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Author Topic: Wispers of the Old Gods  (Read 20930 times)

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markusin

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Re: Wispers of the Old Gods
« Reply #25 on: March 16, 2016, 02:21:42 pm »
0

Is the topic title misspelled on purpose?

Wow I didn't notice.
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Re: Wispers of the Old Gods
« Reply #26 on: March 16, 2016, 02:25:06 pm »
+1

Yes, like the card Wisp, and the druid one, Dark Wispers.
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Re: Wispers of the Old Gods
« Reply #27 on: March 16, 2016, 03:12:41 pm »
0

Two more cards:

Warrior Minion - Ancient Shieldbearer
7 Mana
6/6
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.

Neutral Minion - C'Thun's Servant
4 Mana
4/2
Divine shield
Battlecry: Give your C'Thun +2/+2 (wherever it is).
« Last Edit: March 16, 2016, 03:41:08 pm by ashersky »
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Re: Wispers of the Old Gods
« Reply #28 on: March 16, 2016, 03:37:12 pm »
0

Two more cards:

Warrior Minion - Ancient Shieldbearer
7 Mana
6/6
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.

Neutral Minion - C'Thun's Servant
4 Mana
4/2
Battlecry: Give your C'Thun +2/+2 (wherever it is).

Yeah in a meta without Piloted Shredder and where Azure Drake might become the premier 5-drop once again, that 4/2 Divine Shield minions looks pretty badass even without the C'Thun Synergy.
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KingZog3

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Re: Wispers of the Old Gods
« Reply #29 on: March 16, 2016, 03:52:53 pm »
0

Is the topic title misspelled on purpose?

Wow I didn't notice.

Let's say yes? But no, it was a mistake.
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Re: Wispers of the Old Gods
« Reply #30 on: March 16, 2016, 03:54:50 pm »
0

Noxx made a video on a Druid card.

4mana
4/5
Battlecry: If your C'Thun has at least 10 attack, gain 5 health.

The warrior one seems better. But at 4 mana 4/10 is pretty sweet too, if you argus it up.
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Re: Wispers of the Old Gods
« Reply #31 on: March 16, 2016, 04:53:32 pm »
0

What's a C'Thun?

Kirian

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Re: Wispers of the Old Gods
« Reply #32 on: March 16, 2016, 05:06:08 pm »
+1

What's a C'Thun?

It's totally not Cthulhu.  And Yogg-Saron is definitely not Yog-Sothoth.

It's in a different thread somewhere... basically it's a legendary that everyone gets opening their first pack from the new expansion.  10 mana 6/6, deal it's own attack split randomly among enemies.  But if you have it in your deck and play a bunch of these synergy cards, you can pump it up to like 12/12 or more, plus 12 damage split like a super Avenging Wrath.
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KingZog3

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Re: Wispers of the Old Gods
« Reply #33 on: March 16, 2016, 07:45:53 pm »
0

What's a C'Thun?

Check out the official website for the expansion. It shows some cards and talks about the flavour of the expansion. I think it's just oldgods.com I'd link you but I'm on my phone.
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Re: Wispers of the Old Gods
« Reply #34 on: March 16, 2016, 11:56:16 pm »
0

I dislike "we built the deck for you" mechanics like tribal and this Cthulu thing.  I hate it a little less than other we-built-it-for-yous though.  It looks like there might be a little bit of flexibility.

Playing your huge Cthulu is the big Timmy thing everyone wants to do, but if the mechanic is good at all it is going to be about the "Do X if your Cthulu is sufficiently large" cards.  I'm guessing the 3/4 will be unplayable because it's outshined by the even valued ones that get you to the clean 10 efficiently.
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Re: Wispers of the Old Gods
« Reply #35 on: March 17, 2016, 12:03:02 am »
0

I dislike "we built the deck for you" mechanics like tribal and this Cthulu thing.  I hate it a little less than other we-built-it-for-yous though.  It looks like there might be a little bit of flexibility.

Playing your huge Cthulu is the big Timmy thing everyone wants to do, but if the mechanic is good at all it is going to be about the "Do X if your Cthulu is sufficiently large" cards.  I'm guessing the 3/4 will be unplayable because it's outshined by the even valued ones that get you to the clean 10 efficiently.

I do wonder about this a bit.  Everyone will be playing C'Thun, because everyone will have one.  We already know of four synergy cards, all neutral, right?  So nine cards of your deck are set at that point.

I feel like Mirror Image on T9/10 from Mages will become incredibly common.
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Re: Wispers of the Old Gods
« Reply #36 on: March 17, 2016, 01:13:43 am »
+3


I feel like Mirror Image on T9/10 from Mages will become incredibly common.

