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Author Topic: M79: Sherlock Mafia (Game over!)  (Read 261704 times)

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iguanaiguana

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2650 on: June 30, 2016, 05:46:23 am »

dang
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2651 on: June 30, 2016, 05:50:08 am »

Meh.  We would never in a million years have lynched WW anyway.  So it hardly matters.

So fonti's win condition was that she could win with silver?  Which is what happened I guess? 

Lynching her maybe better then, but it looks like we were toast in any case.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2652 on: June 30, 2016, 05:54:30 am »

So fonti's win condition was that she could win with silver?  Which is what happened I guess? 
Right yes.

Now trying to figure ways in which we could have won this 2-1-1, but I agree with faust that it's impossible.

Lio, can you explain just what the heck you were talking about?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2653 on: June 30, 2016, 05:57:27 am »

Faust, could you summarise what happened on the final night?  It doesn't seem to be in the Mod QT, and there's a fair amount going on there.  Not that I think you did anything wrong, I'm just interested.

Thanks for the game by the way.  We were toast pretty early, lost way too many PRs way too soon.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2654 on: June 30, 2016, 06:00:06 am »

Why the fuck were we endgamed?
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Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2655 on: June 30, 2016, 06:00:40 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2656 on: June 30, 2016, 06:02:47 am »

Well I was wrong about Seprix targetting e N1, though I did say it was e or ADK.

I wonder whether scum knowing who silver was actually affected the game?  Maybe it aided in their coordination.  Probably not that much though.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2657 on: June 30, 2016, 06:03:55 am »

Meh.  We would never in a million years have lynched WW anyway.  So it hardly matters.

So fonti's win condition was that she could win with silver?  Which is what happened I guess? 

Lynching her maybe better then, but it looks like we were toast in any case.
We could have totally lynched WW, and I was already talking about it. What is this 6 scum nonsense? I want to see PMs!
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liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2658 on: June 30, 2016, 06:04:29 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
What even is silverspawn?
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liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2659 on: June 30, 2016, 06:05:01 am »

Haddock were you VT?
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Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2660 on: June 30, 2016, 06:07:46 am »

Meh.  We would never in a million years have lynched WW anyway.  So it hardly matters.

So fonti's win condition was that she could win with silver?  Which is what happened I guess? 

Lynching her maybe better then, but it looks like we were toast in any case.
We could have totally lynched WW, and I was already talking about it. What is this 6 scum nonsense? I want to see PMs!
He was dead, that actually wasn't the issue.

Silver is just a character who wins if town lose.  Kinda silly but eh.  And he told fonti it was him, so game set match right there.
The QTs are all there, friend.

Yes I was a VT.

I did kinda say we should have lynched fonti.  MIGHT have won us the game.  e for the next lynch and then it was a matter of lynching WW (which still probably wouldn't have happened, esp. with silver lurking).
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2661 on: June 30, 2016, 06:08:51 am »

Yes I was a VT.
And so were you, to my shock.  Man I don't think that was brilliant play from you.  You had me totally believing you had a gamesaving PR.  Not that my vote mattered or anything, being the only towny left other than you.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2662 on: June 30, 2016, 06:09:44 am »

Yes I was a VT.
And so were you, to my shock.  Man I don't think that was brilliant play from you.  You had me totally believing you had a gamesaving PR.  Not that my vote mattered or anything, being the only towny left other than you.
And RR.  Hmm that no lynch plan.  Don't think that would have worked either.  Man, we were totally done for, way too many scum left.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2663 on: June 30, 2016, 06:10:47 am »

Kinda silly but eh. 
Sorry for spam.  Just saw this and wanted to make it clear that this is not intended as a dig at the setup.  The setup is actually pretty extremely badass.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2664 on: June 30, 2016, 06:10:50 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
What even is silverspawn?
Okay, I see now. Wow that is even worse than 6 scum actually. I can't help but think that's broken; we had only two mislynches, and the SK shot mafia twic. Literally unwinnable by day four I think. Not balanced in my mind.

I mean I expected fontisian to be defecting but I didn't expect her to literally have a scumbuddy. SKs generally don't work like that, you know.
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Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2665 on: June 30, 2016, 06:13:53 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
What even is silverspawn?
Okay, I see now. Wow that is even worse than 6 scum actually. I can't help but think that's broken; we had only two mislynches, and the SK shot mafia twic. Literally unwinnable by day four I think. Not balanced in my mind.
I think the loss of PRs early contributed a lot to this.  It would have felt much more balanced if scum's PR aim had been less insanely good.  (Or we hadn't lynched Awaclus)
Hard to say for certain.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2666 on: June 30, 2016, 06:14:58 am »

  (Or we hadn't lynched Awaclus)
Only 2 scum on that wagon, and no mafia at all.  This doesn't surprise me in the slightest.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2667 on: June 30, 2016, 06:18:55 am »

Yes I was a VT.
And so were you, to my shock.  Man I don't think that was brilliant play from you.  You had me totally believing you had a gamesaving PR.  Not that my vote mattered or anything, being the only towny left other than you.
Okay I'm pretty sure I would have won us the game in actual 2-1-1 though. I was crumbind bulletproof townie so hard. At first it was terrible early on bc I was inadvertently funnelling kills away from me and towards townies. But in the end I have to think scum would have thought I was bulletproof and so would be even more incentivied to shoot each other. I would claim it of neccessary, and it totally fit. I dunno, I thought bulletproof (and bomb) were basically the only feasible explanations for my role. I was surprised nobody said it.

