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Author Topic: The Necro Wars  (Read 337436 times)

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Hydrad

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Re: The Necro Wars
« Reply #75 on: March 08, 2016, 12:37:07 am »

qq is convincing: <b> Vote: Hydrad </b>
nooo
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silverspawn

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Re: The Necro Wars
« Reply #76 on: March 08, 2016, 12:37:28 am »

 >:(

iguanaiguana

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Re: The Necro Wars
« Reply #77 on: March 08, 2016, 12:40:31 am »

Man, I can't vote for Hydrad. We're always the same alignment.

Vote: -1
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silverspawn

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Re: The Necro Wars
« Reply #78 on: March 08, 2016, 12:40:54 am »

qwerty

silverspawn

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Re: The Necro Wars
« Reply #79 on: March 08, 2016, 12:43:13 am »

Ca-Ra-Zu    Ni-Mu-Pa-Tu    Li-Vu-Ra-Zu    Ni-Mu-Pa-Tu
I like this thread.

silverspawn

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Re: The Necro Wars
« Reply #80 on: March 08, 2016, 12:43:45 am »

 ::)

iguanaiguana

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Re: The Necro Wars
« Reply #81 on: March 08, 2016, 12:46:58 am »

 8)
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Igu is town or trying the hardest he ever has as scum.

sudgy

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Re: The Necro Wars
« Reply #82 on: March 08, 2016, 12:49:41 am »

This isn't going to turn into an insanely long thread, right?  Where one person has the record for years because people are constantly posting in here?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

iguanaiguana

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Re: The Necro Wars
« Reply #83 on: March 08, 2016, 12:54:07 am »

All hail King Liopoil!
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pacovf

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Re: The Necro Wars
« Reply #84 on: March 08, 2016, 12:59:16 am »

I look forward to the person that inadvertently takes the record while trying to defend liopoil's.

Also, you guys suck at this game.
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Roadrunner7671

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Re: The Necro Wars
« Reply #85 on: March 08, 2016, 01:02:15 am »

All hail King Liopoil!
Go to bed Iguanaiguana.
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liopoil

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Re: The Necro Wars
« Reply #86 on: March 08, 2016, 01:33:16 am »

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Roadrunner7671

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Re: The Necro Wars
« Reply #87 on: March 08, 2016, 01:33:42 am »

Cuttlefish are wizards of camouflage. Adept at blending in with their surroundings, cuttlefish are known to have a diverse range of body patterns and can switch between them almost instantaneously.
Credit: Image courtesy of Lydia Mäthger, MBL
Cuttlefish are wizards of camouflage. Adept at blending in with their surroundings, cuttlefish are known to have a diverse range of body patterns and can switch between them almost instantaneously. New research from MBL Marine Resources scientists, to appear in the May 2006 issue of the journal Vision Research, confirms that while these masters of disguise change their appearance based on visual cues, they do so while being completely colorblind.

While previous research has reported cuttlefish colorblindness, MBL Research Associate Lydia Mäthger and her colleagues in Roger Hanlon’s laboratory approached the problem in more depth and with a new behavioral assay. The researchers tested cuttlefish (Sepia officinalis) color perception through observing the animal’s behavioral response to a series of checkerboard patterned substrates of various colors and brightnesses.

They found that the animals did not respond to the checkerboard pattern when placed on substrates whose color intensities were matched to the Sepia visual system, suggesting that these checkerboards appeared to their eyes as uniform backgrounds. However, their results showed that cuttlefish were able to detect contrast differences of at least 15%, which Mäthger and her colleagues suspect might be a critical factor in uncovering what determines camouflage patterning in cuttlefish.

Despite these results, the vexing question of how cuttlefish master the task of camouflage in low-contrast, color-rich environments such as those found at shallow depths of water, remains to be answered. Mäthger and her colleagues are currently looking at cuttlefish contrast sensitivity in more detail. “Our result that cuttlefish are able to detect contrast differences of at least 15%, is only an upper limit,” says Mäthger. “It’s certainly not the contrast threshold, which we would like to know. It seems that cuttlefish camouflage themselves by matching intensities of objects in the environment and we’re collecting data to test see whether this is really the case.”

In addition to looking at contrast between different objects, Mäthger and her colleagues are testing a variety of other optical clues, in particular, cuttlefish perception of object edges, brightness, and sizes of objects.