I think you mean Mirror Entity?
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Re: Wispers of the Old Gods
« Reply #37 on: March 17, 2016, 12:11:23 pm »
0


I feel like Mirror Image on T9/10 from Mages will become incredibly common.

I think you mean Mirror Entity?

Sorry, yes, of course.
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Re: Wispers of the Old Gods
« Reply #38 on: March 17, 2016, 01:22:26 pm »
0


I feel like Mirror Image on T9/10 from Mages will become incredibly common.

I think you mean Mirror Entity?

Sorry, yes, of course.

Blizzard sure does love throwing in similar-sounding names for things.
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Re: Wispers of the Old Gods
« Reply #39 on: March 17, 2016, 01:25:32 pm »
+1

I dislike "we built the deck for you" mechanics like tribal and this Cthulu thing.  I hate it a little less than other we-built-it-for-yous though.  It looks like there might be a little bit of flexibility.

Playing your huge Cthulu is the big Timmy thing everyone wants to do, but if the mechanic is good at all it is going to be about the "Do X if your Cthulu is sufficiently large" cards.  I'm guessing the 3/4 will be unplayable because it's outshined by the even valued ones that get you to the clean 10 efficiently.

I do wonder about this a bit.  Everyone will be playing C'Thun, because everyone will have one.  We already know of four synergy cards, all neutral, right?  So nine cards of your deck are set at that point.

I feel like Mirror Image on T9/10 from Mages will become incredibly common.
You only need enough of the synergy cards to get your Cthun to 10/10 reliably and activate the "10 or more" reward cards.  It's extremely unlikely that you'll get Cthun to 10/10, put yourself in a position to play him, but then lose the game after playing him because he wasn't 12/12 or 14/14.  So there should be some flex room to cut some of the Cthun synergy cards for Water Elemental or whatever thing you want your particular deck to have and still get to 10/10 ok and be good to go.  Which is why it's not as worrisome and linear as Mechmage, hopefully.

On the other part, yeah you might be right, Mirror Entity's not a bad card, saving it for turn 9 doesn't seem awful if the matchup calls for it. 
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Re: Wispers of the Old Gods
« Reply #40 on: March 17, 2016, 01:27:01 pm »
+1


I feel like Mirror Image on T9/10 from Mages will become incredibly common.

I think you mean Mirror Entity?

Sorry, yes, of course.

Blizzard sure does love throwing in similar-sounding names for things.
Is this a reference to Bloodsail Raider, Bloodsail Corsair, Dread Corsair, Grimscale Oracle, Coldlight Oracle, or Coldlight Seer?
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Re: Wispers of the Old Gods
« Reply #41 on: March 17, 2016, 02:11:43 pm »
0

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Re: Wispers of the Old Gods
« Reply #42 on: March 17, 2016, 02:32:11 pm »
0

Priest one is interesting because you need to time it well, or plan your turn well. It also takes knowledge of all the cards use effectively. It'll be good in arena too. And yeah the Mage one sucks. Full turn removal that worse than polymorph.
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Re: Wispers of the Old Gods
« Reply #43 on: March 17, 2016, 02:33:00 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.
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Re: Wispers of the Old Gods
« Reply #44 on: March 17, 2016, 02:47:09 pm »
0

I guess every class will get one of these. What could they be?
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Re: Wispers of the Old Gods
« Reply #45 on: March 17, 2016, 02:48:13 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.

Forbidden Torch?  Or whatever it's called.  The fireball for 3.  It's better than that.
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Re: Wispers of the Old Gods
« Reply #46 on: March 17, 2016, 02:48:31 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.

Forbidden Torch?  Or whatever it's called.  The fireball for 3.  It's better than that.

Will Spell Damage affect it?  That could make some difference.
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Re: Wispers of the Old Gods
« Reply #47 on: March 17, 2016, 02:49:34 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.
I think it's better than Drain Life at 3.
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Re: Wispers of the Old Gods
« Reply #48 on: March 17, 2016, 02:51:01 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.

Forbidden Torch?  Or whatever it's called.  The fireball for 3.  It's better than that.

Will Spell Damage affect it?  That could make some difference.
Why wouldn't it? It affects Savagery at 0 attack even.
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Re: Wispers of the Old Gods
« Reply #49 on: March 17, 2016, 03:01:15 pm »
0

Wait, Mage spell is worse than every single dmg spell at every mana cost in the entire game.

Forbidden Torch?  Or whatever it's called.  The fireball for 3.  It's better than that.

Will Spell Damage affect it?  That could make some difference.
Why wouldn't it? It affects Savagery at 0 attack even.

So with even one Drake out, it becomes better than before.  It's an extra Frostbolt, at least (3 dmg for 2 mana).  Eh, that's about it though.
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