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Author Topic: Let's Discuss Adventures Events: Save  (Read 5337 times)

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werothegreat

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Let's Discuss Adventures Events: Save
« on: March 18, 2016, 10:12:54 am »
+5


A penny saved is a penny... oh, look, I found a penny!

-How does this compare to Haven?
-What things are best to Save?
-Is it worth Saving even with handsize Attacks in the Kingdom?
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ben_king

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Re: Let's Discuss Adventures Events: Save
« Reply #1 on: March 18, 2016, 10:35:36 am »
+6

Saving Moat/bane/Trader/Watchtower can be awesome.
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Roadrunner7671

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Re: Let's Discuss Adventures Events: Save
« Reply #2 on: March 18, 2016, 10:40:56 am »
+2

Save is pretty good. If you have an extra coin left over, saving that junk card could help you in a nutshell.

It's nice if you have to dead draw and you can save one of your juicier cards for later.

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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #3 on: March 18, 2016, 10:47:57 am »
0

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
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Roadrunner7671

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Re: Let's Discuss Adventures Events: Save
« Reply #4 on: March 18, 2016, 10:51:10 am »
+1

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
If you're playing a big engine, why do you have Estates?
 :o
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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #5 on: March 18, 2016, 11:12:28 am »
0

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
If you're playing a big engine, why do you have Estates?
 :o

Ha, I thought that same question when posting that. I can't remember much about that game.
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werothegreat

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Re: Let's Discuss Adventures Events: Save
« Reply #6 on: March 18, 2016, 11:15:50 am »
0

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
If you're playing a big engine, why do you have Estates?
 :o

Ha, I thought that same question when posting that. I can't remember much about that game.

You can have engines without Estate trashing.  Get things going with Moneylender, Spice Merchant, Counterfeit, or even just raw drawing/sifting power.
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Roadrunner7671

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Re: Let's Discuss Adventures Events: Save
« Reply #7 on: March 18, 2016, 11:17:37 am »
0

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
If you're playing a big engine, why do you have Estates?
 :o

Ha, I thought that same question when posting that. I can't remember much about that game.

You can have engines without Estate trashing.  Get things going with Moneylender, Spice Merchant, Counterfeit, or even just raw drawing/sifting power.
But it's gotta be HUGE!
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markusin

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Re: Let's Discuss Adventures Events: Save
« Reply #8 on: March 18, 2016, 11:38:23 am »
0

When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.
If you're playing a big engine, why do you have Estates?
 :o

Ha, I thought that same question when posting that. I can't remember much about that game.

You can have engines without Estate trashing.  Get things going with Moneylender, Spice Merchant, Counterfeit, or even just raw drawing/sifting power.
But it's gotta be HUGE!

A couple of Warehouses or Cartographers and you're probably good to go. Plus having an Estate miss a shuffle with Save contributes to the "big engine" potential.
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mustang255

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Re: Let's Discuss Adventures Events: Save
« Reply #9 on: March 18, 2016, 11:49:57 am »
+2

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?
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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #10 on: March 18, 2016, 12:24:36 pm »
0

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?

Save + Chapel, then Save + Silver (or other $3); guarantee that Chapel doesn't miss the shuffle.
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tufftaeh

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Re: Let's Discuss Adventures Events: Save
« Reply #11 on: March 18, 2016, 12:38:42 pm »
0

Save + Chapel, then Save + Silver (or other $3); guarantee that Chapel doesn't miss the shuffle.

I might be missing something but don't you put 5 cards in your discard in t1 (Chapel + 4) and 6 cards in t2 (Silver + 5)? Looks like you need to do Save + Chapel, then Save + Nothing.
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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #12 on: March 18, 2016, 12:45:21 pm »
0

Save + Chapel, then Save + Silver (or other $3); guarantee that Chapel doesn't miss the shuffle.

I might be missing something but don't you put 5 cards in your discard in t1 (Chapel + 4) and 6 cards in t2 (Silver + 5)? Looks like you need to do Save + Chapel, then Save + Nothing.

Yeah I was wrongly thinking of Save as basically reducing the size of your drawdeck, like not buying something or playing a cantrip would do.
« Last Edit: March 18, 2016, 12:47:00 pm by GendoIkari »
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wachsmuth

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Re: Let's Discuss Adventures Events: Save
« Reply #13 on: March 18, 2016, 02:03:03 pm »
0

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?

Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons. The rest are... kinda mediocre. You can open with a 7 with this and Baker or Borrow. Seems kinda edge-casey, and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat. Turning 5/2 into 3/3 is pretty good I think, there are lots of boards where that's better.
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DG

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Re: Let's Discuss Adventures Events: Save
« Reply #14 on: March 18, 2016, 02:54:52 pm »
+3

Save seems to assist terminal draw actions that are likely to have something worth saving after the last draw. Save then becomes more like gear (or courtyard) than haven.
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funkdoc

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Re: Let's Discuss Adventures Events: Save
« Reply #15 on: March 18, 2016, 03:45:25 pm »
+1

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?

Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons.

$6 doctor?

assemble_me

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Re: Let's Discuss Adventures Events: Save
« Reply #16 on: March 18, 2016, 03:54:02 pm »
0

and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat.

KC is probably not that good to open with but might still be tempting as it's the key card that often.
Expand sounds like a pretty good opener, though since you can exchange Estates into 5s
« Last Edit: March 18, 2016, 03:55:44 pm by assemble_me »
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Axxle

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Re: Let's Discuss Adventures Events: Save
« Reply #17 on: March 18, 2016, 04:07:04 pm »
0

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?
4/3, buy a 4 cost, save a copper t2 and guarantee your 4 cost not missing the first shuffle? Not sure how good that is.
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Limetime

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Re: Let's Discuss Adventures Events: Save
« Reply #18 on: March 18, 2016, 04:29:36 pm »
+2

and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat.

KC is probably not that good to open with but might still be tempting as it's the key card that often.
Expand sounds like a pretty good opener, though since you can exchange Estates into 5s
Forge seems a lot more sexy than expand kc to open with. Its like kinda like opening chapel/nothing which still might be decent on a board that you can't open chapel something.
« Last Edit: March 18, 2016, 04:30:38 pm by Limetime »
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liopoil

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Re: Let's Discuss Adventures Events: Save
« Reply #19 on: March 18, 2016, 05:25:26 pm »
0

Save every turn.
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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #20 on: March 18, 2016, 05:28:15 pm »
+9

Clearly the power move is to use your Baker Token and Borrow to open Save/Province.
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Re: Let's Discuss Adventures Events: Save
« Reply #21 on: March 18, 2016, 05:32:58 pm »
0

Clearly the power move is to use your Baker Token and Borrow to open Save/Province.

In a 4-player game where everybody else opens Tournament...maybe.
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GendoIkari

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Re: Let's Discuss Adventures Events: Save
« Reply #22 on: March 18, 2016, 05:41:54 pm »
0

Throw in an opponent's Lost City to the above, and you can open Platinum.
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Re: Let's Discuss Adventures Events: Save
« Reply #23 on: March 18, 2016, 05:45:19 pm »
0

Throw in an opponent's Lost City to the above, and you can open Platinum.
Add in another lost city and an embassy
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math

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Re: Let's Discuss Adventures Events: Save
« Reply #24 on: April 18, 2016, 05:55:48 pm »
+1

Saving Moat/bane/Trader/Watchtower can be awesome.

This also works on Curses in a Mountebank game, at least until they play their Mountebank.  The only way this really fails is if they are playing TR/KC/RC on the Mountebank or they are playing it every turn in an engine.
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Re: Let's Discuss Adventures Events: Save
« Reply #25 on: April 20, 2016, 08:12:31 pm »
+4

Save also works well with Treasure Map to guarantee collision. Played this on a random board yesterday that included Baker. Opened double Treasure Map, saved a Map on turn three, cracked them on turn four. Profit.
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Re: Let's Discuss Adventures Events: Save
« Reply #26 on: May 03, 2016, 01:26:55 pm »
+2

A nice trick you can pull with save is when eg opening ambassador/ambassador with a 3/4 you can save your T2 estate for T3 to try to get it in Hand with amb + another estate. More generally this applies to all trashers on a 3/4 opening where you dont want a $4 card with your T2 buy.
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Jacob marley

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Re: Let's Discuss Adventures Events: Save
« Reply #27 on: April 24, 2017, 03:46:58 pm »
0

So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?

Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons. The rest are... kinda mediocre. You can open with a 7 with this and Baker or Borrow. Seems kinda edge-casey, and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat. Turning 5/2 into 3/3 is pretty good I think, there are lots of boards where that's better.

Bank could be a good opening if you want a money strategy.
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