Cuttlefish are cephalopods, relatives of octopuses and squid, and are found in all marine habitats worldwide; they are particularly abundant around coral reefs and temperate rock reefs in which the visual habitat is richly varied. Cephalopods can change their appearance with a speed and diversity unparalleled in the animal kingdom. Some squids, octopuses, and cuttlefish can show 30-50 different appearances. Their sophisticated neural control of the skin make cuttlefish an excellent model for studying camouflage.
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Roadrunner7671

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Re: The Necro Wars
« Reply #88 on: March 08, 2016, 01:38:05 am »

1600)
Carpenter ($800, 2× points)
Farmer ($400, 3× points)
There are no differences other than the starting money and the points bonus at the end of the game. The farmer is by far the best choice for a high score. Try a run through the game with banker, first, to get the hang of it. It may seem tough, and doing well as a farmer might seem impossible. But it isn't! With the proper strategy, random events should be your only problem and they should not keep you from at least making it to the end of the game.

When to start?[edit]

It's better to leave too early than too late, because if you do leave too early you can burn time (at the cost of resources, though). If you leave too late, you'll have to face winter, although it should not be a problem unless you leave in July. If you're going to do a lot of hunting, or travel at a slow pace often, leave in May; otherwise, leave in June.

Buying stuff[edit]

Of course, what you buy depends on your profession. If you're a banker, you can start with such luxuries as:

9 yoke (18 oxen)
2000 pounds of food
20 sets of clothes
3 of each spare part
As you can see, if you want a really easy game choose the banker. How many boxes of bullets you take is up to you (but you really won't need more than 20 to start with), but because you're rich, you don't need to hunt. You can just buy more food at the forts along the way. It'll be more expensive then, of course, so replenish your supplies early and often.

On the other end of the spectrum is the farmer. If you want top points, which you probably do if you're playing a farmer, you'll want something more like:

3 yoke (6 oxen)
No food (hunt for it instead)
15 sets of clothes
20 boxes of bullets
2 of each spare part
This leaves you with $30, which you can use for ferries or to buy more supplies in case you need them. The rationale behind hunting is that one box of bullets is 20 bullets for $2.00 (at the start of the game), so each bullet costs 10 cents, and every bullet has the potential to bag up to 100 pounds of food, so hunting is far more economical.

You can change this arrangement around a little, but you definitely need at least 3 yoke, 10 sets of clothes, and 2 of each spare part.

And we're off![edit]

This walkthrough focuses on the farmer with the supplies covered above. The Banker and Carpenter play similarly, although supplies referred to below may not be part of your default supplies.

Set your pace to "grueling" and your food consumption to "bare bones" before leaving Independence. Then after you leave, hit Return before you actually move. If you bought supplies similar to the above you've started with little to no food. Hunt until you get 2000 pounds of food, which is the maximum your wagon can carry. This will probably take a little over a month in game time. When hunting, do not bother shooting small game like rabbits; they're not worth the price in points. Even though you have 2000 pounds of food, keep going at grueling/bare bones until your health starts to really suffer. You want to have about 2000 pounds at the end, too, and you don't want to spend too many bullets in between. If you shoot a buffalo (or later in the game, a bear), don't fire another bullet; you have enough food. Same if you shoot two deer. You can never carry more than 100 pounds of food back to the wagon, so further bullets will be wasted. If you waste too many bullets, they will add up and subtract from your score.

When you reach the Kansas River Crossing, check the water level. If it's 2.5 feet deep or less, it should be safe to ford the river. Otherwise, you can either float the wagon or take a ferry. If you float the wagon and something goes wrong you can just reset the game (since you're near the beginning), but you might not want to since to spent so much time hunting. If so, go ahead with the ferry, bearing in mind it will deduct a point from your final score (two points for carpenter, three points for farmer), as $5.00 is one point.

At the Big Blue River Crossing, you cannot take a ferry. You must ford, float, or wait for conditions to improve. As before, ford when the water level is 2.5 or less. This may well be the last time you can safely ford a river!

You can safely ignore all forts and other landmarks (but you may want to buy supplies at a fort if something goes wrong), other than rivers which must be passed. So you will pass by Fort Kearney and Chimney Rock. Fort Laramie is special because it marks the point where you flip the disk to the other side. After Laramie, your progress will be slower, as well, and you will no longer find any buffalo, but you'll find bear instead.