On day one I didn't claim bc you should just lynch vts when they claim (and PRs too). That os bad play for almost every PR, so I was surprised people didn't assume I was a VT. I never could draw the nightkill though bc I was scummy. But on day 4 I thought I had found a use for it, and I really do think we would have win 2-1-1, or 1-1-1 if font is no longer bulletproof.
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liopoil

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2668 on: June 30, 2016, 06:20:30 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
What even is silverspawn?
Okay, I see now. Wow that is even worse than 6 scum actually. I can't help but think that's broken; we had only two mislynches, and the SK shot mafia twic. Literally unwinnable by day four I think. Not balanced in my mind.
I think the loss of PRs early contributed a lot to this.  It would have felt much more balanced if scum's PR aim had been less insanely good.  (Or we hadn't lynched Awaclus)
Hard to say for certain.
We had the gkrieg kill, which I don't think we should have had to count on. And like, the kills were just not in our control at all.

What did mafia know about silverspawn?
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faust

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2669 on: June 30, 2016, 06:25:03 am »

As requested, night actions:

D1:
Nothing

N1:
Teproc uses Lightning Rod (success)
Teproc kills Melisandre (fails due to being jailkept)
J Reggie targets Jan and liopoil (redirected to Teproc)
Seprix targets ADK (redirected to Teproc)
e doctors Melisandre (redirected to Teproc)
fontisian uses Ascetic (success)
fontisian kills Ichimaru Gin (success)

D2:
RR motivates liopoil (no effect)

N2:
gkrieg Bus drives e and Seprix (success)
gkrieg kills e (redirected to Seprix)
e watches fontisian (fails)
fontisian uses Ascetic (success)
fontisian kills J Reggie (success)
J Reggie investigates RR twice (fails; killed before investigation)

D3:
RR motivates and follows fontisian (success)

N3:
Fontisian kills gkrieg and Jan (success)
Fontisian uses Bulletproof (success)
gkrieg kills Melisandre (success)

D4:
RR motivates silver (success)

N4:
WW kills RR (success)
fontisian kills WW (success)
silver redirects Haddock onto liopoil (success)
silver deflects form fontisian to RR (success)
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Haddock

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2670 on: June 30, 2016, 06:26:36 am »

(and bomb)
My theory was that you were a passive town PR that allowed the SK to win with town if you were alive.  All well and great except that was totally obvious so mafia would have just killed you.
Then you shot that theory down so I came to the conclusion that you were indeed a bomb.  And then yeah we could have won the 2-1-1.  If it were a 2-1-1. 

As it is it ended up more like 2-2 and that really is unwinnable.

What did mafia know about silverspawn?
Everything.  And they weren't really supposed to.  But of course it seems he was within his rights to just claim in the QT, it's only the fact that he used his real login which happened to confirm that his claim was true.

PPE.  Thanks faust :)
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2671 on: June 30, 2016, 06:29:19 am »

Promise to myself: in the future I will always read my PM before I post

faust

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2672 on: June 30, 2016, 06:29:28 am »

Why the fuck were we endgamed?
It was unwinnable.  Silver and fonti just force the no lynch then fonti kills one of us.   Done and done.
What even is silverspawn?
Okay, I see now. Wow that is even worse than 6 scum actually. I can't help but think that's broken; we had only two mislynches, and the SK shot mafia twic. Literally unwinnable by day four I think. Not balanced in my mind.

I mean I expected fontisian to be defecting but I didn't expect her to literally have a scumbuddy. SKs generally don't work like that, you know.

I think every team had rougly equal chances. The more teams there are, the smaller the chances for an individual team. 6 scum in 2 teams is fine for a game this size, and town had some pretty strong PRs.

Also, there was a way to town victory on D4 if town had listened to RR and lynched silver.

That said, mafia's Lightning Rod/Watcher combo was unfortunate. That's the one thing I would change if I were to run the setup again.
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silverspawn

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2673 on: June 30, 2016, 06:30:58 am »

Regardless of balance, I think the role I had was super cool and smartly designed.

That said, mafia's Lightning Rod/Watcher combo was unfortunate. That's the one thing I would change if I were to run the setup again.

Was that unintentional?

Reading QT's now.

faust

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Re: M79: Sherlock Mafia (Game over!)
« Reply #2674 on: June 30, 2016, 06:31:27 am »

Everything.  And they weren't really supposed to.  But of course it seems he was within his rights to just claim in the QT, it's only the fact that he used his real login which happened to confirm that his claim was true.

PPE.  Thanks faust :)

Well, they did not know his win condition. Though I was really surprised that WW did not realize what was going on when silver pushed the e lynch instead of securing the victory by lynching fontisian.
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