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Author Topic: Let's Discuss... Adventures!  (Read 34605 times)

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Accatitippi

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Re: Let's Discuss... Adventures!
« Reply #50 on: March 31, 2016, 05:00:41 am »
0

I find the Duplicating Duchy comment kind of funny when HoP already exists. Sure, it costs one more and can't called on, but it is nonterminal and can even gain Provinces, sometimes all in a single turn.
Artificer also offers card gaining that can scale up to 11 coins. Getting big hands is trivial in some kingdoms. (I don't see multi-province artificer turns being a thing, though, unless Scrying Pool)
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xyz123

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Re: Let's Discuss... Adventures!
« Reply #51 on: March 31, 2016, 09:51:41 am »
+1

I am looking forward to playing it online as I think there are some concepts that would work better online (namely the various tokens). I have only played with a casual group, but I often seen people forgetting to flip their journey token, remove the -1 whatever token, etc. I think it is the first new Dominion mechanic that had a negative reaction amongst my group. Events though have proved to be very popular. Whenever my group plays Dominion now they always want to add in a couple of events regardless of which sets we are using.

For me the reserve cards have had one of the biggest impacts on the game as with them you have the choice of whether or not to play (call) them this turn or not, which is a completely new decision to make.

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Re: Let's Discuss... Adventures!
« Reply #52 on: March 31, 2016, 09:53:38 am »
+9

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?
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Re: Let's Discuss... Adventures!
« Reply #53 on: March 31, 2016, 10:08:35 am »
+1

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?

I think it might be cool to periodically necro these threads as people get more experience with Adventures online. Other than that, we have a whole lot of discussion on the horizon with Empires. I'm also thinking it'd be cool to start some discussion on certain deck types or types of combos, which I might do in the near future. I've also really enjoyed these threads, so I can second in thanking everyone who led them. And as far as I'm aware, these came out of one of the big forum arguments (the King's Court one)? Just goes to show that everything really can have an upside.

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Re: Let's Discuss... Adventures!
« Reply #54 on: March 31, 2016, 10:34:37 am »
+4

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?

I think it might be cool to periodically necro these threads as people get more experience with Adventures online. Other than that, we have a whole lot of discussion on the horizon with Empires. I'm also thinking it'd be cool to start some discussion on certain deck types or types of combos, which I might do in the near future. I've also really enjoyed these threads, so I can second in thanking everyone who led them. And as far as I'm aware, these came out of one of the big forum arguments (the King's Court one)? Just goes to show that everything really can have an upside.

Yay, more Necro Wars!
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Re: Let's Discuss... Adventures!
« Reply #55 on: March 31, 2016, 10:44:15 am »
0

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ConMan

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Re: Let's Discuss... Adventures!
« Reply #56 on: March 31, 2016, 07:13:23 pm »
+1

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?
I would really like to see the community revisit some of the very old articles from the blog and look at how things have changed from both (1) more time playing with the cards, and (2) more cards being available. Stuff like "What tokens enable Philosopher's Stone/Herbalist?" or "How does the strategy on this board change if you add Events A and B?"
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Re: Let's Discuss... Adventures!
« Reply #57 on: March 31, 2016, 07:24:17 pm »
+1

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?
I would really like to see the community revisit some of the very old articles from the blog and look at how things have changed from both (1) more time playing with the cards, and (2) more cards being available. Stuff like "What tokens enable Philosopher's Stone/Herbalist?" or "How does the strategy on this board change if you add Events A and B?"

Maybe a "Let's Discuss Base Set Cards" series?  And then move on through each expansion?  Maybe jsh can once again offer up his opinions on the art, and maybe actually finish this time.   ;D
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Re: Let's Discuss... Adventures!
« Reply #58 on: March 31, 2016, 08:00:02 pm »
+3

Why are we having forced discussions? If there's something you actually want to discuss (i.e. either you have something useful to say, or a useful question to ask (and to be very honest, "how does Smithy compare against Count" or "what is the exact number of Libraries you want in every game ever" or "what turn is the best time to buy Remodel" or "how does Village combo with Herbalist" aren't really the kind of questions we need to be asking about the base set right now)), make a thread on that subject or necro an existing one, because that is much more likely to inspire others to have something interesting to say on the subject as well, and you can do it whenever you want instead of waiting for all of the 134 discussions that are scheduled to be had before the discussion about the card you want to discuss. If there isn't anything you really want to discuss, why discuss anything?
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Re: Let's Discuss... Adventures!
« Reply #59 on: March 31, 2016, 08:58:39 pm »
+6

