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Author Topic: Let's Discuss Adventures Cards: Swamp Hag  (Read 15469 times)

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werothegreat

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Let's Discuss Adventures Cards: Swamp Hag
« on: March 22, 2016, 08:40:28 am »
+4


Unlike her sister, the Sea Hag, the best she can hope for is swindling a half-girl, half-frog.

-How does this compare to other Cursers?
-How many do you want?
-Is it worth avoiding buying something just to not get a Curse?
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #1 on: March 22, 2016, 08:43:24 am »
+1

I actually think Swamp Hag is weaker than most cursers; it's so easy to avoid. I don't like the no bonus/big bonus type of thing (I don't like it with Haunted Woods either) but I've found Swamp Hag to only be powerful in the later game or with multiple Swamp Hags played per turn. It's also notable that this plays even worse with Watchtower and Trader, the former potentially trashing the Curse pile in a few turns (with a lot of +buy) the latter giving you as many Silvers as you want!
« Last Edit: March 22, 2016, 08:46:43 am by Roadrunner7671 »
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Jack Rudd

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #2 on: March 22, 2016, 08:44:51 am »
+3

This looks as if it should play well with Tactician: it gives you nothing on the turn where you're unlikely to be buying much anyway, and +$3 on the turn where you start with ten cards.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #3 on: March 22, 2016, 09:14:18 am »
0

The delayed cash payout is really weird. Unless you have 2 Swamp Hags constantly cycling it's a bit hard to plan for your payload in advance and stuff. No bonus on play sucks a little.

There are many games where you can play around Swamp Hag (gainers, events, Watchtower) but these aren't the majority of games. "you can just not buy anything", sure, but you can't buy nothing every turn. And Swamp Hag can really fuck up cost reduction decks or some Goons decks.
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werothegreat

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #4 on: March 22, 2016, 09:33:37 am »
+1

The delayed cash payout is really weird. Unless you have 2 Swamp Hags constantly cycling it's a bit hard to plan for your payload in advance and stuff. No bonus on play sucks a little.

With both this and Haunted Woods and Tactician (and Caravan, honestly), it feels more like putting in an investment when you play the card. 
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #5 on: March 22, 2016, 09:54:23 am »
+1

And Swamp Hag can really fuck up cost reduction decks or some Goons decks.

One of my opponents once had a Goons megaturn while I had a bunch of Swamp Hags in play and gained like 15 curses and still won. I feel like a strong Goons deck still beats a strong Swamp Hag strategy.

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #6 on: March 22, 2016, 09:58:13 am »
+1

Yeah, you have to be super careful trying to play defense against Goons with Swamp Hag because you might actually make it easier for them to win by giving them a 'free' pile to empty.
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Mavy2k

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #7 on: March 22, 2016, 10:14:05 am »
+3

Without defense or trashing this card is quite annoying, especially in multiplayer games where it has the potential to prolong games for a lot.
With cards like Witch you just have to accept that you gain a curse, or 3 if every opponent plays one and the game still progresses in a way, because the curses eventually run out. Not with this card. Do you really want to buy any card, if it means you get 2 or even 3 curses? Probably not. Maybe a province.
I don´t think this a problem in 2 player games, but in multiplayer games it has the potential to ruin everyone´s fun.
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DG

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #8 on: March 22, 2016, 10:18:58 am »
+2

This card is more like a torturer than a witch. The opponents can have a good turn but they take the curse to do so. Taking curses at (only) the right time is important.

It's a strange card in multiplayer since you intuitively feel that you can get away without your own swamp hag since the attack doesn't stack, your opponents will be attacking each other anyway, and you don't want to be attacked with an 8 card hand. That strategy can unravel though when you find that you're the only player who's seeing a swamp hag on the table during every one of your turns.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #9 on: March 22, 2016, 10:20:52 am »
+3

This card is more like a torturer than a witch. The opponents can have a good turn but they take the curse to do so. Taking curses at (only) the right time is important.

It's a strange card in multiplayer since you intuitively feel that you can get away without your own swamp hag since the attack doesn't stack, your opponents will be attacking each other anyway, and you don't want to be attacked with an 8 card hand. That strategy can unravel though when you find that you're the only player who's seeing a swamp hag on the table during every one of your turns.

The attack does stack, though. You gain one Curse for each Swamp Hag in play for every card you buy.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #10 on: March 22, 2016, 10:25:56 am »
0

Seems weaker than Witch, no? With Witch, the Curse gain is not conditional and is instant (so less chances that the Curse misses a shuffle), Witch itself misses less shuffles than Swamp Hag, and I'd say that two cards now, even dead, seem better than 3 coins next turn.

Swamp Hag seems better if you want to spike a certain price point, or to discourage people from spreading their buys, which I guess makes it more interesting than Witch at least.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #11 on: March 22, 2016, 10:45:17 am »
0

Seems weaker than Witch, no? With Witch, the Curse gain is not conditional and is instant (so less chances that the Curse misses a shuffle), Witch itself misses less shuffles than Swamp Hag, and I'd say that two cards now, even dead, seem better than 3 coins next turn.

Hell, two cards now are oftentimes better than 3 coins now.
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Seprix

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #12 on: March 22, 2016, 10:50:21 am »
0

Not a fantastic attack, but certainly not the worst. Gainers wreck this card though.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #13 on: March 22, 2016, 12:37:20 pm »
0

This card is more like a torturer than a witch. The opponents can have a good turn but they take the curse to do so. Taking curses at (only) the right time is important.

