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Author Topic: Let's Discuss Adventures Cards: Lost City  (Read 21278 times)

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markusin

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #25 on: March 01, 2016, 12:53:02 am »
+1

Lost city is village + lab. The drawback is minor, and you generally want a lot of them

It's a strong card at 5 and I would buy it at 6 with or without the penalty

Lost City at 6 would be strictly worse than Border Village.  ;)

Edge case: _____________

The proof is left as an exercise to the reader. :)

You don't need an edge case for this to not be true, it's quite often not true... I assume he's saying that because with the free gain you could gain a card that draws... but first off that depends on having such a card on the board, and second, you need to have the drawer in the same hand as Border Village (or on top of your deck). There's plenty of cases when Lost City is better.

"Why get Lost City when I can just get a Border Village and a Laboratory with one buy? Ahahahahaaaa!"

Oh wait...
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traces Around

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #26 on: March 01, 2016, 01:02:46 am »
+4

Yeah, there is a reason UCS has the U on it: a high number of +2 cards, +2 actions is usually enough to draw your deck and do whatever else you want.

I think the +1 card for opponent on buy is more of a "here, have another card so you may have a chance of not losing this split badly enough that you lose the game with it." With most power cards, they are a rich-get-richer-(and/or)-poor-get-poorer card. The low cost relative to quality and the gaining penalty assists in not letting the lost city split get out of control one way or the other.
« Last Edit: March 01, 2016, 01:05:05 am by traces Around »
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GendoIkari

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #27 on: March 01, 2016, 01:19:27 am »
0

Yeah, there is a reason UCS has the U on it: a high number of +2 cards, +2 actions is usually enough to draw your deck and do whatever else you want.

I think the +1 card for opponent on buy is more of a "here, have another card so you may have a chance of not losing this split badly enough that you lose the game with it." With most power cards, they are a rich-get-richer-(and/or)-poor-get-poorer card. The low cost relative to quality and the gaining penalty assists in not letting the lost city split get out of control one way or the other.

Well partially. I think a big part of City's power is also in the +, +1 buy that you get when you drain a second pile.

Also, welcome!
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LibraryAdventurer

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #28 on: March 01, 2016, 02:21:20 am »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.

Limetime

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #29 on: March 01, 2016, 08:58:26 am »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
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LibraryAdventurer

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Re: Let's Discuss Adventures Cards: Lost City (tangent)
« Reply #30 on: March 01, 2016, 07:35:57 pm »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
Was reading your post and did a double take when I saw lookout. I can understand all those other cards (though I don't agree with all of them being on the list), but how can you say that Lookout is way more powerful than Lost City?

(BTW, Because of being OP, I play with a modded version of Rebuild and a very slightly modded version of Goons, and I never play with SP or KC IRL.)
« Last Edit: March 01, 2016, 07:40:41 pm by LibraryAdventurer »
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Limetime

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Re: Let's Discuss Adventures Cards: Lost City (tangent)
« Reply #31 on: March 01, 2016, 09:11:56 pm »
0

Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.
I don't think lost city is OP. It is way less powerful than SP, goons,kc,cursing attacks,chapel,forager,lookout,masq,FV, hunting grounds,wharf,rebuild.
It is just in the more powerful spectrum
Was reading your post and did a double take when I saw lookout. I can understand all those other cards (though I don't agree with all of them being on the list), but how can you say that Lookout is way more powerful than Lost City?

(BTW, Because of being OP, I play with a modded version of Rebuild and a very slightly modded version of Goons, and I never play with SP or KC IRL.)
Because lookout is only slightly worse than forager. THis podcast explains why.
https://www.youtube.com/watch?v=DhTDFmuTqr0
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GendoIkari

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #32 on: March 01, 2016, 09:41:07 pm »
+2

I've heard that Lookout is far stronger than Ambassador.
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Titandrake

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #33 on: March 03, 2016, 12:29:03 am »
+1

I've heard that Lookout is far stronger than Ambassador.

silverspawn has since recognized this was a dumb position :P

To be fair, Lookout is a lot better than it looks.
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terminalCopper

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #34 on: March 04, 2016, 04:20:31 am »
+7

[..] It is way less powerful than forager,lookout
I still don't get how people can be so sure when comparing apples and oranges, i.e. a 3-cost-trasher and a 5-cost-village. To me, it sounds like stating with self-confidence "Messi is way better than Obama. And obviously, Picasso is OP".
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Davio

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Re: Let's Discuss Adventures Cards: Lost City
« Reply #35 on: March 04, 2016, 09:10:31 am »
0

Usually, you buy Villages for $4- and more powerful cards like terminal drawers Wharf, Torturer and Margrave for $5+.

With Lost City, you can turn this around, buy useful terminals like Smithies, Monuments, etc for $4- and your Village/Labs for $5.
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