Why are we having forced discussions? If there's something you actually want to discuss (i.e. either you have something useful to say, or a useful question to ask (and to be very honest, "how does Smithy compare against Count" or "what is the exact number of Libraries you want in every game ever" or "what turn is the best time to buy Remodel" or "how does Village combo with Herbalist" aren't really the kind of questions we need to be asking about the base set right now)), make a thread on that subject or necro an existing one, because that is much more likely to inspire others to have something interesting to say on the subject as well, and you can do it whenever you want instead of waiting for all of the 134 discussions that are scheduled to be had before the discussion about the card you want to discuss. If there isn't anything you really want to discuss, why discuss anything?

Because of inertia.  If no discussion thread exists, people tend not to start a discussion.  If a discussion thread is made, people become more inclined to contribute and voice their opinion.
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Re: Let's Discuss... Adventures!
« Reply #60 on: March 31, 2016, 11:03:30 pm »
0

Why are we having forced discussions? If there's something you actually want to discuss (i.e. either you have something useful to say, or a useful question to ask (and to be very honest, "how does Smithy compare against Count" or "what is the exact number of Libraries you want in every game ever" or "what turn is the best time to buy Remodel" or "how does Village combo with Herbalist" aren't really the kind of questions we need to be asking about the base set right now)), make a thread on that subject or necro an existing one, because that is much more likely to inspire others to have something interesting to say on the subject as well, and you can do it whenever you want instead of waiting for all of the 134 discussions that are scheduled to be had before the discussion about the card you want to discuss. If there isn't anything you really want to discuss, why discuss anything?

Because of inertia.  If no discussion thread exists, people tend not to start a discussion.  If a discussion thread is made, people become more inclined to contribute and voice their opinion.
It also stimulates discussion in areas where we might not otherwise go. Like right now, where we're actually discussing Adventurer. When was the last time we had a strategy discussion about that? Maybe some brief mentions as part of covering Qvist rankings or something. Perhaps we will discover an amazing, heretofore unknown combo, or we'll help someone discover a surprising strategy to use in a championship match. Or not, but there's no real loss, and it does mean we keep talking about stuff.
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Re: Let's Discuss... Adventures!
« Reply #61 on: March 31, 2016, 11:08:27 pm »
+5

Let's Discuss "Let's Discuss Adventures"!

Thanks so much to Wero for keeping this up. I initially tried to write a long OP for every card each day but real life quickly got in the way. Wero never missed a beat though and kept things going! Woo!

Being able to go to FDS every day and being able to read at least one new strategy discussion every day was great. I hope we can keep this discussion momentum going into the future. What other ideas do we have to generate regular, recurring discussions?
I would really like to see the community revisit some of the very old articles from the blog and look at how things have changed from both (1) more time playing with the cards, and (2) more cards being available. Stuff like "What tokens enable Philosopher's Stone/Herbalist?" or "How does the strategy on this board change if you add Events A and B?"

Maybe a "Let's Discuss Base Set Cards" series?  And then move on through each expansion?  Maybe jsh can once again offer up his opinions on the art, and maybe actually finish this time.   ;D

Let's discuss what we should discuss in "Let's discuss" threads.  Discuss.
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Donald X.

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Re: Let's Discuss... Adventures!
« Reply #62 on: March 31, 2016, 11:14:59 pm »
+15

I don't think there's a power creep issue with Adventures.

Nothing pushes for power creep in Dominion - it won't sell sets, it's not good for the game. Designing cards doesn't entail fighting it. It's something with no reason to have it and I'm not trying to. So there's no reason to expect it and I don't see it.

What power level should cards be? This depends on how fast you want the game to be, and how much luck you want it to have. The more powerful the cards are, the faster the game and the more luck. I aim for a power level that gives a game length and luck amount I like.

Once you've established a good power level, ideally all cards are close to it. If a card is too weak, you don't play with it; if it's too strong, you don't play with other cards.

There are some caveats:
- It's nice once in a while to have an extra-narrow card, so that you can have the joy of winning with a card you usually can't win with. Originally I thought maybe 1 in 25 cards; now I think more like 1 in 100.
- Some cards only compete within their category, or only with certain categories. A strong trasher makes you not buy the weaker trasher, and may shut out a weak card that pushes a non-trashing strategy, but may still leave you interested in a weak card-drawer (that's as good as the table offers).
- Some categories are historically imperfect, in a way that I can't completely fix. I can make new cards weaker but don't want to make new cards that can never compete in those categories.
- Cards can't have identical power levels; something will be the strongest in its category.