Continue through Independence Rock to South Pass, where you have the option of going to a fort or to a different landmark. In these situations, the other landmark is preferred because the fort is out of the way, unless of course you need to buy supplies. Therefore, you will continue to the different landmark, in this case, the Green River. If you don't like the thought of crossing another hazardous river, go ahead to the fort; you should be able to take a ferry here, and you would be wise to do so. At the Snake River, hire an Indian guide in exchange for clothes. Pass Fort Boise, then the Blue Mountains. Again you'll have a divided trail; head to The Dalles. There, take the river and play the easy minigame and you will arrive in Oregon!
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faust

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Re: The Necro Wars
« Reply #90 on: March 08, 2016, 01:40:21 am »

Copy/Pasting stuff is not cool. If you want something to post in this thread, at least make it Dominion fan fiction.
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Roadrunner7671

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Re: The Necro Wars
« Reply #91 on: March 08, 2016, 01:40:29 am »

page 1
See definition in Oxford Advanced Learner's Dictionary
 Top 1000 frequently used words
Syllabification: page
Pronunciation: /pāj/
noun

1One side of a sheet of paper in a collection of sheets bound together, especially as a book, magazine, or newspaper.
EXAMPLE SENTENCES
SYNONYMS
1.1The material written or printed on a page:
she silently read several pages
MORE EXAMPLE SENTENCES
1.2 [WITH MODIFIER] A page of a newspaper or magazine set aside for a particular topic:
the editorial page
MORE EXAMPLE SENTENCES
1.3 Printing The type set for the printing of a page.
1.4 Computing A section of stored data, especially that which can be displayed on a screen at one time.
EXAMPLE SENTENCES
1.5A significant episode or period considered as a part of a longer history:
the inconsistency of this transaction has no parallel on any page of our political history
MORE EXAMPLE SENTENCES
SYNONYMS
verb

Back to top 
1 [NO OBJECT] (page through) Leaf through (a book, magazine, or newspaper):
she was paging through an immense pile of Sunday newspapers
MORE EXAMPLE SENTENCES
1.1 Computing Move through and display (text) one page at a time.
EXAMPLE SENTENCES
2 [WITH OBJECT] (usually as noun paging) Computing Divide (a piece of software or data) into sections, keeping the most frequently accessed in main memory and storing the rest in virtual memory.
EXAMPLE SENTENCES
3 [WITH OBJECT] Assign numbers to the pages in (a book or periodical); paginate.
EXAMPLE SENTENCES
Phrases

on the same page
US (Of two or more people) in agreement.
EXAMPLE SENTENCES
Derivatives

paged
adjective
[IN COMBINATION]: a many-paged volume
Origin

Late 16th century: from French, from Latin pagina, from pangere 'fasten'.

MORE
Words that rhyme with page

age, assuage, backstage, cage, downstage, engage, enrage, gage, gauge, mage, multistage, offstage, onstage, Osage, Paige, rage, rampage, sage, stage, swage, under-age, upstage, wage
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liopoil

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scott_pilgrim

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Re: The Necro Wars
« Reply #93 on: March 08, 2016, 02:22:39 am »

Credit: Image courtesy of Lydia Mäthger, MBL

Liar!  There is no image!

Cuttlefish are pretty cool though.  Here's one:

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Hydrad

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Re: The Necro Wars
« Reply #94 on: March 08, 2016, 02:24:11 am »

so 34:33
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scott_pilgrim

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Re: The Necro Wars
« Reply #95 on: March 08, 2016, 03:13:02 am »

Oh by the way here's a red panda:

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scott_pilgrim

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Re: The Necro Wars
« Reply #96 on: March 08, 2016, 03:15:27 am »

I think that's 48:51?  Whenever I remember that this thread exists, I get really excited for a second, and then scared, and then excited again, and then relieved when I get a post in.
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scott_pilgrim

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Re: The Necro Wars
« Reply #97 on: March 08, 2016, 03:53:10 am »

Okay I think I'm done for tonight.  If you guys could just not post again until I'm back up that would be great, thank you.
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Axxle

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Re: The Necro Wars
« Reply #98 on: March 08, 2016, 03:53:53 am »

I could lock the thread for you
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Axxle

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Re: The Necro Wars
« Reply #99 on: March 08, 2016, 03:54:33 am »

... I could lock the thread for me....
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