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Author Topic: Wispers of the Old Gods  (Read 95243 times)

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markusin

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Re: Wispers of the Old Gods
« Reply #350 on: April 29, 2016, 09:13:30 pm »
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Is there any real point to Renounce Darkness?  It turns your constructed deck into a coin-flip brawl.  Why is this at Epic?

It looks so fun though.

Maybe you can try to build an extremely aggressive deck with many Warlock cards but then use Renounce Darkness against its weak matchups. Renounce Darkness works on the other copy in your deck, so there is no penalty with running both.

Also, the shape shifting legendary probably fits really well into a Renounce Darkness deck. You don't know what your deck will need after playing Renounce Darkness, but the shape shifter might figure it out for you.
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Re: Wispers of the Old Gods
« Reply #351 on: April 29, 2016, 11:55:20 pm »
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After you Renounce Darkness, the class cards you get are all discounted, which is nice.  You also get a hero power that doesn't deal damage to you, which is better in the late game.
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markusin

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Re: Wispers of the Old Gods
« Reply #352 on: April 30, 2016, 12:18:51 am »
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After you Renounce Darkness, the class cards you get are all discounted, which is nice.  You also get a hero power that doesn't deal damage to you, which is better in the late game.

I've thought about it as a Mini-Elise for Renolock decks. Cards like Mortal Coil, Demonwraths, and Imp Gang Boss aren't really impactful during fatigue.

The Renolock decks seem to be using C'Thun these days, more as a board clear and threat than a won condition. They'll use Jaraxxus if they have to.
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Re: Wispers of the Old Gods
« Reply #353 on: April 30, 2016, 01:29:25 am »
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I don't know how good it is, but Evolve is a fun Shaman card. Don't have the Evolve-on-a-4/5-stick card, or else I'd play it.

It works especially nicely with Tuskarr Totemic and Jeweled Scarab.

Also the new Nerubian Prophet. It's 6 mana, but you usually play it for 3 or less, making an insane tempo buff play.
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Re: Wispers of the Old Gods
« Reply #354 on: April 30, 2016, 03:19:52 am »
+2

Is there any real point to Renounce Darkness?  It turns your constructed deck into a coin-flip brawl.  Why is this at Epic?

Those kind of "super-weird" cards were always epic, and they should be. Like Confuse, Astral Communion, Dreadsteed or Lock and Load.
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Re: Wispers of the Old Gods
« Reply #355 on: April 30, 2016, 08:44:14 am »
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Yogg Saron is hilarious. I've only see it do something good for the caster exactly once. I just saw it cast Brawl and eliminate the board to his own one health minion followed by Whirlwind and then a bunch of spells that are supposed to target minions.

Half the time my minions get buffed. I am imagining I will never bother trying to get this card, what a joke.

So far I've had pretty decent luck with a homebrew Blood Knight Paladin and a homebrew Pirate Warrior. Obviously the C'thun net decks are tough contenders but most of this RNG garbage is pretty easy to kill. I am really enjoying a new meta without overly dominant decks (yet) a lot more than I thought I would. I have not even tried Wild yet. My arena winrate is suffering pretty badly, though.
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markusin

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Re: Wispers of the Old Gods
« Reply #356 on: April 30, 2016, 09:24:35 am »
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Yogg Saron is hilarious. I've only see it do something good for the caster exactly once. I just saw it cast Brawl and eliminate the board to his own one health minion followed by Whirlwind and then a bunch of spells that are supposed to target minions.

Half the time my minions get buffed. I am imagining I will never bother trying to get this card, what a joke.

So far I've had pretty decent luck with a homebrew Blood Knight Paladin and a homebrew Pirate Warrior. Obviously the C'thun net decks are tough contenders but most of this RNG garbage is pretty easy to kill. I am really enjoying a new meta without overly dominant decks (yet) a lot more than I thought I would. I have not even tried Wild yet. My arena winrate is suffering pretty badly, though.

I've actually lost a couple of times to Yogg against Rogues and Mages that use it as a last resort. Stuff like Force Of Nature + Conceal + friendly buffs ends up doing me in. It's kinda sad that you often don't have time to use your Unleash the Hounds of Call of the Wild before your turn timer runs out when they are cast by Yogg.

I don't know how good it is, but Evolve is a fun Shaman card. Don't have the Evolve-on-a-4/5-stick card, or else I'd play it.

It works especially nicely with Tuskarr Totemic and Jeweled Scarab.

Also the new Nerubian Prophet. It's 6 mana, but you usually play it for 3 or less, making an insane tempo buff play.

And it's a Common. In Standard Shamans can evolve it into a 7-drop. In Wild any class can recombobulate it. Plus it can be a good tempo card early in the game if you have one in your opening hand.
« Last Edit: April 30, 2016, 09:28:22 am by markusin »
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KingZog3

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Re: Wispers of the Old Gods
« Reply #357 on: April 30, 2016, 12:03:03 pm »
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Eater of Secrets says "I know who you are...". Pretty classic.
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Grujah

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Re: Wispers of the Old Gods
« Reply #358 on: April 30, 2016, 12:31:43 pm »
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I lost to turn 2 Renounce the Darkness turn 3 Mindgames into Malygos.
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Re: Wispers of the Old Gods
« Reply #359 on: April 30, 2016, 01:31:37 pm »
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I lost to turn 2 Renounce the Darkness turn 3 Mindgames into Malygos.