The main set and Intrigue both have more duds than later sets; Seaside has more duds than later sets, but not as many as those two. Power creep isn't about the weakest cards though, it's about the strongest cards. These sets have some of the strongest cards in the game.

Events do not have the same power level issues as kingdom cards. They affect game length and luck, and how good the 10 cards are, but strong Events can still leave everything playable. Like, maybe it feels like Alms must be too strong, since you're likely to buy it at some point in any game with it. But it's entirely dependent on the 10 cards; it spices up the game while letting you play with whatever showed up. Ultimately it lets us have a fun game of Dominion, and it's okay that it improves things for everyone. It nudges the game length and luck level but not at the expense of kingdom cards.

So then, when I look through Adventures, I see all these sweet cards, cards which I expect to see a fair amount of play, which are not duds, but which are not the tops in their categories. Swamp Hag isn't the strongest Witch and Ratcatcher isn't the best trasher and so on. If we randomly divided cards up we would expect Adventures to have a few of the strongest cards, and maybe it does, but it's no outlier.
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Davio

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Re: Let's Discuss... Adventures!
« Reply #63 on: April 01, 2016, 09:23:16 am »
+3

There isn't a power creep, more like a complexity creep.

But this is not a bad thing, because later expansions are mostly bought by experienced players and they do like the added complexity.
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Re: Let's Discuss... Adventures!
« Reply #64 on: April 01, 2016, 09:29:30 am »
0

There isn't a power creep, more like a complexity creep.

But this is not a bad thing, because later expansions are mostly bought by experienced players and they do like the added complexity.

I agree with this. I have only played adventures once irl and apart from that followed the card discussions here and seen a bit of adventures on the developers build on Adams stream. I feel like adventures cards open up a lot of possibilities on every board they are in and that is a good thing
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Re: Let's Discuss... Adventures!
« Reply #65 on: April 01, 2016, 09:39:18 am »
0

Why are we having forced discussions? If there's something you actually want to discuss (i.e. either you have something useful to say, or a useful question to ask (and to be very honest, "how does Smithy compare against Count" or "what is the exact number of Libraries you want in every game ever" or "what turn is the best time to buy Remodel" or "how does Village combo with Herbalist" aren't really the kind of questions we need to be asking about the base set right now)), make a thread on that subject or necro an existing one, because that is much more likely to inspire others to have something interesting to say on the subject as well, and you can do it whenever you want instead of waiting for all of the 134 discussions that are scheduled to be had before the discussion about the card you want to discuss. If there isn't anything you really want to discuss, why discuss anything?

Because of inertia.  If no discussion thread exists, people tend not to start a discussion.  If a discussion thread is made, people become more inclined to contribute and voice their opinion.

Well, that's precisely what I was suggesting. Start a discussion iff you have something to say.

It also stimulates discussion in areas where we might not otherwise go. Like right now, where we're actually discussing Adventurer.

And nobody has said anything useful that we didn't already know.
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Re: Let's Discuss... Adventures!
« Reply #66 on: April 01, 2016, 09:41:22 am »
+4

It also stimulates discussion in areas where we might not otherwise go. Like right now, where we're actually discussing Adventurer.

And nobody has said anything useful that we didn't already know.

And yet, I enjoy reading the threads! I hope they continue.
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AdrianHealey

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Re: Let's Discuss... Adventures!
« Reply #67 on: April 01, 2016, 09:45:16 am »
+5

Please continue these 'forced'* discussions.

*Whereby forced means: people voluntarily contribute to a topic, opened up by a voluntary topic starter, whereby anyone is free to ignore the topic. :)

I am new, so I enjoy those discussions, and it helps me gain information that I can feedback to my friends.
« Last Edit: April 01, 2016, 09:46:49 am by AdrianHealey »
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Witherweaver

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Re: Let's Discuss... Adventures!
« Reply #68 on: April 01, 2016, 09:45:30 am »
0

Why are we having forced discussions? If there's something you actually want to discuss (i.e. either you have something useful to say, or a useful question to ask (and to be very honest, "how does Smithy compare against Count" or "what is the exact number of Libraries you want in every game ever" or "what turn is the best time to buy Remodel" or "how does Village combo with Herbalist" aren't really the kind of questions we need to be asking about the base set right now)), make a thread on that subject or necro an existing one, because that is much more likely to inspire others to have something interesting to say on the subject as well, and you can do it whenever you want instead of waiting for all of the 134 discussions that are scheduled to be had before the discussion about the card you want to discuss. If there isn't anything you really want to discuss, why discuss anything?