It's a strange card in multiplayer since you intuitively feel that you can get away without your own swamp hag since the attack doesn't stack, your opponents will be attacking each other anyway, and you don't want to be attacked with an 8 card hand. That strategy can unravel though when you find that you're the only player who's seeing a swamp hag on the table during every one of your turns.

The attack does stack, though. You gain one Curse for each Swamp Hag in play for every card you buy.

Thanks for that. I think I've been getting that wrong in real life games!
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #14 on: March 22, 2016, 01:01:23 pm »
+1

This card is more like a torturer than a witch. The opponents can have a good turn but they take the curse to do so. Taking curses at (only) the right time is important.

It's a strange card in multiplayer since you intuitively feel that you can get away without your own swamp hag since the attack doesn't stack, your opponents will be attacking each other anyway, and you don't want to be attacked with an 8 card hand. That strategy can unravel though when you find that you're the only player who's seeing a swamp hag on the table during every one of your turns.

The attack does stack, though. You gain one Curse for each Swamp Hag in play for every card you buy.

Thanks for that. I think I've been getting that wrong in real life games!

The wording suggests that the cursing also stacks with Throne Room and it's variants. Is that right?
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #15 on: March 22, 2016, 01:06:37 pm »
+3

This card is more like a torturer than a witch. The opponents can have a good turn but they take the curse to do so. Taking curses at (only) the right time is important.

It's a strange card in multiplayer since you intuitively feel that you can get away without your own swamp hag since the attack doesn't stack, your opponents will be attacking each other anyway, and you don't want to be attacked with an 8 card hand. That strategy can unravel though when you find that you're the only player who's seeing a swamp hag on the table during every one of your turns.

The attack does stack, though. You gain one Curse for each Swamp Hag in play for every card you buy.

Thanks for that. I think I've been getting that wrong in real life games!

The wording suggests that the cursing also stacks with Throne Room and it's variants. Is that right?

Yes
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #16 on: March 22, 2016, 03:33:02 pm »
0

The duration coin gives you a big turn and a small turn. It's great at setting up an early King's Court/Prince/Pathfinding
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Seprix

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #17 on: March 22, 2016, 03:48:15 pm »
0

The duration coin gives you a big turn and a small turn. It's great at setting up an early King's Court/Prince/Pathfinding

If you open 5/2, yes. If you open 3/4, then get to 5, I'm not as sure about that.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #18 on: March 23, 2016, 03:58:43 am »
0

Unlike other Curses, players know in advance whether they will receive a Curse and get to choose whether to accept it or not.
Being able to choose is already huge, because more choices = more strategy.

I don't think you have to value this as a plain Curser, but rather an attack which can also Curse.
The main attack is adding a penalty to buying cards. It's like Torturer in a sense where Torturer's main penalty is the discarding, because that's more often chosen than taking the Curse.

Things like this are often difficult to gauge, because it's really dependent on the rest of the board.
If there are no gains other than buying, this gains a huge amount of value (also because the +$3 will help with buying cards).
If there are ways around this, it's basically a dud.

It also has a very competitive price point.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #19 on: October 26, 2016, 10:21:17 am »
+1

So in retrospect I feel like we can kind of see that a lot of us missed or at least didn't fully grasp how potent the "pin" is wth this card. Well not a pin, maybe trap is the better word? But basically the mid to late game situation where an engine plays two to three of these every turn and basically takes buying more than one card at a time off the table or risking the opponent's engine totally stalling. I'm half assing an article on it as we speak.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #20 on: October 26, 2016, 10:30:01 am »
0

So in retrospect I feel like we can kind of see that a lot of us missed or at least didn't fully grasp how potent the "pin" is wth this card. Well not a pin, maybe trap is the better word? But basically the mid to late game situation where an engine plays two to three of these every turn and basically takes buying more than one card at a time off the table or risking the opponent's engine totally stalling. I'm half assing an article on it as we speak.

Swamp Hag is a little stronger than I give it credit for, but only a little stronger.
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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #21 on: October 26, 2016, 07:42:37 pm »
0

So in retrospect I feel like we can kind of see that a lot of us missed or at least didn't fully grasp how potent the "pin" is wth this card. Well not a pin, maybe trap is the better word? But basically the mid to late game situation where an engine plays two to three of these every turn and basically takes buying more than one card at a time off the table or risking the opponent's engine totally stalling. I'm half assing an article on it as we speak.

And sometimes that just helps the better engine three-pile more easily
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Chris is me

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Re: Let's Discuss Adventures Cards: Swamp Hag
« Reply #22 on: October 27, 2016, 12:40:42 pm »
0

So in retrospect I feel like we can kind of see that a lot of us missed or at least didn't fully grasp how potent the "pin" is wth this card. Well not a pin, maybe trap is the better word? But basically the mid to late game situation where an engine plays two to three of these every turn and basically takes buying more than one card at a time off the table or risking the opponent's engine totally stalling. I'm half assing an article on it as we speak.

And sometimes that just helps the better engine three-pile more easily

Yeah, it's definitely not without limitations; if gains are basically boundless you can megaturn. But this actually touches on another important point - you actually can harm yourself by playing Swamp Hag too early and too often if you're going for this lockdown strategy. Every Curse out of the pile makes the "pin / trap" less threatening and more potentially beneficial in the form of an early pile drain. The dynamics get interesting.
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