That's what you get for having Malygos in your deck.
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markusin

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Re: Wispers of the Old Gods
« Reply #360 on: April 30, 2016, 06:03:34 pm »
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Eater of Secrets says "I know who you are...". Pretty classic.

I don't think I know the reference, but this reminds me of that one episode of Metalocalypse where they make that movie "Blood Ocean".
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Re: Wispers of the Old Gods
« Reply #361 on: April 30, 2016, 07:27:10 pm »
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Eater of Secrets says "I know who you are...". Pretty classic.

I don't think I know the reference, but this reminds me of that one episode of Metalocalypse where they make that movie "Blood Ocean".

Mysterious Challenger: Who am I? None of your business!

Cue Eater of Secrets.
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Re: Wispers of the Old Gods
« Reply #362 on: May 01, 2016, 12:28:24 am »
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Opened my first legendary: Xaril. Sounds like it's one of the nicer ones.
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Re: Wispers of the Old Gods
« Reply #363 on: May 02, 2016, 03:38:39 pm »
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So...

FON after nerf = three 2/2 minions for 5 mana.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana.
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Re: Wispers of the Old Gods
« Reply #364 on: May 02, 2016, 03:43:54 pm »
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So...

FON after nerf = three 2/2 minions for 5 mana.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana.

FON after nerf = three 2/2 minions for 5 mana and 1 card.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana and 2 cards.

FON after nerf looks like the better deal to me.
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Re: Wispers of the Old Gods
« Reply #365 on: May 02, 2016, 03:45:44 pm »
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So...

FON after nerf = three 2/2 minions for 5 mana.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana.

FON after nerf = three 2/2 minions for 5 mana and 1 card.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana and 2 cards.

FON after nerf looks like the better deal to me.

Epic vs. Rare + Common.  Addled Grizzly gives you the Beast tag, too.
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Re: Wispers of the Old Gods
« Reply #366 on: May 02, 2016, 03:48:15 pm »
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So...

FON after nerf = three 2/2 minions for 5 mana.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana.

FON after nerf = three 2/2 minions for 5 mana and 1 card.
Addled Grizzly + Living Roots = three 2/2 minions for 4 mana and 2 cards.

FON after nerf looks like the better deal to me.

Epic vs. Rare + Common.  Addled Grizzly gives you the Beast tag, too.

Rarity only matters for Arena and you don't want to count on having those two specific cards in the same hand on Arena.
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Re: Wispers of the Old Gods
« Reply #367 on: May 02, 2016, 04:00:01 pm »
+2

Beneath the grounds = 3 4/4 minions for 3 mana.
2 Wisps, 2 Tinyfins, Power of the Wild = 4 2/2 minions for 2 mana
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Re: Wispers of the Old Gods
« Reply #368 on: May 02, 2016, 06:20:07 pm »
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Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.
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Re: Wispers of the Old Gods
« Reply #369 on: May 02, 2016, 06:22:47 pm »
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It doesn't. Doesn't trigger Flamewaker or Mana Wyrm either.
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Re: Wispers of the Old Gods
« Reply #370 on: May 02, 2016, 06:41:37 pm »
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Oh. that's a shame... But I suppose that would have been too much to expect. My best Yogg was when the enemy's Acid Maw was killing all my taunts and the first spell from Yogg was Fan of Knives - which made the AM kill all his minions ...
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Re: Wispers of the Old Gods
« Reply #371 on: May 02, 2016, 07:23:20 pm »
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Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.

Spell from Yogg actually count as Yogg casting them, not you, so any spell dmg buffs, or minion synergies won't happen.
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Re: Wispers of the Old Gods
« Reply #372 on: May 02, 2016, 07:31:38 pm »
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Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.

Spell from Yogg actually count as Yogg casting them, not you, so any spell dmg buffs, or minion synergies won't happen.

That's why if Yogg gets stolen by Sylvanas, it suddenly starts casting for your opponent, because it's casting the spells, not you.
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Re: Wispers of the Old Gods
« Reply #373 on: May 02, 2016, 07:37:23 pm »
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Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.

Spell from Yogg actually count as Yogg casting them, not you, so any spell dmg buffs, or minion synergies won't happen.

That's why if Yogg gets stolen by Sylvanas, it suddenly starts casting for your opponent, because it's casting the spells, not you.
Not that the net result is likely to be that different. :P
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Re: Wispers of the Old Gods
« Reply #374 on: May 02, 2016, 08:01:35 pm »
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Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.

Spell from Yogg actually count as Yogg casting them, not you, so any spell dmg buffs, or minion synergies won't happen.

That's why if Yogg gets stolen by Sylvanas, it suddenly starts casting for your opponent, because it's casting the spells, not you.
Not that the net result is likely to be that different. :P
Yeah....    But the anticipation when that purple cloud covers the screen and random spells start popping off! The deck I play most is a spell heavy priest deck and I love playing Yogg even when i'm in a winning position...
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