Because of inertia.  If no discussion thread exists, people tend not to start a discussion.  If a discussion thread is made, people become more inclined to contribute and voice their opinion.

Well, that's precisely what I was suggesting. Start a discussion iff you have something to say.

It also stimulates discussion in areas where we might not otherwise go. Like right now, where we're actually discussing Adventurer.

And nobody has said anything useful that we didn't already know.

But I hadn't known that nobody said anything useful.
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Re: Let's Discuss... Adventures!
« Reply #69 on: April 01, 2016, 09:59:45 am »
+1

Literally all discussions are "forced". You can't deny that starting these threads has led to useful discussions that wouldn't have happened if they didn't start. I want to talk about Dominion, that's why I log in here. No harm in creating new opportunities to do so.
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Re: Let's Discuss... Adventures!
« Reply #70 on: April 01, 2016, 10:40:48 am »
0

Literally all discussions are "forced". You can't deny that starting these threads has led to useful discussions that wouldn't have happened if they didn't start. I want to talk about Dominion, that's why I log in here. No harm in creating new opportunities to do so.

Well, I can't say for sure, but off the top of my head, I certainly don't remember any useful discussions resulting from these threads. Instead, I remember useful discussions resulting from people asking kingdom-specific questions on the Help board, good players posting interesting games also on the Game Reports board, people posting articles on the Articles board, and occasionally there's something useful on the Dominion General board as well (but that's pretty rare).

You already have infinite opportunities to talk about Dominion simply by logging in.
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Re: Let's Discuss... Adventures!
« Reply #71 on: April 01, 2016, 10:41:46 am »
+3

We just need a [useful] tag to add to the thread title to indicate that the discussion in that thread is useful.
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Re: Let's Discuss... Adventures!
« Reply #72 on: April 01, 2016, 10:45:05 am »
+1

Literally all discussions are "forced". You can't deny that starting these threads has led to useful discussions that wouldn't have happened if they didn't start. I want to talk about Dominion, that's why I log in here. No harm in creating new opportunities to do so.

Well, I can't say for sure, but off the top of my head, I certainly don't remember any useful discussions resulting from these threads. Instead, I remember useful discussions resulting from people asking kingdom-specific questions on the Help board, good players posting interesting games also on the Game Reports board, people posting articles on the Articles board, and occasionally there's something useful on the Dominion General board as well (but that's pretty rare).

You already have infinite opportunities to talk about Dominion simply by logging in.

Yeah, and we're using some of those infinite opportunities to talk about specific cards on a regular schedule. How is "let's talk about specific cards" not covered under that umbrella? If you don't like them don't read them. You can't simeltaneously argue that we can discuss dominion as much as we want but that we shouldn't have certain kinds of dominion discussion because they're "forced".
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Re: Let's Discuss... Adventures!
« Reply #73 on: April 01, 2016, 10:47:56 am »
+1

Literally all discussions are "forced". You can't deny that starting these threads has led to useful discussions that wouldn't have happened if they didn't start. I want to talk about Dominion, that's why I log in here. No harm in creating new opportunities to do so.

Well, I can't say for sure, but off the top of my head, I certainly don't remember any useful discussions resulting from these threads.

Well, even if you didn't find them useful, if at least one person found them useful then they'd be worth it. Since there's more than one person defending the usefulness of the discussions, I'd say they fulfilled their purposes.
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Re: Let's Discuss... Adventures!
« Reply #74 on: April 01, 2016, 10:54:38 am »
0

Yeah, and we're using some of those infinite opportunities to talk about specific cards on a regular schedule. How is "let's talk about specific cards" not covered under that umbrella? If you don't like them don't read them. You can't simeltaneously argue that we can discuss dominion as much as we want but that we shouldn't have certain kinds of dominion discussion because they're "forced".

Having discussions on a regular schedule is not discussing Dominion as much as you want. It's discussing Dominion as much as you're obliged. That's why it's forced.

Well, even if you didn't find them useful, if at least one person found them useful then they'd be worth it. Since there's more than one person defending the usefulness of the discussions, I'd say they fulfilled their purposes.

I'm sure there are a lot of people finding alternative medicine useful as well even though I don't personally find it very useful. Those people finding it useful is not proof of it actually being useful in practice, although you could argue that it does mean that alternative medicine fulfills its purpose because people believe in it, depending on what you think is its purpose.
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