i think quest is yucky
like, it's an ambassador game, we both were gonna open two ambassadors anyway and now we are gonna do the same thing we were gonna do but now there are intermittently some golds in our decks which is yucky. the golds get in the way of sending stuff around and so we are inhibited from making progress that kinda barely even happens anyway. and then the target $6 is border village/mountebank and so eventually we get to a point where we are just made out of golds and garbage and we push face first into provinces in much the same way that a cat will push into a leg because he wants to acknowledge the leg but also wants to pass it somehow, except he hasn't determined whether to go on the right side or left side of the leg and so he is just giving me some newtons.
quest is a way for games with attacks, curses, and hands that end up with 6 cards and nothing better to do to just go in some direction, but gold seems to be one of the less interesting ones, with a few exceptions.