, but, uh, have you ever tried mint/remake though
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Seprix

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Re: New Best & Worst Openings?
« Reply #22 on: April 07, 2016, 06:59:38 pm »
0

Maybe we should have a "what's the best Mercenary/X opening" bracket!

I vote for Mercenary/Platinum as your opening buys.

I think there's an argument to be made for Mercenary/Champion, followed by a Diadem buy on T3.

Nice Awaclusian answer. :)
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Re: New Best & Worst Openings?
« Reply #23 on: April 07, 2016, 07:32:56 pm »
+3

A turn one Summon I expect is going to be incredible in most circumstances.
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Re: New Best & Worst Openings?
« Reply #24 on: April 07, 2016, 07:46:01 pm »
0

Urchin/Urchin isn't even the best Urchin opening.

Okay, any other cantrip attacks that cost $4 or less? Baker Tokened Minion/Urchin is broken strong, but what else would there be?

Well there's Spy. Spy/Urchin is a worse opening than Urchin/Urchin though.
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